Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineTasks.ControlledTimer
MockSensors.cs
Source:MockSensors.cs
...70 private double PortaFilterCoffeeLevel;71 private bool ShotButton;72 private readonly bool DoorOpen;73 private readonly Generator RandomGenerator;74 private ControlledTimer WaterHeaterTimer;75 private ControlledTimer CoffeeLevelTimer;76 private ControlledTimer ShotTimer;77 public bool RunSlowly;78 private readonly LogWriter Log = LogWriter.Instance;79 public event EventHandler<double> WaterTemperatureChanged;80 public event EventHandler<bool> WaterHot;81 public event EventHandler<double> PortaFilterCoffeeLevelChanged;82 public event EventHandler<bool> HopperEmpty;83 public event EventHandler<bool> ShotComplete;84 public event EventHandler<bool> WaterEmpty;85 public MockSensors(bool runSlowly)86 {87 this.Lock = new AsyncLock();88 this.RunSlowly = runSlowly;89 this.RandomGenerator = Generator.Create();90 // The use of randomness here makes this mock a more interesting test as it will91 // make sure the coffee machine handles these values correctly.92 this.WaterLevel = this.RandomGenerator.NextInteger(100);93 this.HopperLevel = this.RandomGenerator.NextInteger(100);94 this.WaterHeaterButton = false;95 this.WaterTemperature = this.RandomGenerator.NextInteger(50) + 30;96 this.GrinderButton = false;97 this.PortaFilterCoffeeLevel = 0;98 this.ShotButton = false;99 this.DoorOpen = this.RandomGenerator.NextInteger(5) is 0;100 this.WaterHeaterTimer = new ControlledTimer("WaterHeaterTimer", TimeSpan.FromSeconds(0.1), this.MonitorWaterTemperature);101 }102 public Task TerminateAsync()103 {104 StopTimer(this.WaterHeaterTimer);105 StopTimer(this.CoffeeLevelTimer);106 StopTimer(this.ShotTimer);107 return Task.CompletedTask;108 }109 public async Task<bool> GetPowerSwitchAsync()110 {111 // to model real async behavior we insert a delay here.112 await Task.Delay(1);113 return this.PowerOn;114 }115 public async Task<double> GetWaterLevelAsync()116 {117 await Task.Delay(1);118 return this.WaterLevel;119 }120 public async Task<double> GetHopperLevelAsync()121 {122 await Task.Delay(1);123 return this.HopperLevel;124 }125 public async Task<double> GetWaterTemperatureAsync()126 {127 await Task.Delay(1);128 return this.WaterTemperature;129 }130 public async Task<double> GetPortaFilterCoffeeLevelAsync()131 {132 await Task.Delay(1);133 return this.PortaFilterCoffeeLevel;134 }135 public async Task<bool> GetReadDoorOpenAsync()136 {137 await Task.Delay(1);138 return this.DoorOpen;139 }140 public async Task SetPowerSwitchAsync(bool value)141 {142 await Task.Delay(1);143 // NOTE: you should not use C# locks that interact with Tasks (like Task.Run) because144 // it can result in deadlocks, instead use the Coyote AsyncLock as follows.145 using (await this.Lock.AcquireAsync())146 {147 this.PowerOn = value;148 if (!this.PowerOn)149 {150 // Master power override then also turns everything else off for safety!151 this.WaterHeaterButton = false;152 this.GrinderButton = false;153 this.ShotButton = false;154 StopTimer(this.CoffeeLevelTimer);155 this.CoffeeLevelTimer = null;156 StopTimer(this.ShotTimer);157 this.ShotTimer = null;158 }159 }160 }161 public async Task SetWaterHeaterButtonAsync(bool value)162 {163 await Task.Delay(1);164 using (await this.Lock.AcquireAsync())165 {166 this.WaterHeaterButton = value;167 // Should never turn on the heater when there is no water to heat.168 if (this.WaterHeaterButton && this.WaterLevel <= 0)169 {170 Specification.Assert(false, "Please do not turn on heater if there is no water");171 }172 }173 }174 public async Task SetGrinderButtonAsync(bool value)175 {176 await Task.Delay(1);177 await this.OnGrinderButtonChanged(value);178 }179 private async Task OnGrinderButtonChanged(bool