How to use keyboardUp method in Playwright Internal

Best JavaScript code snippet using playwright-internal

ctrlEditFocus.js

Source:ctrlEditFocus.js Github

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1function ctrlEditFocus($scope, $window) {2 'use strict';3 // CONSTANTS DECLARATION4 // prevent iOS keyboard focus/blur on input with ng-focus / ng-blur5 $scope.isEditFocused = false; // an input of from has focus6 $scope.initCtrlEditFocusDone = false;7 // METHODS8 $scope.setEditFocusState = function(state) {9 if ($scope.isEditFocused == state) return;10 $scope.isEditFocused = (state === true);11 // prevent ios bug (keyboard) fixed pb12 // cf. http://stackoverflow.com/questions/7970389/ios-5-fixed-positioning-and-virtual-keyboard13 //if (!$scope.isEditFocused) {14 //if ($window && $window.scrollX) $window.scrollX = 0;15 //else $(window).scrollTop(0);16 //console.log('scrollTop');17 //}18 };19 var keyboardUp = function(event){20 console.log('iOS keyboard keyboardUp');21 //if (event) event.stopPropagation();22 // if (Keyboard && Keyboard.disableScrollingInShrinkView) {23 // console.log('iOS keyboard disableScrollingInShrinkView');24 // Keyboard.disableScrollingInShrinkView(true);25 // }26 // if (Keyboard &&Keyboard.shrinkView) {27 // console.log('iOS keyboard shrinkView');28 // Keyboard.shrinkView(true);29 // }30 //if (Keyboard && Keyboard.disableScroll) {31 // console.log('iOS keyboard disableScroll');32 // Keyboard.disableScroll(true);33 //}34 a4p.safeApply($scope, function() {35 //$scope.isEditFocused = true;36 $scope.setEditFocusState(true);37 });38 //alert('keyboardUp');39 };40 var keyboardDown = function(event){41 console.log('iOS keyboard keyboardDown');42 //if (event) event.stopPropagation();43 a4p.safeApply($scope, function() {44 //$scope.isEditFocused = false;45 $scope.setEditFocusState(false);46 });47 //$scope.responsiveRefreshViewport();48 //launch ERROR49 //document.getElementById("viewportFAKE").setAttribute("content","...");50 if ($window && $window.scrollX) $window.scrollX = 0;51 else $(window).scrollTop(0);52 };53 $scope.$on('$destroy', function (event) {54 var el = window;55 if(el && el.removeEventListener) {56 console.log('ctrlEditFocus destroy');57 //el.removeEventListener('native.keyboardshow', keyboardUp, false);58 //el.removeEventListener('native.keyboardhide', keyboardDown, false);59 el.removeEventListener('native.showkeyboard', keyboardUp, false);60 el.removeEventListener('native.hidekeyboard', keyboardDown, false);61 }62 });63 //-----------------------------------64 // Initialization65 //-----------------------------------66 $scope.initEditFocus = function() {67 if ($scope.initCtrlEditFocusDone === true) return;68 //var el = document.body;//getElementById(id);69 var el = window;70 var Keyboard = null;71 if (typeof cordova != 'undefined' && cordova && cordova.plugins && cordova.plugins.Keyboard) Keyboard = cordova.plugins.Keyboard;72 if(el && el.addEventListener && Keyboard) {73 console.log('iOS Keyboard here');74 // keyboardWillShow / keyboardWillHide / keyboardDidShow / keyboardDidHide75 //el.addEventListener('keyboardWillShow', keyboardUp, false);76 //el.addEventListener('keyboardDidHide', keyboardDown, false);77 el.addEventListener('native.showkeyboard', keyboardUp, false);78 el.addEventListener('native.hidekeyboard', keyboardDown, false);79 if (Keyboard && Keyboard.disableScrollingInShrinkView) {80 console.log('iOS keyboard disableScrollingInShrinkView');81 Keyboard.disableScrollingInShrinkView(true);82 }83 if (Keyboard && Keyboard.shrinkView) {84 console.log('iOS keyboard shrinkView');85 Keyboard.shrinkView(false);86 }87 if (Keyboard && Keyboard.disableScroll) {88 console.log('iOS keyboard disableScroll');89 Keyboard.disableScroll(true);90 }91 //Keyboard.onshowing = keyboardUp;92 //Keyboard.onhiding = keyboardDown;93 //$("a").on({ 'touchstart' : function(){94 //if (cordova.plugins.Keyboard.close) cordova.plugins.Keyboard.close(); console.log("jquery close");95 // }96 // });97 }98 //$scope.$on('$destroy', function iVeBeenDismissed() {99 // say goodbye to your controller here100 // release resources, cancel request...101 //});102 $scope.initCtrlEditFocusDone = true;103 };104 $scope.focusPreventKeyboardOnClick = function(){105 if (typeof cordova != 'undefined' && cordova && cordova.plugins && cordova.plugins.Keyboard && cordova.plugins.Keyboard.close) {106 console.log('iOS keyboard focusPreventKeyboardOnClick');107 //cordova.plugins.Keyboard.close();108 //document.getElementById("viewportFAKE").setAttribute("content","...");109 }110 };111 $scope.initEditFocus();112}113angular.module('crtl.editFocus', []).controller('ctrlEditFocus', ctrlEditFocus);...

