How to use ChannelOwnerBase class of Microsoft.Playwright.Transport package

Best Playwright-dotnet code snippet using Microsoft.Playwright.Transport.ChannelOwnerBase

PlaywrightImpl.cs

Source:PlaywrightImpl.cs Github

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...29using Microsoft.Playwright.Transport.Protocol;30namespace Microsoft.Playwright.Core31{32 [SuppressMessage("Microsoft.Design", "CA1724", Justification = "Playwright is the entrypoint for all languages.")]33 internal class PlaywrightImpl : ChannelOwnerBase, IPlaywright, IChannelOwner<PlaywrightImpl>34 {35 /// <summary>36 /// Default timeout.37 /// </summary>38 public const int DefaultTimeout = 30_000;39 private readonly PlaywrightInitializer _initializer;40 private readonly PlaywrightChannel _channel;41 private readonly Connection _connection;42 private readonly Dictionary<string, BrowserNewContextOptions> _devices = new(StringComparer.InvariantCultureIgnoreCase);43 internal PlaywrightImpl(IChannelOwner parent, string guid, PlaywrightInitializer initializer)44 : base(parent, guid)45 {46 _connection = parent.Connection;47 _initializer = initializer;...

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ChannelOwnerBase.cs

Source:ChannelOwnerBase.cs Github

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...26using System.Threading.Tasks;27using Microsoft.Playwright.Transport.Channels;28namespace Microsoft.Playwright.Transport29{30 internal class ChannelOwnerBase : IChannelOwner31 {32 private readonly Connection _connection;33 private readonly ConcurrentDictionary<string, IChannelOwner> _objects = new();34 internal ChannelOwnerBase(IChannelOwner parent, string guid) : this(parent, null, guid)35 {36 }37 internal ChannelOwnerBase(IChannelOwner parent, Connection connection, string guid)38 {39 _connection = parent?.Connection ?? connection;40 Guid = guid;41 Parent = parent;42 _connection.Objects[guid] = this;43 if (Parent != null)44 {45 Parent.Objects[guid] = this;46 }47 }48 /// <inheritdoc/>49 Connection IChannelOwner.Connection => _connection;50 /// <inheritdoc/>51 ChannelBase IChannelOwner.Channel => null;...

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ChannelHelpers.cs

Source:ChannelHelpers.cs Github

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...26 }27 throw new ArgumentNullException($"Element {name} was expected to not be optional, yet was not present in the data.");28 }29 internal static T? GetObject<T>(this JsonElement? element, string name, Connection connection)30 where T : ChannelOwnerBase, IChannelOwner<T>31 {32 if (!element.HasValue)33 {34 return null;35 }36 JsonElement retElement;37 if (!element.Value.TryGetProperty(name, out retElement))38 {39 return null;40 }41 var guid = retElement.GetProperty("guid").ToString();42 return connection.GetObject(guid) as T;43 }44 internal static T GetObject<T>(this JsonElement element, string name, Connection connection)45 where T : ChannelOwnerBase, IChannelOwner<T>46 {47 var result = GetObject<T>((JsonElement?)element, name, connection);48 if (result == null)49 {50 throw new ArgumentNullException($"Element {name} expected, but was not found.");51 }52 return result;53 }54 // this method is needed, because a converter for <see cref="Exception"/> is no longer supported55 // since .NET5 and throws an exception of "Serialization and deserialization of 'System.Type' instances are not supported and should be avoided since they can lead to security issues."}56 internal static dynamic ToObject(this Exception exception)57 {58 if (exception == null)59 {...

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JsonPipe.cs

Source:JsonPipe.cs Github

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...27using Microsoft.Playwright.Transport.Channels;28using Microsoft.Playwright.Transport.Protocol;29namespace Microsoft.Playwright.Core30{31 internal class JsonPipe : ChannelOwnerBase, IChannelOwner<JsonPipe>32 {33 private readonly JsonPipeChannel _channel;34 private readonly JsonPipeInitializer _initializer;35 public JsonPipe(IChannelOwner parent, string guid, JsonPipeInitializer initializer) : base(parent, guid)36 {37 _channel = new(guid, parent.Connection, this);38 _initializer = initializer;39 _channel.Closed += (_, e) => Closed.Invoke(this, e);40 _channel.Message += (_, e) => Message.Invoke(this, e);41 }42 public event EventHandler<PlaywrightServerMessage> Message;43 public event EventHandler<SerializedError> Closed;44 ChannelBase IChannelOwner.Channel => _channel;45 IChannel<JsonPipe> IChannelOwner<JsonPipe>.Channel => _channel;...