value)180 {181 using (await this.Lock.AcquireAsync())182 {183 this.GrinderButton = value;184 if (this.GrinderButton)185 {186 // Should never turn on the grinder when there is no coffee to grind.187 if (this.HopperLevel <= 0)188 {189 Specification.Assert(false, "Please do not turn on grinder if there are no beans in the hopper");190 }191 }192 if (value && this.CoffeeLevelTimer == null)193 {194 // Start monitoring the coffee level.195 this.CoffeeLevelTimer = new ControlledTimer("CoffeeLevelTimer", TimeSpan.FromSeconds(0.1), this.MonitorGrinder);196 }197 else if (!value && this.CoffeeLevelTimer != null)198 {199 StopTimer(this.CoffeeLevelTimer);200 this.CoffeeLevelTimer = null;201 }202 }203 }204 public async Task SetShotButtonAsync(bool value)205 {206 await Task.Delay(1);207 using (await this.Lock.AcquireAsync())208 {209 this.ShotButton = value;210 if (this.ShotButton)211 {212 // Should never turn on the make shots button when there is no water.213 if (this.WaterLevel <= 0)214 {215 Specification.Assert(false, "Please do not turn on shot maker if there is no water");216 }217 }218 if (value && this.ShotTimer == null)219 {220 // Start monitoring the coffee level.221 this.ShotTimer = new ControlledTimer("ShotTimer", TimeSpan.FromSeconds(1), this.MonitorShot);222 }223 else if (!value && this.ShotTimer != null)224 {225 StopTimer(this.ShotTimer);226 this.ShotTimer = null;227 }228 }229 }230 public async Task SetDumpGrindsButtonAsync(bool value)231 {232 await Task.Delay(1);233 if (value)234 {235 // This is a toggle button, in no time grinds are dumped (just for simplicity).236 this.PortaFilterCoffeeLevel = 0;237 }238 }239 private void MonitorWaterTemperature()240 {241 double temp = this.WaterTemperature;242 if (this.WaterHeaterButton)243 {244 // Note: when running in production mode we run forever, and it is fun to245 // watch the water heat up and cool down. But in test mode this creates too246 // many async events to explore which makes the test slow. So in test mode247 // we short circuit this process and jump straight to the boundary conditions.248 if (!this.RunSlowly && temp < 99)249 {250 temp = 99;251 }252 // Every time interval the temperature increases by 10 degrees up to 100 degrees.253 if (temp < 100)254 {255 temp = (int)temp + 10;256 this.WaterTemperature = temp;257 this.WaterTemperatureChanged?.Invoke(this, this.WaterTemperature);258 }259 else260 {261 this.WaterHot?.Invoke(this, true);262 }263 }264 else265 {266 // Then it is cooling down to room temperature, more slowly.267 if (temp > 70)268 {269 temp -= 0.1;270 this.WaterTemperature = temp;271 }272 }273 // Start another callback.274 this.WaterHeaterTimer = new ControlledTimer("WaterHeaterTimer", TimeSpan.FromSeconds(0.1), this.MonitorWaterTemperature);275 }276 private void MonitorGrinder()277 {278 // Every time interval the porta filter fills 10%. When it's full the grinder turns off279 // automatically, unless the hopper is empty in which case grinding does nothing!280 Task.Run(async () =>281 {282 bool changed = false;283 bool notifyEmpty = false;284 bool turnOffGrinder = false;285 using (await this.Lock.AcquireAsync())286 {287 double hopperLevel = this.HopperLevel;288 if (hopperLevel > 0)289 {290 double level = this.PortaFilterCoffeeLevel;291 // Note: when running in production mode we run in real time, and it is fun292 // to watch the porta filter filling up. But in test mode this creates too293 // many async events to explore which makes the test slow. So in test mode294 // we short circuit this process and jump straight to the boundary conditions.295 if (!this.RunSlowly && level < 99)296 {297 hopperLevel -= 98 - (int)level;298 this.Log.WriteLine("### HopperLevel: RunSlowly = {0}, level = {1}", this.RunSlowly, hopperLevel);299 level = 99;300 }301 if (level < 100)302 {303 level += 10;304 this.PortaFilterCoffeeLevel = level;305 changed = true;306 if (level >= 100)307 {308 turnOffGrinder = true;309 }310 }311 // And the hopper level drops by 0.1 percent.312 hopperLevel -= 1;313 this.HopperLevel = hopperLevel;314 }315 if (this.HopperLevel <= 0)316 {317 hopperLevel = 0;318 notifyEmpty = true;319 StopTimer(this.CoffeeLevelTimer);320 this.CoffeeLevelTimer = null;321 }322 }323 if (turnOffGrinder)324 {325 // Turning off the grinder is automatic.326 await this.OnGrinderButtonChanged(false);327 }328 // Event callbacks should not be inside the lock otherwise we could get deadlocks.329 if (notifyEmpty && this.HopperEmpty != null)330 {331 this.HopperEmpty(this, true);332 }333 if (changed && this.PortaFilterCoffeeLevelChanged != null)334 {335 this.PortaFilterCoffeeLevelChanged(this, this.PortaFilterCoffeeLevel);336 }337 if (this.HopperLevel <= 0 && this.HopperEmpty != null)338 {339 this.HopperEmpty(this, true);340 }341 // Start another callback.342 this.CoffeeLevelTimer = new ControlledTimer("WaterHeaterTimer", TimeSpan.FromSeconds(0.1), this.MonitorGrinder);343 });344 }345 private void MonitorShot()346 {347 Task.Run(async () =>348 {349 // One second of running water completes the shot.350 using (await this.Lock.AcquireAsync())351 {352 this.WaterLevel -= 1;353 // Turn off the water.354 this.ShotButton = false;355 this.ShotTimer = null;356 }357 // Event callbacks should not be inside the lock otherwise we could get deadlocks.358 if (this.WaterLevel > 0)359 {360 this.ShotComplete?.Invoke(this, true);361 }362 else363 {364 this.WaterEmpty?.Invoke(this, true);365 }366 });367 }368 private static void StopTimer(ControlledTimer timer)369 {370 if (timer != null)371 {372 timer.Stop();373 }374 }375 }376}...
FailoverDriver.cs
Source:FailoverDriver.cs
...25 private ICoffeeMachine CoffeeMachine;26 private bool IsInitialized;27 private bool RunForever;28 private int Iterations;29 private ControlledTimer HaltTimer;30 private readonly Generator RandomGenerator;31 private readonly LogWriter Log = LogWriter.Instance;32 public FailoverDriver(bool runForever)33 {34 this.RunForever = runForever;35 this.RandomGenerator = Generator.Create();36 this.Sensors = new MockSensors(runForever);37 }38 public async Task RunTest()39 {40 bool halted = true;41 while (this.RunForever || this.Iterations <= 1)42 {43 this.Log.WriteLine("#################################################################");44 // Create a new CoffeeMachine instance.45 string error = null;46 if (halted)47 {48 this.Log.WriteLine("starting new CoffeeMachine iteration {0}.", this.Iterations);49 this.IsInitialized = false;50 this.CoffeeMachine = new CoffeeMachine();51 halted = false;52 this.IsInitialized = await this.CoffeeMachine.InitializeAsync(this.Sensors);53 if (!this.IsInitialized)54 {55 error = "init failed";56 }57 }58 if (error == null)59 {60 // Setup a timer to randomly kill the coffee machine. When the timer fires we61 // will restart the coffee machine and this is testing that the machine can62 // recover gracefully when that happens.63 this.HaltTimer = new ControlledTimer("HaltTimer", TimeSpan.FromSeconds(this.RandomGenerator.NextInteger(7) + 1), new Action(this.OnStopTest));64 // Request a coffee!65 var shots = this.RandomGenerator.NextInteger(3) + 1;66 error = await this.CoffeeMachine.MakeCoffeeAsync(shots);67 }68 if (string.Compare(error, "<halted>", StringComparison.OrdinalIgnoreCase) == 0)69 {70 // Then OnStopTest did it's thing, so it is time to create new coffee machine.71 this.Log.WriteWarning("CoffeeMachine is halted.");72 halted = true;73 }74 else if (!string.IsNullOrEmpty(error))75 {76 this.Log.WriteWarning("CoffeeMachine reported an error.");77 // No point trying to make more coffee....