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CreateUserGame.jsx

Source:CreateUserGame.jsx Github

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1import { useState, useEffect, useRef, useContext } from "react";2import { Box, Button } from '@mui/material';3import Title from "./Title";4import { GoBackArrow } from '../Icons';5import PlayerAutocomplete from "./PlayerAutocomplete";6import PlayerCard from "./PlayerCard";7import MainContext from "../../context/MainContext";8const CreateUserGame = () => {9 const {10 startPlayer, endPlayer, states, changeGameStateCtx, isMobile 11 } = useContext(MainContext);12 const [canStartGame, setCanStartGame] = useState(false);13 const cardContainer = useRef();14 useEffect(() => {15 if(typeof(startPlayer) === "object" && typeof(endPlayer) === "object") {16 setTimeout(() => {17 setCanStartGame(true);18 }, 1200);19 }20 else {21 setCanStartGame(false);22 }23 }, [startPlayer, endPlayer]);24 const keyboardUp = () => {25 if(isMobile) {26 cardContainer.current.style.display = "none";27 }28 };29 const keyboardDown = () => {30 if(isMobile) {31 cardContainer.current.style.display = "flex";32 }33 };34 return (35 <Box className={"gameContainer"}>36 <GoBackArrow />37 <Title />38 <Box className={"choicesContainer"}>39 <Box className={"paramsBorder"}>40 <Box className={"paramsLabel"}>41 <h3>CHOOSE PLAYERS</h3>42 </Box>43 <Box className={"paramsContainer"}>44 <PlayerAutocomplete 45 label={"Start Player"}46 keyboardUp={keyboardUp}47 keyboardDown={keyboardDown}48 isMobile={isMobile}49 />50 <PlayerAutocomplete 51 label={"End Player"}52 keyboardUp={keyboardUp}53 keyboardDown={keyboardDown}54 isMobile={isMobile}55 />56 </Box>57 </Box>58 <Box className={"playerCardContainer"} ref={cardContainer}>59 <Box className={"playerCard"}>60 <PlayerCard61 playerName={startPlayer.name ?? ""} 62 playerImage={startPlayer.image ?? ""}63 />64 </Box>65 <Box className={"playerCard"}>66 <PlayerCard67 playerName={endPlayer.name ?? ""} 68 playerImage={endPlayer.image ?? ""}69 />70 </Box>71 </Box>72 <Box className={"rollStartContainer"}>73 <Button 74 variant="contained"75 className={"startButton titleButtons glossyButtons"}76 disabled={!canStartGame}77 onClick={() => changeGameStateCtx(states.GAME_STARTED)}78 >79 START GAME80 </Button>81 </Box>82 </Box>83 </Box>84 );85};...