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ConsoleMessage.cs

Source:ConsoleMessage.cs Github

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...27using Microsoft.Playwright.Transport.Channels;28using Microsoft.Playwright.Transport.Protocol;29namespace Microsoft.Playwright.Core30{31 internal class ConsoleMessage : ChannelOwnerBase, IChannelOwner<ConsoleMessage>, IConsoleMessage32 {33 private readonly ConsoleMessageChannel _channel;34 private readonly ConsoleMessageInitializer _initializer;35 internal ConsoleMessage(IChannelOwner parent, string guid, ConsoleMessageInitializer initializer) : base(parent, guid)36 {37 _channel = new(guid, parent.Connection, this);38 _initializer = initializer;39 }40 ChannelBase IChannelOwner.Channel => _channel;41 IChannel<ConsoleMessage> IChannelOwner<ConsoleMessage>.Channel => _channel;42 public string Type => _initializer.Type;43 public IReadOnlyList<IJSHandle> Args => _initializer.Args.Select(a => (IJSHandle)a).ToList().AsReadOnly();44 public string Location => _initializer.Location.ToString();45 public string Text => _initializer.Text;...

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Dialog.cs

Source:Dialog.cs Github

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...26using Microsoft.Playwright.Transport.Channels;27using Microsoft.Playwright.Transport.Protocol;28namespace Microsoft.Playwright.Core29{30 internal class Dialog : ChannelOwnerBase, IChannelOwner<Dialog>, IDialog31 {32 private readonly DialogChannel _channel;33 private readonly DialogInitializer _initializer;34 public Dialog(IChannelOwner parent, string guid, DialogInitializer initializer) : base(parent, guid)35 {36 _channel = new(guid, parent.Connection, this);37 _initializer = initializer;38 }39 public string Type => _initializer.Type;40 public string DefaultValue => _initializer.DefaultValue;41 public string Message => _initializer.Message;42 ChannelBase IChannelOwner.Channel => _channel;43 IChannel<Dialog> IChannelOwner<Dialog>.Channel => _channel;44 public Task AcceptAsync(string promptText) => _channel.AcceptAsync(promptText ?? string.Empty);...

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LocalUtils.cs

Source:LocalUtils.cs Github

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...30using Microsoft.Playwright.Transport.Channels;31using Microsoft.Playwright.Transport.Protocol;32namespace Microsoft.Playwright.Core33{34 internal partial class LocalUtils : ChannelOwnerBase, IChannelOwner<LocalUtils>, ILocalUtils35 {36 private readonly LocalUtilsChannel _channel;37 public LocalUtils(IChannelOwner parent, string guid, JsonElement? initializer) : base(parent, guid)38 {39 _channel = new(guid, parent.Connection, this);40 }41 ChannelBase IChannelOwner.Channel => _channel;42 IChannel<LocalUtils> IChannelOwner<LocalUtils>.Channel => _channel;43 internal Task ZipAsync(string zipFile, List<NameValueEntry> entries)44 => _channel.ZipAsync(zipFile, entries);45 }46}...

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SocksSupport.cs

Source:SocksSupport.cs Github

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...24using Microsoft.Playwright.Transport;25using Microsoft.Playwright.Transport.Channels;26namespace Microsoft.Playwright.Core27{28 internal class SocksSupport : ChannelOwnerBase, IChannelOwner<SocksSupport>29 {30 private readonly Channel<SocksSupport> _channel;31 internal SocksSupport(IChannelOwner parent, string guid) : base(parent, guid)32 {33 _channel = new(guid, parent.Connection, this);34 }35 IChannel<SocksSupport> IChannelOwner<SocksSupport>.Channel => _channel;36 }37}

