How to use getRampingVUsScenario method of executor Package

Best K6 code snippet using executor.getRampingVUsScenario

execution_config_shortcuts.go

Source:execution_config_shortcuts.go Github

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...36 ds.VUs = vus37 ds.Duration = duration38 return lib.ScenarioConfigs{lib.DefaultScenarioName: ds}39}40func getRampingVUsScenario(stages []lib.Stage, startVUs null.Int) lib.ScenarioConfigs {41 ds := NewRampingVUsConfig(lib.DefaultScenarioName)42 ds.StartVUs = startVUs43 for _, s := range stages {44 if s.Duration.Valid {45 ds.Stages = append(ds.Stages, Stage{Duration: s.Duration, Target: s.Target})46 }47 }48 return lib.ScenarioConfigs{lib.DefaultScenarioName: ds}49}50func getSharedIterationsScenario(iters null.Int, duration types.NullDuration, vus null.Int) lib.ScenarioConfigs {51 ds := NewSharedIterationsConfig(lib.DefaultScenarioName)52 ds.VUs = vus53 ds.Iterations = iters54 if duration.Valid {55 ds.MaxDuration = duration56 }57 return lib.ScenarioConfigs{lib.DefaultScenarioName: ds}58}59// DeriveScenariosFromShortcuts checks for conflicting options and turns any60// shortcut options (i.e. duration, iterations, stages) into the proper61// long-form scenario/executor configuration in the scenarios property.62func DeriveScenariosFromShortcuts(opts lib.Options) (lib.Options, error) {63 result := opts64 switch {65 case opts.Iterations.Valid:66 if len(opts.Stages) > 0 { // stages isn't nil (not set) and isn't explicitly set to empty67 return result, ExecutionConflictError(68 "using multiple execution config shortcuts (`iterations` and `stages`) simultaneously is not allowed",69 )70 }71 if opts.Scenarios != nil {72 return opts, ExecutionConflictError(73 "using an execution configuration shortcut (`iterations`) and `scenarios` simultaneously is not allowed",74 )75 }76 result.Scenarios = getSharedIterationsScenario(opts.Iterations, opts.Duration, opts.VUs)77 case opts.Duration.Valid:78 if len(opts.Stages) > 0 { // stages isn't nil (not set) and isn't explicitly set to empty79 return result, ExecutionConflictError(80 "using multiple execution config shortcuts (`duration` and `stages`) simultaneously is not allowed",81 )82 }83 if opts.Scenarios != nil {84 return result, ExecutionConflictError(85 "using an execution configuration shortcut (`duration`) and `scenarios` simultaneously is not allowed",86 )87 }88 if opts.Duration.Duration <= 0 {89 //TODO: move this validation to Validate()?90 return result, ExecutionConflictError(91 "`duration` should be more than 0, for infinite duration use the externally-controlled executor",92 )93 }94 result.Scenarios = getConstantVUsScenario(opts.Duration, opts.VUs)95 case len(opts.Stages) > 0: // stages isn't nil (not set) and isn't explicitly set to empty96 if opts.Scenarios != nil {97 return opts, ExecutionConflictError(98 "using an execution configuration shortcut (`stages`) and `scenarios` simultaneously is not allowed",99 )100 }101 result.Scenarios = getRampingVUsScenario(opts.Stages, opts.VUs)102 case len(opts.Scenarios) > 0:103 // Do nothing, scenarios was explicitly specified104 default:105 // Check if we should emit some warnings106 if opts.VUs.Valid && opts.VUs.Int64 != 1 {107 logrus.Warnf(108 "the `vus=%d` option will be ignored, it only works in conjunction with `iterations`, `duration`, or `stages`",109 opts.VUs.Int64,110 )111 }112 if opts.Stages != nil && len(opts.Stages) == 0 {113 // No someone explicitly set stages to empty114 logrus.Warnf("`stages` was explicitly set to an empty value, running the script with 1 iteration in 1 VU")115 }...