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main.js

Source:main.js Github

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1/*2 * Copyright (c) 2016-2017 Moddable Tech, Inc.3 *4 * This file is part of the Moddable SDK.5 * 6 * This work is licensed under the7 * Creative Commons Attribution 4.0 International License.8 * To view a copy of this license, visit9 * <http://creativecommons.org/licenses/by/4.0>.10 * or send a letter to Creative Commons, PO Box 1866,11 * Mountain View, CA 94042, USA.12 *13 */14import {} from "piu/MC";15import {Keyboard, BACKSPACE, SUBMIT} from "keyboard";16import Timer from "timer";17const PASSWORDMODE = true; //Set to true to replace input with asterisks, false for clear text. 18const WhiteSkin = Skin.template({fill:"white"});19const OpenSans18 = Style.template({ font: "semibold 18px Open Sans", color: "black", horizontal:"center", vertical:"middle" });20const OpenSans20 = Style.template({ font: "20px Open Sans", color: "black", horizontal:"left", vertical:"middle"});21let theString = "";22let keyboardUp = true;23let timerID = undefined;24const KeyboardContainer = Column.template($ => ({25 left: 0, right: 0, top: 0, bottom: 0, active: true, Skin: WhiteSkin,26 contents:[27 Label($, {28 anchor: "LABEL", left: 25, right: 0, top: 0, height: 76, 29 string: "", Style: OpenSans2030 }),31 Container($, {32 anchor: "KEYBOARD", left: 0, right: 0, top: 0, bottom: 0, 33 contents: [34 Keyboard($, {style: new OpenSans18(), doTransition: true})35 ]36 }),37 ],38 Behavior: class extends Behavior {39 onCreate(column, data){40 this.data = data;41 }42 onTouchEnded(column){43 if (!keyboardUp){44 keyboardUp = true;45 this.data["KEYBOARD"].add(Keyboard(this.data, {style: new OpenSans18(), doTransition: true}));46 }47 }48 }49}));50const KeyboardApp = Application.template($ => ({51 active: true, Skin: WhiteSkin,52 contents: [53 new KeyboardContainer($),54 ],55 Behavior: class extends Behavior {56 onCreate(application, data) {57 this.data = data;58 }59 onKeyUp(application, key) {60 if (key == BACKSPACE) {61 theString = theString.slice(0, -1);62 } else if (key == SUBMIT) {63 trace(`String is: ${theString}\n`);64 theString = "";65 this.data["KEYBOARD"].first.delegate("doKeyboardTransitionOut");66 } else {67 theString += key;68 }69 if (PASSWORDMODE && theString.length > 0) {70 if (undefined !== timerID) {71 Timer.clear(timerID);72 timerID = undefined;73 }74 if (key != BACKSPACE) {75 this.data["LABEL"].string = "*".repeat(theString.length - 1) + theString.charAt(theString.length - 1);76 timerID = Timer.set(id => {timerID = undefined; application.first.first.string = "*".repeat(theString.length);}, 500);77 } else {78 this.data["LABEL"].string = "*".repeat(theString.length);79 }80 } else {81 this.data["LABEL"].string = theString;82 }83 }84 onKeyboardTransitionFinished(application) {85 let keyboard = this.data["KEYBOARD"];86 keyboard.remove(keyboard.first);87 keyboardUp = false;88 }89 }90}));...

