How to use InitialState class of PuppeteerSharp.States package

Best Puppeteer-sharp code snippet using PuppeteerSharp.States.InitialState

ChromiumProcess.cs

Source:ChromiumProcess.cs Github

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...287 /// </remarks>288 private abstract class State289 {290 #region Predefined states291 public static readonly State Initial = new InitialState();292 private static readonly StartingState Starting = new StartingState();293 private static readonly StartedState Started = new StartedState();294 private static readonly ExitingState Exiting = new ExitingState();295 private static readonly KillingState Killing = new KillingState();296 private static readonly ExitedState Exited = new ExitedState();297 private static readonly DisposedState Disposed = new DisposedState();298 #endregion299 #region Properties300 public bool IsExiting => this == Killing || this == Exiting;301 public bool IsExited => this == Exited || this == Disposed;302 #endregion303 #region Methods304 /// <summary>305 /// Attempts thread-safe transitions from a given state to this state.306 /// </summary>307 /// <param name="p">The Chromium process</param>308 /// <param name="fromState">The state from which state transition takes place</param>309 /// <returns>Returns <c>true</c> if transition is successful, or <c>false</c> if transition310 /// cannot be made because current state does not equal <paramref name="fromState"/>.</returns>311 protected bool TryEnter(ChromiumProcess p, State fromState)312 {313 if (Interlocked.CompareExchange(ref p._currentState, this, fromState) == fromState)314 {315 fromState.Leave(p);316 return true;317 }318 return false;319 }320 /// <summary>321 /// Notifies that state machine is about to transition to another state.322 /// </summary>323 /// <param name="p">The Chromium process</param>324 protected virtual void Leave(ChromiumProcess p)325 { }326 /// <summary>327 /// Handles process start request.328 /// </summary>329 /// <param name="p">The Chromium process</param>330 /// <returns></returns>331 public virtual Task StartAsync(ChromiumProcess p) => Task.FromException(InvalidOperation("start"));332 /// <summary>333 /// Handles process exit request.334 /// </summary>335 /// <param name="p">The Chromium process</param>336 /// <param name="timeout">The maximum waiting time for a graceful process exit.</param>337 /// <returns></returns>338 public virtual Task ExitAsync(ChromiumProcess p, TimeSpan timeout) => Task.FromException(InvalidOperation("exit"));339 /// <summary>340 /// Handles process kill request.341 /// </summary>342 /// <param name="p">The Chromium process</param>343 /// <returns></returns>344 public virtual Task KillAsync(ChromiumProcess p) => Task.FromException(InvalidOperation("kill"));345 /// <summary>346 /// Handles wait for process exit request.347 /// </summary>348 /// <param name="p">The Chromium process</param>349 /// <returns></returns>350 public virtual Task WaitForExitAsync(ChromiumProcess p) => p._exitCompletionSource.Task;351 /// <summary>352 /// Handles disposal of process and temporary user directory353 /// </summary>354 /// <param name="p"></param>355 public virtual void Dispose(ChromiumProcess p) => Disposed.EnterFrom(p, this);356 public override string ToString()357 {358 var name = GetType().Name;359 return name.Substring(0, name.Length - "State".Length);360 }361 private Exception InvalidOperation(string operationName)362 => new InvalidOperationException($"Cannot {operationName} in state {this}");363 /// <summary>364 /// Kills process if it is still alive.365 /// </summary>366 /// <param name="p"></param>367 private static void Kill(ChromiumProcess p)368 {369 try370 {371 if (!p.Process.HasExited)372 {373 p.Process.Kill();374 }375 }376 catch (InvalidOperationException)377 {378 // Ignore379 }380 }381 #endregion382 #region Concrete state classes383 private class InitialState : State384 {385 public override Task StartAsync(ChromiumProcess p) => Starting.EnterFromAsync(p, this);386 public override Task ExitAsync(ChromiumProcess p, TimeSpan timeout)387 {388 Exited.EnterFrom(p, this);389 return Task.CompletedTask;390 }391 public override Task KillAsync(ChromiumProcess p)392 {393 Exited.EnterFrom(p, this);394 return Task.CompletedTask;395 }396 public override Task WaitForExitAsync(ChromiumProcess p) => Task.FromException(InvalidOperation("wait for exit"));397 }...