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ChannelOwnerBase

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Playwright;4using Microsoft.Playwright.Transport;5{6 {7 static async Task Main(string[] args)8 {9 using var playwright = await Playwright.CreateAsync();10 var browser = await playwright.Chromium.LaunchAsync();11 var context = await browser.NewContextAsync();12 var page = await context.NewPageAsync();13 var channel = page.Channel;14 Console.WriteLine("Hello World!");15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Playwright;21using Microsoft.Playwright.Transport;22{23 {24 static async Task Main(string[] args)25 {26 using var playwright = await Playwright.CreateAsync();27 var browser = await playwright.Chromium.LaunchAsync();28 var context = await browser.NewContextAsync();29 var page = await context.NewPageAsync();30 var channel = page.Channel;31 Console.WriteLine("Hello World!");32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Playwright;38using Microsoft.Playwright.Transport;39{40 {41 static async Task Main(string[] args)42 {43 using var playwright = await Playwright.CreateAsync();44 var browser = await playwright.Chromium.LaunchAsync();45 var context = await browser.NewContextAsync();46 var page = await context.NewPageAsync();47 var channel = page.Channel;48 Console.WriteLine("Hello World!");49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Playwright;55using Microsoft.Playwright.Transport;56{57 {58 static async Task Main(string[] args)59 {60 using var playwright = await Playwright.CreateAsync();61 var browser = await playwright.Chromium.LaunchAsync();62 var context = await browser.NewContextAsync();63 var page = await context.NewPageAsync();64 var channel = page.Channel;65 Console.WriteLine("Hello World!");66 }67 }68}

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ChannelOwnerBase

Using AI Code Generation

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1using Microsoft.Playwright.Transport;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var playwright = await Playwright.CreateAsync();9 var browser = await playwright.Chromium.LaunchAsync();10 var context = await browser.NewContextAsync();11 var page = await context.NewPageAsync();12 await page.ScreenshotAsync(path: "example.png");13 await browser.CloseAsync();14 }15 }16}17using Microsoft.Playwright.Transport;18using System;19using System.Threading.Tasks;20{21 {22 static async Task Main(string[] args)23 {24 var playwright = await Playwright.CreateAsync();25 var browser = await playwright.Chromium.LaunchAsync();26 var context = await browser.NewContextAsync();27 var page = await context.NewPageAsync();28 await page.ScreenshotAsync(path: "example.png");29 await browser.CloseAsync();30 }31 }32}33using Microsoft.Playwright.Transport;34using System;35using System.Threading.Tasks;36{37 {38 static async Task Main(string[] args)39 {40 var playwright = await Playwright.CreateAsync();41 var browser = await playwright.Chromium.LaunchAsync();42 var context = await browser.NewContextAsync();43 var page = await context.NewPageAsync();44 await page.ScreenshotAsync(path: "example.png");45 await browser.CloseAsync();46 }47 }48}49using Microsoft.Playwright.Transport;50using System;51using System.Threading.Tasks;52{53 {54 static async Task Main(string[] args)55 {56 var playwright = await Playwright.CreateAsync();57 var browser = await playwright.Chromium.LaunchAsync();58 var context = await browser.NewContextAsync();59 var page = await context.NewPageAsync();60 await page.GotoAsync("https

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ChannelOwnerBase

Using AI Code Generation

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1using Microsoft.Playwright.Transport;2using Microsoft.Playwright;3{4 {5 }6}7{8 {9 }10}11I have a solution with 2 projects. Project 1 has a reference to Microsoft.Playwright.Transport package. Project 2 has a reference to Microsoft.Playwright package. I am trying to use ChannelOwnerBase class in Project 2. But I am getting following error:Error: The type or namespace name 'ChannelOwnerBase' does not exist in the namespace 'Microsoft.Playwright.Transport' (are you missing an assembly reference?)I have tried the following:1. Added reference to Microsoft.Playwright.Transport package in Project 2.2. Added reference to Microsoft.Playwright package in Project 1.3. Added reference to Microsoft.Playwright.Transport package in Project 1.4. Added reference to Microsoft.Playwright package in Project 2.5. Added reference to Microsoft.Playwright.Transport package in Project 1 and Project 2.6. Added reference to Microsoft.Playwright package in Project 1 and Project 2.7. Added reference to Microsoft.Playwright.Transport package in Project 1 and Project 2 and added reference to Microsoft.Playwright package in Project 2.8. Added reference to Microsoft.Playwright.Transport package in Project 1 and Project 2 and added reference to Microsoft.Playwright package in Project 1.9. Added reference to Microsoft.Playwright.Transport package in Project 1 and Project 2 and added reference to Microsoft.Playwright package in Project 1 and Project 2.10. Added reference to Microsoft.Playwright.Transport package in Project 1 and Project 2 and added reference to Microsoft.Playwright package in Project 1 and Project 2 and added reference to Microsoft.Playwright.Transport package in Project 2.11. Added reference to Microsoft.Playwright.Transport package in Project

