Best Puppeteer-sharp code snippet using PuppeteerSharp.Helpers.AsyncMessageQueue.Dispose
Connection.cs
Source:Connection.cs  
...146                    $"Protocol error({response.Method}): Target closed.",147                    closeReason));148            }149            _callbacks.Clear();150            MessageQueue.Dispose();151        }152        internal static Connection FromSession(CDPSession session) => session.Connection;153        internal CDPSession GetSession(string sessionId) => _sessions.GetValueOrDefault(sessionId);154        internal Task<CDPSession> GetSessionAsync(string sessionId) => _asyncSessions.GetItemAsync(sessionId);155        private async void Transport_MessageReceived(object sender, MessageReceivedEventArgs e)156            => await _callbackQueue.Enqueue(() => ProcessMessage(e)).ConfigureAwait(false);157        private async Task ProcessMessage(MessageReceivedEventArgs e)158        {159            try160            {161                var response = e.Message;162                ConnectionResponse obj = null;163                if (response.Length > 0 && Delay > 0)164                {165                    await Task.Delay(Delay).ConfigureAwait(false);166                }167                try168                {169                    obj = JsonConvert.DeserializeObject<ConnectionResponse>(response, JsonHelper.DefaultJsonSerializerSettings);170                }171                catch (JsonException exc)172                {173                    _logger.LogError(exc, "Failed to deserialize response", response);174                    return;175                }176                _logger.LogTrace("â Receive {Message}", response);177                ProcessIncomingMessage(obj);178            }179            catch (Exception ex)180            {181                var message = $"Connection failed to process {e.Message}. {ex.Message}. {ex.StackTrace}";182                _logger.LogError(ex, message);183                Close(message);184            }185        }186        private void ProcessIncomingMessage(ConnectionResponse obj)187        {188            var method = obj.Method;189            var param = obj.Params?.ToObject<ConnectionResponseParams>();190            if (method == "Target.attachedToTarget")191            {192                var sessionId = param.SessionId;193                var session = new CDPSession(this, param.TargetInfo.Type, sessionId);194                _asyncSessions.AddItem(sessionId, session);195                SessionAttached?.Invoke(this, new SessionAttachedEventArgs { Session = session });196                if (obj.SessionId != null && _sessions.TryGetValue(obj.SessionId, out var parentSession))197                {198                    parentSession.OnSessionAttached(session);199                }200            }201            else if (method == "Target.detachedFromTarget")202            {203                var sessionId = param.SessionId;204                if (_sessions.TryRemove(sessionId, out var session) && !session.IsClosed)205                {206                    session.Close("Target.detachedFromTarget");207                }208            }209            if (!string.IsNullOrEmpty(obj.SessionId))210            {211                var session = GetSession(obj.SessionId);212                session?.OnMessage(obj);213            }214            else if (obj.Id.HasValue)215            {216                // If we get the object we are waiting for we return if217                // if not we add this to the list, sooner or later some one will come for it218                if (_callbacks.TryRemove(obj.Id.Value, out var callback))219                {220                    MessageQueue.Enqueue(callback, obj);221                }222            }223            else224            {225                MessageReceived?.Invoke(this, new MessageEventArgs226                {227                    MessageID = method,228                    MessageData = obj.Params229                });230            }231        }232        private void Transport_Closed(object sender, TransportClosedEventArgs e) => Close(e.CloseReason);233        internal static async Task<Connection> Create(string url, IConnectionOptions connectionOptions, ILoggerFactory loggerFactory = null, CancellationToken cancellationToken = default)234        {235#pragma warning disable 618236            var transport = connectionOptions.Transport;237#pragma warning restore 618238            if (transport == null)239            {240                var transportFactory = connectionOptions.TransportFactory ?? WebSocketTransport.DefaultTransportFactory;241                transport = await transportFactory(new Uri(url), connectionOptions, cancellationToken).ConfigureAwait(false);242            }243            return new