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LauncherBase.cs

Source:LauncherBase.cs Github

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...209 #region Predefined states210 /// <summary>211 /// Set initial state.212 /// </summary>213 public static readonly State Initial = new InitialState();214 private static readonly StartingState Starting = new StartingState();215 private static readonly StartedState Started = new StartedState();216 private static readonly ExitingState Exiting = new ExitingState();217 private static readonly KillingState Killing = new KillingState();218 private static readonly ExitedState Exited = new ExitedState();219 private static readonly DisposedState Disposed = new DisposedState();220 #endregion221 #region Properties222 /// <summary>223 /// Get If process exists.224 /// </summary>225 public bool IsExiting => this == Killing || this == Exiting;226 /// <summary>227 /// Get If process is exited.228 /// </summary>229 public bool IsExited => this == Exited || this == Disposed;230 #endregion231 #region Methods232 /// <summary>233 /// Attempts thread-safe transitions from a given state to this state.234 /// </summary>235 /// <param name="p">The Base process</param>236 /// <param name="fromState">The state from which state transition takes place</param>237 /// <returns>Returns <c>true</c> if transition is successful, or <c>false</c> if transition238 /// cannot be made because current state does not equal <paramref name="fromState"/>.</returns>239 protected bool TryEnter(LauncherBase p, State fromState)240 {241 if (Interlocked.CompareExchange(ref p._currentState, this, fromState) == fromState)242 {243 fromState.Leave(p);244 return true;245 }246 return false;247 }248 /// <summary>249 /// Notifies that state machine is about to transition to another state.250 /// </summary>251 /// <param name="p">The Base process</param>252 protected virtual void Leave(LauncherBase p)253 {254 }255 /// <summary>256 /// Handles process start request.257 /// </summary>258 /// <param name="p">The Base process</param>259 /// <returns></returns>260 public virtual Task StartAsync(LauncherBase p) => Task.FromException(InvalidOperation("start"));261 /// <summary>262 /// Handles process exit request.263 /// </summary>264 /// <param name="p">The Base process</param>265 /// <param name="timeout">The maximum waiting time for a graceful process exit.</param>266 /// <returns></returns>267 public virtual Task ExitAsync(LauncherBase p, TimeSpan timeout) => Task.FromException(InvalidOperation("exit"));268 /// <summary>269 /// Handles process kill request.270 /// </summary>271 /// <param name="p">The Base process</param>272 /// <returns></returns>273 public virtual Task KillAsync(LauncherBase p) => Task.FromException(InvalidOperation("kill"));274 /// <summary>275 /// Handles wait for process exit request.276 /// </summary>277 /// <param name="p">The Base process</param>278 /// <returns></returns>279 public virtual Task WaitForExitAsync(LauncherBase p) => p._exitCompletionSource.Task;280 /// <summary>281 /// Handles disposal of process and temporary user directory282 /// </summary>283 /// <param name="p"></param>284 public virtual void Dispose(LauncherBase p) => Disposed.EnterFrom(p, this);285 /// <inheritdoc />286 public override string ToString()287 {288 string name = GetType().Name;289 return name.Substring(0, name.Length - "State".Length);290 }291 private Exception InvalidOperation(string operationName)292 => new InvalidOperationException($"Cannot {operationName} in state {this}");293 /// <summary>294 /// Kills process if it is still alive.295 /// </summary>296 /// <param name="p"></param>297 private static void Kill(LauncherBase p)298 {299 try300 {301 if (!p.Process.HasExited)302 {303 p.Process.Kill();304 }305 }306 catch (InvalidOperationException)307 {308 // Ignore309 }310 }311 #endregion312 #region Concrete state classes313 private class InitialState : State314 {315 public override Task StartAsync(LauncherBase p) => Starting.EnterFromAsync(p, this);316 public override Task ExitAsync(LauncherBase p, TimeSpan timeout)317 {318 Exited.EnterFrom(p, this);319 return Task.CompletedTask;320 }321 public override Task KillAsync(LauncherBase p)322 {323 Exited.EnterFrom(p, this);324 return Task.CompletedTask;325 }326 public override Task WaitForExitAsync(LauncherBase p) => Task.FromException(InvalidOperation("wait for exit"));327 }...

