How to use Retry class of FlaUI.Core.Tools package

Best FlaUI code snippet using FlaUI.Core.Tools.Retry

TextEditor.cs

Source:TextEditor.cs Github

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...24 }25 public void LoadCode()26 {27 Logger.Info($"Loading code to '{this.filename}'");28 this.currentTab = this.RetryFindTabItem();29 this.currentTab.Select();30 this.textEditor = this.RetryFindTextEditor();31 var retryResult = Retry.WhileFalse(32 this.DoLoadCode,33 TimeSpan.FromSeconds(10),34 TimeSpan.FromSeconds(0.1));35 Assert.IsTrue(36 retryResult.Success,37 $"Failed to load code to {this.filename}.");38 }39 private TabItem RetryFindTabItem()40 {41 var retryResult = Retry.WhileNull(42 this.FindTabItem,43 TimeSpan.FromSeconds(20),44 TimeSpan.FromSeconds(0.1));45 Assert.IsTrue(46 retryResult.Success,47 $"Tab item for '{this.filename}' cannot be found.");48 var result = retryResult.Result;49 return result;50 }51 private TextBox RetryFindTextEditor()52 {53 var retryResult = Retry.WhileNull(54 this.FindTextEditor,55 TimeSpan.FromSeconds(20),56 TimeSpan.FromSeconds(0.1));57 Assert.IsTrue(58 retryResult.Success,59 $"Text editor for '{this.filename} cannot be found.");60 var result = retryResult.Result;61 return result;62 }63 private bool DoLoadCode()64 {65 Logger.Debug($"Clearing Text Editor for '{this.filename}'.");66 this.RetryClearEditor();67 Logger.Debug($"Setting code for '{this.filename}'.");68 var result = this.SetCode();69 return result;70 }71 private void RetryClearEditor()72 {73 var retryResult = Retry.WhileFalse(74 this.ClearEditor,75 TimeSpan.FromSeconds(30),76 TimeSpan.FromSeconds(0.1),77 false,78 ignoreException: true);79 Assert.IsTrue(retryResult.Success, "Failed to clear Text Editor.");80 }81 private bool ClearEditor()82 {83 this.textEditor.Focus();84 // Select all existing text.85 Keyboard.TypeSimultaneously(VirtualKeyShort.CONTROL, VirtualKeyShort.KEY_A);86 // Hit Del key.87 Keyboard.Type(VirtualKeyShort.DELETE);88 var result = this.IsTextEditorCleared();89 Logger.Debug(result90 ? $"{nameof(this.ClearEditor)}() succeeded."91 : $"Retrying {nameof(this.ClearEditor)}(). Current text is:\n\n{this.textEditor.Text}\n");92 return result;93 }94 private bool SetCode()95 {96 System.Windows.Clipboard.SetText(this.code);97 this.textEditor.Focus();98 // Paste from clipboard.99 Keyboard.TypeSimultaneously(VirtualKeyShort.CONTROL, VirtualKeyShort.KEY_V);100 101 /* We should wait a second at maximum before being able to see102 * the text editor content changed.103 */104 Retry.WhileTrue(105 this.IsTextEditorCleared,106 TimeSpan.FromSeconds(1),107 TimeSpan.FromSeconds(0.1));108 var currentText = this.textEditor.Text;109 var result = currentText == this.code;110 Logger.Debug(result111 ? $"{nameof(this.SetCode)}() succeeded with the following code:\n\n{currentText}\n"112 : $"Retrying {nameof(this.SetCode)}(Current text is:\n\n{currentText}\n\n");113 return result;114 }115 private bool IsTextEditorCleared()116 {117 /* The Text property contains "1 ", rather than an empty string when "Line numbers" option118 * (Tools/Options/Text Editor/C#/General and Tools/Options/Text Editor/XAML/General)119 * is enabled.120 */121 Wait.UntilResponsive(this.textEditor);122 var currentText = this.textEditor.Text;123 var result = currentText == "1 " || currentText == string.Empty;124 return result;125 }126 private TextBox FindTextEditor()127 {128 var result = this.currentTab129 .FindFirstDescendant(cf => cf.ByControlType(ControlType.Edit).And(cf.ByName("Text Editor")))130 .AsTextBox();131 if (result == null)132 {133 Logger.Info($"Retrying getting Text Editor for '{this.filename}.");134 }135 return result;136 }137 private TabItem FindTabItem()138 {139 var result = this.window.FindFirstDescendant(140 cf => cf.ByControlType(ControlType.TabItem)141 .And(cf.ByName(this.filename))).AsTabItem();142 if (result == null)143 {144 Logger.Info($"Retrying getting the tab for '{this.filename}'.");145 }146 return result;147 }148 }149}...