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handlingEventKeydown.js

Source:handlingEventKeydown.js Github

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1import getControlKey from './getControlKey.js';2import getOtherKeyCode from './getOtherKeyCode.js';3import changeCaseKeyboard from './changeCaseKeyboard.js';4import state from './state.js';5var value = [];6export default function handlingEventKeydown(event){7 const el = document.getElementById(event.code);8 const currentValue = event.key;9 const currentCode = event.code;10 let language = localStorage.getItem("Lan");11 //Exception Handling12 if (!getControlKey.includes(currentValue) && !getOtherKeyCode.includes(currentCode))13 return;14 //event for control buttons15 if (getControlKey.includes(currentValue)) {16 switch(currentValue){17 case " ":18 value.push(" ");19 break;20 case "Backspace":21 value.pop();22 break;23 case "Enter":24 value.push("\n");25 break;26 case "ArrowUp":27 value.push("↑");28 break;29 case "ArrowDown":30 value.push("↓");31 break;32 case "ArrowLeft":33 value.push("←");34 break;35 case "ArrowRight":36 value.push("→");37 break;38 case "":39 value.push("→");40 break;41 }42 if (event.key === "Shift") {43 if (event.repeat === true) {44 return;45 }46 state.shift = true;47 state.keyboardUP = !state.keyboardUP;48 changeCaseKeyboard();49 }50 if (event.key === "CapsLock") {51 if (event.repeat === true) {52 return;53 }54 if (state.capsLock === false) {55 state.capsLock = true;56 state.keyboardUP = !state.keyboardUP;57 changeCaseKeyboard();58 } else {59 state.capsLock = false;60 state.keyboardUP = !state.keyboardUP;61 changeCaseKeyboard();62 }63 }64 if (event.key === "Control") {65 state.control = true;66 }67 //output in TextArea68 document.querySelector(".textarea__textarea").value = value.join("");69 }70 //pull out the text from the button using the selector71 if (getOtherKeyCode.includes(currentCode)) {72 let currentCase;73 if (state.keyboardUP) {74 currentCase = "caseUp";75 }76 if (!state.keyboardUP) {77 currentCase = "caseDown";78 }79 const buttonActive = document.getElementById(`${currentCode}`);80 const buttonText = buttonActive.querySelector(81 `.${language} > span.${currentCase}`82 ).innerText;83 value.push(buttonText);84 document.querySelector(".textarea__textarea").value = value.join("");85 }86 el.classList.add("active");...

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changeCaseKeyboard.js

Source:changeCaseKeyboard.js Github

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1import state from './state.js';2export default function changeCaseKeyboard(){3 4 const language = localStorage.getItem("Lan");5 if (language === "ru") {6 //display current language7 document.querySelectorAll(".keyboard-button > span.en").forEach((el) => {8 el.classList.add("hidden");9 });10 document.querySelectorAll(".keyboard-button > span.ru").forEach((el) => {11 el.classList.remove("hidden");12 });13 if (state.keyboardUP === false) {14 document.querySelectorAll("span.ru span.caseUp").forEach((el) => {15 el.classList.add("hidden");16 });17 document.querySelectorAll("span.ru span.caseDown").forEach((el) => {18 el.classList.remove("hidden");19 });20 }21 if (state.keyboardUP === true) {22 document.querySelectorAll("span.ru span.caseUp").forEach((el) => {23 el.classList.remove("hidden");24 });25 document.querySelectorAll("span.ru span.caseDown").forEach((el) => {26 el.classList.add("hidden");27 });28 }29 }30 if (language === "en") {31 document.querySelectorAll(".keyboard-button > span.ru").forEach((el) => {32 el.classList.add("hidden");33 });34 document.querySelectorAll(".keyboard-button > span.en").forEach((el) => {35 el.classList.remove("hidden");36 });37 if (state.keyboardUP === false) {38 document.querySelectorAll("span.en span.caseUp").forEach((el) => {39 el.classList.add("hidden");40 });41 document.querySelectorAll("span.en span.caseDown").forEach((el) => {42 el.classList.remove("hidden");43 });44 }45 if (state.keyboardUP === true) {46 document.querySelectorAll("span.en span.caseUp").forEach((el) => {47 el.classList.remove("hidden");48 });49 document.querySelectorAll("span.en span.caseDown").forEach((el) => {50 el.classList.add("hidden");51 });52 }53 }...

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Input.js

Source:Input.js Github

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1'use strict';2let keyboard={3 ArrowUp:false,4 ArrowDown:false,5 ArrowRight:false,6 ArrowLeft:false,7 KeyW:false,8 KeyA:false,9 KeyS:false,10 KeyD:false,11 KeyZ:false, // save()12 KeyF: false,13 Space:false,14 Escape:false,15};16let keyboardUP={17 ArrowUp:false,18 ArrowDown:false,19 ArrowRight:false,20 ArrowLeft:false,21 KeyW:false,22 KeyA:false,23 KeyS:false,24 KeyD:false,25 KeyZ:false, // save()26 KeyF: false,27 Space:false,28 Escape:false,29};30let mouse={31 isLeftClicked:false,32 isRightClicked:false,33 clickPosition:new Vector2d()34};35const inputReset = () => {36 for(const key in keyboardUP){37 keyboardUP[key] = false;38 }39}40const keyboardHandler=(event)=>{41 if (keyboard.hasOwnProperty(event.code)){42 keyboard[event.code]=event.type==='keydown';43 44 }45};46const keyboardUPHandler=(event)=>{47 if (keyboardUP.hasOwnProperty(event.code)){48 keyboardUP[event.code]=event.type==='keyup';49 }50};51const keyboardListener=()=>{52 addEventListener('keydown', keyboardHandler);53 addEventListener('keydown', keyboardUPHandler);54 addEventListener('keyup', keyboardUPHandler);55 addEventListener('keyup', keyboardHandler);56};57const mouseListener=(mouse)=>{58 const mouseHandler=(event)=>{59 const state=event.type==='mousedown';60 if (event.which===1){61 mouse.isLeftClicked=state;62 }63 if (event.which===3){64 mouse.isRightClicked=state;65 }66 if (state){67 mouse.clickPosition.set(event.clientX,event.clientY);68 }69 };70 addEventListener('mousedown',mouseHandler);71 addEventListener('mouseup',mouseHandler);72};73keyboardListener(keyboard);...

