How to use SendAsync method of PuppeteerSharp.Transport.WebSocketTransport class

Best Puppeteer-sharp code snippet using PuppeteerSharp.Transport.WebSocketTransport.SendAsync

Connection.cs

Source:Connection.cs Github

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...71 #region Public Methods72 internal int GetMessageID() => Interlocked.Increment(ref _lastId);73 internal Task RawSendASync(int id, string method, object args, string sessionId = null)74 {75 return Transport.SendAsync(JsonConvert.SerializeObject(76 new ConnectionRequest77 {78 Id = id,79 Method = method,80 Params = args,81 SessionId = sessionId82 },83 JsonHelper.DefaultJsonSerializerSettings));84 }85 internal async Task<JObject> SendAsync(string method, object args = null, bool waitForCallback = true)86 {87 if (IsClosed)88 {89 throw new TargetClosedException($"Protocol error({method}): Target closed.", CloseReason);90 }91 var id = GetMessageID();92 MessageTask callback = null;93 if (waitForCallback)94 {95 callback = new MessageTask96 {97 TaskWrapper = new TaskCompletionSource<JObject>(),98 Method = method99 };100 _callbacks[id] = callback;101 }102 await RawSendASync(id, method, args).ConfigureAwait(false);103 return waitForCallback ? await callback.TaskWrapper.Task.ConfigureAwait(false) : null;104 }105 internal async Task<T> SendAsync<T>(string method, object args = null)106 {107 var response = await SendAsync(method, args).ConfigureAwait(false);108 return response.ToObject<T>(true);109 }110 internal async Task<CDPSession> CreateSessionAsync(TargetInfo targetInfo)111 {112 var sessionId = (await SendAsync<TargetAttachToTargetResponse>("Target.attachToTarget", new TargetAttachToTargetRequest113 {114 TargetId = targetInfo.TargetId,115 Flatten = true116 }).ConfigureAwait(false)).SessionId;117 return await GetSessionAsync(sessionId).ConfigureAwait(false);118 }119 internal bool HasPendingCallbacks() => _callbacks.Count != 0;120 #endregion121 internal void Close(string closeReason)122 {123 if (IsClosed)124 {125 return;126 }...

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LaunchOptions.cs

Source:LaunchOptions.cs Github

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...143 /// The browser to be used (Chrome, Firefox)144 /// </summary>145 public Product Product { get; set; } = Product.Chrome;146 /// <summary>147 /// Affects how responses to <see cref="CDPSession.SendAsync"/> are returned to the caller. If <c>true</c> (default), the148 /// response is delivered to the caller on its own thread; otherwise, the response is delivered the same way <see cref="CDPSession.MessageReceived"/>149 /// events are raised.150 /// </summary>151 /// <remarks>152 /// This should normally be set to <c>true</c> to support applications that aren't <c>async</c> "all the way up"; i.e., the application153 /// has legacy code that is not async which makes calls into PuppeteerSharp. If you experience issues, or your application is not mixed sync/async use, you154 /// can set this to <c>false</c> (default).155 /// </remarks>156 public bool EnqueueAsyncMessages { get; set; }157 /// <summary>158 /// Callback to decide if Puppeteer should connect to a given target or not.159 /// </summary>160 public Func<TargetInfo, bool> TargetFilter { get; set; }161 }...

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WebSocketTransport.cs

Source:WebSocketTransport.cs Github

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...44 /// Sends a message using the transport.45 /// </summary>46 /// <returns>The task.</returns>47 /// <param name="message">Message to send.</param>48 public Task SendAsync(string message)49 {50 var encoded = Encoding.UTF8.GetBytes(message);51 var buffer = new ArraySegment<byte>(encoded, 0, encoded.Length);52 Task sendTask() => _client.SendAsync(buffer, WebSocketMessageType.Text, true, default);53 return _queueRequests ? _socketQueue.Enqueue(sendTask) : sendTask();54 }55 /// <summary>56 /// Stops reading incoming data.57 /// </summary>58 public void StopReading() => _readerCancellationSource.Cancel();59 /// <summary>60 /// Starts listening the socket61 /// </summary>62 /// <returns>The start.</returns>63 private async Task<object> GetResponseAsync()64 {65 var buffer = new byte[2048];66 //If it's not in the list we wait for it...

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ConnectOptions.cs

Source:ConnectOptions.cs Github

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...62 /// Setting this to <c>false</c> proved to work in .NET Core but it tends to fail on .NET Framework.63 /// </remarks>64 public bool EnqueueTransportMessages { get; set; } = true;65 /// <summary>66 /// Affects how responses to <see cref="CDPSession.SendAsync"/> are returned to the caller. If <c>true</c> (default), the67 /// response is delivered to the caller on its own thread; otherwise, the response is delivered the same way <see cref="CDPSession.MessageReceived"/>68 /// events are raised.69 /// </summary>70 /// <remarks>71 /// This should normally be set to <c>true</c> to support applications that aren't <c>async</c> "all the way up"; i.e., the application72 /// has legacy code that is not async which makes calls into PuppeteerSharp. If you experience issues, or your application is not mixed sync/async use, you73 /// can set this to <c>false</c> (default).74 /// </remarks>75 public bool EnqueueAsyncMessages { get; set; }76 /// <summary>77 /// Callback to decide if Puppeteer should connect to a given target or not.78 /// </summary>79 public Func<TargetInfo, bool> TargetFilter { get; set; }80 /// <summary>...

