How to use startWorkOnPendingInteractions method in Playwright Internal

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ReactFiberWorkLoop.new.js

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...1373 // If the root or lanes have changed, throw out the existing stack1374 // and prepare a fresh one. Otherwise we'll continue where we left off.1375 if (workInProgressRoot !== root || workInProgressRootRenderLanes !== lanes) {1376 prepareFreshStack(root, lanes);1377 startWorkOnPendingInteractions(root, lanes);1378 }1379 const prevInteractions = pushInteractions(root);1380 if (__DEV__) {1381 if (enableDebugTracing) {1382 logRenderStarted(lanes);1383 }1384 }1385 if (enableSchedulingProfiler) {1386 markRenderStarted(lanes);1387 }1388 do {1389 try {1390 workLoopSync();1391 break;1392 } catch (thrownValue) {1393 handleError(root, thrownValue);1394 }1395 } while (true);1396 resetContextDependencies();1397 if (enableSchedulerTracing) {1398 popInteractions(((prevInteractions: any): Set<Interaction>));1399 }1400 executionContext = prevExecutionContext;1401 popDispatcher(prevDispatcher);1402 if (workInProgress !== null) {1403 // This is a sync render, so we should have finished the whole tree.1404 invariant(1405 false,1406 'Cannot commit an incomplete root. This error is likely caused by a ' +1407 'bug in React. Please file an issue.',1408 );1409 }1410 if (__DEV__) {1411 if (enableDebugTracing) {1412 logRenderStopped();1413 }1414 }1415 if (enableSchedulingProfiler) {1416 markRenderStopped();1417 }1418 // Set this to null to indicate there's no in-progress render.1419 workInProgressRoot = null;1420 workInProgressRootRenderLanes = NoLanes;1421 return workInProgressRootExitStatus;1422}1423// The work loop is an extremely hot path. Tell Closure not to inline it.1424/** @noinline */1425function workLoopSync() {1426 // Already timed out, so perform work without checking if we need to yield.1427 while (workInProgress !== null) {1428 performUnitOfWork(workInProgress);1429 }1430}1431function renderRootConcurrent(root: FiberRoot, lanes: Lanes) {1432 const prevExecutionContext = executionContext;1433 executionContext |= RenderContext;1434 const prevDispatcher = pushDispatcher();1435 // If the root or lanes have changed, throw out the existing stack1436 // and prepare a fresh one. Otherwise we'll continue where we left off.1437 if (workInProgressRoot !== root || workInProgressRootRenderLanes !== lanes) {1438 resetRenderTimer();1439 prepareFreshStack(root, lanes);1440 startWorkOnPendingInteractions(root, lanes);1441 }1442 const prevInteractions = pushInteractions(root);1443 if (__DEV__) {1444 if (enableDebugTracing) {1445 logRenderStarted(lanes);1446 }1447 }1448 if (enableSchedulingProfiler) {1449 markRenderStarted(lanes);1450 }1451 do {1452 try {1453 workLoopConcurrent();1454 break;1455 } catch (thrownValue) {1456 handleError(root, thrownValue);1457 }1458 } while (true);1459 resetContextDependencies();1460 if (enableSchedulerTracing) {1461 popInteractions(((prevInteractions: any): Set<Interaction>));1462 }1463 popDispatcher(prevDispatcher);1464 executionContext = prevExecutionContext;1465 if (__DEV__) {1466 if (enableDebugTracing) {1467 logRenderStopped();1468 }1469 }1470 // Check if the tree has completed.1471 if (workInProgress !== null) {1472 // Still work remaining.1473 if (enableSchedulingProfiler) {1474 markRenderYielded();1475 }1476 return RootIncomplete;1477 } else {1478 // Completed the tree.1479 if (enableSchedulingProfiler) {1480 markRenderStopped();1481 }1482 // Set this to null to indicate there's no in-progress render.1483 workInProgressRoot = null;1484 workInProgressRootRenderLanes = NoLanes;1485 // Return the final exit status.1486 return workInProgressRootExitStatus;1487 }1488}1489/** @noinline */1490function workLoopConcurrent() {1491 // Perform work until Scheduler asks us to yield1492 while (workInProgress !== null && !shouldYield()) {1493 performUnitOfWork(workInProgress);1494 }1495}1496function performUnitOfWork(unitOfWork: Fiber): void {1497 // The current, flushed, state of this fiber is the alternate. Ideally1498 // nothing should rely on this, but relying on it here means that we don't1499 // need an additional field on the work in progress.1500 const current = unitOfWork.alternate;1501 setCurrentDebugFiberInDEV(unitOfWork);1502 let next;1503 if (enableProfilerTimer && (unitOfWork.mode & ProfileMode) !== NoMode) {1504 startProfilerTimer(unitOfWork);1505 next = beginWork(current, unitOfWork, subtreeRenderLanes);1506 stopProfilerTimerIfRunningAndRecordDelta(unitOfWork, true);1507 } else {1508 next = beginWork(current, unitOfWork, subtreeRenderLanes);1509 }1510 resetCurrentDebugFiberInDEV();1511 unitOfWork.memoizedProps = unitOfWork.pendingProps;1512 if (next === null) {1513 // If this doesn't spawn new work, complete the current work.1514 completeUnitOfWork(unitOfWork);1515 } else {1516 workInProgress = next;1517 }1518 ReactCurrentOwner.current = null;1519}1520function completeUnitOfWork(unitOfWork: Fiber): void {1521 // Attempt to complete the current unit of work, then move to the next1522 // sibling. If there are no more siblings, return to the parent fiber.1523 let completedWork = unitOfWork;1524 do {1525 // The current, flushed, state of this fiber is the alternate. Ideally1526 // nothing should rely on this, but relying on it here means that we don't1527 // need an additional field on the work in progress.1528 const current = completedWork.alternate;1529 const returnFiber = completedWork.return;1530 // Check if the work completed or if something threw.1531 if ((completedWork.flags & Incomplete) === NoFlags) {1532 setCurrentDebugFiberInDEV(completedWork);1533 let next;1534 if (1535 !enableProfilerTimer ||1536 (completedWork.mode & ProfileMode) === NoMode1537 ) {1538 next = completeWork(current, completedWork, subtreeRenderLanes);1539 } else {1540 startProfilerTimer(completedWork);1541 next = completeWork(current, completedWork, subtreeRenderLanes);1542 // Update render duration assuming we didn't error.1543 stopProfilerTimerIfRunningAndRecordDelta(completedWork, false);1544 }1545 resetCurrentDebugFiberInDEV();1546 if (next !== null) {1547 // Completing this fiber spawned new work. Work on that next.1548 workInProgress = next;1549 return;1550 }1551 } else {1552 // This fiber did not complete because something threw. Pop values off1553 // the stack without entering the complete phase. If this is a boundary,1554 // capture values if possible.1555 const next = unwindWork(completedWork, subtreeRenderLanes);1556 // Because this fiber did not complete, don't reset its expiration time.1557 if (next !== null) {1558 // If completing this work spawned new work, do that next. We'll come1559 // back here again.1560 // Since we're restarting, remove anything that is not a host effect1561 // from the effect tag.1562 next.flags &= HostEffectMask;1563 workInProgress = next;1564 return;1565 }1566 if (1567 enableProfilerTimer &&1568 (completedWork.mode & ProfileMode) !== NoMode1569 ) {1570 // Record the render duration for the fiber that errored.1571 stopProfilerTimerIfRunningAndRecordDelta(completedWork, false);1572 // Include the time spent working on failed children before continuing.1573 let actualDuration = completedWork.actualDuration;1574 let child = completedWork.child;1575 while (child !== null) {1576 actualDuration += child.actualDuration;1577 child = child.sibling;1578 }1579 completedWork.actualDuration = actualDuration;1580 }1581 if (returnFiber !== null) {1582 // Mark the parent fiber as incomplete1583 returnFiber.flags |= Incomplete;1584 returnFiber.subtreeFlags = NoFlags;1585 returnFiber.deletions = null;1586 }1587 }1588 const siblingFiber = completedWork.sibling;1589 if (siblingFiber !== null) {1590 // If there is more work to do in this returnFiber, do that next.1591 workInProgress = siblingFiber;1592 return;1593 }1594 // Otherwise, return to the parent1595 completedWork = returnFiber;1596 // Update the next thing we're working on in case something throws.1597 workInProgress = completedWork;1598 } while (completedWork !== null);1599 // We've reached the root.1600 if (workInProgressRootExitStatus === RootIncomplete) {1601 workInProgressRootExitStatus = RootCompleted;1602 }1603}1604function commitRoot(root) {1605 const renderPriorityLevel = getCurrentPriorityLevel();1606 runWithPriority(1607 ImmediateSchedulerPriority,1608 commitRootImpl.bind(null, root, renderPriorityLevel),1609 );1610 return null;1611}1612function commitRootImpl(root, renderPriorityLevel) {1613 do {1614 // `flushPassiveEffects` will call `flushSyncUpdateQueue` at the end, which1615 // means `flushPassiveEffects` will sometimes result in additional1616 // passive effects. So we need to keep flushing in a loop until there are1617 // no more pending effects.1618 // TODO: Might be better if `flushPassiveEffects` did not automatically1619 // flush synchronous work at the end, to avoid factoring hazards like this.1620 flushPassiveEffects();1621 } while (rootWithPendingPassiveEffects !== null);1622 flushRenderPhaseStrictModeWarningsInDEV();1623 invariant(1624 (executionContext & (RenderContext | CommitContext)) === NoContext,1625 'Should not already be working.',1626 );1627 const finishedWork = root.finishedWork;1628 const lanes = root.finishedLanes;1629 if (__DEV__) {1630 if (enableDebugTracing) {1631 logCommitStarted(lanes);1632 }1633 }1634 if (enableSchedulingProfiler) {1635 markCommitStarted(lanes);1636 }1637 // 没有需要更新的Fiber节点1638 if (finishedWork === null) {1639 if (__DEV__) {1640 if (enableDebugTracing) {1641 logCommitStopped();1642 }1643 }1644 if (enableSchedulingProfiler) {1645 markCommitStopped();1646 }1647 return null;1648 }1649 root.finishedWork = null;1650 root.finishedLanes = NoLanes;1651 invariant(1652 finishedWork !== root.current,1653 'Cannot commit the same tree as before. This error is likely caused by ' +1654 'a bug in React. Please file an issue.',1655 );1656 // commitRoot never returns a continuation; it always finishes synchronously.1657 // So we can clear these now to allow a new callback to be scheduled.1658 root.callbackNode = null;1659 // Update the first and last pending times on this root. The new first1660 // pending time is whatever is left on the root fiber.1661 // 合并所有的通道1662 let remainingLanes = mergeLanes(finishedWork.lanes, finishedWork.childLanes);1663 markRootFinished(root, remainingLanes);1664 // Clear already finished discrete updates in case that a later call of1665 // `flushDiscreteUpdates` starts a useless render pass which may cancels1666 // a scheduled timeout.1667 if (rootsWithPendingDiscreteUpdates !== null) {1668 if (1669 !hasDiscreteLanes(remainingLanes) &&1670 rootsWithPendingDiscreteUpdates.has(root)1671 ) {1672 rootsWithPendingDiscreteUpdates.delete(root);1673 }1674 }1675 // 说明本次更新已经完成了,将一些变量重置1676 if (root === workInProgressRoot) {1677 // We can reset these now that they are finished.1678 workInProgressRoot = null;1679 workInProgress = null;1680 workInProgressRootRenderLanes = NoLanes;1681 } else {1682 // This indicates that the last root we worked on is not the same one that1683 // we're committing now. This most commonly happens when a suspended root1684 // times out.1685 }1686 // Check if there are any effects in the whole tree.1687 // TODO: This is left over from the effect list implementation, where we had1688 // to check for the existence of `firstEffect` to satsify Flow. I think the1689 // only other reason this optimization exists is because it affects profiling.1690 // Reconsider whether this is necessary.1691 const subtreeHasEffects =1692 (finishedWork.subtreeFlags &1693 (BeforeMutationMask | MutationMask | LayoutMask | PassiveMask)) !==1694 NoFlags;1695 const rootHasEffect =1696 (finishedWork.flags &1697 (BeforeMutationMask | MutationMask | LayoutMask | PassiveMask)) !==1698 NoFlags;1699 // 有需要处理的副作用1700 if (subtreeHasEffects || rootHasEffect) {1701 let previousLanePriority;1702 if (decoupleUpdatePriorityFromScheduler) {1703 previousLanePriority = getCurrentUpdateLanePriority();1704 setCurrentUpdateLanePriority(SyncLanePriority);1705 }1706 // 设置执行上下文1707 const prevExecutionContext = executionContext;1708 executionContext |= CommitContext;1709 const prevInteractions = pushInteractions(root);1710 // Reset this to null before calling lifecycles1711 ReactCurrentOwner.current = null;1712 // The commit phase is broken into several sub-phases. We do a separate pass1713 // of the effect list for each phase: all mutation effects come before all1714 // layout effects, and so on.1715 // The first phase a "before mutation" phase. We use this phase to read the1716 // state of the host tree right before we mutate it. This is where1717 // getSnapshotBeforeUpdate is called.1718 focusedInstanceHandle = prepareForCommit(root.containerInfo);1719 shouldFireAfterActiveInstanceBlur = false;1720 commitBeforeMutationEffects(finishedWork);1721 // We no longer need to track the active instance fiber1722 focusedInstanceHandle = null;1723 if (enableProfilerTimer) {1724 // Mark the current commit time to be shared by all Profilers in this1725 // batch. This enables them to be grouped later.1726 recordCommitTime();1727 }1728 // 把DOM元素渲染到页面上1729 // The next phase is the mutation phase, where we mutate the host tree.1730 commitMutationEffects(finishedWork, root, renderPriorityLevel);1731 if (shouldFireAfterActiveInstanceBlur) {1732 afterActiveInstanceBlur();1733 }1734 resetAfterCommit(root.containerInfo);1735 // The work-in-progress tree is now the current tree. This must come after1736 // the mutation phase, so that the previous tree is still current during1737 // componentWillUnmount, but before the layout phase, so that the finished1738 // work is current during componentDidMount/Update.1739 // 在此之后,root.current 指向了work-in-progress tree1740 root.current = finishedWork;1741 // The next phase is the layout phase, where we call effects that read1742 // the host tree after it's been mutated. The idiomatic use case for this is1743 // layout, but class component lifecycles also fire here for legacy reasons.1744 if (__DEV__) {1745 if (enableDebugTracing) {1746 logLayoutEffectsStarted(lanes);1747 }1748 }1749 if (enableSchedulingProfiler) {1750 markLayoutEffectsStarted(lanes);1751 }1752 if (__DEV__) {1753 setCurrentDebugFiberInDEV(finishedWork);1754 invokeGuardedCallback(1755 null,1756 recursivelyCommitLayoutEffects,1757 null,1758 finishedWork,1759 root,1760 );1761 if (hasCaughtError()) {1762 const error = clearCaughtError();1763 captureCommitPhaseErrorOnRoot(finishedWork, finishedWork, error);1764 }1765 resetCurrentDebugFiberInDEV();1766 } else {1767 try {1768 recursivelyCommitLayoutEffects(finishedWork, root);1769 } catch (error) {1770 captureCommitPhaseErrorOnRoot(finishedWork, finishedWork, error);1771 }1772 }1773 if (__DEV__) {1774 if (enableDebugTracing) {1775 logLayoutEffectsStopped();1776 }1777 }1778 if (enableSchedulingProfiler) {1779 markLayoutEffectsStopped();1780 }1781 // If there are pending passive effects, schedule a callback to process them.1782 if (1783 (finishedWork.subtreeFlags & PassiveMask) !