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windowResize.js

Source:windowResize.js Github

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...21 22 var isSupported = document.implementation.hasFeature("FocusEvent", "3.0");23 if(isSupported && getOS() === "ios"){24 document.body.addEventListener('focusin',function(){25 keyboardUp();26 })27 document.body.addEventListener('focusout',function(){28 keyboardDown()29 })30 }else{31 window.addEventListener('resize', () => {32 var height = window.innerHeight;33 if (window.orientation == 180 || window.orientation == 0) {34 if (height === clientHeight) {35 keyboardDown();36 }37 if (height < clientHeight) {38 keyboardUp();39 }40 }41 });42 }43}...

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keyModule.es6

Source:keyModule.es6 Github

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1class KeyModule {2 constructor(){3 // this.left = false;4 // this.right = false;5 // this.up = false;6 // this.down = false;7 //8 // document.addEventListener("keydown", (keyBoardDown) => {9 // if(keyBoardDown.keyCode == 39) {10 // this.right = true;11 // }12 // else if(keyBoardDown.keyCode == 37) {13 // this.left = true;14 // }15 // else if(keyBoardDown.keyCode == 38) {16 // this.up = true;17 // }18 //19 // else if(keyBoardDown.keyCode == 40) {20 // this.down = true;21 // }22 //23 // });24 //25 // document.addEventListener("keyup", (keyBoardUp) => {26 // if(keyBoardUp.keyCode == 39) {27 // this.right = false;28 // }29 // else if(keyBoardUp.keyCode == 37) {30 // this.left = false;31 // }32 // else if (keyBoardUp.keyCode == 38) {33 // this.up = false;34 // }35 // else if (keyBoardUp.keyCode == 40){36 // this.down = false;37 // }38 // })39 }40 keyPress(callback) {41 window.addEventListener('keydown', (e) => {42 callback({43 up: e.keyCode === 38 ? true : false,44 down: e.keyCode === 40 ? true : false,45 left: e.keyCode === 37 ? true : false,46 right: e.keyCode === 39 ? true : false47 });48 });49 }50}...

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Using AI Code Generation

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1const {keyboardUp} = require('playwright/lib/server/keyboard');2const {chromium} = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.click('input[name="q"]');8 await keyboardUp(page, 'Shift');9 await page.screenshot({ path: `example.png` });10 await browser.close();11})();12const {helper} = require('./helper');13const {eventsHelper} = require('./eventsHelper');14const {Keyboard} = require('./input');15const {assert} = require('../utils/utils');16const {KeyDefinitions} = require('./keyDefinitions');17const keyDefinitions = new KeyDefinitions();18class KeyboardImpl {19 constructor(page) {20 this._page = page;21 this._keyboard = new Keyboard(page._delegate, keyDefinitions);22 }23 async down(key, options) {24 await this._keyboard.down(key, options);25 }26 async up(key, options) {27 await this._keyboard.up(key, options);28 }29}30async function keyboardUp(page, key, options) {31 await page._delegate.keyboard.up(key, options);32}33module.exports = { KeyboardImpl, keyboardUp };34const {helper, debugError} = require('./helper');35const {eventsHelper} = require('./eventsHelper');36const {KeyDefinitions} = require('./keyDefinitions');37const {TimeoutError} = require('../utils/errors');38const {assert} = require('../utils/utils');39class Keyboard {40 constructor(delegate, keyDefinitions) {41 this._delegate = delegate;42 this._keyDefinitions = keyDefinitions;43 }44 async down(key, options = {}) {45 const { text, keyCode, code, keyLocation } = this._keyDefinitions.parseKey(key);46 await this._delegate.rawKeyDown(text, keyCode, code, keyLocation, options);47 await this._delegate.char(text, options);48 await this._delegate.keyUp(text, keyCode, code, keyLocation, options);49 }50 async up(key, options = {}) {51 const {

