How to use Timer class of Microsoft.Coyote.Samples.Monitors package

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.Timer

FailureDetector.cs

Source:FailureDetector.cs Github

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...25 {26 this.Node = node;27 }28 }29 private class TimerCancelled : Event { }30 private class RoundDone : Event { }31 private class Unit : Event { }32 /// <summary>33 /// Nodes to be monitored.34 /// </summary>35 private HashSet<ActorId> Nodes;36 /// <summary>37 /// Set of registered clients.38 /// </summary>39 private HashSet<ActorId> Clients;40 /// <summary>41 /// Number of made 'Ping' attempts.42 /// </summary>43 private int Attempts;44 /// <summary>45 /// Set of alive nodes.46 /// </summary>47 private HashSet<ActorId> Alive;48 /// <summary>49 /// Collected responses in one round.50 /// </summary>51 private HashSet<ActorId> Responses;52 /// <summary>53 /// Reference to the timer machine.54 /// </summary>55 private ActorId Timer;56 [Start]57 [OnEntry(nameof(InitOnEntry))]58 [OnEventDoAction(typeof(Driver.RegisterClient), nameof(RegisterClientAction))]59 [OnEventDoAction(typeof(Driver.UnregisterClient), nameof(UnregisterClientAction))]60 [OnEventPushState(typeof(Unit), typeof(SendPing))]61 private class Init : State { }62 private void InitOnEntry(Event e)63 {64 var nodes = (e as Config).Nodes;65 this.Nodes = new HashSet<ActorId>(nodes);66 this.Clients = new HashSet<ActorId>();67 this.Alive = new HashSet<ActorId>();68 this.Responses = new HashSet<ActorId>();69 // Initializes the alive set to contain all available nodes.70 foreach (var node in this.Nodes)71 {72 this.Alive.Add(node);73 }74 // Initializes the timer.75 this.Timer = this.CreateActor(typeof(Timer), new Timer.Config(this.Id));76 // Transitions to the 'SendPing' state after everything has initialized.77 this.RaiseEvent(new Unit());78 }79 private void RegisterClientAction(Event e)80 {81 var client = (e as Driver.RegisterClient).Client;82 this.Clients.Add(client);83 }84 private void UnregisterClientAction(Event e)85 {86 var client = (e as Driver.UnregisterClient).Client;87 if (this.Clients.Contains(client))88 {89 this.Clients.Remove(client);90 }91 }92 [OnEntry(nameof(SendPingOnEntry))]93 [OnEventGotoState(typeof(RoundDone), typeof(Reset))]94 [OnEventPushState(typeof(TimerCancelled), typeof(WaitForCancelResponse))]95 [OnEventDoAction(typeof(Node.Pong), nameof(PongAction))]96 [OnEventDoAction(typeof(Timer.TimeoutEvent), nameof(TimeoutAction))]97 private class SendPing : State { }98 private void SendPingOnEntry()99 {100 foreach (var node in this.Nodes)101 {102 // Sends a 'Ping' event to any machine that has not responded.103 if (this.Alive.Contains(node) && !this.Responses.Contains(node))104 {105 this.Monitor<Safety>(new Safety.Ping(node));106 this.SendEvent(node, new Node.Ping(this.Id));107 }108 }109 // Starts the timer with a given timeout value. Note that in this sample,110 // the timeout value is not actually used, because the timer is abstracted111 // away using Coyote to enable systematic testing (i.e. timeouts are triggered112 // nondeterministically). In production, this model timer machine will be113 // replaced by a real timer.114 this.SendEvent(this.Timer, new Timer.StartTimerEvent(100));115 }116 /// <summary>117 /// This action is triggered whenever a node replies with a 'Pong' event.118 /// </summary>119 private void PongAction(Event e)120 {121 var node = (e as Node.Pong).Node;122 if (this.Alive.Contains(node))123 {124 this.Responses.Add(node);125 // Checks if the status of alive nodes has changed.126 if (this.Responses.Count == this.Alive.Count)127 {128 this.SendEvent(this.Timer, new Timer.CancelTimerEvent());129 this.RaiseEvent(new TimerCancelled());130 }131 }132 }133 private void TimeoutAction()134 {135 // One attempt is done for this round.136 this.Attempts++;137 // Each round has a maximum number of 2 attempts.138 if (this.Responses.Count < this.Alive.Count && this.Attempts < 2)139 {140 // Retry by looping back to same state.141 this.RaiseGotoStateEvent<SendPing>();142 return;143 }144 foreach (var node in this.Nodes)145 {146 if (this.Alive.Contains(node) && !this.Responses.Contains(node))147 {148 this.Alive.Remove(node);149 // Send failure notification to any clients.150 foreach (var client in this.Clients)151 {152 this.SendEvent(client, new NodeFailed(node));153 }154 }155 }156 this.RaiseEvent(new RoundDone());157 }158 [OnEventDoAction(typeof(Timer.CancelSuccess), nameof(CancelSuccessAction))]159 [OnEventDoAction(typeof(Timer.CancelFailure), nameof(CancelFailure))]160 [DeferEvents(typeof(Timer.TimeoutEvent), typeof(Node.Pong))]161 private class WaitForCancelResponse : State { }162 private void CancelSuccessAction()163 {164 this.RaiseEvent(new RoundDone());165 }166 private void CancelFailure()167 {168 this.RaisePopStateEvent();169 }170 [OnEntry(nameof(ResetOnEntry))]171 [OnEventGotoState(typeof(Timer.TimeoutEvent), typeof(SendPing))]172 [IgnoreEvents(typeof(Node.Pong))]173 private class Reset : State { }174 /// <summary>175 /// Prepares the failure detector for the next round.176 /// </summary>177 private void ResetOnEntry()178 {179 this.Attempts = 0;180 this.Responses.Clear();181 // Starts the timer with a given timeout value (see details above).182 this.SendEvent(this.Timer, new Timer.StartTimerEvent(1000));183 }184 }185}...

