How to use executeLegacyMultithreaded method of execution Package

Best Gauge code snippet using execution.executeLegacyMultithreaded

parallelExecution.go

Source:parallelExecution.go Github

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...125 logger.Debugf(true, "Using multithreading for parallel execution.")126 if e.runners[0].Info().GRPCSupport {127 go e.executeGrpcMultithreaded()128 } else {129 go e.executeLegacyMultithreaded()130 }131 } else if isLazy() {132 go e.executeLazily()133 } else {134 go e.executeEagerly()135 }136 for r := range e.resultChan {137 res = append(res, r)138 }139 } else {140 logger.Infof(true, "No specs remains to execute in parallel.")141 }142 e.aggregateResults(res)143 e.finish()144 return e.suiteResult145}146func (e *parallelExecution) executeLazily() {147 defer close(e.resultChan)148 e.wg.Add(e.numberOfStreams())149 e.startRunnersForRemainingStreams()150 for i := 1; i <= len(e.runners); i++ {151 go func(stream int) {152 defer e.wg.Done()153 e.startSpecsExecutionWithRunner(e.specCollection, e.runners[stream-1], stream)154 }(i)155 }156 e.wg.Wait()157}158func (e *parallelExecution) executeLegacyMultithreaded() {159 defer close(e.resultChan)160 totalStreams := e.numberOfStreams()161 e.wg.Add(totalStreams)162 handlers := make([]*conn.GaugeConnectionHandler, 0)163 var ports []string164 for i := 0; i < totalStreams; i++ {165 port, err := conn.GetPortFromEnvironmentVariable(common.GaugePortEnvName)166 if err != nil {167 port = 0168 }169 handler, err := conn.NewGaugeConnectionHandler(port, nil)170 if err != nil {171 logger.Errorf(true, "failed to create handler. %s", err.Error())172 }...

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executeLegacyMultithreaded

Using AI Code Generation

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1import (2type execution struct{}3func (e execution) executeLegacyMultithreaded() {4 for i := 0; i < 10; i++ {5 wg.Add(1)6 go func() {7 defer wg.Done()8 fmt.Println("executeLegacyMultithreaded")9 }()10 }11 wg.Wait()12}13func (e execution) executeLegacySingleThreaded() {14 for i := 0; i < 10; i++ {15 fmt.Println("executeLegacySingleThreaded")16 }17}18func (e execution) executeMultithreaded() {19 for i := 0; i < 10; i++ {20 wg.Add(1)21 go func() {22 defer wg.Done()23 fmt.Println("executeMultithreaded")24 }()25 }26 wg.Wait()27}28func (e execution) executeSingleThreaded() {29 for i := 0; i < 10; i++ {30 fmt.Println("executeSingleThreaded")31 }32}33func main() {34 e := execution{}35 e.executeLegacyMultithreaded()36 e.executeLegacySingleThreaded()37 e.executeMultithreaded()38 e.executeSingleThreaded()39}40import (41type execution struct{}42func (e execution) executeLegacyMultithreaded() {43 for i := 0; i < 10; i++ {44 wg.Add(1)45 go func() {46 defer wg.Done()47 fmt.Println("executeLegacyMultithreaded")48 }()49 }50 wg.Wait()51}52func (e execution) executeLegacySingleThreaded() {53 for i := 0; i < 10; i++ {54 fmt.Println("executeLegacySingleThreaded")55 }56}57func (e execution) executeMultithreaded() {58 for i := 0; i

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executeLegacyMultithreaded

Using AI Code Generation

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1import (2func main() {3 runtime.GOMAXPROCS(1)4 log.Println("Starting the program")5 time.Sleep(2 * time.Second)6 log.Println("Terminating the program")7}8GOMAXPROCS(2)9import (10func main() {11 runtime.GOMAXPROCS(2)12 log.Println("Starting the program")13 time.Sleep(2 * time.Second)14 log.Println("Terminating the program")15}16GOMAXPROCS(0)17import (18func main() {19 runtime.GOMAXPROCS(0)20 log.Println("Starting the program")21 time.Sleep(2 * time.Second)22 log.Println("Terminating the program")23}24GOMAXPROCS(-1)25import (

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executeLegacyMultithreaded

Using AI Code Generation

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1import (2func main() {3 if len(os.Args) < 2 {4 fmt.Println("Usage: go run 1.go <number of threads>")5 os.Exit(1)6 }7 numberOfThreads, _ := strconv.Atoi(os.Args[1])8 if len(os.Args) < 3 {9 fmt.Println("Usage: go run 1.go <number of threads> <number of iterations>")10 os.Exit(1)11 }12 numberOfIterations, _ := strconv.Atoi(os.Args[2])13 executionInstance := execution.NewExecution()14 startTime := time.Now()15 executionInstance.ExecuteLegacyMultithreaded(numberOfThreads, numberOfIterations)16 endTime := time.Now()17 fmt.Println(endTime.Sub(startTime))18}19import (20type Execution struct {21}22func NewExecution() *Execution {23 return &Execution{}24}25func (execution *Execution) ExecuteLegacyMultithreaded(numberOfThreads int, numberOfIterations int) {26 runtime.GOMAXPROCS(numberOfThreads)27 waitGroup.Add(numberOfThreads)28 for threadCounter := 0; threadCounter < numberOfThreads; threadCounter++ {29 go func(threadCounter int) {30 defer waitGroup.Done()31 execution.Execute(numberOfIterations)32 }(threadCounter)33 }34 waitGroup.Wait()35}36func (execution *Execution) Execute(numberOfIterations int) {37 for iterationCounter := 0; iterationCounter < numberOfIterations; iterationCounter++ {38 fmt.Println("Hello World!")39 }40}

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