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Using AI Code Generation

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1const {keyboardUp} = require('playwright/lib/server/chromium/crInput.js');2const {keyboardDown} = require('playwright/lib/server/chromium/crInput.js');3const {keyboardSendCharacter} = require('playwright/lib/server/chromium/crInput.js');4const {keyboardInsertText} = require('playwright/lib/server/chromium/crInput.js');5const { chromium } = require('playwright');6(async () => {7 const browser = await chromium.launch({ headless: false });8 const context = await browser.newContext();9 const page = await context.newPage();10 await page.waitForSelector('input[name="q"]');11 await page.focus('

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Using AI Code Generation

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1const { keyboardUp } = require('playwright/lib/server/chromium/crInput');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.click('text="Get started"');8 await page.fill('input[placeholder="Search..."]', 'test');9 await keyboardUp(page, 'Shift');10 await page.screenshot({ path: `test.png` });11 await browser.close();12})();

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Using AI Code Generation

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1const {keyboardUp} = require('playwright/lib/server/keyboard.js');2const {keyboardDown} = require('playwright/lib/server/keyboard.js');3const {mouseUp} = require('playwright/lib/server/input.js');4const {mouseDown} = require('playwright/lib/server/input.js');5const {mouseMove} = require('playwright/lib/server/input.js');6const {mouseClick} = require('playwright/lib/server/input.js');7const {mouseDoubleClick} = require('playwright/lib/server/input.js');8const {mouseTripleClick} = require('playwright/lib/server/input.js');9const {mouseTap} = require('playwright/lib/server/input.js');10const {mouseWheel} = require('playwright/lib/server/input.js');11const {touchscreenUp} = require('playwright/lib/server/touchscreen.js');12const {touchscreenDown} = require('playwright/lib/server/touchscreen.js');13const {touchscreenMove} = require('playwright/lib/server/touchscreen.js');14const {touchscreenTap} = require('playwright/lib/server/touchscreen.js');15const {touchscreenDoubleTap} = require('playwright/lib/server/touchscreen.js');16const {touchscreenTripleTap} = require('playwright/lib/server/touchscreen.js');17const {touchscreenPress} = require('playwright/lib/server/touchscreen.js');

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Using AI Code Generation

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1const {keyboard} = require('playwright');2await keyboard.up('KeyA');3await keyboard.up('KeyB');4await keyboard.up('KeyC');5await keyboard.up('KeyD');6await keyboard.up('KeyE');7await keyboard.up('KeyF');8await keyboard.up('KeyG');9await keyboard.up('KeyH');10await keyboard.up('KeyI');11await keyboard.up('KeyJ');12await keyboard.up('KeyK');13await keyboard.up('KeyL');14await keyboard.up('KeyM');15await keyboard.up('KeyN');16await keyboard.up('KeyO');17await keyboard.up('KeyP');18await keyboard.up('KeyQ');19await keyboard.up('KeyR');20await keyboard.up('KeyS');21await keyboard.up('KeyT');22await keyboard.up('KeyU');23await keyboard.up('KeyV');24await keyboard.up('KeyW');25await keyboard.up('KeyX');26await keyboard.up('KeyY');27await keyboard.up('KeyZ');28await keyboard.up('Digit0');29await keyboard.up('Digit1');30await keyboard.up('Digit2');31await keyboard.up('Digit3');32await keyboard.up('Digit4');33await keyboard.up('Digit5');34await keyboard.up('Digit6');35await keyboard.up('Digit7');36await keyboard.up('Digit8');37await keyboard.up('Digit9');38await keyboard.up('Numpad0');39await keyboard.up('Numpad1');40await keyboard.up('Numpad2');41await keyboard.up('Numpad3');42await keyboard.up('Numpad4');43await keyboard.up('Numpad5');44await keyboard.up('Numpad6');45await keyboard.up('Numpad7');46await keyboard.up('Numpad8');47await keyboard.up('Numpad9');48await keyboard.up('NumpadMultiply');49await keyboard.up('NumpadAdd');50await keyboard.up('NumpadSubtract');51await keyboard.up('NumpadDecimal');52await keyboard.up('NumpadDivide');53await keyboard.up('Semicolon');54await keyboard.up('Equal');55await keyboard.up('Comma');56await keyboard.up('Minus');57await keyboard.up('Period');58await keyboard.up('Slash');59await keyboard.up('Backquote');60await keyboard.up('BracketLeft');61await keyboard.up('Backslash');62await keyboard.up('BracketRight');63await keyboard.up('Quote');64await keyboard.up('IntlBackslash');65await keyboard.up('IntlRo');66await keyboard.up('IntlYen');

