Best Playwright-dotnet code snippet using Microsoft.Playwright.Core.WebSocketFrame
WebSocketChannel.cs
Source:WebSocketChannel.cs  
...33        public WebSocketChannel(string guid, Connection connection, WebSocket owner) : base(guid, connection, owner)34        {35        }36        internal event EventHandler Close;37        internal event EventHandler<IWebSocketFrame> FrameSent;38        internal event EventHandler<IWebSocketFrame> FrameReceived;39        internal event EventHandler<string> SocketError;40        internal override void OnMessage(string method, JsonElement? serverParams)41        {42            bool IsTextOrBinaryFrame(out int opcode)43            {44                opcode = serverParams?.GetProperty("opcode").ToObject<int>() ?? 0;45                return opcode != 1 && opcode != 2;46            }47            int opcode;48            switch (method)49            {50                case "close":51                    Close?.Invoke(this, EventArgs.Empty);52                    break;53                case "frameSent":54                    if (IsTextOrBinaryFrame(out opcode))55                    {56                        break;57                    }58                    FrameSent?.Invoke(59                        this,60                        new WebSocketFrame(61                            serverParams?.GetProperty("data").ToObject<string>(),62                            opcode == OpcodeBase64));63                    break;64                case "frameReceived":65                    if (IsTextOrBinaryFrame(out opcode))66                    {67                        break;68                    }69                    FrameReceived?.Invoke(70                        this,71                        new WebSocketFrame(72                            serverParams?.GetProperty("data").ToObject<string>(),73                            opcode == OpcodeBase64));74                    break;75                case "socketError":76                    SocketError?.Invoke(this, serverParams?.GetProperty("error").ToObject<string>());77                    break;78            }79        }80    }81}...WebSocketFrame.cs
Source:WebSocketFrame.cs  
...24using System;25using System.Text;26namespace Microsoft.Playwright.Core27{28    internal class WebSocketFrame : IWebSocketFrame29    {30        internal WebSocketFrame(string payload, bool isBase64)31        {32            if (isBase64)33            {34                Binary = Convert.FromBase64String(payload);35            }36            else37            {38                Binary = Encoding.UTF8.GetBytes(payload);39            }40        }41        public byte[] Binary { get; set; }42        public string Text => Encoding.UTF8.GetString(Binary);43    }44}...WebSocketFrame
Using AI Code Generation
1using Microsoft.Playwright.Core;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8    {9        static async Task Main(string[] args)10        {11            var playwright = await Playwright.CreateAsync();12            var browser = await playwright.Firefox.LaunchAsync(new BrowserTypeLaunchOptions13            {14            });15            var context = await browser.NewContextAsync();16            var page = await context.NewPageAsync();17            var client = await page.Context.NewCDPSessionAsync(page);18            await client.SendAsync("Network.enable");19            client.MessageReceived += async (sender, e) =>20            {21                if (e.Message.Method == "Network.webSocketFrameReceived")22                {23                    var frame = e.Message.Params.ToObject<WebSocketFrame>();24                    Console.WriteLine(frame);25                }26            };27            await page.EvaluateAsync(@"() => {28                socket.addEventListener('message', event => console.log('Message from server ', event.data));29                socket.addEventListener('open', event => socket.senWebSocketFrame
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Playwright.Core;4{5    {6        static async Task Main(string[] args)7        {8            var playwright = await Playwright.CreateAsync();9            var browser = await playwright.Chromium.LaunchAsync();10            var context = await browser.NewContextAsync();11            var page = await context.NewPageAsync();12            var frame = page.MainFrame;13            var webSocketFrame = await frame.WaitForFrameAsync(new PageWaitForFrameOptions14            {15            });16            Console.WriteLine(webSocketFrame.Url);17        }18    }19}WebSocketFrame
Using AI Code Generation