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getRampingVUsScenario

Using AI Code Generation

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1import (2func main() {3 executor := executor.New(executor.Options{})4 executorConfig := executor.NewConfig(executor.Options{})5 executorScenario := executor.NewScenario(executorConfig)6 scenario := lib.NewScenario("test", 1, time.Now(), 1)7 executorScenarioConfig := executor.NewScenarioConfig(scenario, executorConfig)8 rampingVUsScenario := executor.GetRampingVUsScenario(executorScenarioConfig)9 rampingVUsScenarioConfig := executor.GetRampingVUsScenarioConfig(rampingVUsScenario)10 rampingVUsScenarioState := executor.GetRampingVUsScenarioState(rampingVUsScenarioConfig)11 rampingVUsScenarioExecutor := executor.GetRampingVUsScenarioExecutor(rampingVUsScenarioState)12 rampingVUsScenarioExecutorConfig := executor.GetRampingVUsScenarioExecutorConfig(rampingVUsScenarioExecutor)13 rampingVUsScenarioExecutorState := executor.GetRampingVUsScenarioExecutorState(rampingVUsScenarioExecutorConfig)

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getRampingVUsScenario

Using AI Code Generation

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1func main() {2 executor := getRampingVUsScenario()3 executor.Execute(context.Background(), nil)4}5func main() {6 executor := getRampingVUsScenario()7 executor.Execute(context.Background(), nil)8}9func main() {10 executor := getRampingVUsScenario()11 executor.Execute(context.Background(), nil)12}13func main() {14 executor := getRampingVUsScenario()15 executor.Execute(context.Background(), nil)16}17func main() {18 executor := getRampingVUsScenario()19 executor.Execute(context.Background(), nil)20}21func main() {22 executor := getRampingVUsScenario()23 executor.Execute(context.Background(), nil)24}25func main() {26 executor := getRampingVUsScenario()27 executor.Execute(context.Background(), nil)28}29func main() {30 executor := getRampingVUsScenario()31 executor.Execute(context.Background(), nil)32}33func main() {34 executor := getRampingVUsScenario()35 executor.Execute(context.Background(), nil)36}37func main() {38 executor := getRampingVUsScenario()39 executor.Execute(context.Background(), nil)40}41func main() {42 executor := getRampingVUsScenario()43 executor.Execute(context.Background(), nil)44}45func main()

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getRampingVUsScenario

Using AI Code Generation

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1func main() {2 executor := getRampingVUsScenario()3 executor.Run(context.Background(), os.Stdout, lib.RuntimeOptions{})4}5func main() {6 executor := getRampingArrivalRateScenario()7 executor.Run(context.Background(), os.Stdout, lib.RuntimeOptions{})8}9func main() {10 executor := getExternallyControlledScenario()11 executor.Run(context.Background(), os.Stdout, lib.RuntimeOptions{})12}13func main() {14 executor := getPerVUIterationsScenario()15 executor.Run(context.Background(), os.Stdout, lib.RuntimeOptions{})16}17func main() {18 executor := getSharedIterationsScenario()19 executor.Run(context.Background(), os.Stdout, lib.RuntimeOptions{})20}21func main() {22 executor := getConstantLoopingVUsScenario()23 executor.Run(context.Background(), os.Stdout, lib.RuntimeOptions{})24}25func main() {26 executor := getVariableLoopingVUsScenario()27 executor.Run(context.Background(), os.Stdout, lib.RuntimeOptions{})28}29func main() {30 executor := getConstantArrivalRateScenario()31 executor.Run(context.Background(), os.Stdout, lib.RuntimeOptions{})32}33func main() {34 executor := getRampingStagesScenario()35 executor.Run(context.Background(), os.Stdout, lib.RuntimeOptions{})36}37func main() {38 executor := getExponentialStagesScenario()39 executor.Run(context.Background(), os.Stdout, lib.RuntimeOptions{})40}

