Best JavaScript code snippet using playwright-internal
ctrlEditFocus.js
Source:ctrlEditFocus.js  
1function ctrlEditFocus($scope, $window) {2    'use strict';3    // CONSTANTS DECLARATION4    // prevent iOS keyboard focus/blur on input with ng-focus / ng-blur5    $scope.isEditFocused = false; // an input of from has focus6    $scope.initCtrlEditFocusDone = false;7    // METHODS8    $scope.setEditFocusState = function(state) {9        if ($scope.isEditFocused == state) return;10        $scope.isEditFocused = (state === true);11        // prevent ios bug (keyboard) fixed pb12        // cf. http://stackoverflow.com/questions/7970389/ios-5-fixed-positioning-and-virtual-keyboard13        //if (!$scope.isEditFocused) {14            //if ($window && $window.scrollX) $window.scrollX = 0;15            //else $(window).scrollTop(0);16            //console.log('scrollTop');17        //}18    };19    var keyboardUp = function(event){20        console.log('iOS keyboard keyboardUp');21        //if (event) event.stopPropagation();22        // if (Keyboard && Keyboard.disableScrollingInShrinkView) {23        //   console.log('iOS keyboard disableScrollingInShrinkView');24        //   Keyboard.disableScrollingInShrinkView(true);25        // }26        // if (Keyboard &&Keyboard.shrinkView) {27        //   console.log('iOS keyboard shrinkView');28        //   Keyboard.shrinkView(true);29        // }30        //if (Keyboard && Keyboard.disableScroll) {31        //  console.log('iOS keyboard disableScroll');32        //  Keyboard.disableScroll(true);33        //}34        a4p.safeApply($scope, function() {35                //$scope.isEditFocused = true;36                $scope.setEditFocusState(true);37        });38        //alert('keyboardUp');39    };40    var keyboardDown = function(event){41        console.log('iOS keyboard keyboardDown');42        //if (event) event.stopPropagation();43        a4p.safeApply($scope, function() {44                //$scope.isEditFocused = false;45                $scope.setEditFocusState(false);46        });47        //$scope.responsiveRefreshViewport();48                //launch ERROR49                //document.getElementById("viewportFAKE").setAttribute("content","...");50        if ($window && $window.scrollX) $window.scrollX = 0;51        else $(window).scrollTop(0);52    };53    $scope.$on('$destroy', function (event) {54      var el = window;55      if(el && el.removeEventListener) {56          console.log('ctrlEditFocus destroy');57          //el.removeEventListener('native.keyboardshow', keyboardUp, false);58          //el.removeEventListener('native.keyboardhide', keyboardDown, false);59          el.removeEventListener('native.showkeyboard', keyboardUp, false);60          el.removeEventListener('native.hidekeyboard', keyboardDown, false);61      }62    });63    //-----------------------------------64    // Initialization65    //-----------------------------------66    $scope.initEditFocus = function() {67        if ($scope.initCtrlEditFocusDone === true) return;68        //var el = document.body;//getElementById(id);69        var el = window;70        var Keyboard = null;71        if (typeof cordova != 'undefined' && cordova && cordova.plugins && cordova.plugins.Keyboard) Keyboard = cordova.plugins.Keyboard;72        if(el && el.addEventListener && Keyboard) {73            console.log('iOS Keyboard here');74            // keyboardWillShow / keyboardWillHide / keyboardDidShow / keyboardDidHide75            //el.addEventListener('keyboardWillShow', keyboardUp, false);76            //el.addEventListener('keyboardDidHide', keyboardDown, false);77            el.addEventListener('native.showkeyboard', keyboardUp, false);78            el.addEventListener('native.hidekeyboard', keyboardDown, false);79            if (Keyboard && Keyboard.disableScrollingInShrinkView) {80              console.log('iOS keyboard disableScrollingInShrinkView');81              Keyboard.disableScrollingInShrinkView(true);82            }83            if (Keyboard && Keyboard.shrinkView) {84              console.log('iOS keyboard shrinkView');85              Keyboard.shrinkView(false);86            }87            if (Keyboard && Keyboard.disableScroll) {88              console.log('iOS keyboard disableScroll');89              Keyboard.disableScroll(true);90            }91            //Keyboard.onshowing = keyboardUp;92            //Keyboard.onhiding = keyboardDown;93            //$("a").on({ 'touchstart' : function(){94                            //if (cordova.plugins.Keyboard.close) cordova.plugins.Keyboard.close(); console.log("jquery close");95            //              }96            //            });97        }98        //$scope.$on('$destroy', function iVeBeenDismissed() {99          // say goodbye to your controller here100          // release resources, cancel request...101        //});102        $scope.initCtrlEditFocusDone = true;103    };104    $scope.focusPreventKeyboardOnClick = function(){105      if (typeof cordova != 'undefined' && cordova && cordova.plugins && cordova.plugins.Keyboard && cordova.plugins.Keyboard.close) {106        console.log('iOS keyboard focusPreventKeyboardOnClick');107        //cordova.plugins.Keyboard.close();108        //document.getElementById("viewportFAKE").setAttribute("content","...");109      }110    };111    $scope.initEditFocus();112}113angular.module('crtl.editFocus', []).controller('ctrlEditFocus', ctrlEditFocus);...CreateUserGame.jsx
Source:CreateUserGame.jsx  
1import { useState, useEffect, useRef, useContext } from "react";2import { Box, Button } from '@mui/material';3import Title from "./Title";4import { GoBackArrow } from '../Icons';5import PlayerAutocomplete from "./PlayerAutocomplete";6import PlayerCard from "./PlayerCard";7import MainContext from "../../context/MainContext";8const CreateUserGame = () => {9    const {10        startPlayer, endPlayer, states, changeGameStateCtx, isMobile 11    } = useContext(MainContext);12    const [canStartGame, setCanStartGame] = useState(false);13    const cardContainer = useRef();14    useEffect(() => {15        if(typeof(startPlayer) === "object" && typeof(endPlayer) === "object") {16            setTimeout(() => {17                setCanStartGame(true);18            }, 1200);19        }20        else {21            setCanStartGame(false);22        }23    }, [startPlayer, endPlayer]);24    const keyboardUp = () => {25        if(isMobile) {26            cardContainer.current.style.display = "none";27        }28    };29    const keyboardDown = () => {30        if(isMobile) {31            cardContainer.current.style.display = "flex";32        }33    };34    return (35        <Box className={"gameContainer"}>36            <GoBackArrow />37            <Title />38            <Box className={"choicesContainer"}>39                <Box className={"paramsBorder"}>40                    <Box className={"paramsLabel"}>41                        <h3>CHOOSE PLAYERS</h3>42                    </Box>43                    <Box className={"paramsContainer"}>44                        <PlayerAutocomplete 45                            label={"Start Player"}46                            keyboardUp={keyboardUp}47                            keyboardDown={keyboardDown}48                            isMobile={isMobile}49                        />50                        <PlayerAutocomplete 51                            label={"End Player"}52                            keyboardUp={keyboardUp}53                            keyboardDown={keyboardDown}54                            isMobile={isMobile}55                        />56                    </Box>57                </Box>58                <Box className={"playerCardContainer"} ref={cardContainer}>59                    <Box className={"playerCard"}>60                        <PlayerCard61                            playerName={startPlayer.name ?? ""} 62                            playerImage={startPlayer.image ?? ""}63                        />64                    </Box>65                    <Box className={"playerCard"}>66                        <PlayerCard67                            playerName={endPlayer.name ?? ""} 68                            playerImage={endPlayer.image ?? ""}69                        />70                    </Box>71                </Box>72                <Box className={"rollStartContainer"}>73                    <Button 74                        variant="contained"75                        className={"startButton titleButtons glossyButtons"}76                        disabled={!canStartGame}77                        onClick={() => changeGameStateCtx(states.GAME_STARTED)}78                    >79                        START GAME80                    </Button>81                </Box>82            </Box>83        </Box>84    );85};...main.js
Source:main.js  
1/*2 * Copyright (c) 2016-2017  Moddable Tech, Inc.3 *4 *   This file is part of the Moddable SDK.5 * 6 *   This work is licensed under the7 *       Creative Commons Attribution 4.0 International License.8 *   To view a copy of this license, visit9 *       <http://creativecommons.org/licenses/by/4.0>.10 *   or send a letter to Creative Commons, PO Box 1866,11 *   Mountain View, CA 94042, USA.12 *13 */14import {} from "piu/MC";15import {Keyboard, BACKSPACE, SUBMIT} from "keyboard";16import Timer from "timer";17const PASSWORDMODE = true; //Set to true to replace input with asterisks, false for clear text. 18const WhiteSkin = Skin.template({fill:"white"});19const OpenSans18 = Style.template({ font: "semibold 18px Open Sans", color: "black", horizontal:"center", vertical:"middle" });20const OpenSans20 = Style.template({ font: "20px Open Sans", color: "black", horizontal:"left", vertical:"middle"});21let theString = "";22let keyboardUp = true;23let timerID = undefined;24const KeyboardContainer = Column.template($ => ({25	left: 0, right: 0, top: 0, bottom: 0, active: true, Skin: WhiteSkin,26	contents:[27		Label($, {28			anchor: "LABEL", left: 25, right: 0, top: 0, height: 76, 29			string: "", Style: OpenSans2030		}),31		Container($, {32			anchor: "KEYBOARD", left: 0, right: 0, top: 0, bottom: 0, 33			contents: [34				Keyboard($, {style: new OpenSans18(), doTransition: true})35			]36		}),37	],38	Behavior: class extends Behavior {39		onCreate(column, data){40			this.data = data;41		}42		onTouchEnded(column){43			if (!keyboardUp){44				keyboardUp = true;45				this.data["KEYBOARD"].add(Keyboard(this.data, {style: new OpenSans18(), doTransition: true}));46			}47		}48	}49}));50const KeyboardApp = Application.template($ => ({51	active: true, Skin: WhiteSkin,52	contents: [53		new KeyboardContainer($),54	],55	Behavior: class extends Behavior {56		onCreate(application, data) {57			this.data = data;58		}59		onKeyUp(application, key) {60			if (key == BACKSPACE) {61				theString = theString.slice(0, -1);62			} else if (key == SUBMIT) {63				trace(`String is: ${theString}\n`);64				theString = "";65				this.data["KEYBOARD"].first.delegate("doKeyboardTransitionOut");66			} else {67				theString += key;68			}69			if (PASSWORDMODE && theString.length > 0) {70				if (undefined !== timerID) {71					Timer.clear(timerID);72					timerID = undefined;73				}74				if (key != BACKSPACE) {75					this.data["LABEL"].string = "*".repeat(theString.length - 1) + theString.charAt(theString.length - 1);76					timerID = Timer.set(id => {timerID = undefined; application.first.first.string = "*".repeat(theString.length);}, 500);77				} else {78					this.data["LABEL"].string = "*".repeat(theString.length);79				}80			} else {81				this.data["LABEL"].string = theString;82			}83		}84		onKeyboardTransitionFinished(application) {85			let keyboard = this.data["KEYBOARD"];86			keyboard.remove(keyboard.first);87			keyboardUp = false;88		}89	}90}));...handlingEventKeydown.js
Source:handlingEventKeydown.js  