== NoFlags ||1784 (finishedWork.flags & PassiveMask) !== NoFlags1785 ) {1786 if (!rootDoesHavePassiveEffects) {1787 rootDoesHavePassiveEffects = true;1788 scheduleCallback(NormalSchedulerPriority, () => {1789 flushPassiveEffects();1790 return null;1791 });1792 }1793 }1794 // Tell Scheduler to yield at the end of the frame, so the browser has an1795 // opportunity to paint.1796 requestPaint();1797 if (enableSchedulerTracing) {1798 popInteractions(((prevInteractions: any): Set<Interaction>));1799 }1800 executionContext = prevExecutionContext;1801 if (decoupleUpdatePriorityFromScheduler && previousLanePriority != null) {1802 // Reset the priority to the previous non-sync value.1803 setCurrentUpdateLanePriority(previousLanePriority);1804 }1805 } else {1806 // No effects.1807 root.current = finishedWork;1808 // Measure these anyway so the flamegraph explicitly shows that there were1809 // no effects.1810 // TODO: Maybe there's a better way to report this.1811 if (enableProfilerTimer) {1812 recordCommitTime();1813 }1814 }1815 const rootDidHavePassiveEffects = rootDoesHavePassiveEffects;1816 if (rootDoesHavePassiveEffects) {1817 // This commit has passive effects. Stash a reference to them. But don't1818 // schedule a callback until after flushing layout work.1819 rootDoesHavePassiveEffects = false;1820 rootWithPendingPassiveEffects = root;1821 pendingPassiveEffectsLanes = lanes;1822 pendingPassiveEffectsRenderPriority = renderPriorityLevel;1823 }1824 // Read this again, since an effect might have updated it1825 remainingLanes = root.pendingLanes;1826 // Check if there's remaining work on this root1827 if (remainingLanes !== NoLanes) {1828 if (enableSchedulerTracing) {1829 if (spawnedWorkDuringRender !== null) {1830 const expirationTimes = spawnedWorkDuringRender;1831 spawnedWorkDuringRender = null;1832 for (let i = 0; i < expirationTimes.length; i++) {1833 scheduleInteractions(1834 root,1835 expirationTimes[i],1836 root.memoizedInteractions,1837 );1838 }1839 }1840 schedulePendingInteractions(root, remainingLanes);1841 }1842 } else {1843 // If there's no remaining work, we can clear the set of already failed1844 // error boundaries.1845 legacyErrorBoundariesThatAlreadyFailed = null;1846 }1847 if (__DEV__ && enableDoubleInvokingEffects) {1848 if (!rootDidHavePassiveEffects) {1849 commitDoubleInvokeEffectsInDEV(root.current, false);1850 }1851 }1852 if (enableSchedulerTracing) {1853 if (!rootDidHavePassiveEffects) {1854 // If there are no passive effects, then we can complete the pending interactions.1855 // Otherwise, we'll wait until after the passive effects are flushed.1856 // Wait to do this until after remaining work has been scheduled,1857 // so that we don't prematurely signal complete for interactions when there's e.g. hidden work.1858 finishPendingInteractions(root, lanes);1859 }1860 }1861 if (remainingLanes === SyncLane) {1862 // Count the number of times the root synchronously re-renders without1863 // finishing. If there are too many, it indicates an infinite update loop.1864 if (root === rootWithNestedUpdates) {1865 nestedUpdateCount++;1866 } else {1867 nestedUpdateCount = 0;1868 rootWithNestedUpdates = root;1869 }1870 } else {1871 nestedUpdateCount = 0;1872 }1873 onCommitRootDevTools(finishedWork.stateNode, renderPriorityLevel);1874 if (__DEV__) {1875 onCommitRootTestSelector();1876 }1877 // Always call this before exiting `commitRoot`, to ensure that any1878 // additional work on this root is scheduled.1879 ensureRootIsScheduled(root, now());1880 if (hasUncaughtError) {1881 hasUncaughtError = false;1882 const error = firstUncaughtError;1883 firstUncaughtError = null;1884 throw error;1885 }1886 if ((executionContext & LegacyUnbatchedContext) !== NoContext) {1887 if (__DEV__) {1888 if (enableDebugTracing) {1889 logCommitStopped();1890 }1891 }1892 if (enableSchedulingProfiler) {1893 markCommitStopped();1894 }1895 // This is a legacy edge case. We just committed the initial mount of1896 // a ReactDOM.render-ed root inside of batchedUpdates. The commit fired1897 // synchronously, but layout updates should be deferred until the end1898 // of the batch.1899 return null;1900 }1901 // If layout work was scheduled, flush it now.1902 flushSyncCallbackQueue();1903 if (__DEV__) {1904 if (enableDebugTracing) {1905 logCommitStopped();1906 }1907 }1908 if (enableSchedulingProfiler) {1909 markCommitStopped();1910 }1911 return null;1912}1913function commitBeforeMutationEffects(firstChild: Fiber) {1914 let fiber = firstChild;1915 while (fiber !== null) {1916 // 处理需要删除的fiber autoFocus、blur 逻辑。1917 if (fiber.deletions !== null) {1918 commitBeforeMutationEffectsDeletions(fiber.deletions);1919 }1920 // 递归调用处理子节点1921 if (fiber.child !== null) {1922 const primarySubtreeFlags = fiber.subtreeFlags & BeforeMutationMask;1923 if (primarySubtreeFlags !== NoFlags) {1924 commitBeforeMutationEffects(fiber.child);1925 }1926 }1927 if (__DEV__) {1928 setCurrentDebugFiberInDEV(fiber);1929 invokeGuardedCallback(null, commitBeforeMutationEffectsImpl, null, fiber);1930 if (hasCaughtError()) {1931 const error = clearCaughtError();1932 captureCommitPhaseError(fiber, fiber.return, error);1933 }1934 resetCurrentDebugFiberInDEV();1935 } else {1936 try {1937 // 调用 getSnapshotBeforeUpdate 生命周期1938 // 异步调度useEffect1939 commitBeforeMutationEffectsImpl(fiber);1940 } catch (error) {1941 captureCommitPhaseError(fiber, fiber.return, error);1942 }1943 }1944 // 返回兄弟节点,接着循环1945 fiber = fiber.sibling;1946 }1947}1948function commitBeforeMutationEffectsImpl(fiber: Fiber) {1949 const current = fiber.alternate;1950 const flags = fiber.flags;1951 if (!shouldFireAfterActiveInstanceBlur && focusedInstanceHandle !== null) {1952 // Check to see if the focused element was inside of a hidden (Suspense) subtree.1953 // TODO: Move this out of the hot path using a dedicated effect tag.1954 if (1955 fiber.tag === SuspenseComponent &&1956 isSuspenseBoundaryBeingHidden(current, fiber) &&1957 doesFiberContain(fiber, focusedInstanceHandle)1958 ) {1959 shouldFireAfterActiveInstanceBlur = true;1960 beforeActiveInstanceBlur();1961 }1962 }1963 if ((flags & Snapshot) !== NoFlags) {1964 setCurrentDebugFiberInDEV(fiber);1965 // 调用 getSnapshotBeforeUpdate 生命周期1966 commitBeforeMutationEffectOnFiber(current, fiber);1967 resetCurrentDebugFiberInDEV();1968 }1969 // 调度useEffect1970 if ((flags & Passive) !== NoFlags) {1971 // If there are passive effects, schedule a callback to flush at1972 // the earliest opportunity.1973 if (!rootDoesHavePassiveEffects) {1974 rootDoesHavePassiveEffects = true;1975 scheduleCallback(NormalSchedulerPriority, () => {1976 flushPassiveEffects();1977 return null;1978 });1979 }1980 }1981}1982function commitBeforeMutationEffectsDeletions(deletions: Array<Fiber>) {1983 for (let i = 0; i < deletions.length; i++) {1984 const fiber = deletions[i];1985 // TODO (effects) It would be nice to avoid calling doesFiberContain()1986 // Maybe we can repurpose one of the subtreeFlags positions for this instead?1987 // Use it to store which part of the tree the focused instance is in?1988 // This assumes we can safely determine that instance during the "render" phase.1989 if (doesFiberContain(fiber, ((focusedInstanceHandle: any): Fiber))) {1990 shouldFireAfterActiveInstanceBlur = true;1991 beforeActiveInstanceBlur();1992 }1993 }1994}1995function commitMutationEffects(1996 firstChild: Fiber,1997 root: FiberRoot,1998 renderPriorityLevel: ReactPriorityLevel,1999) {2000 let fiber = firstChild;2001 while (fiber !== null) {2002 const deletions = fiber.deletions;2003 if (deletions !== null) {2004 commitMutationEffectsDeletions(2005 deletions,2006 fiber,2007 root,2008 renderPriorityLevel,2009 );2010 }2011 if (fiber.child !== null) {2012 const mutationFlags = fiber.subtreeFlags & MutationMask;2013 if (mutationFlags !== NoFlags) {2014 commitMutationEffects(fiber.child, root, renderPriorityLevel);2015 }2016 }2017 if (__DEV__) {2018 setCurrentDebugFiberInDEV(fiber);2019 invokeGuardedCallback(2020 null,2021 commitMutationEffectsImpl,2022 null,2023 fiber,2024 root,2025 renderPriorityLevel,2026 );2027 if (hasCaughtError()) {2028 const error = clearCaughtError();2029 captureCommitPhaseError(fiber, fiber.return, error);2030 }2031 resetCurrentDebugFiberInDEV();2032 } else {2033 try {2034 commitMutationEffectsImpl(fiber, root, renderPriorityLevel);2035 } catch (error) {2036 captureCommitPhaseError(fiber, fiber.return, error);2037 }2038 }2039 fiber = fiber.sibling;2040 }2041}2042function commitMutationEffectsImpl(2043 fiber: Fiber,2044 root: FiberRoot,2045 renderPriorityLevel,2046) {2047 const flags = fiber.flags;2048 if (flags & ContentReset) {2049 commitResetTextContent(fiber);2050 }2051 if (flags & Ref) {2052 const current = fiber.alternate;2053 if (current !== null) {2054 commitDetachRef(current);2055 }2056 if (enableScopeAPI) {2057 // TODO: This is a temporary solution that allowed us to transition away from React Flare on www.2058 if (fiber.tag === ScopeComponent) {2059 commitAttachRef(fiber);2060 }2061 }2062 }2063 // The following switch statement is only concerned about placement,2064 // updates, and deletions. To avoid needing to add a case for every possible2065 // bitmap value, we remove the secondary effects from the effect tag and2066 // switch on that value.2067 const primaryFlags = flags & (Placement | Update | Hydrating);2068 switch (primaryFlags) {2069 case Placement: {2070 commitPlacement(fiber);2071 // Clear the "placement" from effect tag so that we know that this is2072 // inserted, before any life-cycles like componentDidMount gets called.2073 // TODO: findDOMNode doesn't rely on this any more but isMounted does2074 // and isMounted is deprecated anyway so we should be able to kill this.2075 fiber.flags &= ~Placement;2076 break;2077 }2078 case PlacementAndUpdate: {2079 // Placement2080 commitPlacement(fiber);2081 // Clear the "placement" from effect tag so that we know that this is2082 // inserted, before any life-cycles like componentDidMount gets called.2083 fiber.flags &= ~Placement;2084 // Update2085 const current = fiber.alternate;2086 commitWork(current, fiber);2087 break;2088 }2089 case Hydrating: {2090 fiber.flags &= ~Hydrating;2091 break;2092 }2093 case HydratingAndUpdate: {2094 fiber.flags &= ~Hydrating;2095 // Update2096 const current = fiber.alternate;2097 commitWork(current, fiber);2098 break;2099 }2100 case Update: {2101 const current = fiber.alternate;2102 commitWork(current, fiber);2103 break;2104 }2105 }2106}2107function commitMutationEffectsDeletions(2108 deletions: Array<Fiber>,2109 nearestMountedAncestor: Fiber,2110 root: FiberRoot,2111 renderPriorityLevel,2112) {2113 for (let i = 0; i < deletions.length; i++) {2114 const childToDelete = deletions[i];2115 if (__DEV__) {2116 invokeGuardedCallback(2117 null,2118 commitDeletion,2119 null,2120 root,2121 childToDelete,2122 nearestMountedAncestor,2123 renderPriorityLevel,2124 );2125 if (hasCaughtError()) {2126 const error = clearCaughtError();2127 captureCommitPhaseError(childToDelete, nearestMountedAncestor, error);2128 }2129 } else {2130 try {2131 commitDeletion(2132 root,2133 childToDelete,2134 nearestMountedAncestor,2135 renderPriorityLevel,2136 );2137 } catch (error) {2138 captureCommitPhaseError(childToDelete, nearestMountedAncestor, error);2139 }2140 }2141 }2142}2143export function schedulePassiveEffectCallback() {2144 if (!rootDoesHavePassiveEffects) {2145 rootDoesHavePassiveEffects = true;2146 scheduleCallback(NormalSchedulerPriority, () => {2147 flushPassiveEffects();2148 return null;2149 });2150 }2151}2152export function flushPassiveEffects(): boolean {2153 // Returns whether passive effects were flushed.2154 if (pendingPassiveEffectsRenderPriority !== NoSchedulerPriority) {2155 const priorityLevel =2156 pendingPassiveEffectsRenderPriority > NormalSchedulerPriority2157 ? NormalSchedulerPriority2158 : pendingPassiveEffectsRenderPriority;2159 pendingPassiveEffectsRenderPriority = NoSchedulerPriority;2160 if (decoupleUpdatePriorityFromScheduler) {2161 const previousLanePriority = getCurrentUpdateLanePriority();2162 try {2163 setCurrentUpdateLanePriority(2164 schedulerPriorityToLanePriority(priorityLevel),2165 );2166 return runWithPriority(priorityLevel, flushPassiveEffectsImpl);2167 } finally {2168 setCurrentUpdateLanePriority(previousLanePriority);2169 }2170 } else {2171 return runWithPriority(priorityLevel, flushPassiveEffectsImpl);2172 }2173 }2174 return false;2175}2176function flushPassiveMountEffects(root, firstChild: Fiber): void {2177 let fiber = firstChild;2178 while (fiber !== null) {2179 let prevProfilerOnStack = null;2180 if (enableProfilerTimer && enableProfilerCommitHooks) {2181 if (fiber.tag === Profiler) {2182 prevProfilerOnStack = nearestProfilerOnStack;2183 nearestProfilerOnStack = fiber;2184 }2185 }2186 const primarySubtreeFlags = fiber.subtreeFlags & PassiveMask;2187 if (fiber.child !== null && primarySubtreeFlags !== NoFlags) {2188 flushPassiveMountEffects(root, fiber.child);2189 }2190 if ((fiber.flags & Passive) !== NoFlags) {2191 if (__DEV__) {2192 setCurrentDebugFiberInDEV(fiber);2193 invokeGuardedCallback(2194 null,2195 commitPassiveMountOnFiber,2196 null,2197 root,2198 fiber,2199 );2200 if (hasCaughtError()) {2201 const error = clearCaughtError();2202 captureCommitPhaseError(fiber, fiber.return, error);2203 }2204 resetCurrentDebugFiberInDEV();2205 } else {2206 try {2207 commitPassiveMountOnFiber(root, fiber);2208 } catch (error) {2209 captureCommitPhaseError(fiber, fiber.return, error);2210 }2211 }2212 }2213 if (enableProfilerTimer && enableProfilerCommitHooks) {2214 if (fiber.tag === Profiler) {2215 // Bubble times to the next nearest ancestor Profiler.2216 // After we process that Profiler, we'll bubble further up.2217 if (prevProfilerOnStack !== null) {2218 prevProfilerOnStack.stateNode.passiveEffectDuration +=2219 fiber.stateNode.passiveEffectDuration;2220 }2221 nearestProfilerOnStack = prevProfilerOnStack;2222 }2223 }2224 fiber = fiber.sibling;2225 }2226}2227function flushPassiveUnmountEffects(firstChild: Fiber): void {2228 let fiber = firstChild;2229 while (fiber !== null) {2230 const deletions = fiber.deletions;2231 if (deletions !== null) {2232 for (let i = 0; i < deletions.length; i++) {2233 const fiberToDelete = deletions[i];2234 flushPassiveUnmountEffectsInsideOfDeletedTree(fiberToDelete, fiber);2235 // Now that passive effects have been processed, it's safe to detach lingering pointers.2236 detachFiberAfterEffects(fiberToDelete);2237 }2238 }2239 const child = fiber.child;2240 if (child !== null) {2241 // If any children have passive effects then traverse the subtree.2242 // Note that this requires checking subtreeFlags of the current Fiber,2243 // rather than the subtreeFlags/effectsTag of the first child,2244 // since that would not cover passive effects in siblings.2245 const passiveFlags = fiber.subtreeFlags & PassiveMask;2246 if (passiveFlags !