How to use Ready class of Microsoft.Coyote.Actors.BugFinding.Tests.Coverage package

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Ready

ActivityCoverageTests.cs

Source:ActivityCoverageTests.cs Github

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...327 Debug.WriteLine("Handling E1 in State {0}", this.CurrentState);328 }329 private void OnInit()330 {331 this.RaisePushStateEvent<Ready>();332 }333 [OnEventDoAction(typeof(E2), nameof(HandleE2))]334 public class Ready : State335 {336 }337 private void HandleE2()338 {339 Debug.WriteLine("Handling E2 in State {0}", this.CurrentState);340 }341 }342 [Fact(Timeout = 5000)]343 public void TestPushStateActivityCoverage()344 {345 var configuration = this.GetConfiguration();346 configuration.IsActivityCoverageReported = true;347 string report = this.TestCoverage(r =>348 {349 var actor = r.CreateActor(typeof(M6));350 r.SendEvent(actor, new E1()); // even though Ready state is pushed E1 can still be handled by Init state because Init state is still active.351 r.SendEvent(actor, new E2()); // and that handling does not pop the Ready state, so Ready can still handle E2.352 },353 configuration);354 string result = report.RemoveExcessiveEmptySpace();355 var expected = @"Total event coverage: 100.0%356============================357StateMachine: M6358========================================================================================359Event coverage: 100.0%360 State: Init361 State event coverage: 100.0%362 Events received: E1363 Next states: Ready364 State: Ready365 State event coverage: 100.0%366 Events received: E2367 Previous states: Init368StateMachine: ExternalCode369==========================370Event coverage: 100.0%371 State: ExternalState372 State has no expected events, so coverage is 100%373 Events sent: E1, E2374";375 expected = expected.RemoveExcessiveEmptySpace();376 Assert.Equal(expected, result);377 }378 internal class Monitor1 : Monitor379 {380 [Cold]381 [Start]382 [OnEventGotoState(typeof(E1), typeof(Busy))]383 internal class Idle : State384 {385 }386 [Hot]387 [OnEventGotoState(typeof(E2), typeof(Idle))]388 internal class Busy : State389 {390 }391 }392 internal class M7 : StateMachine393 {394 [Start]395 [OnEntry(nameof(OnInit))]396 [OnEventDoAction(typeof(E1), nameof(HandleE1))]397 public class Init : State398 {399 }400#pragma warning disable CA1822 // Mark members as static401 private void OnInit()402#pragma warning restore CA1822 // Mark members as static403 {404 }405 private void HandleE1(Event e)406 {407 this.Monitor<Monitor1>(e);408 this.RaiseGotoStateEvent<Ready>();409 }410 [OnEventDoAction(typeof(E2), nameof(HandleE2))]411 public class Ready : State412 {413 }414 private void HandleE2(Event e)415 {416 this.Monitor<Monitor1>(e);417 }418 }419 // Make sure we get coverage information for Monitors.420 [Fact(Timeout = 5000)]421 public void TestMonitorActivityCoverage()422 {423 var configuration = this.GetConfiguration();424 configuration.IsActivityCoverageReported = true;425 string result = this.TestCoverage(r =>426 {427 r.RegisterMonitor<Monitor1>();428 var actor = r.CreateActor(typeof(M7));429 r.SendEvent(actor, new E1());430 r.SendEvent(actor, new E2());431 },432 configuration);433 result = result.RemoveExcessiveEmptySpace();434 var expected = @"Total event coverage: 100.0%435============================436StateMachine: M7437========================================================================================438Event coverage: 100.0%439 State: Init440 State event coverage: 100.0%441 Events received: E1442 Next states: Ready443 State: Ready444 State event coverage: 100.0%445 Events received: E2446 Previous states: Init447Monitor: Monitor1448=========================================================================================449Event coverage: 100.0%450 State: Idle451 State event coverage: 100.0%452 Events received: E1453 Next states: Busy[hot]454 State: Busy455 State event coverage: 100.0%456 Events received: E2457 Next states: Idle[cold]...