1import getControlKey from './getControlKey.js';2import getOtherKeyCode from './getOtherKeyCode.js';3import changeCaseKeyboard from './changeCaseKeyboard.js';4import state from './state.js';5var value = [];6export default function handlingEventKeydown(event){7  const el = document.getElementById(event.code);8  const currentValue = event.key;9  const currentCode = event.code;10  let language = localStorage.getItem("Lan");11  //Exception Handling12  if (!getControlKey.includes(currentValue) && !getOtherKeyCode.includes(currentCode))13    return;14  //event for control buttons15  if (getControlKey.includes(currentValue)) {16    switch(currentValue){17      case " ":18        value.push(" ");19        break;20      case "Backspace":21        value.pop();22        break;23      case "Enter":24        value.push("\n");25        break;26      case "ArrowUp":27        value.push("â");28        break;29      case "ArrowDown":30        value.push("â");31        break;32      case "ArrowLeft":33        value.push("â");34        break;35      case "ArrowRight":36        value.push("â");37        break;38      case "":39        value.push("â");40        break;41    }42    if (event.key === "Shift") {43      if (event.repeat === true) {44        return;45      }46      state.shift = true;47      state.keyboardUP = !state.keyboardUP;48      changeCaseKeyboard();49    }50    if (event.key === "CapsLock") {51      if (event.repeat === true) {52        return;53      }54      if (state.capsLock === false) {55        state.capsLock = true;56        state.keyboardUP = !state.keyboardUP;57        changeCaseKeyboard();58      } else {59        state.capsLock = false;60        state.keyboardUP = !state.keyboardUP;61        changeCaseKeyboard();62      }63    }64    if (event.key === "Control") {65      state.control = true;66    }67    //output in TextArea68    document.querySelector(".textarea__textarea").value = value.join("");69  }70  //pull out the text from the button using the selector71  if (getOtherKeyCode.includes(currentCode)) {72    let currentCase;73    if (state.keyboardUP) {74      currentCase = "caseUp";75    }76    if (!state.keyboardUP) {77      currentCase = "caseDown";78    }79    const buttonActive = document.getElementById(`${currentCode}`);80    const buttonText = buttonActive.querySelector(81      `.${language} > span.${currentCase}`82    ).innerText;83    value.push(buttonText);84    document.querySelector(".textarea__textarea").value = value.join("");85  }86  el.classList.add("active");...changeCaseKeyboard.js
Source:changeCaseKeyboard.js  
1import state from './state.js';2export default function changeCaseKeyboard(){3 4  const language = localStorage.getItem("Lan");5  if (language === "ru") {6    //display current language7    document.querySelectorAll(".keyboard-button > span.en").forEach((el) => {8      el.classList.add("hidden");9    });10    document.querySelectorAll(".keyboard-button > span.ru").forEach((el) => {11      el.classList.remove("hidden");12    });13    if (state.keyboardUP === false) {14      document.querySelectorAll("span.ru span.caseUp").forEach((el) => {15        el.classList.add("hidden");16      });17      document.querySelectorAll("span.ru span.caseDown").forEach((el) => {18        el.classList.remove("hidden");19      });20    }21    if (state.keyboardUP === true) {22      document.querySelectorAll("span.ru span.caseUp").forEach((el) => {23        el.classList.remove("hidden");24      });25      document.querySelectorAll("span.ru span.caseDown").forEach((el) => {26        el.classList.add("hidden");27      });28    }29  }30  if (language === "en") {31    document.querySelectorAll(".keyboard-button > span.ru").forEach((el) => {32      el.classList.add("hidden");33    });34    document.querySelectorAll(".keyboard-button > span.en").forEach((el) => {35      el.classList.remove("hidden");36    });37    if (state.keyboardUP === false) {38      document.querySelectorAll("span.en span.caseUp").forEach((el) => {39        el.classList.add("hidden");40      });41      document.querySelectorAll("span.en span.caseDown").forEach((el) => {42        el.classList.remove("hidden");43      });44    }45    if (state.keyboardUP === true) {46      document.querySelectorAll("span.en span.caseUp").forEach((el) => {47        el.classList.remove("hidden");48      });49      document.querySelectorAll("span.en span.caseDown").forEach((el) => {50        el.classList.add("hidden");51      });52    }53  }...Input.js