== NoFlags) {2247 flushPassiveUnmountEffects(child);2248 }2249 }2250 const primaryFlags = fiber.flags & Passive;2251 if (primaryFlags !== NoFlags) {2252 setCurrentDebugFiberInDEV(fiber);2253 commitPassiveUnmountOnFiber(fiber);2254 resetCurrentDebugFiberInDEV();2255 }2256 fiber = fiber.sibling;2257 }2258}2259function flushPassiveUnmountEffectsInsideOfDeletedTree(2260 fiberToDelete: Fiber,2261 nearestMountedAncestor: Fiber,2262): void {2263 if ((fiberToDelete.subtreeFlags & PassiveStatic) !== NoFlags) {2264 // If any children have passive effects then traverse the subtree.2265 // Note that this requires checking subtreeFlags of the current Fiber,2266 // rather than the subtreeFlags/effectsTag of the first child,2267 // since that would not cover passive effects in siblings.2268 let child = fiberToDelete.child;2269 while (child !== null) {2270 flushPassiveUnmountEffectsInsideOfDeletedTree(2271 child,2272 nearestMountedAncestor,2273 );2274 child = child.sibling;2275 }2276 }2277 if ((fiberToDelete.flags & PassiveStatic) !== NoFlags) {2278 setCurrentDebugFiberInDEV(fiberToDelete);2279 commitPassiveUnmountInsideDeletedTreeOnFiber(2280 fiberToDelete,2281 nearestMountedAncestor,2282 );2283 resetCurrentDebugFiberInDEV();2284 }2285}2286function flushPassiveEffectsImpl() {2287 if (rootWithPendingPassiveEffects === null) {2288 return false;2289 }2290 const root = rootWithPendingPassiveEffects;2291 const lanes = pendingPassiveEffectsLanes;2292 rootWithPendingPassiveEffects = null;2293 pendingPassiveEffectsLanes = NoLanes;2294 invariant(2295 (executionContext & (RenderContext | CommitContext)) === NoContext,2296 'Cannot flush passive effects while already rendering.',2297 );2298 if (__DEV__) {2299 if (enableDebugTracing) {2300 logPassiveEffectsStarted(lanes);2301 }2302 }2303 if (enableSchedulingProfiler) {2304 markPassiveEffectsStarted(lanes);2305 }2306 if (__DEV__) {2307 isFlushingPassiveEffects = true;2308 }2309 const prevExecutionContext = executionContext;2310 executionContext |= CommitContext;2311 const prevInteractions = pushInteractions(root);2312 // It's important that ALL pending passive effect destroy functions are called2313 // before ANY passive effect create functions are called.2314 // Otherwise effects in sibling components might interfere with each other.2315 // e.g. a destroy function in one component may unintentionally override a ref2316 // value set by a create function in another component.2317 // Layout effects have the same constraint.2318 flushPassiveUnmountEffects(root.current);2319 flushPassiveMountEffects(root, root.current);2320 if (__DEV__) {2321 if (enableDebugTracing) {2322 logPassiveEffectsStopped();2323 }2324 }2325 if (enableSchedulingProfiler) {2326 markPassiveEffectsStopped();2327 }2328 if (__DEV__ && enableDoubleInvokingEffects) {2329 commitDoubleInvokeEffectsInDEV(root.current, true);2330 }2331 if (__DEV__) {2332 isFlushingPassiveEffects = false;2333 }2334 if (enableSchedulerTracing) {2335 popInteractions(((prevInteractions: any): Set<Interaction>));2336 finishPendingInteractions(root, lanes);2337 }2338 executionContext = prevExecutionContext;2339 flushSyncCallbackQueue();2340 // If additional passive effects were scheduled, increment a counter. If this2341 // exceeds the limit, we'll fire a warning.2342 nestedPassiveUpdateCount =2343 rootWithPendingPassiveEffects === null ? 0 : nestedPassiveUpdateCount + 1;2344 return true;2345}2346export function isAlreadyFailedLegacyErrorBoundary(instance: mixed): boolean {2347 return (2348 legacyErrorBoundariesThatAlreadyFailed !== null &&2349 legacyErrorBoundariesThatAlreadyFailed.has(instance)2350 );2351}2352export function markLegacyErrorBoundaryAsFailed(instance: mixed) {2353 if (legacyErrorBoundariesThatAlreadyFailed === null) {2354 legacyErrorBoundariesThatAlreadyFailed = new Set([instance]);2355 } else {2356 legacyErrorBoundariesThatAlreadyFailed.add(instance);2357 }2358}2359function prepareToThrowUncaughtError(error: mixed) {2360 if (!hasUncaughtError) {2361 hasUncaughtError = true;2362 firstUncaughtError = error;2363 }2364}2365export const onUncaughtError = prepareToThrowUncaughtError;2366function captureCommitPhaseErrorOnRoot(2367 rootFiber: Fiber,2368 sourceFiber: Fiber,2369 error: mixed,2370) {2371 const errorInfo = createCapturedValue(error, sourceFiber);2372 const update = createRootErrorUpdate(rootFiber, errorInfo, (SyncLane: Lane));2373 enqueueUpdate(rootFiber, update);2374 const eventTime = requestEventTime();2375 const root = markUpdateLaneFromFiberToRoot(rootFiber, (SyncLane: Lane));2376 if (root !== null) {2377 markRootUpdated(root, SyncLane, eventTime);2378 ensureRootIsScheduled(root, eventTime);2379 schedulePendingInteractions(root, SyncLane);2380 }2381}2382export function captureCommitPhaseError(2383 sourceFiber: Fiber,2384 nearestMountedAncestor: Fiber | null,2385 error: mixed,2386) {2387 if (sourceFiber.tag === HostRoot) {2388 // Error was thrown at the root. There is no parent, so the root2389 // itself should capture it.2390 captureCommitPhaseErrorOnRoot(sourceFiber, sourceFiber, error);2391 return;2392 }2393 let fiber = null;2394 if (skipUnmountedBoundaries) {2395 fiber = nearestMountedAncestor;2396 } else {2397 fiber = sourceFiber.return;2398 }2399 while (fiber !== null) {2400 if (fiber.tag === HostRoot) {2401 captureCommitPhaseErrorOnRoot(fiber, sourceFiber, error);2402 return;2403 } else if (fiber.tag === ClassComponent) {2404 const ctor = fiber.type;2405 const instance = fiber.stateNode;2406 if (2407 typeof ctor.getDerivedStateFromError === 'function' ||2408 (typeof instance.componentDidCatch === 'function' &&2409 !isAlreadyFailedLegacyErrorBoundary(instance))2410 ) {2411 const errorInfo = createCapturedValue(error, sourceFiber);2412 const update = createClassErrorUpdate(2413 fiber,2414 errorInfo,2415 (SyncLane: Lane),2416 );2417 enqueueUpdate(fiber, update);2418 const eventTime = requestEventTime();2419 const root = markUpdateLaneFromFiberToRoot(fiber, (SyncLane: Lane));2420 if (root !== null) {2421 markRootUpdated(root, SyncLane, eventTime);2422 ensureRootIsScheduled(root, eventTime);2423 schedulePendingInteractions(root, SyncLane);2424 }2425 return;2426 }2427 }2428 fiber = fiber.return;2429 }2430}2431export function pingSuspendedRoot(2432 root: FiberRoot,2433 wakeable: Wakeable,2434 pingedLanes: Lanes,2435) {2436 const pingCache = root.pingCache;2437 if (pingCache !== null) {2438 // The wakeable resolved, so we no longer need to memoize, because it will2439 // never be thrown again.2440 pingCache.delete(wakeable);2441 }2442 const eventTime = requestEventTime();2443 markRootPinged(root, pingedLanes, eventTime);2444 if (2445 workInProgressRoot === root &&2446 isSubsetOfLanes(workInProgressRootRenderLanes, pingedLanes)2447 ) {2448 // Received a ping at the same priority level at which we're currently2449 // rendering. We might want to restart this render. This should mirror2450 // the logic of whether or not a root suspends once it completes.2451 // TODO: If we're rendering sync either due to Sync, Batched or expired,2452 // we should probably never restart.2453 // If we're suspended with delay, or if it's a retry, we'll always suspend2454 // so we can always restart.2455 if (2456 workInProgressRootExitStatus === RootSuspendedWithDelay ||2457 (workInProgressRootExitStatus === RootSuspended &&2458 includesOnlyRetries(workInProgressRootRenderLanes) &&2459 now() - globalMostRecentFallbackTime < FALLBACK_THROTTLE_MS)2460 ) {2461 // Restart from the root.2462 prepareFreshStack(root, NoLanes);2463 } else {2464 // Even though we can't restart right now, we might get an2465 // opportunity later. So we mark this render as having a ping.2466 workInProgressRootPingedLanes = mergeLanes(2467 workInProgressRootPingedLanes,2468 pingedLanes,2469 );2470 }2471 }2472 ensureRootIsScheduled(root, eventTime);2473 schedulePendingInteractions(root, pingedLanes);2474}2475function retryTimedOutBoundary(boundaryFiber: Fiber, retryLane: Lane) {2476 // The boundary fiber (a Suspense component or SuspenseList component)2477 // previously was rendered in its fallback state. One of the promises that2478 // suspended it has resolved, which means at least part of the tree was2479 // likely unblocked. Try rendering again, at a new expiration time.2480 if (retryLane === NoLane) {2481 retryLane = requestRetryLane(boundaryFiber);2482 }2483 // TODO: Special case idle priority?2484 const eventTime = requestEventTime();2485 const root = markUpdateLaneFromFiberToRoot(boundaryFiber, retryLane);2486 if (root !== null) {2487 markRootUpdated(root, retryLane, eventTime);2488 ensureRootIsScheduled(root, eventTime);2489 schedulePendingInteractions(root, retryLane);2490 }2491}2492export function retryDehydratedSuspenseBoundary(boundaryFiber: Fiber) {2493 const suspenseState: null | SuspenseState = boundaryFiber.memoizedState;2494 let retryLane = NoLane;2495 if (suspenseState !== null) {2496 retryLane = suspenseState.retryLane;2497 }2498 retryTimedOutBoundary(boundaryFiber, retryLane);2499}2500export function resolveRetryWakeable(boundaryFiber: Fiber, wakeable: Wakeable) {2501 let retryLane = NoLane; // Default2502 let retryCache: WeakSet<Wakeable> | Set<Wakeable> | null;2503 if (enableSuspenseServerRenderer) {2504 switch (boundaryFiber.tag) {2505 case SuspenseComponent:2506 retryCache = boundaryFiber.stateNode;2507 const suspenseState: null | SuspenseState = boundaryFiber.memoizedState;2508 if (suspenseState !== null) {2509 retryLane = suspenseState.retryLane;2510 }2511 break;2512 case SuspenseListComponent:2513 retryCache = boundaryFiber.stateNode;2514 break;2515 default:2516 invariant(2517 false,2518 'Pinged unknown suspense boundary type. ' +2519 'This is probably a bug in React.',2520 );2521 }2522 } else {2523 retryCache = boundaryFiber.stateNode;2524 }2525 if (retryCache !== null) {2526 // The wakeable resolved, so we no longer need to memoize, because it will2527 // never be thrown again.2528 retryCache.delete(wakeable);2529 }2530 retryTimedOutBoundary(boundaryFiber, retryLane);2531}2532// Computes the next Just Noticeable Difference (JND) boundary.2533// The theory is that a person can't tell the difference between small differences in time.2534// Therefore, if we wait a bit longer than necessary that won't translate to a noticeable2535// difference in the experience. However, waiting for longer might mean that we can avoid2536// showing an intermediate loading state. The longer we have already waited, the harder it2537// is to tell small differences in time. Therefore, the longer we've already waited,2538// the longer we can wait additionally. At some point we have to give up though.2539// We pick a train model where the next boundary commits at a consistent schedule.2540// These particular numbers are vague estimates. We expect to adjust them based on research.2541function jnd(timeElapsed: number) {2542 return timeElapsed < 1202543 ? 1202544 : timeElapsed < 4802545 ? 4802546 : timeElapsed < 10802547 ? 10802548 : timeElapsed < 19202549 ? 19202550 : timeElapsed < 30002551 ? 30002552 : timeElapsed < 43202553 ? 43202554 : ceil(timeElapsed / 1960) * 1960;2555}2556function checkForNestedUpdates() {2557 if (nestedUpdateCount > NESTED_UPDATE_LIMIT) {2558 nestedUpdateCount = 0;2559 rootWithNestedUpdates = null;2560 invariant(2561 false,2562 'Maximum update depth exceeded. This can happen when a component ' +2563 'repeatedly calls setState inside componentWillUpdate or ' +2564 'componentDidUpdate. React limits the number of nested updates to ' +2565 'prevent infinite loops.',2566 );2567 }2568 if (__DEV__) {2569 if (nestedPassiveUpdateCount > NESTED_PASSIVE_UPDATE_LIMIT) {2570 nestedPassiveUpdateCount = 0;2571 console.error(2572 'Maximum update depth exceeded. This can happen when a component ' +2573 "calls setState inside useEffect, but useEffect either doesn't " +2574 'have a dependency array, or one of the dependencies changes on ' +2575 'every render.',2576 );2577 }2578 }2579}2580function flushRenderPhaseStrictModeWarningsInDEV() {2581 if (__DEV__) {2582 ReactStrictModeWarnings.flushLegacyContextWarning();2583 if (warnAboutDeprecatedLifecycles) {2584 ReactStrictModeWarnings.flushPendingUnsafeLifecycleWarnings();2585 }2586 }2587}2588function commitDoubleInvokeEffectsInDEV(2589 fiber: Fiber,2590 hasPassiveEffects: boolean,2591) {2592 if (__DEV__ && enableDoubleInvokingEffects) {2593 setCurrentDebugFiberInDEV(fiber);2594 invokeEffectsInDev(fiber, MountLayoutDev, invokeLayoutEffectUnmountInDEV);2595 if (hasPassiveEffects) {2596 invokeEffectsInDev(2597 fiber,2598 MountPassiveDev,2599 invokePassiveEffectUnmountInDEV,2600 );2601 }2602 invokeEffectsInDev(fiber, MountLayoutDev, invokeLayoutEffectMountInDEV);2603 if (hasPassiveEffects) {2604 invokeEffectsInDev(fiber, MountPassiveDev, invokePassiveEffectMountInDEV);2605 }2606 resetCurrentDebugFiberInDEV();2607 }2608}2609function invokeEffectsInDev(2610 firstChild: Fiber,2611 fiberFlags: Flags,2612 invokeEffectFn: (fiber: Fiber) => void,2613): void {2614 if (__DEV__ && enableDoubleInvokingEffects) {2615 let fiber = firstChild;2616 while (fiber !== null) {2617 if (fiber.child !== null) {2618 const primarySubtreeFlag = fiber.subtreeFlags & fiberFlags;2619 if (primarySubtreeFlag !== NoFlags) {2620 invokeEffectsInDev(fiber.child, fiberFlags, invokeEffectFn);2621 }2622 }2623 if ((fiber.flags & fiberFlags) !== NoFlags) {2624 invokeEffectFn(fiber);2625 }2626 fiber = fiber.sibling;2627 }2628 }2629}2630let didWarnStateUpdateForNotYetMountedComponent: Set<string> | null = null;2631function warnAboutUpdateOnNotYetMountedFiberInDEV(fiber) {2632 if (__DEV__) {2633 if ((executionContext & RenderContext) !== NoContext) {2634 // We let the other warning about render phase updates deal with this one.2635 return;2636 }2637 if (!(fiber.mode & (BlockingMode | ConcurrentMode))) {2638 return;2639 }2640 const tag = fiber.tag;2641 if (2642 tag !== IndeterminateComponent &&2643 tag !== HostRoot &&2644 tag !== ClassComponent &&2645 tag !== FunctionComponent &&2646 tag !== ForwardRef &&2647 tag !== MemoComponent &&2648 tag !== SimpleMemoComponent &&2649 tag !== Block2650 ) {2651 // Only warn for user-defined components, not internal ones like Suspense.2652 return;2653 }2654 // We show the whole stack but dedupe on the top component's name because2655 // the problematic code almost always lies inside that component.2656 const componentName = getComponentName(fiber.type) || 'ReactComponent';2657 if (didWarnStateUpdateForNotYetMountedComponent !== null) {2658 if (didWarnStateUpdateForNotYetMountedComponent.has(componentName)) {2659 return;2660 }2661 didWarnStateUpdateForNotYetMountedComponent.add(componentName);2662 } else {2663 didWarnStateUpdateForNotYetMountedComponent = new Set([componentName]);2664 }2665 const previousFiber = ReactCurrentFiberCurrent;2666 try {2667 setCurrentDebugFiberInDEV(fiber);2668 console.error(2669 "Can't perform a React state update on a component that hasn't mounted yet. " +2670 'This indicates that you have a side-effect in your render function that ' +2671 'asynchronously later calls tries to update the component. Move this work to ' +2672 'useEffect instead.',2673 );2674 } finally {2675 if (previousFiber) {2676 setCurrentDebugFiberInDEV(fiber);2677 } else {2678 resetCurrentDebugFiberInDEV();2679 }2680 }2681 }2682}2683let didWarnStateUpdateForUnmountedComponent: Set<string> | null = null;2684function warnAboutUpdateOnUnmountedFiberInDEV(fiber) {2685 if (__DEV__) {2686 const tag = fiber.tag;2687 if (2688 tag !