Connection(url, connectionOptions.SlowMo, connectionOptions.EnqueueAsyncMessages, transport, loggerFactory);244        }245        /// <inheritdoc />246        public void Dispose()247        {248            Dispose(true);249            GC.SuppressFinalize(this);250        }251        /// <summary>252        /// Releases all resource used by the <see cref="Connection"/> object.253        /// It will raise the <see cref="Disconnected"/> event and dispose <see cref="Transport"/>.254        /// </summary>255        /// <remarks>Call <see cref="Dispose()"/> when you are finished using the <see cref="Connection"/>. The256        /// <see cref="Dispose()"/> method leaves the <see cref="Connection"/> in an unusable state.257        /// After calling <see cref="Dispose()"/>, you must release all references to the258        /// <see cref="Connection"/> so the garbage collector can reclaim the memory that the259        /// <see cref="Connection"/> was occupying.</remarks>260        /// <param name="disposing">Indicates whether disposal was initiated by <see cref="Dispose()"/> operation.</param>261        protected virtual void Dispose(bool disposing)262        {263            Close("Connection disposed");264            Transport.MessageReceived -= Transport_MessageReceived;265            Transport.Closed -= Transport_Closed;266            Transport.Dispose();267            _callbackQueue.Dispose();268        }269    }270}...AsyncMessageQueue.cs
Source:AsyncMessageQueue.cs  
...26        public void Enqueue(MessageTask callback, ConnectionResponse obj)27        {28            if (_disposed)29            {30                throw new ObjectDisposedException(GetType().FullName);31            }32            if (!_enqueueAsyncMessages)33            {34                HandleAsyncMessage(callback, obj);35                return;36            }37            // Keep a ref to this task until it completes. If it can't finish by the time we dispose this queue,38            // then we'll find it and cancel it.39            lock (_pendingTasks)40            {41                _pendingTasks.Add(callback);42            }43            var task = Task.Run(() => HandleAsyncMessage(callback, obj));44            // Unhandled error handler45            task.ContinueWith(46                t =>47                {48                    _logger.LogError(t.Exception, "Failed to complete async handling of SendAsync for {callback}", callback.Method);49                    callback.TaskWrapper.TrySetException(t.Exception!); // t.Exception is available since this runs only on faulted50                },51                CancellationToken.None,52                TaskContinuationOptions.OnlyOnFaulted,53                TaskScheduler.Default);54            // Always remove from the queue when done, regardless of outcome.55            task.ContinueWith(56                _ =>57                {58                    lock (_pendingTasks)59                    {60                        _pendingTasks.Remove(callback);61                    }62                },63                TaskScheduler.Default);64        }65        public void Dispose()66        {67            if (_disposed)68            {69                return;70            }71            // Ensure all tasks are finished since we're disposing now. Any pending tasks will be canceled.72            MessageTask[] pendingTasks;73            lock (_pendingTasks)74            {75                pendingTasks = _pendingTasks.ToArray();76                _pendingTasks.Clear();77            }78            foreach (var pendingTask in pendingTasks)79            {...Dispose
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using PuppeteerSharp.Helpers;4{5    {6        static async Task Main(string[] args)7        {8            var browser = await Puppeteer.LaunchAsync(new LaunchOptions9            {10                Args = new string[] { "--no-sandbox" }11            });12            var page = await browser.NewPageAsync();13            var queue = new AsyncMessageQueue();14            queue.OnMessage += (message) =>15            {16                Console.WriteLine(message);17            };Dispose