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WordHelper.cs

Source:WordHelper.cs Github

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...20 using (var automation = new UIA3Automation())21 {22 var screen = application.GetMainWindow(automation);23 var cf = new ConditionFactory(new UIA3PropertyLibrary());24 var button = Retry.Find(() => screen.FindFirstDescendant(cf.ByName("Help")),25 new RetrySettings26 {27 Timeout = TimeSpan.FromSeconds(3),28 Interval = TimeSpan.FromMilliseconds(500)29 }30 );31 application.Close();32 return Capture.MainScreen(); 33 } 34 } 35 }36 public void DisableBottomPannel()37 {38 using (var application = Application.Launch(@"C:\Program Files\Microsoft Office\root\Office16\WINWORD.EXE"))39 {40 using (var automation = new UIA3Automation())41 {42 //TODO: Change this into acceptable form43 Thread.Sleep(TimeSpan.FromSeconds(3));44 var screen = application.GetMainWindow(automation);45 var cf = new ConditionFactory(new UIA3PropertyLibrary());46 Retry.Find(() => screen.FindFirstDescendant("AIOStartDocument"),47 new RetrySettings48 {49 Timeout = TimeSpan.FromSeconds(5),50 Interval = TimeSpan.FromMilliseconds(500)51 }52 ).Click();53 screen.FindFirstDescendant(cf.ByName("Collapse the Ribbon")).AsButton().Click();54 }55 application.CloseTimeout = TimeSpan.FromSeconds(2);56 application.Close();57 }58 }59 public bool CheckIfPannelIsAccesible()60 {61 using (var application = Application.Launch(@"C:\Program Files\Microsoft Office\root\Office16\WINWORD.EXE"))62 {63 using (var automation = new UIA3Automation())64 {65 //TODO: Change this too66 Thread.Sleep(TimeSpan.FromSeconds(3));67 var screen = application.GetMainWindow(automation);68 var cf = new ConditionFactory(new UIA3PropertyLibrary());69 Retry.Find(() => screen.FindFirstDescendant("AIOStartDocument"),70 new RetrySettings71 {72 Timeout = TimeSpan.FromSeconds(5),73 Interval = TimeSpan.FromMilliseconds(500)74 }75 ).Click();76 var element = screen.FindFirstDescendant(cf.ByName("Lower Ribbon")); 77 using (Keyboard.Pressing(VirtualKeyShort.CONTROL))78 {79 Keyboard.Press(VirtualKeyShort.F1);80 }81 application.Close();82 return element == null;83 }84 }...

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UnitTest1.cs

Source:UnitTest1.cs Github

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...53 var startTime = DateTime.Now;54 }55 private T WaitForElement<T>(Func<T> getter)56 {57 var retry = Retry.WhileNull<T>(() => getter(), TimeSpan.FromMilliseconds(10000));58 return retry.Result;59 }60 public void ProcessExitedEventHandler(object sender, System.EventArgs e)61 {62 Console.WriteLine(DateTime.Now);63 }64 }65}...

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Retry

Using AI Code Generation

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1using FlaUI.Core.Tools;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Retry.WhileException(() => { throw new Exception(); }, 5, TimeSpan.FromSeconds(1));12 }13 }14}15using FlaUI.Core.Tools;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 Retry.WhileException(() => { throw new Exception(); }, 5, TimeSpan.FromSeconds(1));26 }27 }28}29using FlaUI.Core.Tools;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 Retry.WhileException(() => { throw new Exception(); }, 5, TimeSpan.FromSeconds(1));40 }41 }42}43using FlaUI.Core.Tools;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 static void Main(string[] args)52 {53 Retry.WhileException(() => { throw new Exception(); }, 5, TimeSpan.FromSeconds(1));54 }55 }56}57using FlaUI.Core.Tools;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63{64 {65 static void Main(string[] args)66 {67 Retry.WhileException(() => { throw new Exception(); }, 5, TimeSpan.FromSeconds(1));68 }69 }70}71using FlaUI.Core.Tools;72using System;73using System.Collections.Generic;74using System.Linq;75using System.Text;76using System.Threading.Tasks;