== HostRoot &&2689 tag !== ClassComponent &&2690 tag !== FunctionComponent &&2691 tag !== ForwardRef &&2692 tag !== MemoComponent &&2693 tag !== SimpleMemoComponent &&2694 tag !== Block2695 ) {2696 // Only warn for user-defined components, not internal ones like Suspense.2697 return;2698 }2699 if ((fiber.flags & PassiveStatic) !== NoFlags) {2700 const updateQueue: FunctionComponentUpdateQueue | null = (fiber.updateQueue: any);2701 if (updateQueue !== null) {2702 const lastEffect = updateQueue.lastEffect;2703 if (lastEffect !== null) {2704 const firstEffect = lastEffect.next;2705 let effect = firstEffect;2706 do {2707 if (effect.destroy !== undefined) {2708 if ((effect.tag & HookPassive) !== NoHookEffect) {2709 return;2710 }2711 }2712 effect = effect.next;2713 } while (effect !== firstEffect);2714 }2715 }2716 }2717 // We show the whole stack but dedupe on the top component's name because2718 // the problematic code almost always lies inside that component.2719 const componentName = getComponentName(fiber.type) || 'ReactComponent';2720 if (didWarnStateUpdateForUnmountedComponent !== null) {2721 if (didWarnStateUpdateForUnmountedComponent.has(componentName)) {2722 return;2723 }2724 didWarnStateUpdateForUnmountedComponent.add(componentName);2725 } else {2726 didWarnStateUpdateForUnmountedComponent = new Set([componentName]);2727 }2728 if (isFlushingPassiveEffects) {2729 // Do not warn if we are currently flushing passive effects!2730 //2731 // React can't directly detect a memory leak, but there are some clues that warn about one.2732 // One of these clues is when an unmounted React component tries to update its state.2733 // For example, if a component forgets to remove an event listener when unmounting,2734 // that listener may be called later and try to update state,2735 // at which point React would warn about the potential leak.2736 //2737 // Warning signals are the most useful when they're strong.2738 // (So we should avoid false positive warnings.)2739 // Updating state from within an effect cleanup function is sometimes a necessary pattern, e.g.:2740 // 1. Updating an ancestor that a component had registered itself with on mount.2741 // 2. Resetting state when a component is hidden after going offscreen.2742 } else {2743 const previousFiber = ReactCurrentFiberCurrent;2744 try {2745 setCurrentDebugFiberInDEV(fiber);2746 console.error(2747 "Can't perform a React state update on an unmounted component. This " +2748 'is a no-op, but it indicates a memory leak in your application. To ' +2749 'fix, cancel all subscriptions and asynchronous tasks in %s.',2750 tag === ClassComponent2751 ? 'the componentWillUnmount method'2752 : 'a useEffect cleanup function',2753 );2754 } finally {2755 if (previousFiber) {2756 setCurrentDebugFiberInDEV(fiber);2757 } else {2758 resetCurrentDebugFiberInDEV();2759 }2760 }2761 }2762 }2763}2764let beginWork;2765if (__DEV__ && replayFailedUnitOfWorkWithInvokeGuardedCallback) {2766 const dummyFiber = null;2767 beginWork = (current, unitOfWork, lanes) => {2768 // If a component throws an error, we replay it again in a synchronously2769 // dispatched event, so that the debugger will treat it as an uncaught2770 // error See ReactErrorUtils for more information.2771 // Before entering the begin phase, copy the work-in-progress onto a dummy2772 // fiber. If beginWork throws, we'll use this to reset the state.2773 const originalWorkInProgressCopy = assignFiberPropertiesInDEV(2774 dummyFiber,2775 unitOfWork,2776 );2777 try {2778 return originalBeginWork(current, unitOfWork, lanes);2779 } catch (originalError) {2780 if (2781 originalError !== null &&2782 typeof originalError === 'object' &&2783 typeof originalError.then === 'function'2784 ) {2785 // Don't replay promises. Treat everything else like an error.2786 throw originalError;2787 }2788 // Keep this code in sync with handleError; any changes here must have2789 // corresponding changes there.2790 resetContextDependencies();2791 resetHooksAfterThrow();2792 // Don't reset current debug fiber, since we're about to work on the2793 // same fiber again.2794 // Unwind the failed stack frame2795 unwindInterruptedWork(unitOfWork);2796 // Restore the original properties of the fiber.2797 assignFiberPropertiesInDEV(unitOfWork, originalWorkInProgressCopy);2798 if (enableProfilerTimer && unitOfWork.mode & ProfileMode) {2799 // Reset the profiler timer.2800 startProfilerTimer(unitOfWork);2801 }2802 // Run beginWork again.2803 invokeGuardedCallback(2804 null,2805 originalBeginWork,2806 null,2807 current,2808 unitOfWork,2809 lanes,2810 );2811 if (hasCaughtError()) {2812 const replayError = clearCaughtError();2813 // `invokeGuardedCallback` sometimes sets an expando `_suppressLogging`.2814 // Rethrow this error instead of the original one.2815 throw replayError;2816 } else {2817 // This branch is reachable if the render phase is impure.2818 throw originalError;2819 }2820 }2821 };2822} else {2823 beginWork = originalBeginWork;2824}2825let didWarnAboutUpdateInRender = false;2826let didWarnAboutUpdateInRenderForAnotherComponent;2827if (__DEV__) {2828 didWarnAboutUpdateInRenderForAnotherComponent = new Set();2829}2830function warnAboutRenderPhaseUpdatesInDEV(fiber) {2831 if (__DEV__) {2832 if (2833 ReactCurrentDebugFiberIsRenderingInDEV &&2834 (executionContext & RenderContext) !== NoContext &&2835 !getIsUpdatingOpaqueValueInRenderPhaseInDEV()2836 ) {2837 switch (fiber.tag) {2838 case FunctionComponent:2839 case ForwardRef:2840 case SimpleMemoComponent: {2841 const renderingComponentName =2842 (workInProgress && getComponentName(workInProgress.type)) ||2843 'Unknown';2844 // Dedupe by the rendering component because it's the one that needs to be fixed.2845 const dedupeKey = renderingComponentName;2846 if (!didWarnAboutUpdateInRenderForAnotherComponent.has(dedupeKey)) {2847 didWarnAboutUpdateInRenderForAnotherComponent.add(dedupeKey);2848 const setStateComponentName =2849 getComponentName(fiber.type) || 'Unknown';2850 console.error(2851 'Cannot update a component (`%s`) while rendering a ' +2852 'different component (`%s`). To locate the bad setState() call inside `%s`, ' +2853 'follow the stack trace as described in https://reactjs.org/link/setstate-in-render',2854 setStateComponentName,2855 renderingComponentName,2856 renderingComponentName,2857 );2858 }2859 break;2860 }2861 case ClassComponent: {2862 if (!didWarnAboutUpdateInRender) {2863 console.error(2864 'Cannot update during an existing state transition (such as ' +2865 'within `render`). Render methods should be a pure ' +2866 'function of props and state.',2867 );2868 didWarnAboutUpdateInRender = true;2869 }2870 break;2871 }2872 }2873 }2874 }2875}2876// a 'shared' variable that changes when act() opens/closes in tests.2877export const IsThisRendererActing = {current: (false: boolean)};2878export function warnIfNotScopedWithMatchingAct(fiber: Fiber): void {2879 if (__DEV__) {2880 if (2881 warnsIfNotActing === true &&2882 IsSomeRendererActing.current === true &&2883 IsThisRendererActing.current !== true2884 ) {2885 const previousFiber = ReactCurrentFiberCurrent;2886 try {2887 setCurrentDebugFiberInDEV(fiber);2888 console.error(2889 "It looks like you're using the wrong act() around your test interactions.\n" +2890 'Be sure to use the matching version of act() corresponding to your renderer:\n\n' +2891 '// for react-dom:\n' +2892 // Break up imports to avoid accidentally parsing them as dependencies.2893 'import {act} fr' +2894 "om 'react-dom/test-utils';\n" +2895 '// ...\n' +2896 'act(() => ...);\n\n' +2897 '// for react-test-renderer:\n' +2898 // Break up imports to avoid accidentally parsing them as dependencies.2899 'import TestRenderer fr' +2900 "om react-test-renderer';\n" +2901 'const {act} = TestRenderer;\n' +2902 '// ...\n' +2903 'act(() => ...);',2904 );2905 } finally {2906 if (previousFiber) {2907 setCurrentDebugFiberInDEV(fiber);2908 } else {2909 resetCurrentDebugFiberInDEV();2910 }2911 }2912 }2913 }2914}2915export function warnIfNotCurrentlyActingEffectsInDEV(fiber: Fiber): void {2916 if (__DEV__) {2917 if (2918 warnsIfNotActing === true &&2919 (fiber.mode & StrictMode) !== NoMode &&2920 IsSomeRendererActing.current === false &&2921 IsThisRendererActing.current === false2922 ) {2923 console.error(2924 'An update to %s ran an effect, but was not wrapped in act(...).\n\n' +2925 'When testing, code that causes React state updates should be ' +2926 'wrapped into act(...):\n\n' +2927 'act(() => {\n' +2928 ' /* fire events that update state */\n' +2929 '});\n' +2930 '/* assert on the output */\n\n' +2931 "This ensures that you're testing the behavior the user would see " +2932 'in the browser.' +2933 ' Learn more at https://reactjs.org/link/wrap-tests-with-act',2934 getComponentName(fiber.type),2935 );2936 }2937 }2938}2939function warnIfNotCurrentlyActingUpdatesInDEV(fiber: Fiber): void {2940 if (__DEV__) {2941 if (2942 warnsIfNotActing === true &&2943 executionContext === NoContext &&2944 IsSomeRendererActing.current === false &&2945 IsThisRendererActing.current === false2946 ) {2947 const previousFiber = ReactCurrentFiberCurrent;2948 try {2949 setCurrentDebugFiberInDEV(fiber);2950 console.error(2951 'An update to %s inside a test was not wrapped in act(...).\n\n' +2952 'When testing, code that causes React state updates should be ' +2953 'wrapped into act(...):\n\n' +2954 'act(() => {\n' +2955 ' /* fire events that update state */\n' +2956 '});\n' +2957 '/* assert on the output */\n\n' +2958 "This ensures that you're testing the behavior the user would see " +2959 'in the browser.' +2960 ' Learn more at https://reactjs.org/link/wrap-tests-with-act',2961 getComponentName(fiber.type),2962 );2963 } finally {2964 if (previousFiber) {2965 setCurrentDebugFiberInDEV(fiber);2966 } else {2967 resetCurrentDebugFiberInDEV();2968 }2969 }2970 }2971 }2972}2973export const warnIfNotCurrentlyActingUpdatesInDev = warnIfNotCurrentlyActingUpdatesInDEV;2974// In tests, we want to enforce a mocked scheduler.2975let didWarnAboutUnmockedScheduler = false;2976// TODO Before we release concurrent mode, revisit this and decide whether a mocked2977// scheduler is the actual recommendation. The alternative could be a testing build,2978// a new lib, or whatever; we dunno just yet. This message is for early adopters2979// to get their tests right.2980export function warnIfUnmockedScheduler(fiber: Fiber) {2981 if (__DEV__) {2982 if (2983 didWarnAboutUnmockedScheduler === false &&2984 Scheduler.unstable_flushAllWithoutAsserting === undefined2985 ) {2986 if (fiber.mode & BlockingMode || fiber.mode & ConcurrentMode) {2987 didWarnAboutUnmockedScheduler = true;2988 console.error(2989 'In Concurrent or Sync modes, the "scheduler" module needs to be mocked ' +2990 'to guarantee consistent behaviour across tests and browsers. ' +2991 'For example, with jest: \n' +2992 // Break up requires to avoid accidentally parsing them as dependencies.2993 "jest.mock('scheduler', () => require" +2994 "('scheduler/unstable_mock'));\n\n" +2995 'For more info, visit https://reactjs.org/link/mock-scheduler',2996 );2997 } else if (warnAboutUnmockedScheduler === true) {2998 didWarnAboutUnmockedScheduler = true;2999 console.error(3000 'Starting from React v18, the "scheduler" module will need to be mocked ' +3001 'to guarantee consistent behaviour across tests and browsers. ' +3002 'For example, with jest: \n' +3003 // Break up requires to avoid accidentally parsing them as dependencies.3004 "jest.mock('scheduler', () => require" +3005 "('scheduler/unstable_mock'));\n\n" +3006 'For more info, visit https://reactjs.org/link/mock-scheduler',3007 );3008 }3009 }3010 }3011}3012function computeThreadID(root: FiberRoot, lane: Lane | Lanes) {3013 // Interaction threads are unique per root and expiration time.3014 // NOTE: Intentionally unsound cast. All that matters is that it's a number3015 // and it represents a batch of work. Could make a helper function instead,3016 // but meh this is fine for now.3017 return (lane: any) * 1000 + root.interactionThreadID;3018}3019export function markSpawnedWork(lane: Lane | Lanes) {3020 if (!enableSchedulerTracing) {3021 return;3022 }3023 if (spawnedWorkDuringRender === null) {3024 spawnedWorkDuringRender = [lane];3025 } else {3026 spawnedWorkDuringRender.push(lane);3027 }3028}3029function scheduleInteractions(3030 root: FiberRoot,3031 lane: Lane | Lanes,3032 interactions: Set<Interaction>,3033) {3034 if (!enableSchedulerTracing) {3035 return;3036 }3037 if (interactions.size > 0) {3038 const pendingInteractionMap = root.pendingInteractionMap;3039 const pendingInteractions = pendingInteractionMap.get(lane);3040 if (pendingInteractions != null) {3041 interactions.forEach(interaction => {3042 if (!pendingInteractions.has(interaction)) {3043 // Update the pending async work count for previously unscheduled interaction.3044 interaction.__count++;3045 }3046 pendingInteractions.add(interaction);3047 });3048 } else {3049 pendingInteractionMap.set(lane, new Set(interactions));3050 // Update the pending async work count for the current interactions.3051 interactions.forEach(interaction => {3052 interaction.__count++;3053 });3054 }3055 const subscriber = __subscriberRef.current;3056 if (subscriber !== null) {3057 const threadID = computeThreadID(root, lane);3058 subscriber.onWorkScheduled(interactions, threadID);3059 }3060 }3061}3062function schedulePendingInteractions(root: FiberRoot, lane: Lane | Lanes) {3063 // This is called when work is scheduled on a root.3064 // It associates the current interactions with the newly-scheduled expiration.3065 // They will be restored when that expiration is later committed.3066 if (!enableSchedulerTracing) {3067 return;3068 }3069 scheduleInteractions(root, lane, __interactionsRef.current);3070}3071function startWorkOnPendingInteractions(root: FiberRoot, lanes: Lanes) {3072 // This is called when new work is started on a root.3073 if (!enableSchedulerTracing) {3074 return;3075 }3076 // Determine which interactions this batch of work currently includes, So that3077 // we can accurately attribute time spent working on it, And so that cascading3078 // work triggered during the render phase will be associated with it.3079 const interactions: Set<Interaction> = new Set();3080 root.pendingInteractionMap.forEach((scheduledInteractions, scheduledLane) => {3081 if (includesSomeLane(lanes, scheduledLane)) {3082 scheduledInteractions.forEach(interaction =>3083 interactions.add(interaction),3084 );3085 }...

