Best Puppeteer-sharp code snippet using PuppeteerSharp.States.InitialState.InitialState
ChromiumProcess.cs
Source:ChromiumProcess.cs  
...287        /// </remarks>288        private abstract class State289        {290            #region Predefined states291            public static readonly State Initial = new InitialState();292            private static readonly StartingState Starting = new StartingState();293            private static readonly StartedState Started = new StartedState();294            private static readonly ExitingState Exiting = new ExitingState();295            private static readonly KillingState Killing = new KillingState();296            private static readonly ExitedState Exited = new ExitedState();297            private static readonly DisposedState Disposed = new DisposedState();298            #endregion299            #region Properties300            public bool IsExiting => this == Killing || this == Exiting;301            public bool IsExited => this == Exited || this == Disposed;302            #endregion303            #region Methods304            /// <summary>305            /// Attempts thread-safe transitions from a given state to this state.306            /// </summary>307            /// <param name="p">The Chromium process</param>308            /// <param name="fromState">The state from which state transition takes place</param>309            /// <returns>Returns <c>true</c> if transition is successful, or <c>false</c> if transition310            /// cannot be made because current state does not equal <paramref name="fromState"/>.</returns>311            protected bool TryEnter(ChromiumProcess p, State fromState)312            {313                if (Interlocked.CompareExchange(ref p._currentState, this, fromState) == fromState)314                {315                    fromState.Leave(p);316                    return true;317                }318                return false;319            }320            /// <summary>321            /// Notifies that state machine is about to transition to another state.322            /// </summary>323            /// <param name="p">The Chromium process</param>324            protected virtual void Leave(ChromiumProcess p)325            { }326            /// <summary>327            /// Handles process start request.328            /// </summary>329            /// <param name="p">The Chromium process</param>330            /// <returns></returns>331            public virtual Task StartAsync(ChromiumProcess p) => Task.FromException(InvalidOperation("start"));332            /// <summary>333            /// Handles process exit request.334            /// </summary>335            /// <param name="p">The Chromium process</param>336            /// <param name="timeout">The maximum waiting time for a graceful process exit.</param>337            /// <returns></returns>338            public virtual Task ExitAsync(ChromiumProcess p, TimeSpan timeout) => Task.FromException(InvalidOperation("exit"));339            /// <summary>340            /// Handles process kill request.341            /// </summary>342            /// <param name="p">The Chromium process</param>343            /// <returns></returns>344            public virtual Task KillAsync(ChromiumProcess p) => Task.FromException(InvalidOperation("kill"));345            /// <summary>346            /// Handles wait for process exit request.347            /// </summary>348            /// <param name="p">The Chromium process</param>349            /// <returns></returns>350            public virtual Task WaitForExitAsync(ChromiumProcess p) => p._exitCompletionSource.Task;351            /// <summary>352            /// Handles disposal of process and temporary user directory353            /// </summary>354            /// <param name="p"></param>355            public virtual void Dispose(ChromiumProcess p) => Disposed.EnterFrom(p, this);356            public override string ToString()357            {358                var name = GetType().Name;359                return name.Substring(0, name.Length - "State".Length);360            }361            private Exception InvalidOperation(string operationName)362                => new InvalidOperationException($"Cannot {operationName} in state {this}");363            /// <summary>364            /// Kills process if it is still alive.365            /// </summary>366            /// <param name="p"></param>367            private static void Kill(ChromiumProcess p)368            {369                try370                {371                    if (!p.Process.HasExited)372                    {373                        p.Process.Kill();374                    }375                }376                catch (InvalidOperationException)377                {378                    // Ignore379                }380            }381            #endregion382            #region Concrete state classes383            private class InitialState : State384            {385                public override Task StartAsync(ChromiumProcess p) => Starting.EnterFromAsync(p, this);386                public override Task ExitAsync(ChromiumProcess p, TimeSpan timeout)387                {388                    Exited.EnterFrom(p, this);389                    return Task.CompletedTask;390                }391                public override Task KillAsync(ChromiumProcess p)392                {393                    Exited.EnterFrom(p, this);394                    return Task.CompletedTask;395                }396                public override Task WaitForExitAsync(ChromiumProcess p) => Task.FromException(InvalidOperation("wait for exit"));397            }...LauncherBase.cs
