Best JavaScript code snippet using playwright-internal
isTextInputElement.js
Source:isTextInputElement.js
...34 'url': true,35 'week': true36 };37 38 function isTextInputElement(elem) {39 var nodeName = elem && elem.nodeName && elem.nodeName.toLowerCase();40 41 if (nodeName === 'input') {42 return !!supportedInputTypes[elem.type];43 }44 45 if (nodeName === 'textarea') {46 return true;47 }48 49 return false;50 }51 52 module.exports = isTextInputElement;...
Using AI Code Generation
1const { isTextInputElement } = require('playwright/lib/client/selectorEngine');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.click('text=Input');8 await page.fill('input', 'Hello World');9 console.log(await page.isTextInputElement('input'));10 console.log(await isTextInputElement(await page.$('input')));11 await browser.close();12})();13console.log(await isTextInputElement(await page.$('input')));
Using AI Code Generation
1const { isTextInputElement } = require('playwright/lib/server/dom.js');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const page = await browser.newPage();6 await page.type('input[name="q"]', 'playwright');7 await page.click('text=Playwright');8 const element = await page.$('text=Playwright');9 console.log(await isTextInputElement(element));10 await browser.close();11})();
Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const page = await browser.newPage();5 const input = await page.$('input[name="q"]');6 console.log(await page.evaluate(input => input.isTextInputElement(), input));7 await browser.close();8})();
Using AI Code Generation
1const { isTextInputElement } = require('playwright/lib/client/selectorEngine');2console.log(isTextInputElement({ tagName: 'input', type: 'text' }));3console.log(isTextInputElement({ tagName: 'textarea' }));4console.log(isTextInputElement({ tagName: 'div' }));5const { isEditableElement } = require('playwright/lib/client/selectorEngine');6console.log(isEditableElement({ tagName: 'input', type: 'text' }));7console.log(isEditableElement({ tagName: 'textarea' }));8console.log(isEditableElement({ tagName: 'div' }));9const { isHidden } = require('playwright/lib/client/selectorEngine');10console.log(isHidden({ tagName: 'input', type: 'text' }));11console.log(isHidden({ tagName: 'textarea' }));12console.log(isHidden({ tagName: 'div' }));13const { isDisabled } = require('playwright/lib/client/selectorEngine');14console.log(isDisabled({ tagName: 'input', type: 'text' }));15console.log(isDisabled({ tagName: 'textarea' }));16console.log(isDisabled({ tagName: 'div' }));
Using AI Code Generation
1const { isTextInputElement } = require('playwright/lib/helper');2console.log(isTextInputElement(document.createElement('input')));3const { isTextInputElement } = require('playwright/lib/helper');4console.log(isTextInputElement(document.createElement('input')));5const { isTextInputElement } = require('playwright/lib/helper');6console.log(isTextInputElement(document.createElement('input')));7const { isTextInputElement } = require('playwright/lib/helper');8console.log(isTextInputElement(document.createElement('input')));9const { isTextInputElement } = require('playwright/lib/helper');10console.log(isTextInputElement(document.createElement('input')));11const { isTextInputElement } = require('playwright/lib/helper');12console.log(isTextInputElement(document.createElement('input')));13const { isTextInputElement } = require('playwright/lib/helper');14console.log(isTextInputElement(document.createElement('input')));15const { isTextInputElement } = require('playwright/lib/helper');16console.log(isTextInputElement(document.createElement('input')));17const { isTextInputElement } = require('playwright/lib/helper');18console.log(isTextInputElement(document.createElement('input')));19const { isTextInputElement } = require('playwright/lib/helper');20console.log(isTextInputElement(document.createElement('input')));21const { isTextInputElement } = require('playwright/lib/helper');22console.log(isTextInputElement(document.createElement('input')));23const { isTextInputElement } = require('playwright/lib/helper');24console.log(isTextInputElement(document.createElement('input')));25const { isTextInputElement } = require('playwright/lib/helper');26console.log(isTextInputElement(document.createElement('input')));27const { is
Using AI Code Generation
1const { isTextInputElement } = require('playwright/lib/server/dom.js');2const isTextInput = isTextInputElement(element);3console.log(isTextInput)4const { isEditableElement } = require('playwright/lib/server/dom.js');5const isEditable = isEditableElement(element);6console.log(isEditable)7const { isEditableInput } = require('playwright/lib/server/dom.js');8const isEditable = isEditableInput(element);9console.log(isEditable)10const { isEditableElementOrAncestor } = require('playwright/lib/server/dom.js');11const isEditable = isEditableElementOrAncestor(element);12console.log(isEditable)13const { isEditableInputOrTextArea } = require('playwright/lib/server/dom.js');14const isEditable = isEditableInputOrTextArea(element);15console.log(isEditable)16const { isContentEditable } = require('playwright/lib/server/dom.js');17const isEditable = isContentEditable(element);18console.log(isEditable)19const { isContentEditableElement } = require('playwright/lib/server/dom.js');20const isEditable = isContentEditableElement(element);21console.log(isEditable)22const { isContentEditableElementOrAncestor } = require('playwright/lib/server/dom.js');23const isEditable = isContentEditableElementOrAncestor(element);24console.log(isEditable)25const { isEditableNode } = require('playwright/lib/server/dom.js');26const isEditable = isEditableNode(element);27console.log(isEditable)28const { isEditableNodeOrAncestor } = require('playwright/lib/server/dom.js');29const isEditable = isEditableNodeOrAncestor(element);30console.log(isEditable)31const { isEditable } = require('playwright/lib/server/dom.js');
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