How to use ClientResponseEvent class of Microsoft.Coyote.Samples.CloudMessaging package

Best Coyote code snippet using Microsoft.Coyote.Samples.CloudMessaging.ClientResponseEvent

AzureMessageReceiver.cs

Source:AzureMessageReceiver.cs Github

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...32 /// The Coyote runtime.33 /// </summary>34 private readonly IActorRuntime ActorRuntime;35 /// <summary>36 /// This event is raised when the cluster receives a ClientResponseEvent37 /// </summary>38 public event EventHandler<ClientResponseEvent> ResponseReceived;39 public AzureMessageReceiver(IActorRuntime runtime, string connectionString, string topicName, ActorId actorId, string subscriptionName)40 {41 this.ActorRuntime = runtime;42 this.LocalActorId = actorId;43 this.LocalActorName = (actorId == null) ? "Client" : actorId.Name;44 this.SubscriptionReceiver = new MessageReceiver(connectionString,45 EntityNameHelper.FormatSubscriptionPath(topicName, subscriptionName),46 ReceiveMode.ReceiveAndDelete);47 }48 public async Task RunAsync(CancellationToken cancellationToken)49 {50 await this.ReceiveMessagesAsync(cancellationToken);51 }52 /// <summary>53 /// Handle the receiving of messages from the Azure Message Bus54 /// </summary>55 /// <param name="cancellationToken">A way to cancel the process</param>56 /// <returns>An async task</returns>57 internal async Task ReceiveMessagesAsync(CancellationToken cancellationToken)58 {59 while (!cancellationToken.IsCancellationRequested)60 {61 // Receive the next message through Azure Service Bus.62 Message message = await this.SubscriptionReceiver.ReceiveAsync(TimeSpan.FromMilliseconds(50));63 // Now if the To field is empty then it is a broadcast (ClientRequest and VoteRequest)64 // otherwise ignore the message if it was meant for someone else.65 if (message != null && (string.IsNullOrEmpty(message.To) || message.To == this.LocalActorName))66 {67 Event e = default;68 string messageBody = Encoding.UTF8.GetString(message.Body);69 if (message.Label == "ClientRequest")70 {71 e = JsonConvert.DeserializeObject<ClientRequestEvent>(messageBody);72 }73 else if (message.Label == "ClientResponse")74 {75 e = JsonConvert.DeserializeObject<ClientResponseEvent>(messageBody);76 }77 else if (message.Label == "VoteRequest")78 {79 var request = JsonConvert.DeserializeObject<VoteRequestEvent>(messageBody);80 // do not broadcast back to ourselves!81 if (request.CandidateId != this.LocalActorName)82 {83 e = request;84 }85 }86 else if (message.Label == "VoteResponse")87 {88 e = JsonConvert.DeserializeObject<VoteResponseEvent>(messageBody);89 }90 else if (message.Label == "AppendEntriesRequest")91 {92 e = JsonConvert.DeserializeObject<AppendLogEntriesRequestEvent>(messageBody);93 }94 else if (message.Label == "AppendEntriesResponse")95 {96 e = JsonConvert.DeserializeObject<AppendLogEntriesResponseEvent>(messageBody);97 }98 if (e != default)99 {100 if (e is ClientResponseEvent clientResponse && this.ResponseReceived != null)101 {102 this.ResponseReceived(this, clientResponse);103 }104 // Special hack for the Client state machine, it is only expecting one event type, namely ClientResponseEvent105 if (this.LocalActorId != null && (this.LocalActorName.Contains("Server") || e is ClientResponseEvent))106 {107 // Now bring this Service Bus message back into the Coyote framework by passing108 // it along using the Coyote Runtime SendEvent.109 this.ActorRuntime.SendEvent(this.LocalActorId, e);110 }111 }112 }113 }114 await this.SubscriptionReceiver.CloseAsync();115 }116 }117}...