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Retry

Using AI Code Generation

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1using FlaUI.Core.Tools;2using FlaUI.Core;3using FlaUI.Core.WindowsAPI;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9using FlaUI.Core.WindowsAPI;10using FlaUI.Core.AutomationElements;11using FlaUI.Core.Input;12using FlaUI.Core.WindowsAPI;13using FlaUI.UIA3;14using FlaUI.Core.WindowsAPI;15using FlaUI.Core.WindowsAPI;

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Retry

Using AI Code Generation

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1using FlaUI.Core.Tools;2using System;3{4 {5 public static void UntilTrue(Action action, TimeSpan timeout, TimeSpan retryInterval)6 {7 var end = DateTime.Now + timeout;8 while (DateTime.Now < end)9 {10 {11 action();12 return;13 }14 catch (Exception)15 {16 }17 System.Threading.Thread.Sleep(retryInterval);18 }19 action();20 }21 }22}23using FlaUI.Core.Tools;24using System;25{26 {27 public static void UntilTrue(Action action, TimeSpan timeout, TimeSpan retryInterval)28 {29 var end = DateTime.Now + timeout;30 while (DateTime.Now < end)31 {32 {33 action();34 return;35 }36 catch (Exception)37 {38 }39 System.Threading.Thread.Sleep(retryInterval);40 }41 action();42 }43 }44}45using FlaUI.Core.Tools;46using System;47{48 {49 public static void UntilTrue(Action action, TimeSpan timeout, TimeSpan retryInterval)50 {51 var end = DateTime.Now + timeout;52 while (DateTime.Now < end)53 {54 {55 action();56 return;57 }58 catch (Exception)59 {60 }61 System.Threading.Thread.Sleep(retryInterval);62 }63 action();64 }65 }66}67using FlaUI.Core.Tools;68using System;69{70 {71 public static void UntilTrue(Action action, TimeSpan timeout, TimeSpan retryInterval)72 {73 var end = DateTime.Now + timeout;74 while (DateTime.Now < end)75 {76 {77 action();78 return;79 }80 catch (Exception)81 {82 }83 System.Threading.Thread.Sleep(retryInterval);84 }85 action();86 }87 }88}

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Retry

Using AI Code Generation

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1using FlaUI.Core.Tools;2using System;3{4 {5 public static void WhileTrue(Action action, TimeSpan retryInterval, TimeSpan timeout)6 {7 var startTime = DateTime.Now;8 while (DateTime.Now - startTime < timeout)9 {10 {11 action();12 }13 {14 }15 Thread.Sleep(retryInterval);16 }17 }18 }19}20using FlaUI.Core.Tools;21using System;22{23 {24 public static void WhileTrue(Action action, TimeSpan retryInterval, TimeSpan timeout)25 {26 var startTime = DateTime.Now;27 while (DateTime.Now - startTime < timeout)28 {29 {30 action();31 }32 {33 }34 Thread.Sleep(retryInterval);35 }36 }37 }38}39using FlaUI.Core.Tools;40using System;41{42 {43 public static void WhileTrue(Action action, TimeSpan retryInterval, TimeSpan timeout)44 {45 var startTime = DateTime.Now;46 while (DateTime.Now - startTime < timeout)47 {48 {49 action();50 }51 {52 }53 Thread.Sleep(retryInterval);54 }55 }56 }57}58using FlaUI.Core.Tools;59using System;60{61 {62 public static void WhileTrue(Action action, TimeSpan retryInterval, TimeSpan timeout)63 {64 var startTime = DateTime.Now;65 while (DateTime.Now - startTime < timeout)66 {67 {68 action();69 }70 {71 }72 Thread.Sleep(retryInterval);73 }74 }75 }76}77using FlaUI.Core.Tools;78using System;79{80 {81 public static void WhileTrue(Action action, TimeSpan retryInterval, TimeSpan timeout