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ReactFiberWorkLoop.old.js

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...887 var prevDispatcher = pushDispatcher(); // If the root or lanes have changed, throw out the existing stack888 // and prepare a fresh one. Otherwise we'll continue where we left off.889 if (workInProgressRoot !== root || workInProgressRootRenderLanes !== lanes) {890 prepareFreshStack(root, lanes);891 startWorkOnPendingInteractions(root, lanes);892 }893 var prevInteractions = pushInteractions(root);894 {895 markRenderStarted(lanes);896 }897 do {898 try {899 workLoopSync();900 break;901 } catch (thrownValue) {902 handleError(root, thrownValue);903 }904 } while (true);905 resetContextDependencies();906 {907 popInteractions(prevInteractions);908 }909 executionContext = prevExecutionContext;910 popDispatcher(prevDispatcher);911 if (workInProgress !== null) {912 // This is a sync render, so we should have finished the whole tree.913 {914 {915 throw Error( "Cannot commit an incomplete root. This error is likely caused by a bug in React. Please file an issue." );916 }917 }918 }919 {920 markRenderStopped();921 } // Set this to null to indicate there's no in-progress render.922 workInProgressRoot = null;923 workInProgressRootRenderLanes = NoLanes;924 return workInProgressRootExitStatus;925 } // The work loop is an extremely hot path. Tell Closure not to inline it.926 /** @noinline */927 function workLoopSync() {928 // Already timed out, so perform work without checking if we need to yield.929 while (workInProgress !== null) {930 performUnitOfWork(workInProgress);931 }932 }933 function renderRootConcurrent(root, lanes) {934 var prevExecutionContext = executionContext;935 executionContext |= RenderContext;936 var prevDispatcher = pushDispatcher(); // If the root or lanes have changed, throw out the existing stack937 // and prepare a fresh one. Otherwise we'll continue where we left off.938 if (workInProgressRoot !== root || workInProgressRootRenderLanes !== lanes) {939 resetRenderTimer();940 prepareFreshStack(root, lanes);941 startWorkOnPendingInteractions(root, lanes);942 }943 var prevInteractions = pushInteractions(root);944 {945 markRenderStarted(lanes);946 }947 do {948 try {949 workLoopConcurrent();950 break;951 } catch (thrownValue) {952 handleError(root, thrownValue);953 }954 } while (true);955 resetContextDependencies();956 {957 popInteractions(prevInteractions);958 }959 popDispatcher(prevDispatcher);960 executionContext = prevExecutionContext;961 if (workInProgress !== null) {962 // Still work remaining.963 {964 markRenderYielded();965 }966 return RootIncomplete;967 } else {968 // Completed the tree.969 {970 markRenderStopped();971 } // Set this to null to indicate there's no in-progress render.972 workInProgressRoot = null;973 workInProgressRootRenderLanes = NoLanes; // Return the final exit status.974 return workInProgressRootExitStatus;975 }976 }977 /** @noinline */978 function workLoopConcurrent() {979 // Perform work until Scheduler asks us to yield980 while (workInProgress !== null && !shouldYield()) {981 performUnitOfWork(workInProgress);982 }983 }984 function performUnitOfWork(unitOfWork) {985 // The current, flushed, state of this fiber is the alternate. Ideally986 // nothing should rely on this, but relying on it here means that we don't987 // need an additional field on the work in progress.988 var current = unitOfWork.alternate;989 setCurrentFiber(unitOfWork);990 var next;991 if ( (unitOfWork.mode & ProfileMode) !== NoMode) {992 startProfilerTimer(unitOfWork);993 next = beginWork$1(current, unitOfWork, subtreeRenderLanes);994 stopProfilerTimerIfRunningAndRecordDelta(unitOfWork, true);995 } else {996 next = beginWork$1(current, unitOfWork, subtreeRenderLanes);997 }998 resetCurrentFiber();999 unitOfWork.memoizedProps = unitOfWork.pendingProps;1000 if (next === null) {1001 // If this doesn't spawn new work, complete the current work.1002 completeUnitOfWork(unitOfWork);1003 } else {1004 workInProgress = next;1005 }1006 ReactCurrentOwner$2.current = null;1007 }1008 function completeUnitOfWork(unitOfWork) {1009 // Attempt to complete the current unit of work, then move to the next1010 // sibling. If there are no more siblings, return to the parent fiber.1011 var completedWork = unitOfWork;1012 do {1013 // The current, flushed, state of this fiber is the alternate. Ideally1014 // nothing should rely on this, but relying on it here means that we don't1015 // need an additional field on the work in progress.1016 var current = completedWork.alternate;1017 var returnFiber = completedWork.return; // Check if the work completed or if something threw.1018 if ((completedWork.flags & Incomplete) === NoFlags) {1019 setCurrentFiber(completedWork);1020 var next = void 0;1021 if ( (completedWork.mode & ProfileMode) === NoMode) {1022 next = completeWork(current, completedWork, subtreeRenderLanes);1023 } else {1024 startProfilerTimer(completedWork);1025 next = completeWork(current, completedWork, subtreeRenderLanes); // Update render duration assuming we didn't error.1026 stopProfilerTimerIfRunningAndRecordDelta(completedWork, false);1027 }1028 resetCurrentFiber();1029 if (next !== null) {1030 // Completing this fiber spawned new work. Work on that next.1031 workInProgress = next;1032 return;1033 }1034 resetChildLanes(completedWork);1035 if (returnFiber !== null && // Do not append effects to parents if a sibling failed to complete1036 (returnFiber.flags & Incomplete) === NoFlags) {1037 // Append all the effects of the subtree and this fiber onto the effect1038 // list of the parent. The completion order of the children affects the1039 // side-effect order.1040 if (returnFiber.firstEffect === null) {1041 returnFiber.firstEffect = completedWork.firstEffect;1042 }1043 if (completedWork.lastEffect !== null) {1044 if (returnFiber.lastEffect !== null) {1045 returnFiber.lastEffect.nextEffect = completedWork.firstEffect;1046 }1047 returnFiber.lastEffect = completedWork.lastEffect;1048 } // If this fiber had side-effects, we append it AFTER the children's1049 // side-effects. We can perform certain side-effects earlier if needed,1050 // by doing multiple passes over the effect list. We don't want to1051 // schedule our own side-effect on our own list because if end up1052 // reusing children we'll schedule this effect onto itself since we're1053 // at the end.1054 var flags = completedWork.flags; // Skip both NoWork and PerformedWork tags when creating the effect1055 // list. PerformedWork effect is read by React DevTools but shouldn't be1056 // committed.1057 if (flags > PerformedWork) {1058 if (returnFiber.lastEffect !== null) {1059 returnFiber.lastEffect.nextEffect = completedWork;1060 } else {1061 returnFiber.firstEffect = completedWork;1062 }1063 returnFiber.lastEffect = completedWork;1064 }1065 }1066 } else {1067 // This fiber did not complete because something threw. Pop values off1068 // the stack without entering the complete phase. If this is a boundary,1069 // capture values if possible.1070 var _next = unwindWork(completedWork); // Because this fiber did not complete, don't reset its expiration time.1071 if (_next !== null) {1072 // If completing this work spawned new work, do that next. We'll come1073 // back here again.1074 // Since we're restarting, remove anything that is not a host effect1075 // from the effect tag.1076 _next.flags &= HostEffectMask;1077 workInProgress = _next;1078 return;1079 }1080 if ( (completedWork.mode & ProfileMode) !== NoMode) {1081 // Record the render duration for the fiber that errored.1082 stopProfilerTimerIfRunningAndRecordDelta(completedWork, false); // Include the time spent working on failed children before continuing.1083 var actualDuration = completedWork.actualDuration;1084 var child = completedWork.child;1085 while (child !== null) {1086 actualDuration += child.actualDuration;1087 child = child.sibling;1088 }1089 completedWork.actualDuration = actualDuration;1090 }1091 if (returnFiber !== null) {1092 // Mark the parent fiber as incomplete and clear its effect list.1093 returnFiber.firstEffect = returnFiber.lastEffect = null;1094 returnFiber.flags |= Incomplete;1095 }1096 }1097 var siblingFiber = completedWork.sibling;1098 if (siblingFiber !== null) {1099 // If there is more work to do in this returnFiber, do that next.1100 workInProgress = siblingFiber;1101 return;1102 } // Otherwise, return to the parent1103 completedWork = returnFiber; // Update the next thing we're working on in case something throws.1104 workInProgress = completedWork;1105 } while (completedWork !== null); // We've reached the root.1106 if (workInProgressRootExitStatus === RootIncomplete) {1107 workInProgressRootExitStatus = RootCompleted;1108 }1109 }1110 function resetChildLanes(completedWork) {1111 if ( // TODO: Move this check out of the hot path by moving `resetChildLanes`1112 // to switch statement in `completeWork`.1113 (completedWork.tag === LegacyHiddenComponent || completedWork.tag === OffscreenComponent) && completedWork.memoizedState !== null && !includesSomeLane(subtreeRenderLanes, OffscreenLane) && (completedWork.mode & ConcurrentMode) !== NoLanes) {1114 // The children of this component are hidden. Don't bubble their1115 // expiration times.1116 return;1117 }1118 var newChildLanes = NoLanes; // Bubble up the earliest expiration time.1119 if ( (completedWork.mode & ProfileMode) !== NoMode) {1120 // In profiling mode, resetChildExpirationTime is also used to reset1121 // profiler durations.1122 var actualDuration = completedWork.actualDuration;1123 var treeBaseDuration = completedWork.selfBaseDuration; // When a fiber is cloned, its actualDuration is reset to 0. This value will1124 // only be updated if work is done on the fiber (i.e. it doesn't bailout).1125 // When work is done, it should bubble to the parent's actualDuration. If1126 // the fiber has not been cloned though, (meaning no work was done), then1127 // this value will reflect the amount of time spent working on a previous1128 // render. In that case it should not bubble. We determine whether it was1129 // cloned by comparing the child pointer.1130 var shouldBubbleActualDurations = completedWork.alternate === null || completedWork.child !== completedWork.alternate.child;1131 var child = completedWork.child;1132 while (child !== null) {1133 newChildLanes = mergeLanes(newChildLanes, mergeLanes(child.lanes, child.childLanes));1134 if (shouldBubbleActualDurations) {1135 actualDuration += child.actualDuration;1136 }1137 treeBaseDuration += child.treeBaseDuration;1138 child = child.sibling;1139 }1140 var isTimedOutSuspense = completedWork.tag === SuspenseComponent && completedWork.memoizedState !== null;1141 if (isTimedOutSuspense) {1142 // Don't count time spent in a timed out Suspense subtree as part of the base duration.1143 var primaryChildFragment = completedWork.child;1144 if (primaryChildFragment !== null) {1145 treeBaseDuration -= primaryChildFragment.treeBaseDuration;1146 }1147 }1148 completedWork.actualDuration = actualDuration;1149 completedWork.treeBaseDuration = treeBaseDuration;1150 } else {1151 var _child = completedWork.child;1152 while (_child !== null) {1153 newChildLanes = mergeLanes(newChildLanes, mergeLanes(_child.lanes, _child.childLanes));1154 _child = _child.sibling;1155 }1156 }1157 completedWork.childLanes = newChildLanes;1158 }1159 function commitRoot(root) {1160 var renderPriorityLevel = getCurrentPriorityLevel();1161 runWithPriority$1(ImmediatePriority$1, commitRootImpl.bind(null, root, renderPriorityLevel));1162 return null;1163 }1164 function commitRootImpl(root, renderPriorityLevel) {1165 do {1166 // `flushPassiveEffects` will call `flushSyncUpdateQueue` at the end, which1167 // means `flushPassiveEffects` will sometimes result in additional1168 // passive effects. So we need to keep flushing in a loop until there are1169 // no more pending effects.1170 // TODO: Might be better if `flushPassiveEffects` did not automatically1171 // flush synchronous work at the end, to avoid factoring hazards like this.1172 flushPassiveEffects();1173 } while (rootWithPendingPassiveEffects !== null);1174 flushRenderPhaseStrictModeWarningsInDEV();1175 if (!((executionContext & (RenderContext | CommitContext)) === NoContext)) {1176 {1177 throw Error( "Should not already be working." );1178 }1179 }1180 var finishedWork = root.finishedWork;1181 var lanes = root.finishedLanes;1182 {1183 markCommitStarted(lanes);1184 }1185 if (finishedWork === null) {1186 {1187 markCommitStopped();1188 }1189 return null;1190 }1191 root.finishedWork = null;1192 root.finishedLanes = NoLanes;1193 if (!(finishedWork !== root.current)) {1194 {1195 throw Error( "Cannot commit the same tree as before. This error is likely caused by a bug in React. Please file an issue." );1196 }1197 } // commitRoot never returns a continuation; it always finishes synchronously.1198 // So we can clear these now to allow a new callback to be scheduled.1199 root.callbackNode = null; // Update the first and last pending times on this root. The new first1200 // pending time is whatever is left on the root fiber.1201 var remainingLanes = mergeLanes(finishedWork.lanes, finishedWork.childLanes);1202 markRootFinished(root, remainingLanes); // Clear already finished discrete updates in case that a later call of1203 // `flushDiscreteUpdates` starts a useless render pass which may cancels1204 // a scheduled timeout.1205 if (rootsWithPendingDiscreteUpdates !== null) {1206 if (!hasDiscreteLanes(remainingLanes) && rootsWithPendingDiscreteUpdates.has(root)) {1207 rootsWithPendingDiscreteUpdates.delete(root);1208 }1209 }1210 if (root === workInProgressRoot) {1211 // We can reset these now that they are finished.1212 workInProgressRoot = null;1213 workInProgress = null;1214 workInProgressRootRenderLanes = NoLanes;1215 } // Get the list of effects.1216 var firstEffect;1217 if (finishedWork.flags > PerformedWork) {1218 // A fiber's effect list consists only of its children, not itself. So if1219 // the root has an effect, we need to add it to the end of the list. The1220 // resulting list is the set that would belong to the root's parent, if it1221 // had one; that is, all the effects in the tree including the root.1222 if (finishedWork.lastEffect !== null) {1223 finishedWork.lastEffect.nextEffect = finishedWork;1224 firstEffect = finishedWork.firstEffect;1225 } else {1226 firstEffect = finishedWork;1227 }1228 } else {1229 // There is no effect on the root.1230 firstEffect = finishedWork.firstEffect;1231 }1232 if (firstEffect !== null) {1233 var prevExecutionContext = executionContext;1234 executionContext |= CommitContext;1235 var prevInteractions = pushInteractions(root); // Reset this to null before calling lifecycles1236 ReactCurrentOwner$2.current = null; // The commit phase is broken into several sub-phases. We do a separate pass1237 // of the effect list for each phase: all mutation effects come before all1238 // layout effects, and so on.1239 // The first phase a "before mutation" phase. We use this phase to read the1240 // state of the host tree right before we mutate it. This is where1241 // getSnapshotBeforeUpdate is called.1242 focusedInstanceHandle = prepareForCommit(root.containerInfo);1243 shouldFireAfterActiveInstanceBlur = false;1244 nextEffect = firstEffect;1245 do {1246 {1247 invokeGuardedCallback(null, commitBeforeMutationEffects, null);1248 if (hasCaughtError()) {1249 if (!(nextEffect !== null)) {1250 {1251 throw Error( "Should be working on an effect." );1252 }1253 }1254 var error = clearCaughtError();1255 captureCommitPhaseError(nextEffect, error);1256 nextEffect = nextEffect.nextEffect;1257 }1258 }1259 } while (nextEffect !== null); // We no longer need to track the active instance fiber1260 focusedInstanceHandle = null;1261 {1262 // Mark the current commit time to be shared by all Profilers in this1263 // batch. This enables them to be grouped later.1264 recordCommitTime();1265 } // The next phase is the mutation phase, where we mutate the host tree.1266 nextEffect = firstEffect;1267 do {1268 {1269 invokeGuardedCallback(null, commitMutationEffects, null, root, renderPriorityLevel);1270 if (hasCaughtError()) {1271 if (!(nextEffect !== null)) {1272 {1273 throw Error( "Should be working on an effect." );1274 }1275 }1276 var _error = clearCaughtError();1277 captureCommitPhaseError(nextEffect, _error);1278 nextEffect = nextEffect.nextEffect;1279 }1280 }1281 } while (nextEffect !== null);1282 resetAfterCommit(root.containerInfo); // The work-in-progress tree is now the current tree. This must come after1283 // the mutation phase, so that the previous tree is still current during1284 // componentWillUnmount, but before the layout phase, so that the finished1285 // work is current during componentDidMount/Update.1286 root.current = finishedWork; // The next phase is the layout phase, where we call effects that read1287 // the host tree after it's been mutated. The idiomatic use case for this is1288 // layout, but class component lifecycles also fire here for legacy reasons.1289 nextEffect = firstEffect;1290 do {1291 {1292 invokeGuardedCallback(null, commitLayoutEffects, null, root, lanes);1293 if (hasCaughtError()) {1294 if (!(nextEffect !== null)) {1295 {1296 throw Error( "Should be working on an effect." );1297 }1298 }1299 var _error2 = clearCaughtError();1300 captureCommitPhaseError(nextEffect, _error2);1301 nextEffect = nextEffect.nextEffect;1302 }1303 }1304 } while (nextEffect !