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Timer.cs

Source:Timer.cs Github

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...8 /// This Coyote machine models a cancellable and non-deterministic operating system timer.9 /// It fires timeouts in a non-deterministic fashion using the Coyote10 /// method 'Random', rather than using an actual timeout.11 /// </summary>12 internal class Timer : StateMachine13 {14 internal class Config : Event15 {16 public ActorId Target;17 public Config(ActorId target)18 {19 this.Target = target;20 }21 }22 /// <summary>23 /// Although this event accepts a timeout value, because24 /// this machine models a timer by nondeterministically25 /// triggering a timeout, this value is not used.26 /// </summary>27 internal class StartTimerEvent : Event28 {29 public int Timeout;30 public StartTimerEvent(int timeout)31 {32 this.Timeout = timeout;33 }34 }35 internal class TimeoutEvent : Event { }36 internal class CancelSuccess : Event { }37 internal class CancelFailure : Event { }38 internal class CancelTimerEvent : Event { }39 /// <summary>40 /// Reference to the owner of the timer.41 /// </summary>42 private ActorId Target;43 [Start]44 [OnEntry(nameof(InitOnEntry))]45 private class Init : State { }46 /// <summary>47 /// When it enters the 'Init' state, the timer receives a reference to48 /// the target machine, and then transitions to the 'WaitForReq' state.49 /// </summary>50 private void InitOnEntry(Event e)51 {52 this.Target = (e as Config).Target;53 this.RaiseGotoStateEvent<WaitForReq>();54 }55 /// <summary>56 /// The timer waits in the 'WaitForReq' state for a request from the client.57 ///58 /// It responds with a 'CancelFailure' event on a 'CancelTimer' event.59 ///60 /// It transitions to the 'WaitForCancel' state on a 'StartTimerEvent' event.61 /// </summary>62 [OnEventGotoState(typeof(CancelTimerEvent), typeof(WaitForReq), nameof(CancelTimerAction))]63 [OnEventGotoState(typeof(StartTimerEvent), typeof(WaitForCancel))]64 private class WaitForReq : State { }65 private void CancelTimerAction()66 {67 this.SendEvent(this.Target, new CancelFailure());68 }69 /// <summary>70 /// In the 'WaitForCancel' state, any 'StartTimerEvent' event is dequeued and dropped without any71 /// action (indicated by the 'IgnoreEvents' declaration).72 /// </summary>73 [IgnoreEvents(typeof(StartTimerEvent))]74 [OnEventGotoState(typeof(CancelTimerEvent), typeof(WaitForReq), nameof(CancelTimerAction2))]75 [OnEventGotoState(typeof(DefaultEvent), typeof(WaitForReq), nameof(DefaultAction))]76 private class WaitForCancel : State { }77 private void DefaultAction()78 {79 this.SendEvent(this.Target, new TimeoutEvent());80 }81 /// <summary>82 /// The response to a 'CancelTimer' event is nondeterministic. During testing, Coyote will83 /// take control of this source of nondeterminism and explore different execution paths.84 ///85 /// Using this approach, we model the race condition between the arrival of a 'CancelTimer'86 /// event from the target and the elapse of the timer.87 /// </summary>88 private void CancelTimerAction2()89 {90 // A nondeterministic choice that is controlled by the Coyote runtime during testing.91 if (this.RandomBoolean())92 {93 this.SendEvent(this.Target, new CancelSuccess());94 }95 else96 {97 this.SendEvent(this.Target, new CancelFailure());98 this.SendEvent(this.Target, new TimeoutEvent());99 }100 }101 }102}...