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IConnectionOptions.cs

Source:IConnectionOptions.cs Github

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...35 /// If not <see cref="Transport"/> is set this will be use to determine is the default <see cref="WebSocketTransport"/> will enqueue messages.36 /// </summary>37 bool EnqueueTransportMessages { get; set; }38 /// <summary>39 /// Affects how responses to <see cref="CDPSession.SendAsync"/> are returned to the caller.40 /// </summary>41 bool EnqueueAsyncMessages { get; set; }42 /// <summary>43 /// Callback to decide if Puppeteer should connect to a given target or not.44 /// </summary>45 public Func<TargetInfo, bool> TargetFilter { get; set; }46 }47}...

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SendAsync

Using AI Code Generation

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1using PuppeteerSharp;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var browser = await Puppeteer.LaunchAsync(new LaunchOptions9 {10 ExecutablePath = @"C:\Program Files (x86)\Google\Chrome\Application\chrome.exe",11 });12 var page = await browser.NewPageAsync();13 await page.ScreenshotAsync("google.png");14 await browser.CloseAsync();15 }16 }17}18using PuppeteerSharp;19using System;20using System.Threading.Tasks;21{22 {23 static async Task Main(string[] args)24 {25 var browser = await Puppeteer.LaunchAsync(new LaunchOptions26 {27 ExecutablePath = @"C:\Program Files (x86)\Google\Chrome\Application\chrome.exe",28 });29 var page = await browser.NewPageAsync();30 await page.ScreenshotAsync("google.png");31 await browser.CloseAsync();32 }33 }34}35using PuppeteerSharp;36using System;37using System.Threading.Tasks;38{39 {40 static async Task Main(string[] args)41 {42 var browser = await Puppeteer.LaunchAsync(new LaunchOptions43 {44 ExecutablePath = @"C:\Program Files (x86)\Google\Chrome\Application\chrome.exe",45 });46 var page = await browser.NewPageAsync();47 await page.ScreenshotAsync("google.png");48 await browser.CloseAsync();49 }50 }51}52using PuppeteerSharp;

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SendAsync

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using PuppeteerSharp;4{5 {6 static async Task Main(string[] args)7 {8 var browserFetcher = new BrowserFetcher(new BrowserFetcherOptions9 {10 });11 await browserFetcher.DownloadAsync(BrowserFetcher.DefaultRevision);12 var browser = await Puppeteer.LaunchAsync(new LaunchOptions13 {14 });15 var page = await browser.NewPageAsync();16 await page.ScreenshotAsync("google.png");17 await browser.CloseAsync();18 }19 }20}

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SendAsync

Using AI Code Generation

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1using System;2using System.Net.WebSockets;3using System.Threading;4using System.Threading.Tasks;5using PuppeteerSharp;6using PuppeteerSharp.Transport;7using WebSocketSharp;8{9 {10 static async Task Main(string[] args)11 {12 var browser = await Puppeteer.LaunchAsync(new LaunchOptions13 {14 });15 var page = await browser.NewPageAsync();16 await page.ScreenshotAsync("google.png");17 await browser.CloseAsync();18 }19 }20}21Unhandled Exception: System.InvalidOperationException: The WebSocket is in an invalid state ('Aborted') for this operation. Valid states are: 'Open, CloseReceived, CloseSent'22 at System.Net.WebSockets.ManagedWebSocket.ThrowIfInvalidState(ManagedWebSocketState currentState, Boolean isDisposed, Boolean isAborted, Boolean allowClosed)23 at System.Net.WebSockets.ManagedWebSocket.SendAsyncPrivate[TWebSocketReceiveResultGetter,TWebSocketReceiveResult](ReadOnlyMemory`1 buffer, WebSocketMessageType messageType, Boolean endOfMessage, CancellationToken cancellationToken)24 at PuppeteerSharp.Transport.WebSocketTransport.SendAsync(String message, CancellationToken cancellationToken) in C:\projects\puppeteer-sharp\lib\PuppeteerSharp\Transport\WebSocketTransport.cs:line 6925 at PuppeteerSharp.Connection.SendAsync[T](String method, Object args, Boolean waitForCallback, CancellationToken cancellationToken) in C:\projects\puppeteer-sharp\lib\PuppeteerSharp\Connection.cs:line 21626 at PuppeteerSharp.Connection.SendAsync[T](String method, Object args, CancellationToken cancellationToken) in C:\projects\puppeteer-sharp\lib\PuppeteerSharp\Connection.cs:line 19427 at PuppeteerSharp.Page.ScreenshotDataAsync(ScreenshotOptions options, CancellationToken cancellationToken) in C:\projects\puppeteer-sharp\lib\PuppeteerSharp\Page.cs:line 116228 at PuppeteerSharp.Page.ScreenshotAsync(String path, ScreenshotOptions options, CancellationToken cancellationToken) in C:\projects\puppeteer-sharp\lib\PuppeteerSharp\Page.cs:line 114729 at PuppeteerSharp.Page.ScreenshotAsync(String path, CancellationToken cancellationToken) in C:\projects\puppeteer-sh

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SendAsync

Using AI Code Generation

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1await transport.SendAsync("Runtime.evaluate", "{\"expression\":\"document.querySelector('input[type=\"submit\"]').click()\"}");2await transport.CloseAsync();3await transport.SendAsync("Runtime.evaluate", "{\"expression\":\"document.querySelector('input[type=\"submit\"]').click()\"}");4await transport.CloseAsync();5await transport.SendAsync("Runtime.evaluate", "{\"expression\":\"document.querySelector('input[type=\"submit\"]').click()\"}");6await transport.CloseAsync();7await transport.SendAsync("Runtime.evaluate", "{\"expression\":\"document.querySelector('input[type=\"submit\"]').click()\"}");8await transport.CloseAsync();9await transport.SendAsync("Runtime.evaluate", "{\"expression\":\"document.querySelector('input[type=\"submit\"]').click()\"}");10await transport.CloseAsync();

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