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MockClient.cs

Source:MockClient.cs Github

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...9 /// <summary>10 /// Mock implementation of a client that sends a specified number of requests to11 /// the Raft cluster.12 /// </summary>13 [OnEventDoAction(typeof(ClientResponseEvent), nameof(HandleResponse))]14 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]15 public class MockClient : Actor16 {17 public class SetupEvent : Event18 {19 internal readonly ActorId Cluster;20 internal readonly int NumRequests;21 internal readonly TimeSpan RetryTimeout;22 public TaskCompletionSource<bool> Finished;23 public SetupEvent(ActorId cluster, int numRequests, TimeSpan retryTimeout)24 {25 this.Cluster = cluster;26 this.NumRequests = numRequests;27 this.RetryTimeout = retryTimeout;28 this.Finished = new TaskCompletionSource<bool>();29 }30 }31 private SetupEvent ClientInfo;32 private int NumResponses;33 private string NextCommand => $"request-{this.NumResponses}";34 protected override Task OnInitializeAsync(Event initialEvent)35 {36 var setup = initialEvent as SetupEvent;37 this.ClientInfo = setup;38 this.NumResponses = 0;39 // Start by sending the first request.40 this.SendNextRequest();41 // Create a periodic timer to retry sending requests, if needed.42 // The chosen time does not matter, as the client will run under43 // test mode, and thus the time is controlled by the runtime.44 this.StartPeriodicTimer(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1));45 return Task.CompletedTask;46 }47 private void SendNextRequest()48 {49 this.SendEvent(this.ClientInfo.Cluster, new ClientRequestEvent(this.NextCommand));50 this.Logger.WriteLine($"<Client> sent {this.NextCommand}.");51 }52 private void HandleResponse(Event e)53 {54 var response = e as ClientResponseEvent;55 if (response.Command == this.NextCommand)56 {57 this.Logger.WriteLine($"<Client> received response for {response.Command} from {response.Server}.");58 this.NumResponses++;59 if (this.NumResponses == this.ClientInfo.NumRequests)60 {61 // Halt the client, as all responses have been received.62 this.RaiseHaltEvent();63 this.ClientInfo.Finished.SetResult(true);64 }65 else66 {67 this.SendNextRequest();68 }...

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ClientResponseEvent.cs

Source:ClientResponseEvent.cs Github

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...6 /// <summary>7 /// Used to issue a client response.8 /// </summary>9 [DataContract]10 public class ClientResponseEvent : Event11 {12 [DataMember]13 public readonly string Command;14 [DataMember]15 public readonly string Server;16 public ClientResponseEvent(string command, string server)17 {18 this.Command = command;19 this.Server = server;20 }21 }22}...

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ClientResponseEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CloudMessaging;2using Microsoft.Coyote.Samples.CloudMessaging;3using Microsoft.Coyote.Samples.CloudMessaging;4using Microsoft.Coyote.Samples.CloudMessaging;5using Microsoft.Coyote.Samples.CloudMessaging;6using Microsoft.Coyote.Samples.CloudMessaging;7using Microsoft.Coyote.Samples.CloudMessaging;8using Microsoft.Coyote.Samples.CloudMessaging;9using Microsoft.Coyote.Samples.CloudMessaging;10using Microsoft.Coyote.Samples.CloudMessaging;11using Microsoft.Coyote.Samples.CloudMessaging;12using Microsoft.Coyote.Samples.CloudMessaging;13using Microsoft.Coyote.Samples.CloudMessaging;14using Microsoft.Coyote.Samples.CloudMessaging;15using Microsoft.Coyote.Samples.CloudMessaging;16using Microsoft.Coyote.Samples.CloudMessaging;

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ClientResponseEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CloudMessaging;2using System;3using System.Collections.Generic;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Samples.CloudMessaging;10using Microsoft.Coyote.Samples.CloudMessaging.Actors;11using Microsoft.Coyote.Samples.CloudMessaging.Services;12using Microsoft.Coyote.Samples.CloudMessaging.Shared;13{14 {15 static void Main(string[] args)16 {17 using (var runtime = RuntimeFactory.Create())18 {19 runtime.CreateActor(typeof(Client));20 runtime.CreateActor(typeof(Storage));21 runtime.CreateActor(typeof(Compute));