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using PuppeteerSharp.Helpers;7{8    {9        public AsyncMessageQueue()10        {11            _queue = new Queue<TaskCompletionSource<object>>();12        }13        public void Dispose()14        {15            lock (_queue)16            {17                while (_queue.Count > 0)18                {19                    _queue.Dequeue().SetException(new ObjectDisposedException("AsyncMessageQueue"));20                }21            }22        }23        public Task Enqueue()24        {25            var tcs = new TaskCompletionSource<object>();26            lock (_queue)27            {28                _queue.Enqueue(tcs);29            }30            return tcs.Task;31        }32        public void Dequeue()33        {34            TaskCompletionSource<object> tcs = null;35            lock (_queue)36            {37                if (_queue.Count > 0)38                {39                    tcs = _queue.Dequeue();40                }41            }42            if (tcs != null)43            {44                tcs.SetResult(null);45            }46        }47        public void Clear()48        {49            lock (_queue)50            {51                _queue.Clear();52            }53        }54        private readonly Queue<TaskCompletionSource<object>> _queue;55    }56}57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62using PuppeteerSharp.Helpers;63{64    {65        public AsyncMessageQueue()66        {67            _queue = new Queue<TaskCompletionSource<object>>();68        }69        public void Dispose()70        {71            lock (_queue)72            {73                while (_queue.Count > 0)74                {75                    _queue.Dequeue().SetException(new ObjectDisposedException("AsyncMessageQueue"));76                }77            }78        }79        public Task Enqueue()80        {81            var tcs = new TaskCompletionSource<object>();82            lock (_queue)83            {84                _queue.Enqueue(tcs);85            }86            return tcs.Task;87        }88        public void Dequeue()89        {90            TaskCompletionSource<object> tcs = null;91            lock (_queue)92            {93                if (_queue.Count > 0)94                {95                    tcs = _queue.Dequeue();96                }97            }Dispose
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using PuppeteerSharp.Helpers;4{5    {6        static async Task Main(string[] args)7        {8            var queue = new AsyncMessageQueue();9            queue.Enqueue(async () => await Task.Delay(1000));10            queue.Enqueue(async () => await Task.Delay(1000));11            queue.Enqueue(async () => await Task.Delay(1000));12            queue.Dispose();13            Console.WriteLine("Hello World!");14        }15    }16}Dispose
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using PuppeteerSharp.Helpers;7using PuppeteerSharp;8{9    {10        private readonly List<Func<Task>> _queue = new List<Func<Task>>();11        private readonly object _syncRoot = new object();12        private bool _isRunning;13        public void Enqueue(Func<Task> task)14        {15            lock (_syncRoot)16            {17                _queue.Add(task);18                if (!_isRunning)19                {20                    _isRunning = true;21                    Task.Run(() => RunQueue());22                }23            }24        }25        private async Task RunQueue()26        {27            while (true)28            {29                Func<Task> task = null;30                lock (_syncRoot)31                {32                    if (_queue.Any())33                    {34                        task = _queue.First();35                        _queue.RemoveAt(0);36                    }37                    {38                        _isRunning = false;39                        break;40                    }41                }42                await task();43            }44        }45        public void Dispose()46        {47            lock (_syncRoot)48            {49                _queue.Clear();50            }51        }52    }53}54using PuppeteerSharp.Helpers;55using PuppeteerSharp;56using System;57using System.Collections.Generic;58using System.Linq;59using System.Text;60using System.Threading.Tasks;61{62    {63        static void Main(string[] args)64        {65            AsyncMessageQueue asyncMessageQueue = new AsyncMessageQueue();66            asyncMessageQueue.Enqueue(Check);67            asyncMessageQueue.Dispose();68            Console.ReadLine();69        }70        static async Task Check()71        {72            Console.WriteLine("Hello");73        }74    }75}76Task.Run() vs Task.Factory.StartNew() vs Thread77Task.Run() vs Task.Factory.StartNew() vs Thread78Task.Run() vs Task.Factory.StartNew() vs ThreadDispose