Source:LauncherBase.cs  
...209            #region Predefined states210            /// <summary>211            /// Set initial state.212            /// </summary>213            public static readonly State Initial = new InitialState();214            private static readonly StartingState Starting = new StartingState();215            private static readonly StartedState Started = new StartedState();216            private static readonly ExitingState Exiting = new ExitingState();217            private static readonly KillingState Killing = new KillingState();218            private static readonly ExitedState Exited = new ExitedState();219            private static readonly DisposedState Disposed = new DisposedState();220            #endregion221            #region Properties222            /// <summary>223            /// Get If process exists.224            /// </summary>225            public bool IsExiting => this == Killing || this == Exiting;226            /// <summary>227            /// Get If process is exited.228            /// </summary>229            public bool IsExited => this == Exited || this == Disposed;230            #endregion231            #region Methods232            /// <summary>233            /// Attempts thread-safe transitions from a given state to this state.234            /// </summary>235            /// <param name="p">The Base process</param>236            /// <param name="fromState">The state from which state transition takes place</param>237            /// <returns>Returns <c>true</c> if transition is successful, or <c>false</c> if transition238            /// cannot be made because current state does not equal <paramref name="fromState"/>.</returns>239            protected bool TryEnter(LauncherBase p, State fromState)240            {241                if (Interlocked.CompareExchange(ref p._currentState, this, fromState) == fromState)242                {243                    fromState.Leave(p);244                    return true;245                }246                return false;247            }248            /// <summary>249            /// Notifies that state machine is about to transition to another state.250            /// </summary>251            /// <param name="p">The Base process</param>252            protected virtual void Leave(LauncherBase p)253            {254            }255            /// <summary>256            /// Handles process start request.257            /// </summary>258            /// <param name="p">The Base process</param>259            /// <returns></returns>260            public virtual Task StartAsync(LauncherBase p) => Task.FromException(InvalidOperation("start"));261            /// <summary>262            /// Handles process exit request.263            /// </summary>264            /// <param name="p">The Base process</param>265            /// <param name="timeout">The maximum waiting time for a graceful process exit.</param>266            /// <returns></returns>267            public virtual Task ExitAsync(LauncherBase p, TimeSpan timeout) => Task.FromException(InvalidOperation("exit"));268            /// <summary>269            /// Handles process kill request.270            /// </summary>271            /// <param name="p">The Base process</param>272            /// <returns></returns>273            public virtual Task KillAsync(LauncherBase p) => Task.FromException(InvalidOperation("kill"));274            /// <summary>275            /// Handles wait for process exit request.276            /// </summary>277            /// <param name="p">The Base process</param>278            /// <returns></returns>279            public virtual Task WaitForExitAsync(LauncherBase p) => p._exitCompletionSource.Task;280            /// <summary>281            /// Handles disposal of process and temporary user directory282            /// </summary>283            /// <param name="p"></param>284            public virtual void Dispose(LauncherBase p) => Disposed.EnterFrom(p, this);285            /// <inheritdoc />286            public override string ToString()287            {288                string name = GetType().Name;289                return name.Substring(0, name.Length - "State".Length);290            }291            private Exception InvalidOperation(string operationName)292                => new InvalidOperationException($"Cannot {operationName} in state {this}");293            /// <summary>294            /// Kills process if it is still alive.295            /// </summary>296            /// <param name="p"></param>297            private static void Kill(LauncherBase p)298            {299                try300                {301                    if (!p.Process.HasExited)302                    {303                        p.Process.Kill();304                    }305                }306                catch (InvalidOperationException)307                {308                    // Ignore309                }310            }311            #endregion312            #region Concrete state classes313            private class InitialState : State314            {315                public override Task StartAsync(LauncherBase p) => Starting.EnterFromAsync(p, this);316                public override Task ExitAsync(LauncherBase p, TimeSpan timeout)317                {318                    Exited.EnterFrom(p, this);319                    return Task.CompletedTask;320                }321                public override Task KillAsync(LauncherBase p)322                {323                    Exited.EnterFrom(p, this);324                    return Task.CompletedTask;325                }326                public override Task WaitForExitAsync(LauncherBase p) => Task.FromException(InvalidOperation("wait for exit"));327            }...IdleOverrideTests.cs
