How to use Pong class of Microsoft.Coyote.Samples.Monitors package

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.Pong

Safety.cs

Source:Safety.cs Github

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...8namespace Microsoft.Coyote.Samples.Monitors9{10 /// <summary>11 /// Monitors allow the Coyote testing engine to detect global safety property12 /// violations. This monitor gathers 'Ping' and 'Pong' events and manages13 /// the per-client history.14 ///15 /// 'Ping' increments the client ping count and 'Pong' decrements it.16 ///17 /// A safety violation is reported if the ping count is less than 0 or18 /// greater than 3 (these indicate unmatched updates).19 /// </summary>20 internal class Safety : Monitor21 {22 internal class Ping : Event23 {24 public ActorId Client;25 public Ping(ActorId client)26 {27 this.Client = client;28 }29 }30 internal class Pong : Event31 {32 public ActorId Node;33 public Pong(ActorId node)34 {35 this.Node = node;36 }37 }38 private Dictionary<ActorId, int> Pending;39 [Start]40 [OnEntry(nameof(InitOnEntry))]41 [OnEventDoAction(typeof(Ping), nameof(PingAction))]42 [OnEventDoAction(typeof(Pong), nameof(PongAction))]43 private class Init : State { }44 private void InitOnEntry()45 {46 this.Pending = new Dictionary<ActorId, int>();47 }48 private void PingAction(Event e)49 {50 var client = (e as Ping).Client;51 if (!this.Pending.ContainsKey(client))52 {53 this.Pending[client] = 0;54 }55 this.Pending[client] = this.Pending[client] + 1;56 this.Assert(this.Pending[client] <= 3, $"'{client}' ping count must be <= 3.");57 }58 private void PongAction(Event e)59 {60 var node = (e as Pong).Node;61 this.Assert(this.Pending.ContainsKey(node), $"'{node}' is not in pending set.");62 this.Assert(this.Pending[node] > 0, $"'{node}' ping count must be > 0.");63 this.Pending[node] = this.Pending[node] - 1;64 }65 }66}...

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Node.cs

Source:Node.cs Github

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...7{8 /// <summary>9 /// Implementation of a simple node.10 ///11 /// The node responds with a 'Pong' event whenever it receives a 'Ping' event. This is modelling12 /// a commong type of heartbeat that indicates the node is still alive.13 /// </summary>14 internal class Node : StateMachine15 {16 internal class Ping : Event17 {18 public ActorId Client;19 public Ping(ActorId client)20 {21 this.Client = client;22 }23 }24 internal class Pong : Event25 {26 public ActorId Node;27 public Pong(ActorId node)28 {29 this.Node = node;30 }31 }32 [Start]33 [OnEventDoAction(typeof(Ping), nameof(SendPong))]34 private class WaitPing : State { }35 private void SendPong(Event e)36 {37 var client = (e as Ping).Client;38 this.Monitor<Safety>(new Safety.Pong(this.Id));39 this.SendEvent(client, new Pong(this.Id));40 }41 }42}...

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Pong

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2{3 {4 [OnEventGotoState(typeof(PingEvent), typeof(PingState))]5 class Init : MonitorState { }6 [OnEventGotoState(typeof(PongEvent), typeof(Init))]7 class PingState : MonitorState { }8 }9}10using Microsoft.Coyote.Samples.Monitors;11{12 {13 [OnEventGotoState(typeof(PongEvent), typeof(PongState))]14 class Init : MonitorState { }15 [OnEventGotoState(typeof(PingEvent), typeof(Init))]16 class PongState : MonitorState { }17 }18}19using Microsoft.Coyote.Samples.Monitors;20{21 {22 [OnEventGotoState(typeof(PingEvent), typeof(PingState))]23 class Init : MonitorState { }24 [OnEventGotoState(typeof(PongEvent), typeof(PongState))]25 class PingState : MonitorState { }26 [OnEventGotoState(typeof(PingEvent), typeof(PingState))]27 class PongState : MonitorState { }28 }29}30using Microsoft.Coyote.Samples.Monitors;31{32 {33 [OnEventGotoState(typeof(PongEvent), typeof(PongState))]34 class Init : MonitorState { }35 [OnEventGotoState(typeof(PingEvent), typeof(PingState))]36 class PingState : MonitorState { }37 [OnEventGotoState(typeof(PongEvent), typeof(PongState))]38 class PongState : MonitorState { }39 }40}