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using PuppeteerSharp.Helpers;4using PuppeteerSharp.Messaging;5{6    {7        public static async Task Main(string[] args)8        {9            var browserFetcher = new BrowserFetcher();10            var revisionInfo = await browserFetcher.DownloadAsync(BrowserFetcher.DefaultRevision);11            var browser = await Puppeteer.LaunchAsync(new LaunchOptions { Headless = false, ExecutablePath = revisionInfo.ExecutablePath });12            var page = await browser.NewPageAsync();13            await page.WaitForSelectorAsync("input[name='q']");14            var messageQueue = new AsyncMessageQueue<ConsoleAPICalledResponse>();15            page.Console += (sender, e) => messageQueue.Enqueue(e.Message);16            await page.EvaluateExpressionAsync("console.log('hello')");17            var message = await messageQueue.DequeueAsync();18            Console.WriteLine(message.Args[0].Value);19        }20    }21}22using System;23using System.Threading.Tasks;24using PuppeteerSharp.Helpers;25using PuppeteerSharp.Messaging;26{27    {28        public static async Task Main(string[] args)29        {30            var browserFetcher = new BrowserFetcher();31            var revisionInfo = await browserFetcher.DownloadAsync(BrowserFetcher.DefaultRevision);32            var browser = await Puppeteer.LaunchAsync(new LaunchOptions { Headless = false, ExecutablePath = revisionInfo.ExecutablePath });33            var page = await browser.NewPageAsync();34            await page.WaitForSelectorAsync("input[name='q']");35            var messageQueue = new AsyncQueue<ConsoleAPICalledResponse>();36            page.Console += (sender, e) => messageQueue.Enqueue(e.Message);37            await page.EvaluateExpressionAsync("console.log('hello')");38            var message = await messageQueue.DequeueAsync();39            Console.WriteLine(message.Args[0].Value);40        }41    }42}43using System;44using System.Threading.Tasks;45using PuppeteerSharp.Helpers;46using PuppeteerSharp.Messaging;47{48    {49        public static async Task Main(string[] args)50        {Dispose
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using PuppeteerSharp.Helpers;7{8    {9        private readonly List<string> _messages = new List<string>();10        private readonly TaskCompletionSource<bool> _completionSource = new TaskCompletionSource<bool>();11        public void Add(string message)12        {13            _messages.Add(message);14            _completionSource.SetResult(true);15        }16        public async Task<string> GetNextMessageAsync()17        {18            if (_messages.Count > 0)19            {20                var message = _messages[0];21                _messages.RemoveAt(0);22                return message;23            }24            await _completionSource.Task;25            _completionSource.SetResult(true);26            return await GetNextMessageAsync();27        }28        public void Dispose()29        {30            _completionSource.SetCanceled();31        }32    }33}34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39using PuppeteerSharp.Helpers;40{41    {42        static async Task Main(string[] args)43        {44            var queue = new AsyncMessageQueue();45            var task1 = Task.Run(async () =>46            {47                for (var i = 0; i < 10; i++)48                {49                    await Task.Delay(1000);50                    queue.Add($"Message {i}");51                }52            });53            var task2 = Task.Run(async () =>54            {55                for (var i = 0; i < 10; i++)56                {57                    var message = await queue.GetNextMessageAsync();58                    Console.WriteLine(message);59                }60            });61            await Task.WhenAll(task1, task2);62        }63    }64}65using System;66using System.Collections.Generic;67using System.Linq;68using System.Text;69using System.Threading.Tasks;70using PuppeteerSharp.Helpers;71{Dispose
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using PuppeteerSharp.Helpers;4{5    {6        public static async Task Main(string[] args)7        {8            var browser = await Puppeteer.LaunchAsync();9            var page = await browser.NewPageAsync();10            var title = await page.EvaluateExpressionAsync<string>("document.title");11            Console.WriteLine(title);12            await page.ScreenshotAsync("example.png");13            await browser.CloseAsync();14            await page.DisposeAsync();15        }16    }17}18using System;19using System.Threading.Tasks;20using PuppeteerSharp.Helpers;21{22    {23        public static async Task Main(string[] args)24        {25            var browser = await Puppeteer.LaunchAsync();26            var page = await browser.NewPageAsync();27            var title = await page.EvaluateExpressionAsync<string>("document.title");28            Console.WriteLine(title);29            await page.ScreenshotAsync("example.png");30            await browser.CloseAsync();31            page.Dispose();32        }33    }34}35using System;36using System.Threading.Tasks;37using PuppeteerSharp.Helpers;38{39    {40        public static async Task Main(string[] args)41        {42            var browser = await Puppeteer.LaunchAsync();43            var page = await browser.NewPageAsync();44            var title = await page.EvaluateExpressionAsync<string>("document.title");45            Console.WriteLine(title);46            await page.ScreenshotAsync("example.png");47            await browser.CloseAsync();48            page.DisposeAsync().GetAwaiter().GetResult();49        }50    }51}52using System;53using System.Threading.Tasks;54using PuppeteerSharp.Helpers;55{56    {57        public static async Task Main(string[] args)Dispose