== null);1305 nextEffect = null; // Tell Scheduler to yield at the end of the frame, so the browser has an1306 // opportunity to paint.1307 requestPaint();1308 {1309 popInteractions(prevInteractions);1310 }1311 executionContext = prevExecutionContext;1312 } else {1313 // No effects.1314 root.current = finishedWork; // Measure these anyway so the flamegraph explicitly shows that there were1315 // no effects.1316 // TODO: Maybe there's a better way to report this.1317 {1318 recordCommitTime();1319 }1320 }1321 var rootDidHavePassiveEffects = rootDoesHavePassiveEffects;1322 if (rootDoesHavePassiveEffects) {1323 // This commit has passive effects. Stash a reference to them. But don't1324 // schedule a callback until after flushing layout work.1325 rootDoesHavePassiveEffects = false;1326 rootWithPendingPassiveEffects = root;1327 pendingPassiveEffectsLanes = lanes;1328 pendingPassiveEffectsRenderPriority = renderPriorityLevel;1329 } else {1330 // We are done with the effect chain at this point so let's clear the1331 // nextEffect pointers to assist with GC. If we have passive effects, we'll1332 // clear this in flushPassiveEffects.1333 nextEffect = firstEffect;1334 while (nextEffect !== null) {1335 var nextNextEffect = nextEffect.nextEffect;1336 nextEffect.nextEffect = null;1337 if (nextEffect.flags & Deletion) {1338 detachFiberAfterEffects(nextEffect);1339 }1340 nextEffect = nextNextEffect;1341 }1342 } // Read this again, since an effect might have updated it1343 remainingLanes = root.pendingLanes; // Check if there's remaining work on this root1344 if (remainingLanes !== NoLanes) {1345 {1346 if (spawnedWorkDuringRender !== null) {1347 var expirationTimes = spawnedWorkDuringRender;1348 spawnedWorkDuringRender = null;1349 for (var i = 0; i < expirationTimes.length; i++) {1350 scheduleInteractions(root, expirationTimes[i], root.memoizedInteractions);1351 }1352 }1353 schedulePendingInteractions(root, remainingLanes);1354 }1355 } else {1356 // If there's no remaining work, we can clear the set of already failed1357 // error boundaries.1358 legacyErrorBoundariesThatAlreadyFailed = null;1359 }1360 {1361 if (!rootDidHavePassiveEffects) {1362 // If there are no passive effects, then we can complete the pending interactions.1363 // Otherwise, we'll wait until after the passive effects are flushed.1364 // Wait to do this until after remaining work has been scheduled,1365 // so that we don't prematurely signal complete for interactions when there's e.g. hidden work.1366 finishPendingInteractions(root, lanes);1367 }1368 }1369 if (remainingLanes === SyncLane) {1370 // Count the number of times the root synchronously re-renders without1371 // finishing. If there are too many, it indicates an infinite update loop.1372 if (root === rootWithNestedUpdates) {1373 nestedUpdateCount++;1374 } else {1375 nestedUpdateCount = 0;1376 rootWithNestedUpdates = root;1377 }1378 } else {1379 nestedUpdateCount = 0;1380 }1381 onCommitRoot(finishedWork.stateNode, renderPriorityLevel);1382 {1383 onCommitRoot$1();1384 } // Always call this before exiting `commitRoot`, to ensure that any1385 // additional work on this root is scheduled.1386 ensureRootIsScheduled(root, now());1387 if (hasUncaughtError) {1388 hasUncaughtError = false;1389 var _error3 = firstUncaughtError;1390 firstUncaughtError = null;1391 throw _error3;1392 }1393 if ((executionContext & LegacyUnbatchedContext) !== NoContext) {1394 {1395 markCommitStopped();1396 } // This is a legacy edge case. We just committed the initial mount of1397 // a ReactDOM.render-ed root inside of batchedUpdates. The commit fired1398 // synchronously, but layout updates should be deferred until the end1399 // of the batch.1400 return null;1401 } // If layout work was scheduled, flush it now.1402 flushSyncCallbackQueue();1403 {1404 markCommitStopped();1405 }1406 return null;1407 }1408 function commitBeforeMutationEffects() {1409 while (nextEffect !== null) {1410 var current = nextEffect.alternate;1411 if (!shouldFireAfterActiveInstanceBlur && focusedInstanceHandle !== null) {1412 if ((nextEffect.flags & Deletion) !== NoFlags) {1413 if (doesFiberContain(nextEffect, focusedInstanceHandle)) {1414 shouldFireAfterActiveInstanceBlur = true;1415 }1416 } else {1417 // TODO: Move this out of the hot path using a dedicated effect tag.1418 if (nextEffect.tag === SuspenseComponent && isSuspenseBoundaryBeingHidden(current, nextEffect) && doesFiberContain(nextEffect, focusedInstanceHandle)) {1419 shouldFireAfterActiveInstanceBlur = true;1420 }1421 }1422 }1423 var flags = nextEffect.flags;1424 if ((flags & Snapshot) !== NoFlags) {1425 setCurrentFiber(nextEffect);1426 commitBeforeMutationLifeCycles(current, nextEffect);1427 resetCurrentFiber();1428 }1429 if ((flags & Passive) !== NoFlags) {1430 // If there are passive effects, schedule a callback to flush at1431 // the earliest opportunity.1432 if (!rootDoesHavePassiveEffects) {1433 rootDoesHavePassiveEffects = true;1434 scheduleCallback(NormalPriority$1, function () {1435 flushPassiveEffects();1436 return null;1437 });1438 }1439 }1440 nextEffect = nextEffect.nextEffect;1441 }1442 }1443 function commitMutationEffects(root, renderPriorityLevel) {1444 // TODO: Should probably move the bulk of this function to commitWork.1445 while (nextEffect !== null) {1446 setCurrentFiber(nextEffect);1447 var flags = nextEffect.flags;1448 if (flags & ContentReset) {1449 commitResetTextContent(nextEffect);1450 }1451 if (flags & Ref) {1452 var current = nextEffect.alternate;1453 if (current !== null) {1454 commitDetachRef(current);1455 }1456 } // The following switch statement is only concerned about placement,1457 // updates, and deletions. To avoid needing to add a case for every possible1458 // bitmap value, we remove the secondary effects from the effect tag and1459 // switch on that value.1460 var primaryFlags = flags & (Placement | Update | Deletion | Hydrating);1461 switch (primaryFlags) {1462 case Placement:1463 {1464 commitPlacement(nextEffect); // Clear the "placement" from effect tag so that we know that this is1465 // inserted, before any life-cycles like componentDidMount gets called.1466 // TODO: findDOMNode doesn't rely on this any more but isMounted does1467 // and isMounted is deprecated anyway so we should be able to kill this.1468 nextEffect.flags &= ~Placement;1469 break;1470 }1471 case PlacementAndUpdate:1472 {1473 // Placement1474 commitPlacement(nextEffect); // Clear the "placement" from effect tag so that we know that this is1475 // inserted, before any life-cycles like componentDidMount gets called.1476 nextEffect.flags &= ~Placement; // Update1477 var _current = nextEffect.alternate;1478 commitWork(_current, nextEffect);1479 break;1480 }1481 case Hydrating:1482 {1483 nextEffect.flags &= ~Hydrating;1484 break;1485 }1486 case HydratingAndUpdate:1487 {1488 nextEffect.flags &= ~Hydrating; // Update1489 var _current2 = nextEffect.alternate;1490 commitWork(_current2, nextEffect);1491 break;1492 }1493 case Update:1494 {1495 var _current3 = nextEffect.alternate;1496 commitWork(_current3, nextEffect);1497 break;1498 }1499 case Deletion:1500 {1501 commitDeletion(root, nextEffect);1502 break;1503 }1504 }1505 resetCurrentFiber();1506 nextEffect = nextEffect.nextEffect;1507 }1508 }1509 function commitLayoutEffects(root, committedLanes) {1510 {1511 markLayoutEffectsStarted(committedLanes);1512 } // TODO: Should probably move the bulk of this function to commitWork.1513 while (nextEffect !== null) {1514 setCurrentFiber(nextEffect);1515 var flags = nextEffect.flags;1516 if (flags & (Update | Callback)) {1517 var current = nextEffect.alternate;1518 commitLifeCycles(root, current, nextEffect);1519 }1520 {1521 if (flags & Ref) {1522 commitAttachRef(nextEffect);1523 }1524 }1525 resetCurrentFiber();1526 nextEffect = nextEffect.nextEffect;1527 }1528 {1529 markLayoutEffectsStopped();1530 }1531 }1532 function flushPassiveEffects() {1533 // Returns whether passive effects were flushed.1534 if (pendingPassiveEffectsRenderPriority !== NoPriority$1) {1535 var priorityLevel = pendingPassiveEffectsRenderPriority > NormalPriority$1 ? NormalPriority$1 : pendingPassiveEffectsRenderPriority;1536 pendingPassiveEffectsRenderPriority = NoPriority$1;1537 {1538 return runWithPriority$1(priorityLevel, flushPassiveEffectsImpl);1539 }1540 }1541 return false;1542 }1543 function enqueuePendingPassiveHookEffectMount(fiber, effect) {1544 pendingPassiveHookEffectsMount.push(effect, fiber);1545 if (!rootDoesHavePassiveEffects) {1546 rootDoesHavePassiveEffects = true;1547 scheduleCallback(NormalPriority$1, function () {1548 flushPassiveEffects();1549 return null;1550 });1551 }1552 }1553 function enqueuePendingPassiveHookEffectUnmount(fiber, effect) {1554 pendingPassiveHookEffectsUnmount.push(effect, fiber);1555 {1556 fiber.flags |= PassiveUnmountPendingDev;1557 var alternate = fiber.alternate;1558 if (alternate !== null) {1559 alternate.flags |= PassiveUnmountPendingDev;1560 }1561 }1562 if (!rootDoesHavePassiveEffects) {1563 rootDoesHavePassiveEffects = true;1564 scheduleCallback(NormalPriority$1, function () {1565 flushPassiveEffects();1566 return null;1567 });1568 }1569 }1570 function invokePassiveEffectCreate(effect) {1571 var create = effect.create;1572 effect.destroy = create();1573 }1574 function flushPassiveEffectsImpl() {1575 if (rootWithPendingPassiveEffects === null) {1576 return false;1577 }1578 var root = rootWithPendingPassiveEffects;1579 var lanes = pendingPassiveEffectsLanes;1580 rootWithPendingPassiveEffects = null;1581 pendingPassiveEffectsLanes = NoLanes;1582 if (!((executionContext & (RenderContext | CommitContext)) === NoContext)) {1583 {1584 throw Error( "Cannot flush passive effects while already rendering." );1585 }1586 }1587 {1588 markPassiveEffectsStarted(lanes);1589 }1590 {1591 isFlushingPassiveEffects = true;1592 }1593 var prevExecutionContext = executionContext;1594 executionContext |= CommitContext;1595 var prevInteractions = pushInteractions(root); // It's important that ALL pending passive effect destroy functions are called1596 // before ANY passive effect create functions are called.1597 // Otherwise effects in sibling components might interfere with each other.1598 // e.g. a destroy function in one component may unintentionally override a ref1599 // value set by a create function in another component.1600 // Layout effects have the same constraint.1601 // First pass: Destroy stale passive effects.1602 var unmountEffects = pendingPassiveHookEffectsUnmount;1603 pendingPassiveHookEffectsUnmount = [];1604 for (var i = 0; i < unmountEffects.length; i += 2) {1605 var _effect = unmountEffects[i];1606 var fiber = unmountEffects[i + 1];1607 var destroy = _effect.destroy;1608 _effect.destroy = undefined;1609 {1610 fiber.flags &= ~PassiveUnmountPendingDev;1611 var alternate = fiber.alternate;1612 if (alternate !== null) {1613 alternate.flags &= ~PassiveUnmountPendingDev;1614 }1615 }1616 if (typeof destroy === 'function') {1617 {1618 setCurrentFiber(fiber);1619 {1620 invokeGuardedCallback(null, destroy, null);1621 }1622 if (hasCaughtError()) {1623 if (!(fiber !== null)) {1624 {1625 throw Error( "Should be working on an effect." );1626 }1627 }1628 var error = clearCaughtError();1629 captureCommitPhaseError(fiber, error);1630 }1631 resetCurrentFiber();1632 }1633 }1634 } // Second pass: Create new passive effects.1635 var mountEffects = pendingPassiveHookEffectsMount;1636 pendingPassiveHookEffectsMount = [];1637 for (var _i = 0; _i < mountEffects.length; _i += 2) {1638 var _effect2 = mountEffects[_i];1639 var _fiber = mountEffects[_i + 1];1640 {1641 setCurrentFiber(_fiber);1642 {1643 invokeGuardedCallback(null, invokePassiveEffectCreate, null, _effect2);1644 }1645 if (hasCaughtError()) {1646 if (!(_fiber !== null)) {1647 {1648 throw Error( "Should be working on an effect." );1649 }1650 }1651 var _error4 = clearCaughtError();1652 captureCommitPhaseError(_fiber, _error4);1653 }1654 resetCurrentFiber();1655 }1656 } // Note: This currently assumes there are no passive effects on the root fiber1657 // because the root is not part of its own effect list.1658 // This could change in the future.1659 var effect = root.current.firstEffect;1660 while (effect !== null) {1661 var nextNextEffect = effect.nextEffect; // Remove nextEffect pointer to assist GC1662 effect.nextEffect = null;1663 if (effect.flags & Deletion) {1664 detachFiberAfterEffects(effect);1665 }1666 effect = nextNextEffect;1667 }1668 {1669 popInteractions(prevInteractions);1670 finishPendingInteractions(root, lanes);1671 }1672 {1673 isFlushingPassiveEffects = false;1674 }1675 {1676 markPassiveEffectsStopped();1677 }1678 executionContext = prevExecutionContext;1679 flushSyncCallbackQueue(); // If additional passive effects were scheduled, increment a counter. If this1680 // exceeds the limit, we'll fire a warning.1681 nestedPassiveUpdateCount = rootWithPendingPassiveEffects === null ? 0 : nestedPassiveUpdateCount + 1;1682 return true;1683 }1684 function isAlreadyFailedLegacyErrorBoundary(instance) {1685 return legacyErrorBoundariesThatAlreadyFailed !== null && legacyErrorBoundariesThatAlreadyFailed.has(instance);1686 }1687 function markLegacyErrorBoundaryAsFailed(instance) {1688 if (legacyErrorBoundariesThatAlreadyFailed === null) {1689 legacyErrorBoundariesThatAlreadyFailed = new Set([instance]);1690 } else {1691 legacyErrorBoundariesThatAlreadyFailed.add(instance);1692 }1693 }1694 function prepareToThrowUncaughtError(error) {1695 if (!hasUncaughtError) {1696 hasUncaughtError = true;1697 firstUncaughtError = error;1698 }1699 }1700 var onUncaughtError = prepareToThrowUncaughtError;1701 function captureCommitPhaseErrorOnRoot(rootFiber, sourceFiber, error) {1702 var errorInfo = createCapturedValue(error, sourceFiber);1703 var update = createRootErrorUpdate(rootFiber, errorInfo, SyncLane);1704 enqueueUpdate(rootFiber, update);1705 var eventTime = requestEventTime();1706 var root = markUpdateLaneFromFiberToRoot(rootFiber, SyncLane);1707 if (root !== null) {1708 markRootUpdated(root, SyncLane, eventTime);1709 ensureRootIsScheduled(root, eventTime);1710 schedulePendingInteractions(root, SyncLane);1711 }1712 }1713 function captureCommitPhaseError(sourceFiber, error) {1714 if (sourceFiber.tag === HostRoot) {1715 // Error was thrown at the root. There is no parent, so the root1716 // itself should capture it.1717 captureCommitPhaseErrorOnRoot(sourceFiber, sourceFiber, error);1718 return;1719 }1720 var fiber = sourceFiber.return;1721 while (fiber !== null) {1722 if (fiber.tag === HostRoot) {1723 captureCommitPhaseErrorOnRoot(fiber, sourceFiber, error);1724 return;1725 } else if (fiber.tag === ClassComponent) {1726 var ctor = fiber.type;1727 var instance = fiber.stateNode;1728 if (typeof ctor.getDerivedStateFromError === 'function' || typeof instance.componentDidCatch === 'function' && !isAlreadyFailedLegacyErrorBoundary(instance)) {1729 var errorInfo = createCapturedValue(error, sourceFiber);1730 var update = createClassErrorUpdate(fiber, errorInfo, SyncLane);1731 enqueueUpdate(fiber, update);1732 var eventTime = requestEventTime();1733 var root = markUpdateLaneFromFiberToRoot(fiber, SyncLane);1734 if (root !== null) {1735 markRootUpdated(root, SyncLane, eventTime);1736 ensureRootIsScheduled(root, eventTime);1737 schedulePendingInteractions(root, SyncLane);1738 } else {1739 // This component has already been unmounted.1740 // We can't schedule any follow up work for the root because the fiber is already unmounted,1741 // but we can still call the log-only boundary so the error isn't swallowed.1742 //1743 // TODO This is only a temporary bandaid for the old reconciler fork.1744 // We can delete this special case once the new fork is merged.1745 if (typeof instance.componentDidCatch === 'function' && !isAlreadyFailedLegacyErrorBoundary(instance)) {1746 try {1747 instance.componentDidCatch(error, errorInfo);1748 } catch (errorToIgnore) {// TODO Ignore this error? Rethrow it?1749 // This is kind of an edge case.1750 }1751 }1752 }1753 return;1754 }1755 }1756 fiber = fiber.return;1757 }1758 }1759 function pingSuspendedRoot(root, wakeable, pingedLanes) {1760 var pingCache = root.pingCache;1761 if (pingCache !== null) {1762 // The wakeable resolved, so we no longer need to memoize, because it will1763 // never be thrown again.1764 pingCache.delete(wakeable);1765 }1766 var eventTime = requestEventTime();1767 markRootPinged(root, pingedLanes);1768 if (workInProgressRoot === root && isSubsetOfLanes(workInProgressRootRenderLanes, pingedLanes)) {1769 // Received a ping at the same priority level at which we're currently1770 // rendering. We might want to restart this render. This should mirror1771 // the logic of whether or not a root suspends once it completes.1772 // TODO: If we're rendering sync either due to Sync, Batched or expired,1773 // we should probably never restart.1774 // If we're suspended with delay, or if it's a retry, we'll always suspend1775 // so we can always restart.1776 if (workInProgressRootExitStatus === RootSuspendedWithDelay || workInProgressRootExitStatus === RootSuspended && includesOnlyRetries(workInProgressRootRenderLanes) && now() - globalMostRecentFallbackTime < FALLBACK_THROTTLE_MS) {1777 // Restart from the root.1778 prepareFreshStack(root, NoLanes);1779 } else {1780 // Even though we can't restart right now, we might get an1781 // opportunity later. So we mark this render as having a ping.1782 workInProgressRootPingedLanes = mergeLanes(workInProgressRootPingedLanes, pingedLanes);1783 }1784 }1785 ensureRootIsScheduled(root, eventTime);1786 schedulePendingInteractions(root, pingedLanes);1787 }1788 function retryTimedOutBoundary(boundaryFiber, retryLane) {1789 // The boundary fiber (a Suspense component or SuspenseList component)1790 // previously was rendered in its fallback state. One of the promises that1791 // suspended it has resolved, which means at least part of the tree was1792 // likely unblocked. Try rendering again, at a new expiration time.1793 if (retryLane === NoLane) {1794 retryLane = requestRetryLane(boundaryFiber);1795 } // TODO: Special case idle priority?1796 var eventTime = requestEventTime();1797 var root = markUpdateLaneFromFiberToRoot(boundaryFiber, retryLane);1798 if (root !