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Pong

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5using Microsoft.Coyote.Tasks;6{7 {8 static void Main(string[] args)9 {10 var monitor = new PongMonitor();11 using (var runtime = RuntimeFactory.Create())12 {13 runtime.RegisterMonitor(monitor);14 Task.Run(() => runtime.CreateActor(typeof(PongActor)));15 Task.Run(() => runtime.CreateActor(typeof(PingActor)));16 Console.ReadLine();17 }18 }19 }20}21using System;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Samples.Monitors;25{26 {27 private readonly Event PingEvent = new Event();28 private readonly Event PongEvent = new Event();29 protected override Task OnInitializeAsync(Event initialEvent)30 {31 var pong = this.CreateActor(typeof(PongActor));32 this.SendEvent(pong, this.PingEvent);33 return Task.CompletedTask;34 }35 protected override Task OnEventAsync(Event e)36 {37 if (e == this.PongEvent)38 {39 Console.WriteLine("Received pong event.");40 }41 return Task.CompletedTask;42 }43 }44}45using System;46using Microsoft.Coyote;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Samples.Monitors;49{50 {51 private readonly Event PingEvent = new Event();52 private readonly Event PongEvent = new Event();53 protected override Task OnInitializeAsync(Event initialEvent)54 {55 var ping = this.CreateActor(typeof(PingActor));56 this.SendEvent(ping, this.Pong

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Pong

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Samples.Monitors;4{5 {6 static void Main(string[] args)7 {8 var pong = new Pong();9 pong.Start();10 }11 }12}13using System;14using System.Threading.Tasks;15using Microsoft.Coyote.Samples.Monitors;16{17 {18 static void Main(string[] args)19 {20 var ping = new Ping();21 ping.Start();22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote;28{29 {30 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]31 class Init : State { }32 void HandlePing()33 {34 this.SendEvent(this.Id, new PongEvent());35 }36 }37}38using System;39using System.Threading.Tasks;40using Microsoft.Coyote;41{42 {43 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]44 class Init : State { }45 void HandlePong()46 {47 this.SendEvent(this.Id, new PingEvent());48 }49 }50}51using System;52using System.Threading.Tasks;53using Microsoft.Coyote;54{55 {56 }57}58using System;59using System.Threading.Tasks;60using Microsoft.Coyote;61{62 {63 }64}

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Pong

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Tasks;6{7 {8 [OnEventGotoState(typeof(Ping), typeof(PongState))]9 [OnEventDoAction(typeof(Pong), nameof(OnPong))]10 {11 }12 {13 }14 private void OnPong(Event e)15 {16 this.SendEvent((e as Pong).Sender, new Pong(this.Id));17 }18 }19}20using Microsoft.Coyote.Samples.Monitors;21using System;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Tasks;25{26 {27 private ActorId pong;28 [OnEntry(nameof(OnInitEntry))]29 [OnEventDoAction(typeof(Pong), nameof(OnPong))]30 {31 }32 private void OnInitEntry()33 {34 this.pong = this.CreateActor(typeof(Pong));35 this.SendEvent(this.pong, new Ping(this.Id));36 }37 private void OnPong(Event e)38 {39 var pong = e as Pong;40 if (pong.Sender.Equals(this.pong))41 {42 this.SendEvent(this.pong, new Pong(this.Id));43 }44 }45 }46}47using Microsoft.Coyote.Samples.Monitors;48using System;49using Microsoft.Coyote;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Tasks;52{53 {54 private ActorId pong;55 [OnEntry(nameof(OnInitEntry))]56 [OnEventDoAction(typeof(Pong), nameof(OnPong))]57 {58 }