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Timer

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var timer = new Timer();10 Console.WriteLine("Timer created");11 timer.Start();12 Console.WriteLine("Timer started");13 Task.Delay(10000).Wait();14 Console.WriteLine("Timer stopped");15 timer.Stop();16 Console.WriteLine("Timer stopped");17 Console.WriteLine("Timer elapsed time: " + timer.ElapsedTime);18 Console.ReadLine();19 }20 }21}22using Microsoft.Coyote.Samples.Monitors;23using System;24using System.Threading.Tasks;25{26 {

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Timer

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 static void Main(string[] args)8 {9 Task.Run(async () => await RunTimer());10 Console.ReadLine();11 }12 static async Task RunTimer()13 {14 var timer = new Timer(1000);15 Console.WriteLine("Timer started");16 await timer;17 Console.WriteLine("Timer expired");18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote;24using Microsoft.Coyote.Samples.Monitors;25{26 {27 static void Main(string[] args)28 {29 Task.Run(async () => await RunTimer());30 Console.ReadLine();31 }32 static async Task RunTimer()33 {34 var timer = new Timer(1000);35 Console.WriteLine("Timer started");36 await timer;37 Console.WriteLine("Timer expired");38 }39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote;44using Microsoft.Coyote.Samples.Monitors;45{46 {47 static void Main(string[] args)48 {49 Task.Run(async () => await RunTimer());50 Console.ReadLine();51 }52 static async Task RunTimer()53 {54 var timer = new Timer(1000);55 Console.WriteLine("Timer started");56 await timer;57 Console.WriteLine("Timer expired");58 }59 }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote;64using Microsoft.Coyote.Samples.Monitors;65{66 {67 static void Main(string[] args)68 {69 Task.Run(async () => await RunTimer());70 Console.ReadLine();71 }72 static async Task RunTimer()73 {74 var timer = new Timer(1000);75 Console.WriteLine("Timer started");76 await timer;77 Console.WriteLine("Timer expired");78 }79 }80}

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Timer

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 Timer timer = new Timer();10 timer.Start(1000, 1000);11 timer.Elapsed += Timer_Elapsed;12 Console.ReadKey();13 }14 private static void Timer_Elapsed(object sender, EventArgs e)15 {16 Console.WriteLine("Timer elapsed");17 }18 }19}20using System;21using System.Threading.Tasks;22using System.Timers;23{24 {25 static void Main(string[] args)26 {27 Console.WriteLine("Hello World!");28 Timer timer = new Timer();29 timer.Interval = 1000;30 timer.Elapsed += Timer_Elapsed;31 timer.Start();32 Console.ReadKey();33 }34 private static void Timer_Elapsed(object sender, ElapsedEventArgs e)35 {36 Console.WriteLine("Timer elapsed");37 }38 }39}