Source:IdleOverrideTests.cs  
1using System.Collections.Generic;2using System.Linq;3using System.Threading.Tasks;4using PuppeteerSharp.Tests.Attributes;5using PuppeteerSharp.Xunit;6using Xunit;7using Xunit.Abstractions;8namespace PuppeteerSharp.Tests.IdleOverrideTests9{10    [Collection(TestConstants.TestFixtureCollectionName)]11    public class IdleOverrideTests : PuppeteerPageBaseTest12    {13        public IdleOverrideTests(ITestOutputHelper output) : base(output)14        {15        }16        private async Task<string> GetIdleStateAsync()17        {18            var stateElement = await Page.QuerySelectorAsync("#state");19            return await Page.EvaluateFunctionAsync<string>(20                @"(element) => {21                    return element.innerText;22                }",23                stateElement);24        }25        private async Task VerifyStateAsync(string expectedState)26        {27            var actualState = await GetIdleStateAsync();28            Assert.Equal(expectedState, actualState);29        }30        [PuppeteerTest("idle_override.spec.ts", "Emulate idle state", "changing idle state emulation causes change of the IdleDetector state")]31        [SkipBrowserFact(skipFirefox: true)]32        public async Task ChangingIdleStateEmulationCausesChangeOfTheIdleDetectorState()33        {34            await Context.OverridePermissionsAsync(35                TestConstants.ServerUrl + "/idle-detector.html",36                new[]37                {38                    OverridePermission.IdleDetection,39                });40            await Page.GoToAsync(TestConstants.ServerUrl+ "/idle-detector.html");41            // Store initial state, as soon as it is not guaranteed to be `active, unlocked`.42            var initialState = await GetIdleStateAsync();43            // Emulate Idle states and verify IdleDetector updates state accordingly.44            await Page.EmulateIdleStateAsync(new EmulateIdleOverrides {45                IsUserActive = false,46                IsScreenUnlocked =  false,47            });48            await VerifyStateAsync("Idle state: idle, locked.");49            await Page.EmulateIdleStateAsync(new EmulateIdleOverrides {50                IsUserActive = true,51                IsScreenUnlocked = false,52            });53            await VerifyStateAsync("Idle state: active, locked.");54            await Page.EmulateIdleStateAsync(new EmulateIdleOverrides {55                IsUserActive = true,56                IsScreenUnlocked = true,57            });58            await VerifyStateAsync("Idle state: active, unlocked.");59            await Page.EmulateIdleStateAsync(new EmulateIdleOverrides {60                IsUserActive = false,61                IsScreenUnlocked = true,62            });63            await VerifyStateAsync("Idle state: idle, unlocked.");64            // Remove Idle emulation and verify IdleDetector is in initial state.65            await Page.EmulateIdleStateAsync();66            await VerifyStateAsync(initialState);67            // Emulate idle state again after removing emulation.68            await Page.EmulateIdleStateAsync(new EmulateIdleOverrides {69                IsUserActive = false,70                IsScreenUnlocked = false,71            });72            await VerifyStateAsync("Idle state: idle, locked.");73            // Remove emulation second time.74            await Page.EmulateIdleStateAsync();75            await VerifyStateAsync(initialState);76        }77    }78}...StateManager.cs
Source:StateManager.cs  
...6    {7        private State _currentState;8        public StateManager()9        {10            Initial = new InitialState(this);11            Starting = new ChromiumStartingState(this);12            Started = new StartedState(this);13            Exiting = new ExitingState(this);14            Killing = new KillingState(this);15            Exited = new ExitedState(this);16            Disposed = new DisposedState(this);17            CurrentState = Initial;18        }19        public State CurrentState20        {21            get => _currentState;22            set => _currentState = value;23        }24        internal State Initial { get; set; }...InitialState.cs
Source:InitialState.cs  
1using System;2using System.Threading.Tasks;3namespace PuppeteerSharp.States4{5    internal class InitialState : State6    {7        public InitialState(StateManager stateManager) : base(stateManager)8        {9        }10        public override Task StartAsync(LauncherBase p) => StateManager.Starting.EnterFromAsync(p, this, TimeSpan.Zero);11        public override Task ExitAsync(LauncherBase p, TimeSpan timeout)12        {13            StateManager.Exited.EnterFromAsync(p, this);14            return Task.CompletedTask;15        }16        public override Task KillAsync(LauncherBase p)17        {18            StateManager.Exited.EnterFromAsync(p, this);19            return Task.CompletedTask;20        }21        public override Task WaitForExitAsync(LauncherBase p) => Task.FromException(InvalidOperation("wait for exit"));...InitialState
Using AI Code Generation