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ChannelOwnerBase

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Playwright.Transport.Channels;4using Microsoft.Playwright.Transport.Protocol;5using Microsoft.Playwright.Transport;6using Microsoft.Playwright;7using Microsoft.Playwright.Transport.Protocol;8using Microsoft.Playwright.Core;9using Microsoft.Playwright.Helpers;10using Microsoft.Playwright.Transport.Channels;11using Microsoft.Playwright.Transport.Protocol;12using Microsoft.Playwright.Transport;13using Microsoft.Playwright;14using Microsoft.Playwright.Transport.Protocol;15using Microsoft.Playwright.Core;16using Microsoft.Playwright.Helpers;17using Microsoft.Playwright.Transport.Channels;18using Microsoft.Playwright.Transport.Protocol;19using Microsoft.Playwright.Transport;20using Microsoft.Playwright;21using Microsoft.Playwright.Transport.Protocol;22using Microsoft.Playwright.Core;23using Microsoft.Playwright.Helpers;24using Microsoft.Playwright.Transport.Channels;25using Microsoft.Playwright.Transport.Protocol;26using Microsoft.Playwright.Transport;27using Microsoft.Playwright;28using Microsoft.Playwright.Transport.Protocol;29using Microsoft.Playwright.Core;30using Microsoft.Playwright.Helpers;31using Microsoft.Playwright.Transport.Channels;32using Microsoft.Playwright.Transport.Protocol;33using Microsoft.Playwright.Transport;34using Microsoft.Playwright;35using Microsoft.Playwright.Transport.Protocol;36using Microsoft.Playwright.Core;37using Microsoft.Playwright.Helpers;38using Microsoft.Playwright.Transport.Channels;39using Microsoft.Playwright.Transport.Protocol;40using Microsoft.Playwright.Transport;41using Microsoft.Playwright;42using Microsoft.Playwright.Transport.Protocol;43using Microsoft.Playwright.Core;44using Microsoft.Playwright.Helpers;45using Microsoft.Playwright.Transport.Channels;46using Microsoft.Playwright.Transport.Protocol;47using Microsoft.Playwright.Transport;48using Microsoft.Playwright;49using Microsoft.Playwright.Transport.Protocol;50using Microsoft.Playwright.Core;51using Microsoft.Playwright.Helpers;52using Microsoft.Playwright.Transport.Channels;53using Microsoft.Playwright.Transport.Protocol;54using Microsoft.Playwright.Transport;55using Microsoft.Playwright;56using Microsoft.Playwright.Transport.Protocol;57using Microsoft.Playwright.Core;58using Microsoft.Playwright.Helpers;59using Microsoft.Playwright.Transport.Channels;60using Microsoft.Playwright.Transport.Protocol;61using Microsoft.Playwright.Transport;62using Microsoft.Playwright;63using Microsoft.Playwright.Transport.Protocol;64using Microsoft.Playwright.Core;65using Microsoft.Playwright.Helpers;66using Microsoft.Playwright.Transport.Channels;67using Microsoft.Playwright.Transport.Protocol;68using Microsoft.Playwright.Transport;69using Microsoft.Playwright;70using Microsoft.Playwright.Transport.Protocol;71using Microsoft.Playwright.Core;72using Microsoft.Playwright.Helpers;73using Microsoft.Playwright.Transport.Channels;74using Microsoft.Playwright.Transport.Protocol;75using Microsoft.Playwright.Transport;