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Timer

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Samples.Monitors;3{4 static void Main(string[] args)5 {6 Console.WriteLine("Hello World!");7 Timer timer = new Timer(1000);8 timer.Start();9 Console.WriteLine("Timer started");10 timer.Stop();11 Console.WriteLine("Timer stopped");12 }13}14using System;15using Microsoft.Coyote.Samples.Monitors;16{17 static void Main(string[] args)18 {19 Console.WriteLine("Hello World!");20 Timer timer = new Timer(1000);21 timer.Start();22 Console.WriteLine("Timer started");23 timer.Stop();24 Console.WriteLine("Timer stopped");25 timer.Start();26 Console.WriteLine("Timer started");27 timer.Stop();28 Console.WriteLine("Timer stopped");29 }30}

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Timer

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Samples.Monitors;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 public static void Main(string[] args)8 {9 var config = Configuration.Create().WithVerbosityEnabled();10 using (var runtime = RuntimeFactory.Create(config))11 {12 runtime.CreateActor(typeof(TimerActor));13 runtime.Wait();14 }15 }16 }17 {18 [OnEntry(nameof(InitOnEntry))]19 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsed))]20 class Init : State { }21 Timer timer;22 private void InitOnEntry(Event e)23 {24 this.timer = new Timer(this, TimeSpan.FromSeconds(2));25 this.timer.Start();26 }27 private void HandleTimerElapsed()28 {29 this.timer.Dispose();30 this.RaiseHaltEvent();31 }32 }33}34using System;35using Microsoft.Coyote.Samples.Monitors;36using Microsoft.Coyote;37using Microsoft.Coyote.Actors;38{39 {40 public static void Main(string[] args)41 {42 var config = Configuration.Create().WithVerbosityEnabled();43 using (var runtime = RuntimeFactory.Create(config))44 {45 runtime.CreateActor(typeof(TimerActor));46 runtime.Wait();47 }48 }49 }50 {51 [OnEntry(nameof(InitOnEntry))]52 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsed))]53 class Init : State { }54 Timer timer;55 private void InitOnEntry(Event e)56 {57 this.timer = new Timer(this, TimeSpan.FromSeconds(2));58 this.timer.Start();59 }60 private void HandleTimerElapsed()61 {62 this.timer.Dispose();63 this.RaiseHaltEvent();64 }65 }66}

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Timer

Using AI Code Generation

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1using System;2using System.Threading;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 private static Timer timer;8 static void Main(string[] args)9 {10 Console.WriteLine("Hello World!");11 timer = new Timer(5000);12 timer.Start();13 timer.Elapsed += (s, e) => {14 Console.WriteLine("Timer elapsed");15 timer.Stop();16 };17 Console.ReadLine();18 }19 }20}

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Timer

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 [OnEventDoAction(typeof(TimerStart), nameof(OnTimerStart))]9 [OnEventDoAction(typeof(TimerStop), nameof(OnTimerStop))]10 [OnEventDoAction(typeof(TimerElapsed), nameof(OnTimerElapsed))]11 private class Init : State { }12 private void OnTimerStart(Event e)13 {14 var startEvent = e as TimerStart;15 var timeout = startEvent.Timeout;16 var elapsedEvent = new TimerElapsed();17 this.SendEvent(this.Id, elapsedEvent, timeout);18 }19 private void OnTimerStop(Event e)20 {21 this.RaiseHaltEvent();22 }23 private void OnTimerElapsed(Event e)24 {25 this.Monitor<SafetyMonitor>(new TimerElapsed());26 }27 }28 {29 public int Timeout { get; }30 public TimerStart(int timeout)31 {32 this.Timeout = timeout;33 }34 }35 public class TimerStop : Event { }36 public class TimerElapsed : Event { }37 {38 [OnEventDoAction(typeof(TimerElapsed), nameof(OnTimerElapsed))]39 private class Safe : State { }40 private void OnTimerElapsed()41 {42 this.Assert(false, "Timer elapsed.");43 }44 }45 {46 public static void Main(string[] args)47 {48 var configuration = Configuration.Create().WithVerbosityEnabled(2);49 var runtime = RuntimeFactory.Create(configuration);50 runtime.RegisterMonitor<SafetyMonitor>();51 runtime.CreateActor(typeof(Timer));52 var startEvent = new TimerStart(10);53 runtime.SendEvent(runtime.CreateActor(typeof(Timer)), startEvent);54 runtime.Wait();55 }56 }57}58using System;59using System.Threading.Tasks;60using Microsoft.Coyote;61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Samples.Monitors;63{64 {65 [OnEventDoAction(typeof