1using PuppeteerSharp;2using System.Threading.Tasks;3{4    {5        static async Task Main(string[] args)6        {7            await new BrowserFetcher().DownloadAsync(BrowserFetcher.DefaultRevision);8            var browser = await Puppeteer.LaunchAsync(new LaunchOptions { Headless = false, DefaultViewport = null });9            var page = await browser.NewPageAsync();10            await page.SetViewportAsync(new ViewPortOptions { Width = 1920, Height = 1080 });11            await page.ScreenshotAsync("1.png");12            await browser.CloseAsync();13        }14    }15}16await page.ScreenshotAsync("1.png", new ScreenshotOptions { FullPage = true });17await page.ScreenshotAsync("1.png", new ScreenshotOptions { FullPage = true, WaitUntil = new[] { WaitUntilNavigation.Networkidle0 } });InitialState
Using AI Code Generation
1using PuppeteerSharp;2using PuppeteerSharp.States;3using System;4using System.Threading.Tasks;5{6    {7        static async Task Main(string[] args)8        {9            var initialState = new InitialState();10            var browser = await Puppeteer.LaunchAsync(new LaunchOptions11            {12                Args = new[] { "--start-maximized" }13            });14            var page = await browser.NewPageAsync();15            await page.WaitForSelectorAsync("input[name='q']");16            await page.TypeAsync("input[name='q']", "PuppeteerSharp");17            await page.ClickAsync("input[value='Google Search']");18            await page.WaitForSelectorAsync("div#search");19            await page.ScreenshotAsync("google.png");20            await browser.CloseAsync();21        }22    }23}InitialState
Using AI Code Generation
1var initialState = new InitialState();2initialState.InitialState();3var initialState = new InitialState();4initialState.InitialState();5var initialState = new InitialState();6initialState.InitialState();7var initialState = new InitialState();8initialState.InitialState();9var initialState = new InitialState();10initialState.InitialState();11var initialState = new InitialState();12initialState.InitialState();13var initialState = new InitialState();14initialState.InitialState();15var initialState = new InitialState();16initialState.InitialState();17var initialState = new InitialState();18initialState.InitialState();19var initialState = new InitialState();20initialState.InitialState();21var initialState = new InitialState();22initialState.InitialState();23var initialState = new InitialState();24initialState.InitialState();25var initialState = new InitialState();26initialState.InitialState();27var initialState = new InitialState();28initialState.InitialState();InitialState
Using AI Code Generation
1var initialState = new PuppeteerSharp.States.InitialState();2initialState.InitialState();3var initialState = new PuppeteerSharp.States.InitialState();4initialState.InitialState();5var initialState = new PuppeteerSharp.States.InitialState();6initialState.InitialState();7var initialState = new PuppeteerSharp.States.InitialState();8initialState.InitialState();9var initialState = new PuppeteerSharp.States.InitialState();10initialState.InitialState();11var initialState = new PuppeteerSharp.States.InitialState();12initialState.InitialState();13var initialState = new PuppeteerSharp.States.InitialState();14initialState.InitialState();15var initialState = new PuppeteerSharp.States.InitialState();16initialState.InitialState();17var initialState = new PuppeteerSharp.States.InitialState();18initialState.InitialState();19var initialState = new PuppeteerSharp.States.InitialState();20initialState.InitialState();21var initialState = new PuppeteerSharp.States.InitialState();22initialState.InitialState();23var initialState = new PuppeteerSharp.States.InitialState();24initialState.InitialState();InitialState
Using AI Code Generation
1using PuppeteerSharp.States;2using System;3using System.Threading.Tasks;4{5    {6        static async Task Main(string[] args)7        {8            await InitialState();9        }10        private static async Task InitialState()11        {12            var options = new LaunchOptions { Headless = true };13            using (var browser = await Puppeteer.LaunchAsync(options))14            {15                var context = await browser.CreateIncognitoBrowserContextAsync();16                var page = await context.NewPageAsync();17                var state = await page.GetInitialStateAsync();18                Console.WriteLine(state);19            }20        }21    }22}23using PuppeteerSharp.States;24using System;25using System.Threading.Tasks;26{27    {28        static async Task Main(string[] args)29        {30            await InitialStateAsync();31        }32        private static async Task InitialStateAsync()33        {34            var options = new LaunchOptions { Headless = true };35            using (var browser = await Puppeteer.LaunchAsync(options))36            {37                var context = await browser.CreateIncognitoBrowserContextAsync();38                var page = await context.NewPageAsync();39                var state = await page.GetInitialStateAsync();40                Console.WriteLine(state);41            }42        }43    }44}45using PuppeteerSharp.States;46using System;47using System.Threading.Tasks;48{49    {50        static async Task Main(string[] args)51        {52            await InitialState();53        }54        private static async Task InitialState()55        {56            var options = new LaunchOptions { Headless = true };57            using (var browser = await Puppeteer.LaunchAsync(options))58            {59                var context = await browser.CreateIncognitoBrowserContextAsync();60                var page = await context.NewPageAsync();61                var state = await page.GetInitialStateAsync();62                Console.WriteLine(state);63            }64        }65    }66}InitialState