Source:Input.js  
1'use strict';2let keyboard={3    ArrowUp:false,4    ArrowDown:false,5    ArrowRight:false,6    ArrowLeft:false,7    KeyW:false,8    KeyA:false,9    KeyS:false,10    KeyD:false,11    KeyZ:false, // save()12    KeyF: false,13    Space:false,14    Escape:false,15};16let keyboardUP={17    ArrowUp:false,18    ArrowDown:false,19    ArrowRight:false,20    ArrowLeft:false,21    KeyW:false,22    KeyA:false,23    KeyS:false,24    KeyD:false,25    KeyZ:false, // save()26    KeyF: false,27    Space:false,28    Escape:false,29};30let mouse={31    isLeftClicked:false,32    isRightClicked:false,33    clickPosition:new Vector2d()34};35const inputReset = () => {36    for(const key in keyboardUP){37        keyboardUP[key] = false;38    }39}40const keyboardHandler=(event)=>{41    if (keyboard.hasOwnProperty(event.code)){42        keyboard[event.code]=event.type==='keydown';43        44    }45};46const keyboardUPHandler=(event)=>{47    if (keyboardUP.hasOwnProperty(event.code)){48        keyboardUP[event.code]=event.type==='keyup';49    }50};51const keyboardListener=()=>{52    addEventListener('keydown', keyboardHandler);53    addEventListener('keydown', keyboardUPHandler);54    addEventListener('keyup', keyboardUPHandler);55    addEventListener('keyup', keyboardHandler);56};57const mouseListener=(mouse)=>{58    const mouseHandler=(event)=>{59        const state=event.type==='mousedown';60        if (event.which===1){61            mouse.isLeftClicked=state;62        }63        if (event.which===3){64            mouse.isRightClicked=state;65        }66        if (state){67            mouse.clickPosition.set(event.clientX,event.clientY);68        }69    };70    addEventListener('mousedown',mouseHandler);71    addEventListener('mouseup',mouseHandler);72};73keyboardListener(keyboard);...windowResize.js
Source:windowResize.js  
...21    22  var isSupported = document.implementation.hasFeature("FocusEvent", "3.0");23  if(isSupported && getOS() === "ios"){24    document.body.addEventListener('focusin',function(){25      keyboardUp();26    })27    document.body.addEventListener('focusout',function(){28      keyboardDown()29    })30  }else{31    window.addEventListener('resize', () => {32      var height = window.innerHeight;33      if (window.orientation == 180 || window.orientation == 0) {34        if (height === clientHeight) {35          keyboardDown();36        }37        if (height < clientHeight) {38          keyboardUp();39        }40      }41    });42  }43}...keyModule.es6
Source:keyModule.es6  
1class KeyModule {2  constructor(){3    // this.left  = false;4    // this.right = false;5    // this.up = false;6    // this.down = false;7    //8    // document.addEventListener("keydown", (keyBoardDown) => {9    //   if(keyBoardDown.keyCode == 39) {10    //     this.right = true;11    //   }12    //   else if(keyBoardDown.keyCode == 37) {13    //     this.left = true;14    //   }15    //   else if(keyBoardDown.keyCode == 38) {16    //     this.up = true;17    //   }18    //19    //   else if(keyBoardDown.keyCode == 40) {20    //     this.down = true;21    //   }22    //23    // });24    //25    // document.addEventListener("keyup", (keyBoardUp) => {26    //   if(keyBoardUp.keyCode == 39) {27    //     this.right = false;28    //   }29    //   else if(keyBoardUp.keyCode == 37) {30    //     this.left = false;31    //   }32    //   else if (keyBoardUp.keyCode == 38) {33    //     this.up = false;34    //   }35    //   else if (keyBoardUp.keyCode == 40){36    //     this.down = false;37    //   }38    // })39  }40  keyPress(callback) {41    window.addEventListener('keydown', (e) => {42      callback({43        up: e.keyCode === 38 ? true : false,44        down: e.keyCode === 40 ? true : false,45        left: e.keyCode === 37 ? true : false,46        right: e.keyCode === 39 ? true : false47      });48    });49  }50}...Using AI Code Generation