ControlledTimer.cs
Source:ControlledTimer.cs
...8 /// <summary>9 /// This class provides a Timer that is similar to how the Actor model timers work that10 /// has delays that can be controlled by Coyote tester.11 /// </summary>12 internal class ControlledTimer13 {14 private readonly CancellationTokenSource Source = new CancellationTokenSource();15 private readonly TimeSpan StartDelay;16 private readonly TimeSpan? Interval;17 private readonly Action Handler;18 private bool Stopped;19 private readonly string Name;20 public ControlledTimer(string name, TimeSpan startDelay, TimeSpan interval, Action handler)21 {22 this.Name = name;23 this.StartDelay = startDelay;24 this.Interval = interval;25 this.Handler = handler;26 this.StartTimer(startDelay);27 }28 public ControlledTimer(string name, TimeSpan dueTime, Action handler)29 {30 this.Name = name;31 this.StartDelay = dueTime;32 this.Handler = handler;33 this.StartTimer(dueTime);34 }35 private void StartTimer(TimeSpan dueTime)36 {37 Task.Run(async () =>38 {39 await Task.Delay(dueTime, this.Source.Token);40 this.OnTick();41 });42 }...
ControlledTimer
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.CoffeeMachineTasks;5{6 public static async Task Main(string[] args)7 {8 var machine = new CoffeeMachine();9 await machine.Start();10 await machine.MakeCoffee();11 await machine.MakeCoffee();12 await machine.Stop();13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote;18using Microsoft.Coyote.Samples.CoffeeMachineTasks;19{20 public static async Task Main(string[] args)21 {22 var machine = new CoffeeMachine();23 await machine.Start();24 await machine.MakeCoffee();25 await machine.MakeCoffee();26 await machine.Stop();27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote;32using Microsoft.Coyote.Samples.CoffeeMachineTasks;33{34 public static async Task Main(string[] args)35 {36 var machine = new CoffeeMachine();37 await machine.Start();38 await machine.MakeCoffee();39 await machine.MakeCoffee();40 await machine.Stop();41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Samples.CoffeeMachineTasks;47{48 public static async Task Main(string[] args)49 {50 var machine = new CoffeeMachine();51 await machine.Start();52 await machine.MakeCoffee();53 await machine.MakeCoffee();54 await machine.Stop();55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote;60using Microsoft.Coyote.Samples.CoffeeMachineTasks;61{62 public static async Task Main(string[] args)63 {64 var machine = new CoffeeMachine();65 await machine.Start();66 await machine.MakeCoffee();67 await machine.MakeCoffee();68 await machine.Stop();69 }70}
ControlledTimer
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineTasks;2using Microsoft.Coyote.Tasks;3using System;4using System.Threading.Tasks;5{6 public static async Task Main()7 {8 var timer = new ControlledTimer(1000);9 timer.Start();10 await Task.Delay(5000);11 timer.Stop();12 Console.WriteLine("Elapsed time: " + timer.Elapsed);13 }14}15using Microsoft.Coyote.Samples.CoffeeMachineTasks;16using Microsoft.Coyote.Tasks;17using System;18using System.Threading.Tasks;19{20 public static async Task Main()21 {22 var timer = new ControlledTimer(1000);23 timer.Start();24 await Task.Delay(5000);25 timer.Stop();26 Console.WriteLine("Elapsed time: " + timer.Elapsed);27 }28}
ControlledTimer
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineTasks;2using System.Threading.Tasks;3{4 {5 public static async Task Main(string[] args)6 {7 var timer = new ControlledTimer();8 var coffeeMachine = new CoffeeMachine(timer);9 coffeeMachine.Start();10 await Task.Delay(5000);11 coffeeMachine.Stop();12 }13 }14}15using Microsoft.Coyote.Samples.CoffeeMachineTasks;16using System.Threading.Tasks;17{18 {19 public static async Task Main(string[] args)20 {21 var timer = new ControlledTimer();22 var coffeeMachine = new CoffeeMachine(timer);23 coffeeMachine.Start();24 await Task.Delay(5000);25 coffeeMachine.Stop();26 }27 }28}29using Microsoft.Coyote.Samples.CoffeeMachineTasks;30using System.Threading.Tasks;31{32 {33 public static async Task Main(string[] args)34 {35 var timer = new ControlledTimer();36 var coffeeMachine = new CoffeeMachine(timer);37 coffeeMachine.Start();38 await Task.Delay(5000);39 coffeeMachine.Stop();40 }41 }42}43using Microsoft.Coyote.Samples.CoffeeMachineTasks;44using System.Threading.Tasks;45{46 {47 public static async Task Main(string[] args)48 {49 var timer = new ControlledTimer();50 var coffeeMachine = new CoffeeMachine(timer);51 coffeeMachine.Start();52 await Task.Delay(5000);53 coffeeMachine.Stop();54 }55 }56}57using Microsoft.Coyote.Samples.CoffeeMachineTasks;58using System.Threading.Tasks;59{60 {61 public static async Task Main(string[] args)62 {63 var timer = new ControlledTimer();