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Retry

Using AI Code Generation

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1using FlaUI.Core.Tools;2using System;3{4 {5 static void Main(string[] args)6 {7 Retry.WhileException(() =>8 {9 Console.WriteLine("Hello World!");10 }, TimeSpan.FromSeconds(10));11 }12 }13}14using FlaUI.Core.Tools;15using System;16{17 {18 static void Main(string[] args)19 {20 Retry.WhileException(() =>21 {22 Console.WriteLine("Hello World!");23 }, TimeSpan.FromSeconds(10));24 }25 }26}27using FlaUI.Core.Tools;28using System;29{30 {31 static void Main(string[] args)32 {33 Retry.WhileException(() =>34 {35 Console.WriteLine("Hello World!");36 }, TimeSpan.FromSeconds(10));37 }38 }39}40using FlaUI.Core.Tools;41using System;42{43 {44 static void Main(string[] args)45 {46 Retry.WhileException(() =>47 {48 Console.WriteLine("Hello World!");49 }, TimeSpan.FromSeconds(10));50 }51 }52}53using FlaUI.Core.Tools;54using System;55{56 {57 static void Main(string[] args)58 {59 Retry.WhileException(() =>60 {61 Console.WriteLine("Hello World!");62 }, TimeSpan.FromSeconds(10));63 }64 }65}66using FlaUI.Core.Tools;67using System;68{69 {70 static void Main(string[] args)71 {72 Retry.WhileException(() =>73 {74 Console.WriteLine("Hello World!");75 }, TimeSpan.FromSeconds(10));

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Retry

Using AI Code Generation

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1var Retry = require('FlaUI.Core.Tools').Retry;2var RetryOptions = require('FlaUI.Core.Tools').RetryOptions;3var RetryResult = require('FlaUI.Core.Tools').RetryResult;4var RetryException = require('FlaUI.Core.Tools').RetryException;5var retryOptions = new RetryOptions(TimeSpan.FromSeconds(60), TimeSpan.FromSeconds(2));6var retryResult = Retry.WhileException(() => {7}, retryOptions);8var Retry = require('FlaUI.Core.Tools').Retry;9var RetryOptions = require('FlaUI.Core.Tools').RetryOptions;10var RetryResult = require('FlaUI.Core.Tools').RetryResult;11var RetryException = require('FlaUI.Core.Tools').RetryException;12var retryOptions = new RetryOptions(TimeSpan.FromSeconds(60), TimeSpan.FromSeconds(2));13var retryResult = Retry.WhileException(() => {14}, retryOptions);15var Retry = require('FlaUI.Core.Tools').Retry;16var RetryOptions = require('FlaUI.Core.Tools').RetryOptions;17var RetryResult = require('FlaUI.Core.Tools').RetryResult;18var RetryException = require('FlaUI.Core.Tools').RetryException;19var retryOptions = new RetryOptions(TimeSpan.FromSeconds(60), TimeSpan.FromSeconds(2));20var retryResult = Retry.WhileException(() => {21}, retryOptions);22var Retry = require('FlaUI.Core.Tools').Retry;23var RetryOptions = require('FlaUI.Core.Tools').RetryOptions;24var RetryResult = require('FlaUI.Core.Tools').RetryResult;25var RetryException = require('FlaUI.Core.Tools').RetryException;26var retryOptions = new RetryOptions(TimeSpan.FromSeconds(60), TimeSpan.FromSeconds(2));27var retryResult = Retry.WhileException(() => {28}, retryOptions);

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Retry

Using AI Code Generation

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1using FlaUI.Core.Tools;2using System;3using System.Windows.Automation;4{5 {6 public static TResult RetryUntilResult<TResult>(Func<TResult> func, int retryCount = 3, int retryDelay = 1000)7 {8 var exception = default(Exception);9 for (var i = 0; i < retryCount; i++)10 {11 {12 return func();13 }14 catch (Exception ex)15 {16 exception = ex;17 }18 System.Threading.Thread.Sleep(retryDelay);19 }20 throw exception;21 }22 }23}24using FlaUI.Core.Tools;25using System;26using System.Windows.Automation;27{28 {29 public static TResult RetryUntilResult<TResult>(Func<TResult> func, int retryCount = 3, int retryDelay = 1000)30 {31 var exception = default(Exception);32 for (var i = 0; i < retryCount; i++)33 {34 {35 return func();36 }37 catch (Exception ex)38 {39 exception = ex;40 }41 System.Threading.Thread.Sleep(retryDelay);42 }43 throw exception;44 }45 }46}47using FlaUI.Core.Tools;48using System;49using System.Windows.Automation;50{51 {52 public static TResult RetryUntilResult<TResult>(Func<TResult> func, int retryCount = 3, int retryDelay = 1000)53 {54 var exception = default(Exception);55 for (var i = 0; i < retryCount; i++)56 {57 {58 return func();59 }60 catch (Exception ex)61 {62 exception = ex;63 }64 System.Threading.Thread.Sleep(retryDelay);65 }66 throw exception;67 }68 }69}70using FlaUI.Core.Tools;71using System;72using System.Windows.Automation;73{74 {75 public static TResult RetryUntilResult<TResult>(Func<TResult> func, int retryCount =

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