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100000;11 config.TestingIterations = 10;12 config.BugFindingIterationBound = 1000;13 config.BugFindingIterations = 10;14 config.BugFindingRandomSeed = 0;

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1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 await Ready.RunAsync();9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;13using System;14using System.Threading.Tasks;15{16 {17 static async Task Main(string[] args)18 {19 await Ready.RunAsync();20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;24using System;25using System.Threading.Tasks;26{27 {28 static async Task Main(string[] args)29 {30 await Ready.RunAsync();31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;35using System;36using System.Threading.Tasks;37{38 {39 static async Task Main(string[] args)40 {41 await Ready.RunAsync();42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;46using System;47using System.Threading.Tasks;48{49 {50 static async Task Main(string[] args)51 {52 await Ready.RunAsync();53 }54 }55}56using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;57using System;58using System.Threading.Tasks;

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1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var ready = new Ready();10 Console.WriteLine(ready.A);11 Console.WriteLine(ready.B);12 Console.WriteLine(ready.C);13 Console.WriteLine(ready.D);14 Console.WriteLine(ready.E);15 Console.WriteLine(ready.F);16 Console.WriteLine(ready.G);17 Console.WriteLine(ready.H);18 Console.WriteLine(ready.I);19 Console.WriteLine(ready.J);20 Console.WriteLine(ready.K);21 Console.WriteLine(ready.L);22 Console.WriteLine(ready.M);23 Console.WriteLine(ready.N);24 Console.WriteLine(ready.O);25 Console.WriteLine(ready.P);26 Console.WriteLine(ready.Q);27 Console.WriteLine(ready.R);28 Console.WriteLine(ready.S);29 Console.WriteLine(ready.T);30 Console.WriteLine(ready.U);31 Console.WriteLine(ready.V);32 Console.WriteLine(ready.W);33 Console.WriteLine(ready.X);34 Console.WriteLine(ready.Y);35 Console.WriteLine(ready.Z);36 Console.WriteLine(ready.a);37 Console.WriteLine(ready.b);38 Console.WriteLine(ready.c);39 Console.WriteLine(ready.d);40 Console.WriteLine(ready.e);41 Console.WriteLine(ready.f);42 Console.WriteLine(ready.g);43 Console.WriteLine(ready.h);44 Console.WriteLine(ready.i);45 Console.WriteLine(ready.j);46 Console.WriteLine(ready.k);47 Console.WriteLine(ready.l);48 Console.WriteLine(ready.m);49 Console.WriteLine(ready.n);50 Console.WriteLine(ready.o);51 Console.WriteLine(ready.p);52 Console.WriteLine(ready.q);53 Console.WriteLine(ready.r);54 Console.WriteLine(ready.s);55 Console.WriteLine(ready.t);56 Console.WriteLine(ready.u);57 Console.WriteLine(ready.v);58 Console.WriteLine(ready.w);59 Console.WriteLine(ready.x);60 Console.WriteLine(ready.y);61 Console.WriteLine(ready.z);62 Console.WriteLine(ready.aa);63 Console.WriteLine(ready.bb);64 Console.WriteLine(ready.cc);65 Console.WriteLine(ready.dd);66 Console.WriteLine(ready.ee);67 Console.WriteLine(ready.ff);68 Console.WriteLine(ready.gg);

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1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var ready = new Ready();9 ready.Run();10 Console.WriteLine("Hello World!");11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;15using System;16using System.Threading.Tasks;17{18 {19 static void Main(string[] args)20 {21 var ready = new Ready();22 ready.Run();23 Console.WriteLine("Hello World!");24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;28using System;29using System.Threading.Tasks;30{31 {32 static void Main(string[] args)33 {34 var ready = new Ready();35 ready.Run();36 Console.WriteLine("Hello World!");37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;41using System;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 var ready = new Ready();48 ready.Run();49 Console.WriteLine("Hello World!");50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;54using System;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 var ready = new Ready();61 ready.Run();62 Console.WriteLine("Hello World!");63 }64 }65}66using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;67using System;68using System.Threading.Tasks;

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1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var r = new Ready();9 await r.Run();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;14using System;15using System.Threading.Tasks;16{17 {18 static async Task Main(string[] args)19 {20 var r = new Ready();21 await r.Run();22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;26using System;27using System.Threading.Tasks;28{29 {30 static async Task Main(string[] args)31 {32 var r = new Ready();33 await r.Run();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;38using System;39using System.Threading.Tasks;40{41 {42 static async Task Main(string[] args)43 {44 var r = new Ready();45 await r.Run();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;50using System;51using System.Threading.Tasks;52{53 {54 static async Task Main(string[] args)55 {56 var r = new Ready();57 await r.Run();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;62using System;63using System.Threading.Tasks;64{65 {66 static async Task Main(string[] args)

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1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;3using Microsoft.Coyote.Actors;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(Ready));10 Console.ReadLine();11 }12 }13 {14 protected override async System.Threading.Tasks.Task OnInitializeAsync(Event initialEvent)15 {16 await this.ReceiveEventAsync(typeof(ReadyEvent));17 }18 }19 {20 }21}

