Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.StartTimerEvent
FailureDetector.cs
Source:FailureDetector.cs
...110 // the timeout value is not actually used, because the timer is abstracted111 // away using Coyote to enable systematic testing (i.e. timeouts are triggered112 // nondeterministically). In production, this model timer machine will be113 // replaced by a real timer.114 this.SendEvent(this.Timer, new Timer.StartTimerEvent(100));115 }116 /// <summary>117 /// This action is triggered whenever a node replies with a 'Pong' event.118 /// </summary>119 private void PongAction(Event e)120 {121 var node = (e as Node.Pong).Node;122 if (this.Alive.Contains(node))123 {124 this.Responses.Add(node);125 // Checks if the status of alive nodes has changed.126 if (this.Responses.Count == this.Alive.Count)127 {128 this.SendEvent(this.Timer, new Timer.CancelTimerEvent());129 this.RaiseEvent(new TimerCancelled());130 }131 }132 }133 private void TimeoutAction()134 {135 // One attempt is done for this round.136 this.Attempts++;137 // Each round has a maximum number of 2 attempts.138 if (this.Responses.Count < this.Alive.Count && this.Attempts < 2)139 {140 // Retry by looping back to same state.141 this.RaiseGotoStateEvent<SendPing>();142 return;143 }144 foreach (var node in this.Nodes)145 {146 if (this.Alive.Contains(node) && !this.Responses.Contains(node))147 {148 this.Alive.Remove(node);149 // Send failure notification to any clients.150 foreach (var client in this.Clients)151 {152 this.SendEvent(client, new NodeFailed(node));153 }154 }155 }156 this.RaiseEvent(new RoundDone());157 }158 [OnEventDoAction(typeof(Timer.CancelSuccess), nameof(CancelSuccessAction))]159 [OnEventDoAction(typeof(Timer.CancelFailure), nameof(CancelFailure))]160 [DeferEvents(typeof(Timer.TimeoutEvent), typeof(Node.Pong))]161 private class WaitForCancelResponse : State { }162 private void CancelSuccessAction()163 {164 this.RaiseEvent(new RoundDone());165 }166 private void CancelFailure()167 {168 this.RaisePopStateEvent();169 }170 [OnEntry(nameof(ResetOnEntry))]171 [OnEventGotoState(typeof(Timer.TimeoutEvent), typeof(SendPing))]172 [IgnoreEvents(typeof(Node.Pong))]173 private class Reset : State { }174 /// <summary>175 /// Prepares the failure detector for the next round.176 /// </summary>177 private void ResetOnEntry()178 {179 this.Attempts = 0;180 this.Responses.Clear();181 // Starts the timer with a given timeout value (see details above).182 this.SendEvent(this.Timer, new Timer.StartTimerEvent(1000));183 }184 }185}...
Timer.cs
Source:Timer.cs
...23 /// Although this event accepts a timeout value, because24 /// this machine models a timer by nondeterministically25 /// triggering a timeout, this value is not used.26 /// </summary>27 internal class StartTimerEvent : Event28 {29 public int Timeout;30 public StartTimerEvent(int timeout)31 {32 this.Timeout = timeout;33 }34 }35 internal class TimeoutEvent : Event { }36 internal class CancelSuccess : Event { }37 internal class CancelFailure : Event { }38 internal class CancelTimerEvent : Event { }39 /// <summary>40 /// Reference to the owner of the timer.41 /// </summary>42 private ActorId Target;43 [Start]44 [OnEntry(nameof(InitOnEntry))]45 private class Init : State { }46 /// <summary>47 /// When it enters the 'Init' state, the timer receives a reference to48 /// the target machine, and then transitions to the 'WaitForReq' state.49 /// </summary>50 private void InitOnEntry(Event e)51 {52 this.Target = (e as Config).Target;53 this.RaiseGotoStateEvent<WaitForReq>();54 }55 /// <summary>56 /// The timer waits in the 'WaitForReq' state for a request from the client.57 ///58 /// It responds with a 'CancelFailure' event on a 'CancelTimer' event.59 ///60 /// It transitions to the 'WaitForCancel' state on a 'StartTimerEvent' event.61 /// </summary>62 [OnEventGotoState(typeof(CancelTimerEvent), typeof(WaitForReq), nameof(CancelTimerAction))]63 [OnEventGotoState(typeof(StartTimerEvent), typeof(WaitForCancel))]64 private class WaitForReq : State { }65 private void CancelTimerAction()66 {67 this.SendEvent(this.Target, new CancelFailure());68 }69 /// <summary>70 /// In the 'WaitForCancel' state, any 'StartTimerEvent' event is dequeued and dropped without any71 /// action (indicated by the 'IgnoreEvents' declaration).72 /// </summary>73 [IgnoreEvents(typeof(StartTimerEvent))]74 [OnEventGotoState(typeof(CancelTimerEvent), typeof(WaitForReq), nameof(CancelTimerAction2))]75 [OnEventGotoState(typeof(DefaultEvent), typeof(WaitForReq), nameof(DefaultAction))]76 private class WaitForCancel : State { }77 private void DefaultAction()78 {79 this.SendEvent(this.Target, new TimeoutEvent());80 }81 /// <summary>82 /// The response to a 'CancelTimer' event is nondeterministic. During testing, Coyote will83 /// take control of this source of nondeterminism and explore different execution paths.84 ///85 /// Using this approach, we model the race condition between the arrival of a 'CancelTimer'86 /// event from the target and the elapse of the timer.87 /// </summary>...
StartTimerEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.CoyoteActors;3using Microsoft.CoyoteActors.Runtime;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.CreateActor(typeof(Actor1));15 runtime.Run();16 }17 }18 {19 protected override async Task OnInitializeAsync(Event initialEvent)20 {21 await this.StartTimerAsync(new StartTimerEvent("T1", 2000, new TimeoutEvent()), 0);22 await this.StartTimerAsync(new StartTimerEvent("T2", 1000, new TimeoutEvent()), 0);23 }24 protected override Task OnEventAsync(Event e)25 {26 if (e is TimeoutEvent)27 {28 Console.WriteLine("Timer {0} timeout", (e as TimeoutEvent).TimerName);29 }30 return Task.CompletedTask;31 }32 }33}
StartTimerEvent
Using AI Code Generation
1{2 using Microsoft.Coyote;3 using Microsoft.Coyote.Actors;4 using Microsoft.Coyote.SystematicTesting;5 using Microsoft.Coyote.Tasks;6 using System;7 using System.Threading.Tasks;8 {9 public StartTimerEvent(int delay)10 {11 this.Delay = delay;12 }13 public int Delay { get; }14 }15 {16 private int Delay;17 [OnEventDoAction(typeof(StartTimerEvent), nameof(ProcessStartTimerEvent))]18 [OnEventDoAction(typeof(Default), nameof(ProcessDefault))]19 private class Init : State { }20 private void ProcessStartTimerEvent(Event e)21 {22 this.Delay = (e as StartTimerEvent).Delay;23 this.RaiseGotoStateEvent<Active>();24 }25 private void ProcessDefault()26 {27 this.SendEvent(this.Id, new Halt());28 }29 [OnEntry(nameof(OnEntryActive))]30 [OnEventDoAction(typeof(Default), nameof(ProcessDefault))]31 private class Active : State { }32 private void OnEntryActive()33 {34 this.SendEvent(this.Id, new Default(), this.Delay);35 }36 }37}38{39 using Microsoft.Coyote;40 using Microsoft.Coyote.Actors;41 using Microsoft.Coyote.SystematicTesting;42 using Microsoft.Coyote.Tasks;43 using System;44 using System.Threading.Tasks;45 {46 [OnEventDoAction(typeof(Default), nameof(ProcessDefault))]47 private class Init : State { }48 private void ProcessDefault()49 {50 this.RaiseGotoStateEvent<Active>();51 }52 [OnEventDoAction(typeof(StartTimerEvent), nameof(ProcessStartTimerEvent))]53 private class Active : State { }54 private void ProcessStartTimerEvent(Event e)55 {56 var startTimerEvent = e as StartTimerEvent;57 this.SendEvent(new TimerActor(), startTimerEvent);58 }59 }60}61{62 using Microsoft.Coyote;63 using Microsoft.Coyote.Actors;64 using Microsoft.Coyote.SystematicTesting;
StartTimerEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5using Microsoft.Coyote.Tasks;6{7 {8 static void Main(string[] args)9 {10 Console.WriteLine("Hello World!");11 Task t = Task.Run(async () =>12 {13 await Task.Delay(1000);14 Console.WriteLine("Hello World! 1");15 await Task.Delay(1000);16 Console.WriteLine("Hello World! 2");17 await Task.Delay(1000);18 Console.WriteLine("Hello World! 3");19 await Task.Delay(1000);20 Console.WriteLine("Hello World! 4");21 });22 t.Wait();23 Console.WriteLine("Hello World! 5");24 }25 }26}27using System;28using System.Threading.Tasks;29using Microsoft.Coyote;30using Microsoft.Coyote.Samples.Monitors;31using Microsoft.Coyote.Tasks;32{33 {34 static void Main(string[] args)35 {36 Console.WriteLine("Hello World!");37 Task t = Task.Run(async () =>38 {39 await Task.Delay(1000);40 Console.WriteLine("Hello World! 1");41 await Task.Delay(1000);42 Console.WriteLine("Hello World! 2");43 await Task.Delay(1000);44 Console.WriteLine("Hello World! 3");45 await Task.Delay(1000);46 Console.WriteLine("Hello World! 4");47 });48 t.Wait();49 Console.WriteLine("Hello World! 5");50 }51 }52}53using System;54using System.Threading.Tasks;55using Microsoft.Coyote;56using Microsoft.Coyote.Samples.Monitors;57using Microsoft.Coyote.Tasks;58{59 {60 static void Main(string[] args)61 {62 Console.WriteLine("Hello World!");63 Task t = Task.Run(async () =>64 {65 await Task.Delay(1000);66 Console.WriteLine("Hello World! 1");67 await Task.Delay(1000);68 Console.WriteLine("Hello World! 2");69 await Task.Delay(1000);
StartTimerEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Tasks;7{8 {9 public ActorId ActorId;10 public int Delay;11 public StartTimerEvent(ActorId actorId, int delay)12 {13 this.ActorId = actorId;14 this.Delay = delay;15 }16 }17 {18 public ActorId ActorId;19 public StopTimerEvent(ActorId actorId)20 {21 this.ActorId = actorId;22 }23 }24 {25 public ActorId ActorId;26 public TimerEvent(ActorId actorId)27 {28 this.ActorId = actorId;29 }30 }31 {32 private ActorId TimerId;33 private TaskCompletionSource<bool> tcs;34 public Actor1(TaskCompletionSource<bool> tcs)35 {36 this.tcs = tcs;37 }38 protected override Task OnInitializeAsync(Event initialEvent)39 {40 this.TimerId = this.CreateActor(typeof(TimerActor));41 this.SendEvent(this.TimerId, new StartTimerEvent(this.Id, 100));42 return Task.CompletedTask;43 }44 protected override Task OnEventAsync(Event e)45 {46 if (e is TimerEvent)47 {48 this.SendEvent(this.TimerId, new StopTimerEvent(this.Id));49 this.tcs.SetResult(true);50 }51 return Task.CompletedTask;52 }53 }54 {55 private ActorId ActorId;56 private int Delay;57 private TaskCompletionSource<bool> tcs;58 protected override Task OnEventAsync(Event e)59 {60 if (e is StartTimerEvent)61 {62 this.ActorId = (e as StartTimerEvent).ActorId;63 this.Delay = (e as StartTimerEvent).Delay;64 this.tcs = new TaskCompletionSource<bool>();65 this.SendEvent(this.Id, new HaltEvent(), this.tcs.Task);66 this.SendEvent(this.Id, new TimerEvent(this.ActorId), this.Delay);67 }68 else if (e is StopTimerEvent)69 {70 this.tcs.SetResult(true);71 }
StartTimerEvent
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 await Runtime.RunAsync(async () =>9 {10 await Task.Delay(1000);11 });12 }13 }14}15using Microsoft.Coyote;16using Microsoft.Coyote.Samples.Monitors;17using System.Threading.Tasks;18{19 {20 static async Task Main(string[] args)21 {22 await Runtime.RunAsync(async () =>23 {24 await Task.Delay(1000);25 });26 }27 }28}29using Microsoft.Coyote;30using Microsoft.Coyote.Samples.Monitors;31using System.Threading.Tasks;32{33 {34 static async Task Main(string[] args)35 {36 await Runtime.RunAsync(async () =>37 {38 await Task.Delay(1000);39 });40 }41 }42}43using Microsoft.Coyote;44using Microsoft.Coyote.Samples.Monitors;45using System.Threading.Tasks;46{47 {48 static async Task Main(string[] args)49 {50 await Runtime.RunAsync(async () =>51 {52 await Task.Delay(1000);53 });54 }55 }56}57using Microsoft.Coyote;58using Microsoft.Coyote.Samples.Monitors;59using System.Threading.Tasks;60{61 {62 static async Task Main(string[] args)63 {64 await Runtime.RunAsync(async () =>65 {66 await Task.Delay(1000);67 });68 }69 }70}71using Microsoft.Coyote;72using Microsoft.Coyote.Samples.Monitors;73using System.Threading.Tasks;
StartTimerEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.EnableMonitors = true;11 config.EnableActorLogging = true;12 config.EnableActorTracing = true;13 config.EnableActorStateLogging = true;14 config.EnableActorStateTracing = true;15 config.EnableActorTaskTracing = true;16 config.EnableActorTaskLogging = true;17 config.EnableOperationLogging = true;18 config.EnableOperationTracing = true;19 config.EnableOperationGroupLogging = true;20 config.EnableOperationGroupTracing = true;21 config.EnableStateTransitionLogging = true;22 config.EnableStateTransitionTracing = true;23 config.EnableStateTransitionGroupLogging = true;24 config.EnableStateTransitionGroupTracing = true;25 config.EnableStateSnapshotLogging = true;26 config.EnableStateSnapshotTracing = true;27 config.EnableStateSnapshotGroupLogging = true;28 config.EnableStateSnapshotGroupTracing = true;29 config.EnableStateStackLogging = true;30 config.EnableStateStackTracing = true;31 config.EnableStateStackGroupLogging = true;32 config.EnableStateStackGroupTracing = true;33 config.EnableEventLogging = true;34 config.EnableEventTracing = true;35 config.EnableEventGroupLogging = true;36 config.EnableEventGroupTracing = true;37 config.EnableMachineLogging = true;38 config.EnableMachineTracing = true;39 config.EnableMachineStateLogging = true;40 config.EnableMachineStateTracing = true;41 config.EnableMachineTaskTracing = true;42 config.EnableMachineTaskLogging = true;43 config.EnableMachineActionLogging = true;44 config.EnableMachineActionTracing = true;45 config.EnableMachineActionGroupLogging = true;46 config.EnableMachineActionGroupTracing = true;47 config.EnableMachineStateTransitionLogging = true;48 config.EnableMachineStateTransitionTracing = true;49 config.EnableMachineStateTransitionGroupLogging = true;50 config.EnableMachineStateTransitionGroupTracing = true;51 config.EnableMachineStateSnapshotLogging = true;52 config.EnableMachineStateSnapshotTracing = true;53 config.EnableMachineStateSnapshotGroupLogging = true;54 config.EnableMachineStateSnapshotGroupTracing = true;
StartTimerEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.Coyote.Tasks;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 var startTimerEvent = new StartTimerEvent();10 startTimerEvent.StartTimer();11 await Task.Delay(1000);12 var stopTimerEvent = new StopTimerEvent();13 stopTimerEvent.StopTimer();14 Console.WriteLine("Elapsed time: " + stopTimerEvent.ElapsedTime);15 }16 }17}18using Microsoft.Coyote.Samples.Monitors;19using Microsoft.Coyote.Tasks;20using System;21using System.Threading.Tasks;22{23 {24 public static async Task Main(string[] args)25 {26 var startTimerEvent = new StartTimerEvent();27 startTimerEvent.StartTimer();28 await Task.Delay(1000);29 var stopTimerEvent = new StopTimerEvent();30 stopTimerEvent.StopTimer();31 Console.WriteLine("Elapsed time: " + stopTimerEvent.ElapsedTime);32 }33 }34}35using Microsoft.Coyote.Samples.Monitors;36using Microsoft.Coyote.Tasks;37using System;38using System.Threading.Tasks;39{40 {41 public static async Task Main(string[] args)42 {43 var startTimerEvent = new StartTimerEvent();44 startTimerEvent.StartTimer();45 await Task.Delay(1000);46 var stopTimerEvent = new StopTimerEvent();47 stopTimerEvent.StopTimer();48 Console.WriteLine("Elapsed time: " + stopTimerEvent.ElapsedTime);49 }50 }51}
StartTimerEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 StartTimerEvent timer = new StartTimerEvent();9 timer.StartTimer(5);10 Console.WriteLine("Timer started");11 Task.Delay(6000).Wait();12 Console.WriteLine("Timer ended");13 }14 }15}16using Microsoft.Coyote.Samples.Monitors;17using System;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 StartTimerEvent timer = new StartTimerEvent();24 timer.StartTimer(5, "Timer ended");25 Console.WriteLine("Timer started");26 Task.Delay(6000).Wait();27 }28 private static void TimerEnded(string message)29 {30 Console.WriteLine(message);31 }32 }33}34using Microsoft.Coyote.Samples.Monitors;35using System;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 StartTimerEvent timer = new StartTimerEvent();42 timer.StartTimer(5, 5, "Timer ended");43 Console.WriteLine("Timer started");44 Task.Delay(6000).Wait();45 }46 private static void TimerEnded(string message)47 {48 Console.WriteLine(message);49 }50 }51}
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