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Pong

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2{3 {4 [OnEventDoAction(typeof(Ping), nameof(SendPong))]5 {6 }7 void SendPong()8 {9 this.SendEvent(this.Id, new Pong());10 }11 }12}13using Microsoft.Coyote.Samples.Monitors;14{15 {16 [OnEventDoAction(typeof(Pong), nameof(SendPing))]17 {18 }19 void SendPing()20 {21 this.SendEvent(this.Id, new Ping());22 }23 }24}25using System;26using System.Collections.Generic;27using System.Linq;28using System.Text;29using System.Threading.Tasks;30{31 {32 static void Main(string[] args)33 {34 Pong pong = new Pong();35 Ping ping = new Ping();36 PingPong pingPong = new PingPong();

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Pong

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var pong = new Pong();10 var ping = new Ping(pong);11 var pongTask = Task.Run(() => pong.Run());12 var pingTask = Task.Run(() => ping.Run());13 Task.WaitAll(pongTask, pingTask);14 }15 }16}17using Microsoft.Coyote.Samples.Monitors;18using System;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 Console.WriteLine("Hello World!");25 var pong = new Pong();26 var ping = new Ping(pong);27 var pongTask = Task.Run(() => pong.Run());28 var pingTask = Task.Run(() => ping.Run());29 Task.WaitAll(pongTask, pingTask);30 }31 }32}33using Microsoft.Coyote.Samples.Monitors;34using System;35using System.Threading.Tasks;36{37 {38 static void Main(string[] args)39 {40 Console.WriteLine("Hello World!");41 var pong = new Pong();42 var ping = new Ping(pong);43 var pongTask = Task.Run(() => pong.Run());44 var pingTask = Task.Run(() => ping.Run());45 Task.WaitAll(pongTask, pingTask);46 }47 }48}49using Microsoft.Coyote.Samples.Monitors;50using System;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 Console.WriteLine("Hello World!");57 var pong = new Pong();58 var ping = new Ping(pong);59 var pongTask = Task.Run(() => pong.Run());60 var pingTask = Task.Run(() => ping.Run());61 Task.WaitAll(pongTask, pingTask);62 }63 }64}

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Pong

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3{4 {5 static void Main(string[] args)6 {7 Pong pong = new Pong();8 pong.Ping();9 Console.Read();10 }11 }12}

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Pong

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2{3 {4 static void Main(string[] args)5 {6 Pong p = new Pong();7 p.Pong();8 }9 }10}11using Microsoft.Coyote.Samples.Monitors;12{13 {14 static void Main(string[] args)15 {16 Ping p = new Ping();17 p.Ping();18 }19 }20}21using Microsoft.Coyote.Samples.Monitors;22{23 {24 static void Main(string[] args)25 {26 PingPong p = new PingPong();27 p.PingPong();28 }29 }30}

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Pong

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3{4 {5 static void Main(string[] args)6 {7 Pong pong = new Pong();8 pong.Ping();9 }10 }11}12using Microsoft.Coyote.Samples.Monitors;13using System;14{15 {16 static void Main(string[] args)17 {18 Pong pong = new Pong();19 pong.Ping();20 }21 }22}23using Microsoft.Coyote.Samples.Monitors;24using System;25{26 {27 static void Main(string[] args)28 {29 Pong pong = new Pong();30 pong.Ping();31 }32 }33}34using Microsoft.Coyote.Samples.Monitors;35using System;36{37 {38 static void Main(string[] args)39 {40 Pong pong = new Pong();41 pong.Ping();42 }43 }44}45using Microsoft.Coyote.Samples.Monitors;46using System;47{48 {49 static void Main(string[] args)50 {51 Pong pong = new Pong();52 pong.Ping();53 }54 }55}56using Microsoft.Coyote.Samples.Monitors;57using System;58{59 {60 static void Main(string[] args)61 {62 Pong pong = new Pong();63 pong.Ping();64 }65 }66}67using Microsoft.Coyote.Samples.Monitors;68using System;69{

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