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1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create().WithTestingIterations(100);11 var runtime = RuntimeFactory.Create(config);12 runtime.CreateActor(typeof(Ready));13 runtime.Run();14 }15 }16 {17 [OnEntry(nameof(EntryInit))]18 [OnEventDoAction(typeof(UnitEvent), nameof(Action))]19 class Init : State { }20 void EntryInit() { this.RaiseEvent(UnitEvent.Instance); }21 void Action() { }22 }23}24 at Microsoft.Coyote.Actors.StateMachine`1.ExecuteAction(ActorAction action)25 at Microsoft.Coyote.Actors.StateMachine`1.OnEvent(Event e)26 at Microsoft.Coyote.Actors.Actor.OnEvent(Event e)27 at Microsoft.Coyote.Actors.Actor.RunEventLoop()28 at Microsoft.Coyote.Actors.Actor.RunAsync()29 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type type, String name, Guid id, Object[] args)30 at CoyoteTesting.Program.Main(String[] args)

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1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.TestingIterations = 100;11 config.SchedulingIterations = 1000;12 config.MaxFairSchedulingSteps = 1000;13 config.MaxUnfairSchedulingSteps = 1000;14 config.MaxStepsFromEntryToExit = 1000;15 config.RandomSchedulingSeed = 1;16 config.ReportActivityCoverage = true;17 config.ReportFairSchedulingCoverage = true;18 config.ReportUnfairSchedulingCoverage = true;19 config.ReportStateGraphCoverage = true;20 config.ReportTransitionCoverage = true;21 config.ReportStateCoverage = true;22 config.ReportStateGroupCoverage = true;23 config.ReportFairSchedulingSetCoverage = true;24 config.ReportUnfairSchedulingSetCoverage = true;25 config.ReportFairSchedulingSetCoverage = true;26 config.ReportUnfairSchedulingSetCoverage = true;27 config.ReportFairSchedulingStateCoverage = true;28 config.ReportUnfairSchedulingStateCoverage = true;29 config.ReportFairSchedulingStateGroupCoverage = true;30 config.ReportUnfairSchedulingStateGroupCoverage = true;31 config.ReportFairSchedulingTransitionCoverage = true;32 config.ReportUnfairSchedulingTransitionCoverage = true;33 config.ReportFairSchedulingActivityCoverage = true;34 config.ReportUnfairSchedulingActivityCoverage = true;35 config.ReportFairSchedulingTrace = true;36 config.ReportUnfairSchedulingTrace = true;37 config.ReportFairSchedulingSetTrace = true;38 config.ReportUnfairSchedulingSetTrace = true;39 config.ReportFairSchedulingStateTrace = true;40 config.ReportUnfairSchedulingStateTrace = true;41 config.ReportFairSchedulingStateGroupTrace = true;42 config.ReportUnfairSchedulingStateGroupTrace = true;43 config.ReportFairSchedulingTransitionTrace = true;44 config.ReportUnfairSchedulingTransitionTrace = true;45 config.ReportFairSchedulingActivityTrace = true;46 config.ReportUnfairSchedulingActivityTrace = true;47 config.ReportActivityCoverage = true;48 config.ReportFairSchedulingCoverage = true;49 config.ReportUnfairSchedulingCoverage = true;

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1using Microsoft.Coyote;2using Microsoft.Coyote.BugFinding.Tests.Coverage;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.Verbose = 1;12 await Microsoft.Coyote.TestingServices.SchedulingPolicyTester.TestAsync(configuration, () =>13 {14 var r = new Ready();15 r.Run();16 });17 }18 }19}20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Specifications;23using System;24using System.Threading.Tasks;25{26 {27 [OnEventDoAction(typeof(UnitEvent), nameof(Run))]28 {29 }30 private void Run()31 {32 this.Monitor<SafetyMonitor>(new ReadyEvent());33 }34 }35}36using Microsoft.Coyote;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Specifications;39using System;40using System.Threading.Tasks;41{42 {43 [OnEventGotoState(typeof(ReadyEvent), typeof(Ready))]44 [OnEventGotoState(typeof(NotReadyEvent), typeof(NotReady))]45 [OnEventGotoState(typeof(ErrorEvent), typeof(Error))]46 {47 }48 [OnEventDoAction(typeof(ReadyEvent), nameof(OnReady))]49 {50 }51 [OnEventDoAction(typeof(NotReadyEvent), nameof(OnNotReady))]52 {53 }54 [OnEventDoAction(typeof(ErrorEvent), nameof(OnError))]55 {56 }57 private void OnReady()58 {59 this.Assert(false, "Ready event should not be received.");60 }61 private void OnNotReady()62 {63 this.Assert(false, "NotReady event should not be received.");64 }65 private void OnError()66 {67 this.Assert(false, "Error event should not be received

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1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2{3 {4 static void Main(string[] args)5 {6 Ready.Test();7 }8 }9}

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