== null) {1799 markRootUpdated(root, retryLane, eventTime);1800 ensureRootIsScheduled(root, eventTime);1801 schedulePendingInteractions(root, retryLane);1802 }1803 }1804 function retryDehydratedSuspenseBoundary(boundaryFiber) {1805 var suspenseState = boundaryFiber.memoizedState;1806 var retryLane = NoLane;1807 if (suspenseState !== null) {1808 retryLane = suspenseState.retryLane;1809 }1810 retryTimedOutBoundary(boundaryFiber, retryLane);1811 }1812 function resolveRetryWakeable(boundaryFiber, wakeable) {1813 var retryLane = NoLane; // Default1814 var retryCache;1815 {1816 switch (boundaryFiber.tag) {1817 case SuspenseComponent:1818 retryCache = boundaryFiber.stateNode;1819 var suspenseState = boundaryFiber.memoizedState;1820 if (suspenseState !== null) {1821 retryLane = suspenseState.retryLane;1822 }1823 break;1824 case SuspenseListComponent:1825 retryCache = boundaryFiber.stateNode;1826 break;1827 default:1828 {1829 {1830 throw Error( "Pinged unknown suspense boundary type. This is probably a bug in React." );1831 }1832 }1833 }1834 }1835 if (retryCache !== null) {1836 // The wakeable resolved, so we no longer need to memoize, because it will1837 // never be thrown again.1838 retryCache.delete(wakeable);1839 }1840 retryTimedOutBoundary(boundaryFiber, retryLane);1841 } // Computes the next Just Noticeable Difference (JND) boundary.1842 // The theory is that a person can't tell the difference between small differences in time.1843 // Therefore, if we wait a bit longer than necessary that won't translate to a noticeable1844 // difference in the experience. However, waiting for longer might mean that we can avoid1845 // showing an intermediate loading state. The longer we have already waited, the harder it1846 // is to tell small differences in time. Therefore, the longer we've already waited,1847 // the longer we can wait additionally. At some point we have to give up though.1848 // We pick a train model where the next boundary commits at a consistent schedule.1849 // These particular numbers are vague estimates. We expect to adjust them based on research.1850 function jnd(timeElapsed) {1851 return timeElapsed < 120 ? 120 : timeElapsed < 480 ? 480 : timeElapsed < 1080 ? 1080 : timeElapsed < 1920 ? 1920 : timeElapsed < 3000 ? 3000 : timeElapsed < 4320 ? 4320 : ceil(timeElapsed / 1960) * 1960;1852 }1853 function checkForNestedUpdates() {1854 if (nestedUpdateCount > NESTED_UPDATE_LIMIT) {1855 nestedUpdateCount = 0;1856 rootWithNestedUpdates = null;1857 {1858 {1859 throw Error( "Maximum update depth exceeded. This can happen when a component repeatedly calls setState inside componentWillUpdate or componentDidUpdate. React limits the number of nested updates to prevent infinite loops." );1860 }1861 }1862 }1863 {1864 if (nestedPassiveUpdateCount > NESTED_PASSIVE_UPDATE_LIMIT) {1865 nestedPassiveUpdateCount = 0;1866 error('Maximum update depth exceeded. This can happen when a component ' + "calls setState inside useEffect, but useEffect either doesn't " + 'have a dependency array, or one of the dependencies changes on ' + 'every render.');1867 }1868 }1869 }1870 function flushRenderPhaseStrictModeWarningsInDEV() {1871 {1872 ReactStrictModeWarnings.flushLegacyContextWarning();1873 {1874 ReactStrictModeWarnings.flushPendingUnsafeLifecycleWarnings();1875 }1876 }1877 }1878 var didWarnStateUpdateForNotYetMountedComponent = null;1879 function warnAboutUpdateOnNotYetMountedFiberInDEV(fiber) {1880 {1881 if ((executionContext & RenderContext) !== NoContext) {1882 // We let the other warning about render phase updates deal with this one.1883 return;1884 }1885 if (!(fiber.mode & (BlockingMode | ConcurrentMode))) {1886 return;1887 }1888 var tag = fiber.tag;1889 if (tag !== IndeterminateComponent && tag !== HostRoot && tag !== ClassComponent && tag !== FunctionComponent && tag !== ForwardRef && tag !== MemoComponent && tag !== SimpleMemoComponent && tag !== Block) {1890 // Only warn for user-defined components, not internal ones like Suspense.1891 return;1892 } // We show the whole stack but dedupe on the top component's name because1893 // the problematic code almost always lies inside that component.1894 var componentName = getComponentName(fiber.type) || 'ReactComponent';1895 if (didWarnStateUpdateForNotYetMountedComponent !== null) {1896 if (didWarnStateUpdateForNotYetMountedComponent.has(componentName)) {1897 return;1898 }1899 didWarnStateUpdateForNotYetMountedComponent.add(componentName);1900 } else {1901 didWarnStateUpdateForNotYetMountedComponent = new Set([componentName]);1902 }1903 var previousFiber = current;1904 try {1905 setCurrentFiber(fiber);1906 error("Can't perform a React state update on a component that hasn't mounted yet. " + 'This indicates that you have a side-effect in your render function that ' + 'asynchronously later calls tries to update the component. Move this work to ' + 'useEffect instead.');1907 } finally {1908 if (previousFiber) {1909 setCurrentFiber(fiber);1910 } else {1911 resetCurrentFiber();1912 }1913 }1914 }1915 }1916 var didWarnStateUpdateForUnmountedComponent = null;1917 function warnAboutUpdateOnUnmountedFiberInDEV(fiber) {1918 {1919 var tag = fiber.tag;1920 if (tag !== HostRoot && tag !== ClassComponent && tag !== FunctionComponent && tag !== ForwardRef && tag !== MemoComponent && tag !== SimpleMemoComponent && tag !== Block) {1921 // Only warn for user-defined components, not internal ones like Suspense.1922 return;1923 } // If there are pending passive effects unmounts for this Fiber,1924 // we can assume that they would have prevented this update.1925 if ((fiber.flags & PassiveUnmountPendingDev) !== NoFlags) {1926 return;1927 } // We show the whole stack but dedupe on the top component's name because1928 // the problematic code almost always lies inside that component.1929 var componentName = getComponentName(fiber.type) || 'ReactComponent';1930 if (didWarnStateUpdateForUnmountedComponent !== null) {1931 if (didWarnStateUpdateForUnmountedComponent.has(componentName)) {1932 return;1933 }1934 didWarnStateUpdateForUnmountedComponent.add(componentName);1935 } else {1936 didWarnStateUpdateForUnmountedComponent = new Set([componentName]);1937 }1938 if (isFlushingPassiveEffects) ; else {1939 var previousFiber = current;1940 try {1941 setCurrentFiber(fiber);1942 error("Can't perform a React state update on an unmounted component. This " + 'is a no-op, but it indicates a memory leak in your application. To ' + 'fix, cancel all subscriptions and asynchronous tasks in %s.', tag === ClassComponent ? 'the componentWillUnmount method' : 'a useEffect cleanup function');1943 } finally {1944 if (previousFiber) {1945 setCurrentFiber(fiber);1946 } else {1947 resetCurrentFiber();1948 }1949 }1950 }1951 }1952 }1953 var beginWork$1;1954 {1955 var dummyFiber = null;1956 beginWork$1 = function (current, unitOfWork, lanes) {1957 // If a component throws an error, we replay it again in a synchronously1958 // dispatched event, so that the debugger will treat it as an uncaught1959 // error See ReactErrorUtils for more information.1960 // Before entering the begin phase, copy the work-in-progress onto a dummy1961 // fiber. If beginWork throws, we'll use this to reset the state.1962 var originalWorkInProgressCopy = assignFiberPropertiesInDEV(dummyFiber, unitOfWork);1963 try {1964 return beginWork(current, unitOfWork, lanes);1965 } catch (originalError) {1966 if (originalError !== null && typeof originalError === 'object' && typeof originalError.then === 'function') {1967 // Don't replay promises. Treat everything else like an error.1968 throw originalError;1969 } // Keep this code in sync with handleError; any changes here must have1970 // corresponding changes there.1971 resetContextDependencies();1972 resetHooksAfterThrow(); // Don't reset current debug fiber, since we're about to work on the1973 // same fiber again.1974 // Unwind the failed stack frame1975 unwindInterruptedWork(unitOfWork); // Restore the original properties of the fiber.1976 assignFiberPropertiesInDEV(unitOfWork, originalWorkInProgressCopy);1977 if ( unitOfWork.mode & ProfileMode) {1978 // Reset the profiler timer.1979 startProfilerTimer(unitOfWork);1980 } // Run beginWork again.1981 invokeGuardedCallback(null, beginWork, null, current, unitOfWork, lanes);1982 if (hasCaughtError()) {1983 var replayError = clearCaughtError(); // `invokeGuardedCallback` sometimes sets an expando `_suppressLogging`.1984 // Rethrow this error instead of the original one.1985 throw replayError;1986 } else {1987 // This branch is reachable if the render phase is impure.1988 throw originalError;1989 }1990 }1991 };1992 }1993 var didWarnAboutUpdateInRender = false;1994 var didWarnAboutUpdateInRenderForAnotherComponent;1995 {1996 didWarnAboutUpdateInRenderForAnotherComponent = new Set();1997 }1998 function warnAboutRenderPhaseUpdatesInDEV(fiber) {1999 {2000 if (isRendering && (executionContext & RenderContext) !== NoContext && !getIsUpdatingOpaqueValueInRenderPhaseInDEV()) {2001 switch (fiber.tag) {2002 case FunctionComponent:2003 case ForwardRef:2004 case SimpleMemoComponent:2005 {2006 var renderingComponentName = workInProgress && getComponentName(workInProgress.type) || 'Unknown'; // Dedupe by the rendering component because it's the one that needs to be fixed.2007 var dedupeKey = renderingComponentName;2008 if (!didWarnAboutUpdateInRenderForAnotherComponent.has(dedupeKey)) {2009 didWarnAboutUpdateInRenderForAnotherComponent.add(dedupeKey);2010 var setStateComponentName = getComponentName(fiber.type) || 'Unknown';2011 error('Cannot update a component (`%s`) while rendering a ' + 'different component (`%s`). To locate the bad setState() call inside `%s`, ' + 'follow the stack trace as described in https://reactjs.org/link/setstate-in-render', setStateComponentName, renderingComponentName, renderingComponentName);2012 }2013 break;2014 }2015 case ClassComponent:2016 {2017 if (!didWarnAboutUpdateInRender) {2018 error('Cannot update during an existing state transition (such as ' + 'within `render`). Render methods should be a pure ' + 'function of props and state.');2019 didWarnAboutUpdateInRender = true;2020 }2021 break;2022 }2023 }2024 }2025 }2026 } // a 'shared' variable that changes when act() opens/closes in tests.2027 var IsThisRendererActing = {2028 current: false2029 };2030 function warnIfNotScopedWithMatchingAct(fiber) {2031 {2032 if ( IsSomeRendererActing.current === true && IsThisRendererActing.current !== true) {2033 var previousFiber = current;2034 try {2035 setCurrentFiber(fiber);2036 error("It looks like you're using the wrong act() around your test interactions.\n" + 'Be sure to use the matching version of act() corresponding to your renderer:\n\n' + '// for react-dom:\n' + // Break up imports to avoid accidentally parsing them as dependencies.2037 'import {act} fr' + "om 'react-dom/test-utils';\n" + '// ...\n' + 'act(() => ...);\n\n' + '// for react-test-renderer:\n' + // Break up imports to avoid accidentally parsing them as dependencies.2038 'import TestRenderer fr' + "om react-test-renderer';\n" + 'const {act} = TestRenderer;\n' + '// ...\n' + 'act(() => ...);');2039 } finally {2040 if (previousFiber) {2041 setCurrentFiber(fiber);2042 } else {2043 resetCurrentFiber();2044 }2045 }2046 }2047 }2048 }2049 function warnIfNotCurrentlyActingEffectsInDEV(fiber) {2050 {2051 if ( (fiber.mode & StrictMode) !== NoMode && IsSomeRendererActing.current === false && IsThisRendererActing.current === false) {2052 error('An update to %s ran an effect, but was not wrapped in act(...).\n\n' + 'When testing, code that causes React state updates should be ' + 'wrapped into act(...):\n\n' + 'act(() => {\n' + ' /* fire events that update state */\n' + '});\n' + '/* assert on the output */\n\n' + "This ensures that you're testing the behavior the user would see " + 'in the browser.' + ' Learn more at https://reactjs.org/link/wrap-tests-with-act', getComponentName(fiber.type));2053 }2054 }2055 }2056 function warnIfNotCurrentlyActingUpdatesInDEV(fiber) {2057 {2058 if ( executionContext === NoContext && IsSomeRendererActing.current === false && IsThisRendererActing.current === false) {2059 var previousFiber = current;2060 try {2061 setCurrentFiber(fiber);2062 error('An update to %s inside a test was not wrapped in act(...).\n\n' + 'When testing, code that causes React state updates should be ' + 'wrapped into act(...):\n\n' + 'act(() => {\n' + ' /* fire events that update state */\n' + '});\n' + '/* assert on the output */\n\n' + "This ensures that you're testing the behavior the user would see " + 'in the browser.' + ' Learn more at https://reactjs.org/link/wrap-tests-with-act', getComponentName(fiber.type));2063 } finally {2064 if (previousFiber) {2065 setCurrentFiber(fiber);2066 } else {2067 resetCurrentFiber();2068 }2069 }2070 }2071 }2072 }2073 var warnIfNotCurrentlyActingUpdatesInDev = warnIfNotCurrentlyActingUpdatesInDEV; // In tests, we want to enforce a mocked scheduler.2074 var didWarnAboutUnmockedScheduler = false; // TODO Before we release concurrent mode, revisit this and decide whether a mocked2075 // scheduler is the actual recommendation. The alternative could be a testing build,2076 // a new lib, or whatever; we dunno just yet. This message is for early adopters2077 // to get their tests right.2078 function warnIfUnmockedScheduler(fiber) {2079 {2080 if (didWarnAboutUnmockedScheduler === false && unstable_flushAllWithoutAsserting === undefined) {2081 if (fiber.mode & BlockingMode || fiber.mode & ConcurrentMode) {2082 didWarnAboutUnmockedScheduler = true;2083 error('In Concurrent or Sync modes, the "scheduler" module needs to be mocked ' + 'to guarantee consistent behaviour across tests and browsers. ' + 'For example, with jest: \n' + // Break up requires to avoid accidentally parsing them as dependencies.2084 "jest.mock('scheduler', () => require" + "('scheduler/unstable_mock'));\n\n" + 'For more info, visit https://reactjs.org/link/mock-scheduler');2085 }2086 }2087 }2088 }2089 function computeThreadID(root, lane) {2090 // Interaction threads are unique per root and expiration time.2091 // NOTE: Intentionally unsound cast. All that matters is that it's a number2092 // and it represents a batch of work. Could make a helper function instead,2093 // but meh this is fine for now.2094 return lane * 1000 + root.interactionThreadID;2095 }2096 function markSpawnedWork(lane) {2097 if (spawnedWorkDuringRender === null) {2098 spawnedWorkDuringRender = [lane];2099 } else {2100 spawnedWorkDuringRender.push(lane);2101 }2102 }2103 function scheduleInteractions(root, lane, interactions) {2104 if (interactions.size > 0) {2105 var pendingInteractionMap = root.pendingInteractionMap;2106 var pendingInteractions = pendingInteractionMap.get(lane);2107 if (pendingInteractions != null) {2108 interactions.forEach(function (interaction) {2109 if (!pendingInteractions.has(interaction)) {2110 // Update the pending async work count for previously unscheduled interaction.2111 interaction.__count++;2112 }2113 pendingInteractions.add(interaction);2114 });2115 } else {2116 pendingInteractionMap.set(lane, new Set(interactions)); // Update the pending async work count for the current interactions.2117 interactions.forEach(function (interaction) {2118 interaction.__count++;2119 });2120 }2121 var subscriber = __subscriberRef.current;2122 if (subscriber !== null) {2123 var threadID = computeThreadID(root, lane);2124 subscriber.onWorkScheduled(interactions, threadID);2125 }2126 }2127 }2128 function schedulePendingInteractions(root, lane) {2129 scheduleInteractions(root, lane, __interactionsRef.current);2130 }2131 function startWorkOnPendingInteractions(root, lanes) {2132 // we can accurately attribute time spent working on it, And so that cascading2133 // work triggered during the render phase will be associated with it.2134 var interactions = new Set();2135 root.pendingInteractionMap.forEach(function (scheduledInteractions, scheduledLane) {2136 if (includesSomeLane(lanes, scheduledLane)) {2137 scheduledInteractions.forEach(function (interaction) {2138 return interactions.add(interaction);2139 });2140 }2141 }); // Store the current set of interactions on the FiberRoot for a few reasons:2142 // We can re-use it in hot functions like performConcurrentWorkOnRoot()2143 // without having to recalculate it. We will also use it in commitWork() to2144 // pass to any Profiler onRender() hooks. This also provides DevTools with a2145 // way to access it when the onCommitRoot() hook is called....