1const {keyboardUp} = require('playwright/lib/server/keyboard');2const {chromium} = require('playwright');3(async () => {4  const browser = await chromium.launch();5  const context = await browser.newContext();6  const page = await context.newPage();7  await page.click('input[name="q"]');8  await keyboardUp(page, 'Shift');9  await page.screenshot({ path: `example.png` });10  await browser.close();11})();12const {helper} = require('./helper');13const {eventsHelper} = require('./eventsHelper');14const {Keyboard} = require('./input');15const {assert} = require('../utils/utils');16const {KeyDefinitions} = require('./keyDefinitions');17const keyDefinitions = new KeyDefinitions();18class KeyboardImpl {19  constructor(page) {20    this._page = page;21    this._keyboard = new Keyboard(page._delegate, keyDefinitions);22  }23  async down(key, options) {24    await this._keyboard.down(key, options);25  }26  async up(key, options) {27    await this._keyboard.up(key, options);28  }29}30async function keyboardUp(page, key, options) {31  await page._delegate.keyboard.up(key, options);32}33module.exports = { KeyboardImpl, keyboardUp };34const {helper, debugError} = require('./helper');35const {eventsHelper} = require('./eventsHelper');36const {KeyDefinitions} = require('./keyDefinitions');37const {TimeoutError} = require('../utils/errors');38const {assert} = require('../utils/utils');39class Keyboard {40  constructor(delegate, keyDefinitions) {41    this._delegate = delegate;42    this._keyDefinitions = keyDefinitions;43  }44  async down(key, options = {}) {45    const { text, keyCode, code, keyLocation } = this._keyDefinitions.parseKey(key);46    await this._delegate.rawKeyDown(text, keyCode, code, keyLocation, options);47    await this._delegate.char(text, options);48    await this._delegate.keyUp(text, keyCode, code, keyLocation, options);49  }50  async up(key, options = {}) {51    const {Using AI Code Generation
1const {keyboardUp} = require('playwright/lib/server/chromium/crInput.js');2const {keyboardDown} = require('playwright/lib/server/chromium/crInput.js');3const {keyboardSendCharacter} = require('playwright/lib/server/chromium/crInput.js');4const {keyboardInsertText} = require('playwright/lib/server/chromium/crInput.js');5const { chromium } = require('playwright');6(async () => {7  const browser = await chromium.launch({ headless: false });8  const context = await browser.newContext();9  const page = await context.newPage();10  await page.waitForSelector('input[name="q"]');11  await page.focus('Using AI Code Generation
1const { keyboardUp } = require('playwright/lib/server/chromium/crInput');2const { chromium } = require('playwright');3(async () => {4  const browser = await chromium.launch();5  const context = await browser.newContext();6  const page = await context.newPage();7  await page.click('text="Get started"');8  await page.fill('input[placeholder="Search..."]', 'test');9  await keyboardUp(page, 'Shift');10  await page.screenshot({ path: `test.png` });11  await browser.close();12})();Using AI Code Generation
1const {keyboardUp} = require('playwright/lib/server/keyboard.js');2const {keyboardDown} = require('playwright/lib/server/keyboard.js');3const {mouseUp} = require('playwright/lib/server/input.js');4const {mouseDown} = require('playwright/lib/server/input.js');5const {mouseMove} = require('playwright/lib/server/input.js');6const {mouseClick} = require('playwright/lib/server/input.js');7const {mouseDoubleClick} = require('playwright/lib/server/input.js');8const {mouseTripleClick} = require('playwright/lib/server/input.js');9const {mouseTap} = require('playwright/lib/server/input.js');10const {mouseWheel} = require('playwright/lib/server/input.js');11const {touchscreenUp} = require('playwright/lib/server/touchscreen.js');12const {touchscreenDown} = require('playwright/lib/server/touchscreen.js');13const {touchscreenMove} = require('playwright/lib/server/touchscreen.js');14const {touchscreenTap} = require('playwright/lib/server/touchscreen.js');15const {touchscreenDoubleTap} = require('playwright/lib/server/touchscreen.js');16const {touchscreenTripleTap} = require('playwright/lib/server/touchscreen.js');17const {touchscreenPress} = require('playwright/lib/server/touchscreen.js');Using AI Code Generation