Using AI Code Generation
1using PuppeteerSharp;2using System;3using System.Collections.Generic;4using System.Text;5using System.Threading.Tasks;6{7    {8        public async Task InitialStateMethod()9        {10            var options = new LaunchOptions { Headless = false };11            using (var browser = await Puppeteer.LaunchAsync(options))12            using (var page = await browser.NewPageAsync())13            {14                await page.SetContentAsync("<div>Initial content</div>");15                await page.ReloadAsync(new ReloadOptions { WaitUntil = new[] { WaitUntilNavigation.DOMContentLoaded } });16                var content = await page.GetContentAsync();17                Console.WriteLine(content);18            }19        }20    }21}22using PuppeteerSharp;23using System;24using System.Collections.Generic;25using System.Text;26using System.Threading.Tasks;27{28    {29        public async Task InitialStateMethod()30        {31            var options = new LaunchOptions { Headless = false };32            using (var browser = await Puppeteer.LaunchAsync(options))33            using (var page = await browser.NewPageAsync())34            {35                await page.SetContentAsync("<div>Initial content</div>");36                await page.ReloadAsync(new ReloadOptions { WaitUntil = new[] { WaitUntilNavigation.DOMContentLoaded } });37                var content = await page.GetContentAsync();38                Console.WriteLine(content);39            }40        }41    }42}43using PuppeteerSharp;44using System;45using System.Collections.Generic;46using System.Text;47using System.Threading.Tasks;48{49    {50        public async Task InitialStateMethod()51        {52            var options = new LaunchOptions { Headless = false };53            using (var browser = await Puppeteer.LaunchAsync(options))54            using (var page = await browser.NewPageAsync())55            {InitialState
Using AI Code Generation
1{2    {3        public static async Task Main(string[] args)4        {5            {6                Args = new string[] { "--start-maximized" }7            };8            using (var browser = await Puppeteer.LaunchAsync(options))9            using (var page = await browser.NewPageAsync())10            {11                await page.WaitForSelectorAsync("input[title='Search']");12                await page.TypeAsync("input[title='Search']", "Puppeteer");13                await page.ClickAsync("input[value='Google Search']");14                await page.WaitForNavigationAsync();15                await page.ScreenshotAsync("google.png");16            }17        }18    }19}20{21    {22        public static async Task Main(string[] args)23        {24            {25                Args = new string[] { "--start-maximized" }26            };27            using (var browser = await Puppeteer.LaunchAsync(options))28            using (var page = await browser.NewPageAsync())29            {30                await page.WaitForSelectorAsync("input[title='Search']");31                await page.TypeAsync("input[title='Search']", "Puppeteer");32                await page.ClickAsync("input[value='Google Search']");33                await page.WaitForNavigationAsync();34                await page.ScreenshotAsync("google.png");35            }36        }37    }38}39{40    {41        public static async Task Main(string[] args)42        {43            {44                Args = new string[] { "--start-maximized" }45            };46            using (var browser = await Puppeteer.LaunchAsync(options))47            using (var page = await browser.NewPageAsync())48            {InitialState
Using AI Code Generation
1using PuppeteerSharp.States;2using System.Threading.Tasks;3{4    {5        static async Task Main(string[] args)6        {7            var initialState = new InitialState();8            var browser = await Puppeteer.LaunchAsync(new LaunchOptions9            {10                Args = initialState.GetInitialStateArgs(),11            });12            var page = await browser.NewPageAsync();13            await page.ScreenshotAsync("screenshot.png");14        }15    }16}17using PuppeteerSharp.States;18using System.Threading.Tasks;19{20    {21        static async Task Main(string[] args)22        {23            var initialState = new InitialState();24            var browser = await Puppeteer.LaunchAsync(new LaunchOptions25            {26                Args = initialState.GetInitialStateArgs(),27            });28            var page = await browser.NewPageAsync();29            await page.ScreenshotAsync("screenshot.png");30        }31    }32}33using PuppeteerSharp.States;34using System.Threading.Tasks;35{36    {37        static async Task Main(string[] args)38        {39            var initialState = new InitialState();40            var browser = await Puppeteer.LaunchAsync(new LaunchOptions41            {42                Args = initialState.GetInitialStateArgs(),43            });44            var page = await browser.NewPageAsync();45            await page.ScreenshotAsync("screenshot.png");46        }47    }48}49using PuppeteerSharp.States;50using System.Threading.Tasks;51{52    {53        static async Task Main(string[] args)54        {55            var initialState = new InitialState();56            var browser = await Puppeteer.LaunchAsync(new LaunchOptions57            {Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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