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ChannelOwnerBase

Using AI Code Generation

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1using Microsoft.Playwright.Transport;2using System;3using System.Collections.Generic;4using System.Text;5using System.Threading.Tasks;6{7 {8 public ChannelOwnerBase()9 {10 }11 }12}13using Microsoft.Playwright;14using System;15using System.Collections.Generic;16using System.Text;17using System.Threading.Tasks;18{19 {20 public ChannelOwnerBase()21 {22 }23 }24}25using Microsoft.Playwright;26using System;27using System.Collections.Generic;28using System.Text;29using System.Threading.Tasks;30{31 {32 public ChannelOwnerBase()33 {34 }35 }36}37using Microsoft.Playwright;38using System;39using System.Collections.Generic;40using System.Text;41using System.Threading.Tasks;42{43 {44 public ChannelOwnerBase()45 {46 }47 }48}49using Microsoft.Playwright;50using System;51using System.Collections.Generic;52using System.Text;53using System.Threading.Tasks;54{55 {56 public ChannelOwnerBase()57 {58 }59 }60}61using Microsoft.Playwright;62using System;63using System.Collections.Generic;64using System.Text;65using System.Threading.Tasks;66{67 {68 public ChannelOwnerBase()69 {70 }71 }72}73using Microsoft.Playwright;74using System;75using System.Collections.Generic;76using System.Text;77using System.Threading.Tasks;78{79 {80 public ChannelOwnerBase()81 {82 }83 }84}

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ChannelOwnerBase

Using AI Code Generation

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1using Microsoft.Playwright.Transport;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var browser = await Playwright.CreateAsync().Chromium.LaunchAsync();9 var page = await browser.NewPageAsync();10 await page.ScreenshotAsync("screenshot.png");11 await browser.CloseAsync();12 }13 }14}15{16 "runtimeOptions": {17 "framework": {18 }19 }20}21{22 "runtimeOptions": {23 "framework": {24 }25 }26}27using System;28using System.Threading.Tasks;29using PlaywrightSharp;30{31 {32 static async Task Main(string[] args)33 {34 using var playwright = await Playwright.CreateAsync();35 var browser = await playwright.Chromium.LaunchAsync();36 var page = await browser.NewPageAsync();37 await page.ScreenshotAsync("screenshot.png");38 await browser.CloseAsync();39 }40 }41}

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ChannelOwnerBase

Using AI Code Generation

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1using Microsoft.Playwright.Transport;2{3 {4 public ChannelOwnerBase()5 {6 }7 }8}9using Microsoft.Playwright;10{11 {12 public PlaywrightImpl()13 {14 }15 }16}17using Microsoft.Playwright;18{19 {20 public BrowserTypeImpl()21 {22 }23 }24}25using Microsoft.Playwright;26{27 {28 public BrowserTypeLaunchOptions()29 {30 }31 }32}33using Microsoft.Playwright;34{35 {36 public BrowserContextImpl()37 {38 }39 }40}41using Microsoft.Playwright;42{43 {44 public BrowserContextNewPageOptions()45 {46 }47 }48}49using Microsoft.Playwright;50{51 {52 public PageImpl()53 {54 }55 }56}57using Microsoft.Playwright;58{59 {60 public PageWaitForLoadStateOptions()61 {62 }63 }64}65using Microsoft.Playwright;66{67 {68 public PageWaitForNavigationOptions()69 {70 }71 }72}

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ChannelOwnerBase

Using AI Code Generation

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1{2 public string ChannelId { get; }3 public Connection Connection { get; }4 public ChannelOwnerBase(Connection connection, string guid);5}6{7 public string ChannelId { get; }8 public Connection Connection { get; }9 public ChannelOwnerBase(Connection connection, string guid);10}

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ChannelOwnerBase

Using AI Code Generation

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1using Microsoft.Playwright.Transport;2using System.Threading.Tasks;3{4 {5 static async Task Main(string[] args)6 {7 var channelOwner = new ChannelOwnerBase(null, "ChannelOwnerBase");8 var channelOwnerEvent = await channelOwner.WaitForEventAsync("ChannelOwnerEvent");9 Console.WriteLine(channelOwnerE

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Playwright tutorial

LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.

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  11. Playwright End To End Testing Tutorial: Get your hands on with Playwright end-to-end testing and learn to use some exciting features such as TraceViewer, Debugging, Networking, Component testing, Visual testing, and many more.
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