1const {keyboard} = require('playwright');2await keyboard.up('KeyA');3await keyboard.up('KeyB');4await keyboard.up('KeyC');5await keyboard.up('KeyD');6await keyboard.up('KeyE');7await keyboard.up('KeyF');8await keyboard.up('KeyG');9await keyboard.up('KeyH');10await keyboard.up('KeyI');11await keyboard.up('KeyJ');12await keyboard.up('KeyK');13await keyboard.up('KeyL');14await keyboard.up('KeyM');15await keyboard.up('KeyN');16await keyboard.up('KeyO');17await keyboard.up('KeyP');18await keyboard.up('KeyQ');19await keyboard.up('KeyR');20await keyboard.up('KeyS');21await keyboard.up('KeyT');22await keyboard.up('KeyU');23await keyboard.up('KeyV');24await keyboard.up('KeyW');25await keyboard.up('KeyX');26await keyboard.up('KeyY');27await keyboard.up('KeyZ');28await keyboard.up('Digit0');29await keyboard.up('Digit1');30await keyboard.up('Digit2');31await keyboard.up('Digit3');32await keyboard.up('Digit4');33await keyboard.up('Digit5');34await keyboard.up('Digit6');35await keyboard.up('Digit7');36await keyboard.up('Digit8');37await keyboard.up('Digit9');38await keyboard.up('Numpad0');39await keyboard.up('Numpad1');40await keyboard.up('Numpad2');41await keyboard.up('Numpad3');42await keyboard.up('Numpad4');43await keyboard.up('Numpad5');44await keyboard.up('Numpad6');45await keyboard.up('Numpad7');46await keyboard.up('Numpad8');47await keyboard.up('Numpad9');48await keyboard.up('NumpadMultiply');49await keyboard.up('NumpadAdd');50await keyboard.up('NumpadSubtract');51await keyboard.up('NumpadDecimal');52await keyboard.up('NumpadDivide');53await keyboard.up('Semicolon');54await keyboard.up('Equal');55await keyboard.up('Comma');56await keyboard.up('Minus');57await keyboard.up('Period');58await keyboard.up('Slash');59await keyboard.up('Backquote');60await keyboard.up('BracketLeft');61await keyboard.up('Backslash');62await keyboard.up('BracketRight');63await keyboard.up('Quote');64await keyboard.up('IntlBackslash');65await keyboard.up('IntlRo');66await keyboard.up('IntlYen');Using AI Code Generation
1const {keyboard} = page;2await keyboard.up('A');3await keyboard.up('B');4await keyboard.up('C');5await keyboard.down('A');6await keyboard.down('B');7await keyboard.down('C');8await keyboard.insertText('ABC');9await keyboard.type('ABC');Using AI Code Generation
1const {keyboard} = require('@playwright/test/lib/server/chromium/keyboard');2const {keyboard} = require('@playwright/test/lib/server/chromium/keyboard');3const {keyboard} = require('@playwright/test/lib/server/chromium/keyboard');4const {keyboard} = require('@playwright/test/lib/server/chromium/keyboard');5const {keyboard} = require('@playwright/test/lib/server/chromium/keyboard');6const {keyboard} = require('@playwright/test/lib/server/chromium/keyboard');7const {mouse} = require('@playwright/test/lib/server/chromium/mouse');8await mouse.click(100, 100, {button: 'left', clickCount: 1});9const {mouse} = require('@playwright/test/lib/server/chromium/mouse');10await mouse.down({button: 'left'});11const {mouse} = require('@playwright/test/lib/server/chromium/mouse');12await mouse.move(100, 100);13const {mouse} = require('@playwright/test/lib/server/chromium/mouse');14await mouse.up({button: 'left'});15const {page} = require('@playwright/test/lib/server/chromium/page');16await page.addInitScript({source: 'console.log("Hello World")'});17const {page} = require('@playwrightLambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.
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