ControlledTimer
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var coffeeMachineTask = Task.Run(() => runtime.CreateActor(typeof(CoffeeMachine)));13 await coffeeMachineTask;14 }15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Tasks;23{24 {25 static async Task Main(string[] args)26 {27 using (var runtime = RuntimeFactory.Create())28 {29 var coffeeMachineTask = Task.Run(() => runtime.CreateActor(typeof(CoffeeMachine)));30 await coffeeMachineTask;31 }32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Tasks;40{41 {42 static async Task Main(string[] args)43 {44 using (var runtime = RuntimeFactory.Create())45 {46 var coffeeMachineTask = Task.Run(() => runtime.CreateActor(typeof(CoffeeMachine)));
ControlledTimer
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var coffeeMachineTask = Task.Run(() => runtime.CreateActor(typeof(CoffeeMachine)));13 await coffeeMachineTask;14 }15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Tasks;23{24 {25 static async Task Main(string[] args)26 {27 using (var runtime = RuntimeFactory.Create())28 {29 var coffeeMachineTask = Task.Run(() => runtime.CreateActor(typeof(CoffeeMachine)));30 await coffeeMachineTask;31 }32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Tasks;40{41 {42 static async Task Main(string[] args)43 {44 using (var runtime = RuntimeFactory.Create())45 {46 var coffeeMachineTask = Task.Run(() => runtime.CreateActor(typeof(CoffeeMachine)));
ControlledTimer
Using AI Code Generation
1using System;2using System.Threading;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Tasks;6{7 {8 private static ControlledTimer timer;9 public static async Task Main(string[] args)10 {11 timer = new ControlledTimer(TimeSpan.FromSeconds(1), (object state) =>12 {13 Console.WriteLine("Tick");14 });15 timer.Start();16 await Task.Delay(5000);17 timer.Stop();18 }19 }20}21using System;22using System.Threading;23using System.Threading.Tasks;24using Microsoft.Coyote;25using Microsoft.Coyote.Tasks;26{27 {28 private static ControlledTimer timer;29 public static async Task Main(string[] args)30 {31 timer = new ControlledTimer(TimeSpan.FromSeconds(1), (object state) =>32 {33 Console.WriteLine("Tick");34 });35 timer.Start();36 await Task.Delay(5000);37 timer.Stop();38 }39 }40}41using System;42using System.Threading;43using System.Threading.Tasks;44using Microsoft.Coyote;45using Microsoft.Coyote.Tasks;46{47 {48 private static ControlledTimer timer;49 public static async Task Main(string[] args)50 {51 timer = new ControlledTimer(TimeSpan.FromSeconds(1), (object state) =>52 {53 Console.WriteLine("Tick");54 });55 timer.Start();56 await Task.Delay(5000);57 timer.Stop();58 }59 }60}61using System;
ControlledTimer
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineTasks;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Tasks;7{8 {9 static void Main(string[] args)10 {11 ControlledTimer timer = new ControlledTimer();12 ControlledTimer timer2 = new ControlledTimer();13 ControlledTimer timer3 = new ControlledTimer();14 ControlledTimer timer4 = new ControlledTimer();15 ControlledTimer timer5 = new ControlledTimer();16 ControlledTimer timer6 = new ControlledTimer();17 ControlledTimer timer7 = new ControlledTimer();18 ControlledTimer timer8 = new ControlledTimer();19 ControlledTimer timer9 = new ControlledTimer();20 ControlledTimer timer10 = new ControlledTimer();21 ControlledTimer timer11 = new ControlledTimer();22 ControlledTimer timer12 = new ControlledTimer();23 ControlledTimer timer13 = new ControlledTimer();24 ControlledTimer timer14 = new ControlledTimer();25 ControlledTimer timer15 = new ControlledTimer();26 ControlledTimer timer16 = new ControlledTimer();27 ControlledTimer timer17 = new ControlledTimer();28 ControlledTimer timer18 = new ControlledTimer();29 ControlledTimer timer19 = new ControlledTimer();30 ControlledTimer timer20 = new ControlledTimer();31 ControlledTimer timer21 = new ControlledTimer();