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Timer

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Timer timer = new Timer();10 timer.Start();11 Thread.Sleep(3000);12 timer.Stop();13 Console.WriteLine("Elapsed Time: " + timer.ElapsedTime);14 }15 }16}17using System;18using System.Diagnostics;19using System.Threading;20{21 {22 static void Main(string[] args)23 {24 Stopwatch timer = new Stopwatch();25 timer.Start();26 Thread.Sleep(3000);27 timer.Stop();28 Console.WriteLine("Elapsed Time: " + timer.ElapsedMilliseconds);29 }30 }31}32using System;33using System.Timers;34using System.Threading;35{36 {37 static void Main(string[] args)38 {39 System.Timers.Timer timer = new System.Timers.Timer();40 timer.Interval = 3000;41 timer.Start();42 Thread.Sleep(3000);43 timer.Stop();44 Console.WriteLine("Elapsed Time: " + timer.Interval);45 }46 }47}48using System;49using System.Threading;50using System.Threading.Tasks;51{52 {53 static void Main(string[] args)54 {55 System.Threading.Timer timer = new System.Threading.Timer(TimerCallback, null, 0, 3000);56 Thread.Sleep(3000);57 timer.Change(Timeout.Infinite, Timeout.Infinite);

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Timer

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1using System;2using Microsoft.Coyote.Samples.Monitors;3using Microsoft.Coyote.Tasks;4using Microsoft.Coyote.Samples.CoyoteTasks;5using System.Threading.Tasks;6using System.Diagnostics;7{8 {9 static async Task Main(string[] args)10 {11 var timer = new Timer();12 timer.Start();13 Console.WriteLine("Hello World!");14 await Task.Delay(1000);15 timer.Stop();16 Console.WriteLine("Time elapsed: " + timer.ElapsedMilliseconds);17 }18 }19}20using System;21using Microsoft.Coyote.Samples.Monitors;22using Microsoft.Coyote.Tasks;23using Microsoft.Coyote.Samples.CoyoteTasks;24using System.Threading.Tasks;25using System.Diagnostics;26{27 {28 static async Task Main(string[] args)29 {30 var stopwatch = new Stopwatch();31 stopwatch.Start();32 Console.WriteLine("Hello World!");33 await Task.Delay(1000);34 stopwatch.Stop();35 Console.WriteLine("Time elapsed: " + stopwatch.ElapsedMilliseconds);36 }37 }38}39using System;40using Microsoft.Coyote.Samples.Monitors;41using Microsoft.Coyote.Tasks;42using Microsoft.Coyote.Samples.CoyoteTasks;43using System.Threading.Tasks;44using System.Diagnostics;45{46 {47 static async Task Main(string[] args)48 {49 var stopwatch = new Stopwatch();50 stopwatch.Start();51 Console.WriteLine("Hello World!");52 await Task.Delay(1000);53 stopwatch.Stop();54 Console.WriteLine("Time elapsed: " + stopwatch.ElapsedMilliseconds);55 }56 }57}58using System;59using Microsoft.Coyote.Samples.Monitors;60using Microsoft.Coyote.Tasks;61using Microsoft.Coyote.Samples.CoyoteTasks;62using System.Threading.Tasks;63using System.Diagnostics;64{65 {66 static async Task Main(string[] args)67 {

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