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ClientResponseEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CloudMessaging;2using Microsoft.Coyote.Samples.CloudMessaging.Client;3using Microsoft.Coyote.Samples.CloudMessaging.Server;4using Microsoft.Coyote.Samples.CloudMessaging.Shared;5using System;6using System.Threading.Tasks;7using Microsoft.Coyote;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.SystematicTesting;10using System.Threading;11using System.Diagnostics;12using System.Collections.Generic;13using System.Linq;14using System.IO;15{16 {17 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]18 class Init : State { }19 private async Task Init()20 {21 var client = new ClientResponseEvent();22 var server = new ServerResponseEvent();23 var clientResponse = new List<ClientResponseEvent>();24 var serverResponse = new List<ServerResponseEvent>();25 var clientTask = new List<Task>();26 var serverTask = new List<Task>();27 var clientTask2 = new List<Task>();28 var serverTask2 = new List<Task>();29 var clientTask3 = new List<Task>();30 var serverTask3 = new List<Task>();31 var clientTask4 = new List<Task>();32 var serverTask4 = new List<Task>();33 var clientTask5 = new List<Task>();34 var serverTask5 = new List<Task>();35 var clientTask6 = new List<Task>();36 var serverTask6 = new List<Task>();37 var clientTask7 = new List<Task>();38 var serverTask7 = new List<Task>();39 var clientTask8 = new List<Task>();40 var serverTask8 = new List<Task>();41 var clientTask9 = new List<Task>();42 var serverTask9 = new List<Task>();43 var clientTask10 = new List<Task>();44 var serverTask10 = new List<Task>();45 var clientTask11 = new List<Task>();46 var serverTask11 = new List<Task>();47 var clientTask12 = new List<Task>();48 var serverTask12 = new List<Task>();49 var clientTask13 = new List<Task>();50 var serverTask13 = new List<Task>();51 var clientTask14 = new List<Task>();52 var serverTask14 = new List<Task>();53 var clientTask15 = new List<Task>();54 var serverTask15 = new List<Task>();55 var clientTask16 = new List<Task>();

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ClientResponseEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CloudMessaging;2using System.Threading.Tasks;3using System;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 var actor = runtime.CreateActor(typeof(Client));13 await runtime.SendEventAsync(actor, new ClientRequestEvent("Hello World"));14 }15 }16 {17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 await this.RegisterEventHandlerAsync<ClientResponseEvent>(this.OnResponse);20 await this.RegisterEventHandlerAsync<DefaultEvent>(this.OnDefault);21 }22 private async Task OnResponse(Event e)23 {24 Console.WriteLine("Received response from server");25 await Task.CompletedTask;26 }27 private async Task OnDefault(Event e)28 {29 Console.WriteLine("Received unexpected event");30 await Task.CompletedTask;31 }32 }33}34using Microsoft.Coyote.Samples.CloudMessaging;35using System.Threading.Tasks;36using System;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Tasks;40{41 {42 static async Task Main(string[] args)43 {44 var runtime = RuntimeFactory.Create();45 var actor = runtime.CreateActor(typeof(Server));46 await runtime.SendEventAsync(actor, new ServerRequestEvent("Hello World"));47 }48 }49 {50 protected override async Task OnInitializeAsync(Event initialEvent)51 {52 await this.RegisterEventHandlerAsync<ServerRequestEvent>(this.OnRequest);53 await this.RegisterEventHandlerAsync<DefaultEvent>(this.OnDefault);54 }55 private async Task OnRequest(Event e)56 {57 Console.WriteLine("Received request from client");58 await this.SendEventAsync(this.Id, new ServerResponseEvent("Hello World"));59 await Task.CompletedTask;60 }61 private async Task OnDefault(Event e)62 {63 Console.WriteLine("Received unexpected event");64 await Task.CompletedTask;65 }66 }67}

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