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getRampingVUsScenario

Using AI Code Generation

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1func main() {2 executor := getRampingVUsScenario()3 scheduler := &cron.ExecutionScheduler{}4 scheduler.Run(executor)5}6func main() {7 executor := getRampingVUsScenario()8 scheduler := &cron.ExecutionScheduler{}9 scheduler.Run(executor)10}11func main() {12 executor := getRampingVUsScenario()13 scheduler := &cron.ExecutionScheduler{}14 scheduler.Run(executor)15}16func main() {17 executor := getRampingVUsScenario()18 scheduler := &cron.ExecutionScheduler{}19 scheduler.Run(executor)20}21func main() {22 executor := getRampingVUsScenario()23 scheduler := &cron.ExecutionScheduler{}24 scheduler.Run(executor)25}26func main() {27 executor := getRampingVUsScenario()28 scheduler := &cron.ExecutionScheduler{}29 scheduler.Run(executor)30}31func main() {

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getRampingVUsScenario

Using AI Code Generation

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1func main() {2 executor := new(executor.Executor)3 scenario := new(executor.Scenario)4 rampingVUsScenarioConfig := new(executor.RampingVUsScenarioConfig)5 rampingVUsScenarioConfig.Stages = []executor.Stage{6 {7 Duration: types.NullDurationFrom(10 * time.Second),8 },9 {10 Duration: types.NullDurationFrom(10 * time.Second),11 },12 }13 executorConfig := new(executor.ExecutorConfig)14 executorConfig.Scenarios = []*executor.Scenario{scenario}15 executor.Run(context.Background(), nil, nil)16}17func main() {18 executor := new(executor.Executor)19 scenario := new(executor.Scenario)20 perVUIterationsScenarioConfig := new(executor.PerVUIterationsScenarioConfig)

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getRampingVUsScenario

Using AI Code Generation

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1func main() {2 executor := executor.New()3 executor.AddScenario("rampingVUs", getRampingVUsScenario())4 executor.Run()5}6func getRampingVUsScenario() *lib.ScenarioState {7 rampingVUsScenario := &lib.ScenarioState{8 Executor: &rampingvus.Executor{},9 StartTime: null.NewTime(time.Now(), false),10 VUs: null.NewInt(0, false),11 VUsMax: null.NewInt(10, false),12 }13}

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getRampingVUsScenario

Using AI Code Generation

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1executor := getRampingVUsScenario()2executor.Run(ctx, engine)3executor := getRampingVUsScenario()4executor.Run(ctx, engine)5executor := getRampingVUsScenario()6executor.Run(ctx, engine)7executor := getRampingVUsScenario()8executor.Run(ctx, engine)9executor := getRampingVUsScenario()10executor.Run(ctx, engine)11executor := getRampingVUsScenario()12executor.Run(ctx, engine)13executor := getRampingVUsScenario()14executor.Run(ctx, engine)15executor := getRampingVUsScenario()16executor.Run(ctx, engine)17executor := getRampingVUsScenario()18executor.Run(ctx, engine)

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getRampingVUsScenario

Using AI Code Generation

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1scenario := executor.getRampingVUsScenario(ctx, logger, engine, runState, 10, 10, 10, 10, 10, 10, 10, 10)2scenario := executor.getConstantVUsScenario(ctx, logger, engine, runState, 10, 10, 10, 10, 10, 10, 10, 10)3scenario := executor.getRampingVUsScenario(ctx, logger, engine, runState, 10, 10, 10, 10, 10, 10, 10, 10)4scenario := executor.getConstantVUsScenario(ctx, logger, engine, runState, 10, 10, 10, 10, 10, 10, 10, 10)5scenario := executor.getRampingVUsScenario(ctx, logger, engine, runState, 10, 10, 10, 10, 10, 10, 10, 10)6scenario := executor.getConstantVUsScenario(ctx, logger, engine, runState, 10, 10, 10, 10, 10, 10, 10, 10)7scenario := executor.getRampingVUsScenario(ctx, logger, engine, runState, 10, 10, 10, 10, 10, 10, 10, 10)8scenario := executor.getConstantVUsScenario(ctx, logger, engine, runState, 10, 10, 10, 10, 10, 10, 10, 10)

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