ControlledTimer
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineTasks;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var timer = new ControlledTimer();9 Console.WriteLine("Timer started");10 await timer.WaitAsync(TimeSpan.FromSeconds(10));11 Console.WriteLine("Timer completed");12 }13 }14}15using Microsoft.Coyote.Samples.CoffeeMachineTasks;16using System;17using System.Threading.Tasks;18{19 {20 static async Task Main(string[] args)21 {22 var timer = new ControlledTimer();23 Console.WriteLine("Timer started");24 await timer.WaitAsync(TimeSpan.FromSeconds(10));25 Console.WriteLine("Timer completed");26 }27 }28}29using Microsoft.Coyote.Samples.CoffeeMachineTasks;30using System;31using System.Threading.Tasks;32{33 {34 static async Task Main(string[] args)35 {36 var timer = new ControlledTimer();37 Console.WriteLine("Timer started");38 await timer.WaitAsync(TimeSpan.FromSeconds(10));39}40}41}42using Microsoft.Coyote.Samples.CoffeeMachineTasks;43using System;44using System.Threading.Tasks;45{46 {47 static async Task Main(string[] args)48 {49 var ControlledTimer();50 Console.WriteLine("Timer started");51 await timer.WaitAsync(TimeSpan.FromSeconds(10));52 Console.WriteLine("Timer completed");53 }54 }55}56using Microsoft.Coyote.Samples.CoffeeMachineTasks;57using System;58using System.Threading.Tasks;59{60 {61 private readonly TaskCompletionSource<bool> tcs;62 private readonly Timer timer;63 public ControlledTimer(int dueTime, int period)64 {65 this.tcs = new TaskCompletionSource<bool>();66 this.timer = new Timer(_ => this.tcs.TrySetResult(true), null, dueTime, period);67 }68 public Task Task => this.tcs.Task;69 public void Dispose()70 {71 this.timer.Dispose();72 }73 }74}75{76 {77 private readonly TaskCompletionSource<bool> tcs;78 private readonly Timer timer;79 public ControlledTimer(int dueTime, int period)80 {81 this.tcs = new TaskCompletionSource<bool>();82 this.timer = new Timer(_ => this.tcs.TrySetResult(true), null, dueTime, period);83 }84 public Task Task => this.tcs.Task;85 public void Dispose()86 {87 this.timer.Dispose();88 }89 }90}91{92 {93 private readonly TaskCompletionSource<bool> tcs;94 private readonly Timer timer;95 public ControlledTimer(int dueTime, int period)96 {97 this.tcs = new TaskCompletionSource<bool>();98 this.timer = new Timer(_ => this.tcs.TrySetResult(true), null, dueTime, period);99 }100 public Task Task => this.tcs.Task;101 public void Dispose()102 {103 this.timer.Dispose();104 }105 }106}107{108 {109 private readonly TaskCompletionSource<bool> tcs;110 private readonly Timer timer;111 public ControlledTimer(int dueTime, int period)112 {113 this.tcs = new TaskCompletionSource<bool>();
ControlledTimer
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineTasks;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Tasks;7{8 {9 static void Main(string[] args)10 {11 ControlledTimer timer = new ControlledTimer();12 ControlledTimer timer2 = new ControlledTimer();13 ControlledTimer timer3 = new ControlledTimer();14 ControlledTimer timer4 = new ControlledTimer();15 ControlledTimer timer5 = new ControlledTimer();16 ControlledTimer timer6 = new ControlledTimer();17 ControlledTimer timer7 = new ControlledTimer();18 ControlledTimer timer8 = new ControlledTimer();19 ControlledTimer timer9 = new ControlledTimer();20 ControlledTimer timer10 = new ControlledTimer();21 ControlledTimer timer11 = new ControlledTimer();22 ControlledTimer timer12 = new ControlledTimer();23 ControlledTimer timer13 = new ControlledTimer();24 ControlledTimer timer14 = new ControlledTimer();25 ControlledTimer timer15 = new ControlledTimer();26 ControlledTimer timer16 = new ControlledTimer();27 ControlledTimer timer17 = new ControlledTimer();28 ControlledTimer timer18 = new ControlledTimer();29 ControlledTimer timer19 = new ControlledTimer();30 ControlledTimer timer20 = new ControlledTimer();31 ControlledTimer timer21 = new ControlledTimer();
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