1using Microsoft.Playwright.Core;2using System;3using System.Text;4using System.Threading.Tasks;5{6    {7        static async Task Main(string[] args)8        {9            var playwright = await Playwright.CreateAsync();10            var browser = await playwright.Firefox.LaunchAsync(headless: false);11            var page = await browser.NewPageAsync();12            var message = Encoding.UTF8.GetBytes("Hello World");13            await websocket.SendAsync(message);14            var receivedFrame = await websocket.WaitForFrameAsync();15            Console.WriteLine(Encoding.UTF8.GetString(receivedFrame.PayloadData));16            await browser.CloseAsync();17        }18    }19}WebSocketFrame
Using AI Code Generation
1using Microsoft.Playwright.Core;2using System;3{4    {5        static void Main(string[] args)6        {7            WebSocketFrame webSocketFrame = new WebSocketFrame();8            webSocketFrame.Opcode = 1;9            webSocketFrame.Mask = true;10            webSocketFrame.Payload = "Hello";11            webSocketFrame.Send();12        }13    }14}15using Microsoft.Playwright;16using System;17{18    {19        static void Main(string[] args)20        {21            WebSocketFrame webSocketFrame = new WebSocketFrame();22            webSocketFrame.Opcode = 1;23            webSocketFrame.Mask = true;24            webSocketFrame.Payload = "Hello";25            webSocketFrame.Send();26        }27    }28}29using Microsoft.Playwright.Transport;30using System;31{32    {33        static void Main(string[] args)34        {35            WebSocketFrame webSocketFrame = new WebSocketFrame();36            webSocketFrame.Opcode = 1;37            webSocketFrame.Mask = true;38            webSocketFrame.Payload = "Hello";39            webSocketFrame.Send();40        }41    }42}WebSocketFrame
Using AI Code Generation
1using Microsoft.Playwright.Core;2var frame = new WebSocketFrame();3frame.OpCode = 1;4frame.Payload = "Hello, World!";5frame.Mask = true;6frame.MaskingKey = "1234";7frame.Fin = true;8frame.Rsv1 = true;9frame.Rsv2 = true;10frame.Rsv3 = true;11var json = frame.ToJson();12Console.WriteLine(json);13using Microsoft.Playwright;14var frame = new WebSocketFrame();15frame.OpCode = 1;16frame.Payload = "Hello, World!";17frame.Mask = true;18frame.MaskingKey = "1234";19frame.Fin = true;20frame.Rsv1 = true;21frame.Rsv2 = true;22frame.Rsv3 = true;23var json = frame.ToJson();24Console.WriteLine(json);25using Microsoft.Playwright.Transport;26var frame = new WebSocketFrame();27frame.OpCode = 1;28frame.Payload = "Hello, World!";29frame.Mask = true;30frame.MaskingKey = "1234";31frame.Fin = true;32frame.Rsv1 = true;33frame.Rsv2 = true;34frame.Rsv3 = true;35var json = frame.ToJson();36Console.WriteLine(json);37using Microsoft.Playwright.Transport.Channels;38var frame = new WebSocketFrame();39frame.OpCode = 1;40frame.Payload = "Hello, World!";41frame.Mask = true;42frame.MaskingKey = "1234";43frame.Fin = true;44frame.Rsv1 = true;45frame.Rsv2 = true;46frame.Rsv3 = true;47var json = frame.ToJson();48Console.WriteLine(json);49{"opCode":1,"payload":"Hello, World!","mask":true,"maskingKey":"1234","fin":true,"rsv1":true,"rsv2":true,"rsv3":true}50{"opCode":1,"payload":"Hello, World!","mask":true,"maskingKey":"1234","fin":true,"rsv1":true,"rsv2":true,"rsv3":true}51{"opCode":1,"payload":"Hello, World!","mask":true,"maskingKey":"1234","fin":true,"rsv1":true,"rsv2":true,"WebSocketFrame
Using AI Code Generation
1var ws = new WebSocketFrame();2var ws2 = new WebSocketFrame();3ws2.Mask = new byte[] { 0x37, 0xfa, 0x21, 0x3d };4ws2.OpCode = WebSocketOpCode.Text;5ws2.Payload = Encoding.UTF8.GetBytes("Hello, World!");6ws2.Fin = true;7ws2.Masked = true;8var bytes = ws2.ToByteArray();9var ws = new WebSocketFrame();10var ws2 = new WebSocketFrame();11ws2.Mask = new byte[] { 0x37, 0xfa, 0x21, 0x3d };12ws2.OpCode = WebSocketOpCode.Text;13ws2.Payload = Encoding.UTF8.GetBytes("Hello, World!");14ws2.Fin = true;15ws2.Masked = true;16var bytes = ws2.ToByteArray();WebSocketFrame
Using AI Code Generation
1using Microsoft.Playwright.Core;2var frame = new WebSocketFrame();3frame.Payload = new byte[] { 0x01, 0x02, 0x03 };4frame.Opcode = WebSocketOpcode.Binary;5frame.Mask = new byte[] { 0x01, 0x02, 0x03, 0x04 };6frame.Fin = true;7frame.Rsv1 = true;8frame.Rsv2 = true;9frame.Rsv3 = true;10frame.PayloadLength = 3;11frame.Masked = true;12var payload = frame.Payload;13var opcode = frame.Opcode;14var mask = frame.Mask;15var fin = frame.Fin;16var rsv1 = frame.Rsv1;17var rsv2 = frame.Rsv2;18var rsv3 = frame.Rsv3;19var payloadLength = frame.PayloadLength;20var masked = frame.Masked;21var frame = new WebSocketFrame(new byte[] { 0x81, 0x83, 0x01, 0x02, 0x03, 0x04, 0x01, 0x02, 0x03 });22var frame = new WebSocketFrame(new byte[] { 0x81, 0x83, 0x01, 0x02, 0x03, 0x04, 0x01, 0x02, 0x03 }, 0, 9);23var frameByteArray = frame.ToByteArray();24var frameByteArray = frame.ToByteArray(0, 9);25var frameString = frame.ToString();LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.
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