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Using AI Code Generation

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1const {keyboard} = page;2await keyboard.up('A');3await keyboard.up('B');4await keyboard.up('C');5await keyboard.down('A');6await keyboard.down('B');7await keyboard.down('C');8await keyboard.insertText('ABC');9await keyboard.type('ABC');

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Using AI Code Generation

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1const {keyboard} = require('@playwright/test/lib/server/chromium/keyboard');2const {keyboard} = require('@playwright/test/lib/server/chromium/keyboard');3const {keyboard} = require('@playwright/test/lib/server/chromium/keyboard');4const {keyboard} = require('@playwright/test/lib/server/chromium/keyboard');5const {keyboard} = require('@playwright/test/lib/server/chromium/keyboard');6const {keyboard} = require('@playwright/test/lib/server/chromium/keyboard');7const {mouse} = require('@playwright/test/lib/server/chromium/mouse');8await mouse.click(100, 100, {button: 'left', clickCount: 1});9const {mouse} = require('@playwright/test/lib/server/chromium/mouse');10await mouse.down({button: 'left'});11const {mouse} = require('@playwright/test/lib/server/chromium/mouse');12await mouse.move(100, 100);13const {mouse} = require('@playwright/test/lib/server/chromium/mouse');14await mouse.up({button: 'left'});15const {page} = require('@playwright/test/lib/server/chromium/page');16await page.addInitScript({source: 'console.log("Hello World")'});17const {page} = require('@playwright

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  5. Inputs And Buttons In Playwright: Every website has Input boxes and buttons; learn about testing inputs and buttons with different scenarios and examples.
  6. Functions and Selectors in Playwright: Learn how to launch the Chromium browser with Playwright. Also, gain a better understanding of some important functions like “BrowserContext,” which allows you to run multiple browser sessions, and “newPage” which interacts with a page.
  7. Handling Alerts and Dropdowns in Playwright : Playwright interact with different types of alerts and pop-ups, such as simple, confirmation, and prompt, and different types of dropdowns, such as single selector and multi-selector get your hands-on with handling alerts and dropdown in Playright testing.
  8. Playwright vs Puppeteer: Get to know about the difference between two testing frameworks and how they are different than one another, which browsers they support, and what features they provide.
  9. Run Playwright Tests on LambdaTest: Playwright testing with LambdaTest leverages test performance to the utmost. You can run multiple Playwright tests in Parallel with the LammbdaTest test cloud. Get a step-by-step guide to run your Playwright test on the LambdaTest platform.
  10. Playwright Python Tutorial: Playwright automation framework support all major languages such as Python, JavaScript, TypeScript, .NET and etc. However, there are various advantages to Python end-to-end testing with Playwright because of its versatile utility. Get the hang of Playwright python testing with this chapter.
  11. Playwright End To End Testing Tutorial: Get your hands on with Playwright end-to-end testing and learn to use some exciting features such as TraceViewer, Debugging, Networking, Component testing, Visual testing, and many more.
  12. Playwright Video Tutorial: Watch the video tutorials on Playwright testing from experts and get a consecutive in-depth explanation of Playwright automation testing.

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