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IdleOverrideTests.cs

Source:IdleOverrideTests.cs Github

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1using System.Collections.Generic;2using System.Linq;3using System.Threading.Tasks;4using PuppeteerSharp.Tests.Attributes;5using PuppeteerSharp.Xunit;6using Xunit;7using Xunit.Abstractions;8namespace PuppeteerSharp.Tests.IdleOverrideTests9{10 [Collection(TestConstants.TestFixtureCollectionName)]11 public class IdleOverrideTests : PuppeteerPageBaseTest12 {13 public IdleOverrideTests(ITestOutputHelper output) : base(output)14 {15 }16 private async Task<string> GetIdleStateAsync()17 {18 var stateElement = await Page.QuerySelectorAsync("#state");19 return await Page.EvaluateFunctionAsync<string>(20 @"(element) => {21 return element.innerText;22 }",23 stateElement);24 }25 private async Task VerifyStateAsync(string expectedState)26 {27 var actualState = await GetIdleStateAsync();28 Assert.Equal(expectedState, actualState);29 }30 [PuppeteerTest("idle_override.spec.ts", "Emulate idle state", "changing idle state emulation causes change of the IdleDetector state")]31 [SkipBrowserFact(skipFirefox: true)]32 public async Task ChangingIdleStateEmulationCausesChangeOfTheIdleDetectorState()33 {34 await Context.OverridePermissionsAsync(35 TestConstants.ServerUrl + "/idle-detector.html",36 new[]37 {38 OverridePermission.IdleDetection,39 });40 await Page.GoToAsync(TestConstants.ServerUrl+ "/idle-detector.html");41 // Store initial state, as soon as it is not guaranteed to be `active, unlocked`.42 var initialState = await GetIdleStateAsync();43 // Emulate Idle states and verify IdleDetector updates state accordingly.44 await Page.EmulateIdleStateAsync(new EmulateIdleOverrides {45 IsUserActive = false,46 IsScreenUnlocked = false,47 });48 await VerifyStateAsync("Idle state: idle, locked.");49 await Page.EmulateIdleStateAsync(new EmulateIdleOverrides {50 IsUserActive = true,51 IsScreenUnlocked = false,52 });53 await VerifyStateAsync("Idle state: active, locked.");54 await Page.EmulateIdleStateAsync(new EmulateIdleOverrides {55 IsUserActive = true,56 IsScreenUnlocked = true,57 });58 await VerifyStateAsync("Idle state: active, unlocked.");59 await Page.EmulateIdleStateAsync(new EmulateIdleOverrides {60 IsUserActive = false,61 IsScreenUnlocked = true,62 });63 await VerifyStateAsync("Idle state: idle, unlocked.");64 // Remove Idle emulation and verify IdleDetector is in initial state.65 await Page.EmulateIdleStateAsync();66 await VerifyStateAsync(initialState);67 // Emulate idle state again after removing emulation.68 await Page.EmulateIdleStateAsync(new EmulateIdleOverrides {69 IsUserActive = false,70 IsScreenUnlocked = false,71 });72 await VerifyStateAsync("Idle state: idle, locked.");73 // Remove emulation second time.74 await Page.EmulateIdleStateAsync();75 await VerifyStateAsync(initialState);76 }77 }78}...

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StateManager.cs

Source:StateManager.cs Github

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...6 {7 private State _currentState;8 public StateManager()9 {10 Initial = new InitialState(this);11 Starting = new ChromiumStartingState(this);12 Started = new StartedState(this);13 Exiting = new ExitingState(this);14 Killing = new KillingState(this);15 Exited = new ExitedState(this);16 Disposed = new DisposedState(this);17 CurrentState = Initial;18 }19 public State CurrentState20 {21 get => _currentState;22 set => _currentState = value;23 }24 internal State Initial { get; set; }...

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InitialState.cs

Source:InitialState.cs Github

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1using System;2using System.Threading.Tasks;3namespace PuppeteerSharp.States4{5 internal class InitialState : State6 {7 public InitialState(StateManager stateManager) : base(stateManager)8 {9 }10 public override Task StartAsync(LauncherBase p) => StateManager.Starting.EnterFromAsync(p, this, TimeSpan.Zero);11 public override Task ExitAsync(LauncherBase p, TimeSpan timeout)12 {13 StateManager.Exited.EnterFromAsync(p, this);14 return Task.CompletedTask;15 }16 public override Task KillAsync(LauncherBase p)17 {18 StateManager.Exited.EnterFromAsync(p, this);19 return Task.CompletedTask;20 }21 public override Task WaitForExitAsync(LauncherBase p) => Task.FromException(InvalidOperation("wait for exit"));...