Using AI Code Generation
1using PuppeteerSharp.Helpers;2using System;3{4    {5        public AsyncMessageQueue()6        {7            _queue = new Queue();8            _queueLock = new object();9        }10        public void Enqueue(Action action)11        {12            lock (_queueLock)13            {14                _queue.Enqueue(action);15            }16        }17        public async Task<bool> DequeueAsync()18        {19            Action action;20            lock (_queueLock)21            {22                if (_queue.Count == 0)23                {24                    return false;25                }26                action = _queue.Dequeue();27            }28            await action.Invoke();29            return true;30        }31        public void Dispose()32        {33            Enqueue(() => { });34        }35        private readonly Queue _queue;36        private readonly object _queueLock;37    }38}39using PuppeteerSharp.Helpers;40using System;41using System.Threading.Tasks;42{43    {44        public AsyncMessageQueue()45        {46            _queue = new Queue();47            _queueLock = new object();48        }49        public void Enqueue(Action action)50        {51            lock (_queueLock)52            {53                _queue.Enqueue(action);54            }55        }56        public async Task<bool> DequeueAsync()57        {58            Action action;59            lock (_queueLock)60            {61                if (_queue.Count == 0)62                {63                    return false;64                }65                action = _queue.Dequeue();66            }67            await action.Invoke();68            return true;69        }70        public void Dispose()71        {72            Enqueue(() => { });73        }74        private readonly Queue _queue;75        private readonly object _queueLock;76    }77}78using PuppeteerSharp.Helpers;79using System;80using System.Threading.Tasks;81{82    {83        public AsyncMessageQueue()84        {85            _queue = new Queue();86            _queueLock = new object();87        }88        public void Enqueue(Action action)89        {90            lock (_queueLock)91            {92                _queue.Enqueue(action);93            }94        }95        public async Task<bool> DequeueAsync()96        {97            Action action;Dispose
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using PuppeteerSharp.Helpers;7{8    {9        private readonly Queue<TaskCompletionSource<object>> _queue = new Queue<TaskCompletionSource<object>>();10        private readonly object _lock = new object();11        public Task<object> Enqueue()12        {13            lock (_lock)14            {15                var tcs = new TaskCompletionSource<object>();16                _queue.Enqueue(tcs);17                return tcs.Task;18            }19        }20        public void Dequeue(object value)21        {22            lock (_lock)23            {24                var tcs = _queue.Dequeue();25                tcs.SetResult(value);26            }27        }28        public void Dispose()29        {30            lock (_lock)31            {32                while (_queue.Count > 0)33                {34                    Dequeue(null);35                }36            }37        }38    }39}40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45using PuppeteerSharp.Helpers;46{47    {48        private readonly Queue<TaskCompletionSource<object>> _queue = new Queue<TaskCompletionSource<object>>();49        private readonly object _lock = new object();50        public Task<object> Enqueue()51        {52            lock (_lock)53            {54                var tcs = new TaskCompletionSource<object>();55                _queue.Enqueue(tcs);56                return tcs.Task;57            }58        }59        public void Dequeue(object value)60        {61            lock (_lock)62            {63                var tcs = _queue.Dequeue();64                tcs.SetResult(value);65            }66        }67        public void Dispose()68        {69            lock (_lock)70            {71                while (_queue.Count > 0)72                {73                    Dequeue(null);74                }75            }76        }77    }78}79using System;80using System.Collections.Generic;81using System.Linq;82using System.Text;83using System.Threading.Tasks;84using PuppeteerSharp.Helpers;Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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