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ReactFiberWorkLoop.js

Source:ReactFiberWorkLoop.js Github

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...216 // workInProgressRootCanSuspendUsingConfig = null;217 // workInProgressRootHasPendingPing = false;218}219//220function startWorkOnPendingInteractions() {221 const interactions = new Set();222}223// hooks 先关的 create224function commitBeforeMutationEffects() {225 while (nextEffect !== null) {226 if ((nextEffect.effectTag & Snapshot) !== NoEffect) {227 const current = nextEffect.alternate;228 commitBeforeMutationEffectOnFiber(current, nextEffect);229 }230 nextEffect = nextEffect.nextEffect;231 }232}233//234function commitMutationEffects(renderPriorityLevel) {235 while (nextEffect !== null) {236 const effectTag = nextEffect.effectTag;237 if (effectTag & ContentReset) {238 // TODO239 }240 if (effectTag & Ref) {241 // TODO242 }243 let primaryEffectTag = effectTag & (Placement | Update | Deletion);244 switch (primaryEffectTag) {245 case Placement: {246 commitPlacement(nextEffect);247 nextEffect.effectTag &= ~Placement;248 break;249 }250 case PlacementAndUpdate: {251 commitPlacement(nextEffect);252 nextEffect.effectTag &= ~Placement;253 const current = nextEffect.alternate;254 commitWork(current, nextEffect);255 break;256 }257 case Update: {258 const current = nextEffect.alternate;259 commitWork(current, nextEffect);260 break;261 }262 }263 nextEffect = nextEffect.nextEffect;264 }265}266function commitLayoutEffects(root, committedExpirationTime) {267 while (nextEffect !== null) {268 const effectTag = nextEffect.effectTag;269 if (effectTag & (Update | Callback)) {270 const current = nextEffect.alternate;271 commitLayoutEffectOnFiber(272 root,273 current,274 nextEffect,275 committedExpirationTime,276 );277 }278 if (effectTag & Ref) {279 // TODO280 }281 if (effectTag & Passive) {282 rootDoesHavePassiveEffects = true;283 }284 nextEffect = nextEffect.nextEffect;285 }286}287function commitRootImpl(root, renderPriorityLevel) {288 // flushPassiveEffects();289 const finishedWork = root.finishedWork;290 const expirationTime = root.finishedExpirationTime;291 if (finishedWork === null) {292 return null;293 }294 root.finishedWork = null;295 root.finishedExpirationTime = NoWork;296 root.callbackNode = null;297 root.callbackExpirationTime = NoWork;298 const updateExpirationTimeBeforeCommit = finishedWork.expirationTime;299 const childExpirationTimeBeforeCommit = finishedWork.childExpirationTime;300 // TODO time mean?301 const firstPendingTimeBeforeCommit =302 childExpirationTimeBeforeCommit > updateExpirationTimeBeforeCommit303 ? childExpirationTimeBeforeCommit304 : updateExpirationTimeBeforeCommit;305 root.firstPendingTime = firstPendingTimeBeforeCommit;306 if (firstPendingTimeBeforeCommit < root.lastPendingTime) {307 root.lastPendingTime = firstPendingTimeBeforeCommit;308 }309 if (root === workInProgressRoot) {310 workInProgressRoot = null;311 workInProgress = null;312 renderExpirationTime = NoWork;313 } else {314 //315 }316 let firstEffect;317 if (finishedWork.effectTag > PerformedWork) {318 // 一个fiber的effect仅包含 他的children的 不包含他自身 如果root节点有一个effect 我们需要把它添加到effect list 的尾部319 //320 if (finishedWork.lastEffect !== null) {321 finishedWork.lastEffect.nextEffect = finishedWork;322 firstEffect = finishedWork.firstEffect;323 } else {324 firstEffect = finishedWork;325 }326 } else {327 firstEffect = finishedWork.firstEffect;328 }329 if (firstEffect !== null) {330 const prevExecutionContext = executionContext;331 executionContext |= CommitContext;332 let prevInteractions = null;333 ReactCurrentOwner.current = null;334 prepareForCommit(root.containerInfo);335 nextEffect = firstEffect;336 do {337 try {338 commitBeforeMutationEffects();339 } catch (error) {340 console.error('error msg:', error);341 break;342 }343 } while (nextEffect !== null);344 // 重新设置标记位345 nextEffect = firstEffect;346 do {347 try {348 commitMutationEffects(renderPriorityLevel);349 } catch (error) {350 console.error('error msg', error);351 break;352 }353 } while (nextEffect !== null);354 // append355 nextEffect = firstEffect;356 root.current = finishedWork; // 将完成工作赋给current357 do {358 try {359 commitLayoutEffects(root, expirationTime);360 } catch (error) {361 console.error('error msg', error);362 break;363 }364 } while (nextEffect !== null);365 nextEffect = null;366 executionContext = prevExecutionContext; // commit阶段完成367 }368 // dev tools369 // onCommitRoot(finishedWork.stateNode, expirationTime)370 const rootDidHavePassiveEffects = rootDoesHavePassiveEffects;371 if (rootDidHavePassiveEffects) {372 rootDoesHavePassiveEffects = false;373 rootWithPendingPassiveEffects = root;374 pendingPassiveEffectsExpirationTime = expirationTime;375 pendingPassiveEffectsRenderPriority = renderPriorityLevel;376 } else {377 while (nextEffect !== null) {378 const nextNextEffect = nextEffect.nextEffect;379 nextEffect.nextEffect = null;380 nextEffect = nextNextEffect;381 }382 }383 return null;384}385export function flushPassiveEffects() {386 if (rootWithPendingPassiveEffects === null) {387 return false;388 }389 const root = rootWithPendingPassiveEffects;390 const expirationTime = pendingPassiveEffectsExpirationTime;391 const renderPriorityLevel = pendingPassiveEffectsRenderPriority;392 rootWithPendingPassiveEffects = null;393 pendingPassiveEffectsExpirationTime = NoWork;394 pendingPassiveEffectsRenderPriority = NoPriority;395 const priorityLevel =396 renderPriorityLevel > NormalPriority397 ? NormalPriority398 : renderPriorityLevel;399 return runWithPriority(400 priorityLevel,401 flushPassiveEffectsImpl.bind(null, root, expirationTime),402 );403}404function flushPassiveEffectsImpl(root, expirationTime) {405 let prevInteractions = null;406 const prevExecutionContext = executionContext;407 executionContext |= CommitContext;408 // 处于commit 阶段409 let effect = root.current.firstEffect;410 while (effect !== null) {411 try {412 commitPassiveHookEffects(effect);413 } catch (error) {414 console.error(`commitPassiveHookEffects: ${error}`);415 }416 const nextNextEffect = effect.nextEffect;417 // Remove nextEffect pointer to assist GC418 effect.nextEffect = null;419 effect = nextNextEffect;420 }421 executionContext = prevExecutionContext;422 flushSyncCallbackQueue();423 nestedPassiveUpdateCount =424 rootWithPendingPassiveEffects === null425 ? 0426 : nestedPassiveUpdateCount + 1;427 return true;428}429function commitRoot(root) {430 const renderPriorityLevel = getCurrentPriorityLevel();431 runWithPriority(432 ImmediatePriority,433 commitRootImpl.bind(null, root, renderPriorityLevel),434 );435 if (rootWithPendingPassiveEffects !== null) {436 scheduleCallback(NormalPriority, () => {437 flushPassiveEffects();438 return null;439 });440 }441 return null;442}443// 前置条件444// begin work 创建fiber 标记需要更新部分445function completeUnitOfWork(unitOfWork) {446 // 试图完成当前的工作 转移到silbing工作 如果 没有 兄弟节点则返回父节点447 workInProgress = unitOfWork;448 do {449 // 当前 flushed fiber的state都是alternate的 理想情况下 没有任何事情需要依赖这个 但是依赖这个就意味着450 // 在工作进程中我们需要额外的工作451 const current = workInProgress.alternate;452 const returnFiber = workInProgress.return;453 // 检测是否有未完成的工作454 if ((workInProgress.effectTag & Incomplete) === NoEffect) {455 let next;456 setCurrentFiberInRecordStatus(workInProgress, 'completeWork');457 next = completeWork(current, workInProgress, renderExpirationTime);458 // if ((workInProgress.mode & ProfileMode) === NoMode) {459 // next = completeWork(460 // current,461 // workInProgress,462 // renderExpirationTime,463 // );464 // }465 if (next !== null) {466 return next;467 }468 if (469 returnFiber !== null &&470 (returnFiber.effectTag & Incomplete) === NoEffect471 ) {472 // 将子节点的effectList归并待父节点上473 if (returnFiber.firstEffect === null) {474 returnFiber.firstEffect = workInProgress.firstEffect;475 }476 if (workInProgress.lastEffect !== null) {477 if (returnFiber.lastEffect !== null) {478 returnFiber.lastEffect.nextEffect =479 workInProgress.firstEffect;480 }481 returnFiber.lastEffect = workInProgress.firstEffect;482 }483 const effectTag = workInProgress.effectTag;484 if (effectTag > PerformedWork) {485 if (returnFiber.lastEffect !== null) {486 returnFiber.lastEffect.nextEffect = workInProgress;487 } else {488 returnFiber.firstEffect = workInProgress;489 }490 returnFiber.lastEffect = workInProgress;491 }492 }493 } else {494 // TODO unwindWork495 }496 const siblingFiber = workInProgress.sibling;497 if (siblingFiber !== null) {498 return siblingFiber;499 }500 workInProgress = returnFiber;501 } while (workInProgress !== null);502 // We've reached the root.503 if (workInProgressRootExitStatus === RootIncomplete) {504 workInProgressRootExitStatus = RootCompleted;505 }506 return null;507}508function performUnitOfWork(unitOfWork) {509 const current = unitOfWork.alternate;510 let next;511 // if (enableProfilerTimer) {512 // // TODO513 // } else {514 // next = beginWork(current, unitOfWork, renderExpirationTime)515 // }516 setCurrentFiberInRecordStatus(unitOfWork, 'beginWork');517 next = beginWork(current, unitOfWork, renderExpirationTime);518 unitOfWork.memoizedProps = unitOfWork.pendingProps;519 if (next === null) {520 setCurrentFiberInRecordStatus(unitOfWork, 'completeUnitOfWork');521 next = completeUnitOfWork(unitOfWork);522 }523 ReactCurrentOwner.current = null;524 return next;525}526function workLoopSync() {527 while (workInProgress !== null) {528 workInProgress = performUnitOfWork(workInProgress);529 }530}531function renderRoot(root, expirationTime, isSync) {532 if (root.firstPendingTime < expirationTime) {533 // 如果当前没有任务 则立即退出534 // 这个发生于多个cbs作用与一个root 更早的回调 flush 后面的工作535 return null;536 }537 if (isSync && root.finishedExpirationTime === expirationTime) {538 // todo 第一次没有finishedExpirationTime539 }540 if (541 root !== workInProgressRoot ||542 expirationTime !== renderExpirationTime543 ) {544 prepareFreshStack(root, expirationTime);545 // startWorkOnPendingInteractions(root, expirationTime)546 }547 if (workInProgress !== null) {548 const prevExecutionContext = executionContext;549 executionContext |= RenderContext;550 let prevDispatcher = ReactCurrentDispatcher.current;551 ReactCurrentDispatcher.current = ContextOnlyDispatcher;552 if (isSync) {553 if (expirationTime !== Sync) {554 // TODO555 } else {556 currentEventTime = NoWork;557 }558 }559 do {...

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Using AI Code Generation

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1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const page = await browser.newPage();5 await page.screenshot({ path: `example.png` });6 await browser.close();7})();8const { startWorkOnPendingInteractions } = require('playwright/lib/internal/inspectorInstrumentation');9module.exports = {10 use: {11 viewport: { width: 1280, height: 720 },12 launchOptions: {13 },14 },15 plugins: {16 pauseOnFail: {17 },18 retryFailedStep: {19 },20 autoLogin: {21 users: {22 user: {23 login: async ({ page }) => {24 await page.fill('#username', 'admin');25 await page.fill('#password', 'admin');26 await page.click('text=Login');27 },28 check: async ({ page }) => {29 await page.waitForSelector('text=Logout');30 },31 },32 },33 },34 allure: {35 },36 stepByStepReport: {37 },38 },39 retryFailedStep: {

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Using AI Code Generation

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1const { startWorkOnPendingInteractions } = require('playwright/internal');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.click('text=Get started');8 await page.click('text=Docs');

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Using AI Code Generation

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1const { startWorkOnPendingInteractions } = require('playwright/lib/internal/inspectorInstrumentation');2startWorkOnPendingInteractions();3const { stopWorkOnPendingInteractions } = require('playwright/lib/internal/inspectorInstrumentation');4stopWorkOnPendingInteractions();5const { startWorkOnPendingInteractions } = require('playwright/lib/internal/inspectorInstrumentation');6startWorkOnPendingInteractions();7const { stopWorkOnPendingInteractions } = require('playwright/lib/internal/inspectorInstrumentation');8stopWorkOnPendingInteractions();9const { startWorkOnPendingInteractions } = require('playwright/lib/internal/inspectorInstrumentation');10startWorkOnPendingInteractions();11const { stopWorkOnPendingInteractions } = require('playwright/lib/internal/inspectorInstrumentation');12stopWorkOnPendingInteractions();13const { startWorkOnPendingInteractions } = require('playwright/lib/internal/inspectorInstrumentation');14startWorkOnPendingInteractions();15const { stopWorkOnPendingInteractions } = require('playwright/lib/internal/inspectorInstrumentation');16stopWorkOnPendingInteractions();17const { startWorkOnPendingInteractions } = require('playwright/lib/internal/inspectorInstrumentation');18startWorkOnPendingInteractions();19const { stopWorkOnPendingInteractions } = require('playwright/lib/internal/inspectorInstrumentation');20stopWorkOnPendingInteractions();21const { startWorkOnPendingInteractions } = require('playwright/lib/internal/inspectorInstrumentation');22startWorkOnPendingInteractions();

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Using AI Code Generation

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1const { startWorkOnPendingInteractions } = require('playwright/lib/internal/inspectorInstrumentation');2startWorkOnPendingInteractions();3const { endWorkOnPendingInteractions } = require('playwright/lib/internal/inspectorInstrumentation');4endWorkOnPendingInteractions();5const { startWorkOnPendingInteractions } = require('playwright/lib/internal/inspectorInstrumentation');6startWorkOnPendingInteractions();7const { endWorkOnPendingInteractions } = require('playwright/lib/internal/inspectorInstrumentation');8endWorkOnPendingInteractions();9const { startWorkOnPendingInteractions } = require('playwright/lib/internal/inspectorInstrumentation');10startWorkOnPendingInteractions();11const { endWorkOnPendingInteractions } = require('playwright/lib/internal/inspectorInstrumentation');12endWorkOnPendingInteractions();13const { startWorkOnPendingInteractions } = require('playwright/lib/internal/inspectorInstrumentation');14startWorkOnPendingInteractions();15const { endWorkOnPendingInteractions } = require('playwright/lib/internal/inspectorInstrumentation');16endWorkOnPendingInteractions();17const { startWorkOnPendingInteractions } = require('playwright/lib/internal/inspectorInstrumentation');18startWorkOnPendingInteractions();19const { endWorkOnPendingInteractions } = require('playwright/lib/internal/inspectorInstrumentation');20endWorkOnPendingInteractions();21const { startWorkOnPendingInteractions } = require('playwright/lib/internal/ins

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Using AI Code Generation

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1const { startWorkOnPendingInteractions } = require('playwright/lib/internal/inspector');2startWorkOnPendingInteractions();3const { startWorkOnPendingInteractions } = require('playwright/lib/internal/inspector');4startWorkOnPendingInteractions();5const { startWorkOnPendingInteractions } = require('playwright/lib/internal/inspector');6startWorkOnPendingInteractions();7const { startWorkOnPendingInteractions } = require('playwright/lib/internal/inspector');8startWorkOnPendingInteractions();9const { startWorkOnPendingInteractions } = require('playwright/lib/internal/inspector');10startWorkOnPendingInteractions();11const { startWorkOnPendingInteractions } = require('playwright/lib/internal/inspector');12startWorkOnPendingInteractions();13const { startWorkOnPendingInteractions } = require('playwright/lib/internal/inspector');14startWorkOnPendingInteractions();15const { startWorkOnPendingInteractions } = require('playwright/lib/internal/inspector');16startWorkOnPendingInteractions();17const { startWorkOnPendingInteractions } = require('playwright/lib/internal/inspector');18startWorkOnPendingInteractions();19const { startWorkOnPendingInteractions } = require('playwright/lib/internal/inspector');20startWorkOnPendingInteractions();21const { startWorkOnPendingInteractions } = require('playwright/lib/internal/inspector');22startWorkOnPendingInteractions();23const { startWorkOnPendingInteractions } = require('playwright/lib/internal/inspector');

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Using AI Code Generation

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1const { Playwright } = require('playwright');2const { startWorkOnPendingInteractions } = Playwright.internalAPI;3startWorkOnPendingInteractions();4const { test } = require('@playwright/test');5test('test', async ({ page }) => {6 await page.click('input');

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Using AI Code Generation

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1import { startWorkOnPendingInteractions } from 'playwright/lib/internal/inspector';2startWorkOnPendingInteractions();3const { test, expect } = require('@playwright/test');4test('test', async ({ page }) => {5 await page.click('text=Get Started');6 await page.click('text=Changelog');7 await page.click('text=Docs');8 await page.click('text=Blog');9 await page.click('text=Get Started');10 await page.click('text=Changelog');11 await page.click('text=Docs');12 await page.click('text=Blog');13 await page.click('text=Get Started');14 await page.click('text=Changelog');15 await page.click('text=Docs');16 await page.click('text=Blog');17 await page.click('text=Get Started');18 await page.click('text=Changelog');19 await page.click('text=Docs');20 await page.click('text=Blog');21 await page.click('text=Get Started');22 await page.click('text=Changelog');23 await page.click('text=Docs');24 await page.click('text=Blog');25 await page.click('text=Get Started');26 await page.click('text=Changelog');27 await page.click('text=Docs');28 await page.click('text=Blog');29 await page.click('text=Get Started');30 await page.click('text=Changelog');31 await page.click('text=Docs');32 await page.click('text=Blog');33 await page.click('text=Get Started');34 await page.click('text=Changelog');35 await page.click('text=Docs');36 await page.click('text=Blog');37 await page.click('text=Get Started');38 await page.click('text=Changelog');39 await page.click('text=Docs');40 await page.click('text=Blog');41 await page.click('text=Get Started');42 await page.click('text=Changelog');43 await page.click('text=Docs');44 await page.click('text=Blog');45 await page.click('text=Get Started');46 await page.click('text=Changelog');47 await page.click('text=Docs');

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Using AI Code Generation

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1const { startWorkOnPendingInteractions } = require('playwright-core/lib/server/trace/recorder/recorderApp');2const { stopWorkOnPendingInteractions } = require('playwright-core/lib/server/trace/recorder/recorderApp');3const { getPendingInteractions } = require('playwright-core/lib/server/trace/recorder/recorderApp');4const { getPendingInteractions } = require('playwright-core/lib/server/trace/recorder/recorderApp');5const { getPendingInteractions } = require('playwright-core/lib/server/trace/recorder/recorderApp');6const { getPendingInteractions } = require('playwright-core/lib/server/trace/recorder/recorderApp');7const { getPendingInteractions } = require('playwright-core/lib/server/trace/recorder/recorderApp');8const { getPendingInteractions } = require('playwright-core/lib/server/trace/recorder/recorderApp');9const { getPendingInteractions } = require('playwright-core/lib/server/trace/recorder/recorderApp');10const { getPendingInteractions } = require('playwright-core/lib/server/trace/recorder/recorderApp');11const { getPendingInteractions } = require('playwright-core/lib/server/trace/recorder/recorderApp');

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Playwright tutorial

LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.

Chapters:

  1. What is Playwright : Playwright is comparatively new but has gained good popularity. Get to know some history of the Playwright with some interesting facts connected with it.
  2. How To Install Playwright : Learn in detail about what basic configuration and dependencies are required for installing Playwright and run a test. Get a step-by-step direction for installing the Playwright automation framework.
  3. Playwright Futuristic Features: Launched in 2020, Playwright gained huge popularity quickly because of some obliging features such as Playwright Test Generator and Inspector, Playwright Reporter, Playwright auto-waiting mechanism and etc. Read up on those features to master Playwright testing.
  4. What is Component Testing: Component testing in Playwright is a unique feature that allows a tester to test a single component of a web application without integrating them with other elements. Learn how to perform Component testing on the Playwright automation framework.
  5. Inputs And Buttons In Playwright: Every website has Input boxes and buttons; learn about testing inputs and buttons with different scenarios and examples.
  6. Functions and Selectors in Playwright: Learn how to launch the Chromium browser with Playwright. Also, gain a better understanding of some important functions like “BrowserContext,” which allows you to run multiple browser sessions, and “newPage” which interacts with a page.
  7. Handling Alerts and Dropdowns in Playwright : Playwright interact with different types of alerts and pop-ups, such as simple, confirmation, and prompt, and different types of dropdowns, such as single selector and multi-selector get your hands-on with handling alerts and dropdown in Playright testing.
  8. Playwright vs Puppeteer: Get to know about the difference between two testing frameworks and how they are different than one another, which browsers they support, and what features they provide.
  9. Run Playwright Tests on LambdaTest: Playwright testing with LambdaTest leverages test performance to the utmost. You can run multiple Playwright tests in Parallel with the LammbdaTest test cloud. Get a step-by-step guide to run your Playwright test on the LambdaTest platform.
  10. Playwright Python Tutorial: Playwright automation framework support all major languages such as Python, JavaScript, TypeScript, .NET and etc. However, there are various advantages to Python end-to-end testing with Playwright because of its versatile utility. Get the hang of Playwright python testing with this chapter.
  11. Playwright End To End Testing Tutorial: Get your hands on with Playwright end-to-end testing and learn to use some exciting features such as TraceViewer, Debugging, Networking, Component testing, Visual testing, and many more.
  12. Playwright Video Tutorial: Watch the video tutorials on Playwright testing from experts and get a consecutive in-depth explanation of Playwright automation testing.

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