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InitialState

Using AI Code Generation

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1var options = new LaunchOptions { Headless = false };2var browser = await Puppeteer.LaunchAsync(options);3var page = await browser.NewPageAsync();4var initialState = new InitialState();5initialState.SetViewport(new ViewPortOptions { Width = 1280, Height = 800 });6await page.SetViewportAsync(new ViewPortOptions { Width = 1280, Height = 800 });7await page.ScreenshotAsync("example.png");8await browser.CloseAsync();9var options = new LaunchOptions { Headless = false };10var browser = await Puppeteer.LaunchAsync(options);11var page = await browser.NewPageAsync();12var initialState = new InitialState();13initialState.SetViewport(new ViewPortOptions { Width = 1280, Height = 800 });14await page.SetViewportAsync(new ViewPortOptions { Width = 1280, Height = 800 });15await page.ScreenshotAsync("example.png");16await browser.CloseAsync();17var options = new LaunchOptions { Headless = false };18var browser = await Puppeteer.LaunchAsync(options);19var page = await browser.NewPageAsync();20var initialState = new InitialState();21initialState.SetViewport(new ViewPortOptions { Width = 1280, Height = 800 });22await page.SetViewportAsync(new ViewPortOptions { Width = 1280, Height = 800 });23await page.ScreenshotAsync("example.png");24await browser.CloseAsync();25var options = new LaunchOptions { Headless = false };26var browser = await Puppeteer.LaunchAsync(options);27var page = await browser.NewPageAsync();28var initialState = new InitialState();29initialState.SetViewport(new ViewPortOptions { Width = 1280, Height = 800 });

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InitialState

Using AI Code Generation

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1var initialState = new InitialState();2initialState.SetViewport(new ViewPortOptions() { Width = 1200, Height = 800 });3initialState.SetUserAgent("Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/80.0.3987.163 Safari/537.36");4initialState.SetExtraHTTPHeaders(new Dictionary<string, string>() { { "Accept-Language", "en-US" } });5initialState.SetOffline(false);6initialState.SetGeolocation(new Geolocation() { Latitude = 37.422, Longitude = 122.084 });7initialState.SetPermissions(new string[] { "geolocation" });8initialState.SetHasTouch(false);9initialState.SetColorScheme(ColorScheme.Light);10initialState.SetEmulateMedia(MediaScreenType.Screen);11initialState.SetMediaFeatures(new MediaFeature[] { new MediaFeature() { Name = "prefers-color-scheme", Value = "dark" } });12initialState.SetTimezoneId("Europe/Moscow");13initialState.SetLocale("ru-RU");14initialState.SetIsMobile(false);15initialState.SetHasTouch(false);16initialState.SetHasTouch(false);17{18 Args = new string[] { "--start-maximized" },19};20var browser = await Puppeteer.LaunchAsync(options);21{22 Args = new string[] { "--start-maximized" },23 UserAgent = "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/80.0.3987.163 Safari/537.36",24 ExtraHTTPHeaders = new Dictionary<string, string>() { { "Accept-Language", "en-US" } },25 Geolocation = new Geolocation() { Latitude = 37.422, Longitude = 122.084 },26 Permissions = new string[] { "geolocation" },

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InitialState

Using AI Code Generation

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1var puppeteer = require('puppeteer');2var initialState = require('puppeteersharp.states');3var fs = require('fs');4var path = require('path');5(async () => {6 const browser = await puppeteer.launch({headless: false});7 const page = await browser.newPage();8 await page.screenshot({path: 'example.png'});9 await page.screenshot({path: 'example-element.png', selector: '#example'});10 await page.screenshot({path: 'example.png', width: 800, height: 600});11 await page.screenshot({path: 'example.png', width: 800, height: 600});12 await page.screenshot({path: 'example.png', width: 800, height: 600});13 await page.screenshot({path: 'example.png', width: 800, height: 600});14 await page.screenshot({path: 'example.png', width: 800, height: 600});15 await page.screenshot({path: 'example.png', width: 800, height: 600});16 await page.screenshot({path: 'example.png', width: 800, height: 600});17 await page.screenshot({path: 'example.png', width: 800, height: 600});18 await page.screenshot({path: 'example.png', width: 800, height: 600});19 await page.screenshot({path: 'example

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InitialState

Using AI Code Generation

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1using PuppeteerSharp.States;2await page.SetContentAsync("<!DOCTYPE html><html><head><title>Test</title></head><body><h1>Hello World</h1></body></html>");3await page.SetStateAsync(new InitialState4{5});6using PuppeteerSharp.States;7await page.SetStateAsync(new InitialState8{9});10using PuppeteerSharp.States;11await page.SetStateAsync(new InitialState12{13});14using PuppeteerSharp.States;15await page.SetStateAsync(new InitialState16{17});18using PuppeteerSharp.States;

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