Best JavaScript code snippet using playwright-internal
0__index.js
Source:0__index.js  
...72                        var primaryChildExpirationTime = primaryChildFragment.childExpirationTime;73                        if (primaryChildExpirationTime !== NoWork && primaryChildExpirationTime >= renderExpirationTime) {74                            // The primary children have pending work. Use the normal path75                            // to attempt to render the primary children again.76                            return updateSuspenseComponent(current$$1, workInProgress, renderExpirationTime);77                        } else {78                            pushSuspenseContext(workInProgress, setDefaultShallowSuspenseContext(suspenseStackCursor.current)); // The primary children do not have pending work with sufficient79                            // priority. Bailout.80                            var child = bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime);81                            if (child !== null) {82                                // The fallback children have pending work. Skip over the83                                // primary children and work on the fallback.84                                return child.sibling;85                            } else {86                                return null;87                            }88                        }89                    } else {90                        pushSuspenseContext(workInProgress, setDefaultShallowSuspenseContext(suspenseStackCursor.current));91                    }92                    break;93                }94                case SuspenseListComponent: {95                    var didSuspendBefore = (current$$1.effectTag & DidCapture) !== NoEffect;96                    var hasChildWork = workInProgress.childExpirationTime >= renderExpirationTime;97                    if (didSuspendBefore) {98                        if (hasChildWork) {99                            // If something was in fallback state last time, and we have all the100                            // same children then we're still in progressive loading state.101                            // Something might get unblocked by state updates or retries in the102                            // tree which will affect the tail. So we need to use the normal103                            // path to compute the correct tail.104                            return updateSuspenseListComponent(current$$1, workInProgress, renderExpirationTime);105                        } // If none of the children had any work, that means that none of106                        // them got retried so they'll still be blocked in the same way107                        // as before. We can fast bail out.108                        workInProgress.effectTag |= DidCapture;109                    } // If nothing suspended before and we're rendering the same children,110                    // then the tail doesn't matter. Anything new that suspends will work111                    // in the "together" mode, so we can continue from the state we had.112                    var renderState = workInProgress.memoizedState;113                    if (renderState !== null) {114                        // Reset to the "together" mode in case we've started a different115                        // update in the past but didn't complete it.116                        renderState.rendering = null;117                        renderState.tail = null;118                    }119                    pushSuspenseContext(workInProgress, suspenseStackCursor.current);120                    if (hasChildWork) {121                        break;122                    } else {123                        // If none of the children had any work, that means that none of124                        // them got retried so they'll still be blocked in the same way125                        // as before. We can fast bail out.126                        return null;127                    }128                }129            }130            return bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime);131        } else {132            // An update was scheduled on this fiber, but there are no new props133            // nor legacy context. Set this to false. If an update queue or context134            // consumer produces a changed value, it will set this to true. Otherwise,135            // the component will assume the children have not changed and bail out.136            didReceiveUpdate = false;137        }138    } else {139        didReceiveUpdate = false;140    } // Before entering the begin phase, clear the expiration time.141    workInProgress.expirationTime = NoWork;142    switch (workInProgress.tag) {143        case IndeterminateComponent: {144            return mountIndeterminateComponent(current$$1, workInProgress, workInProgress.type, renderExpirationTime);145        }146        case LazyComponent: {147            var elementType = workInProgress.elementType;148            return mountLazyComponent(current$$1, workInProgress, elementType, updateExpirationTime, renderExpirationTime);149        }150        case FunctionComponent: {151            var _Component = workInProgress.type;152            var unresolvedProps = workInProgress.pendingProps;153            var resolvedProps = workInProgress.elementType === _Component ? unresolvedProps : resolveDefaultProps(_Component, unresolvedProps);154            return updateFunctionComponent(current$$1, workInProgress, _Component, resolvedProps, renderExpirationTime);155        }156        case ClassComponent: {157            var _Component2 = workInProgress.type;158            var _unresolvedProps = workInProgress.pendingProps;159            var _resolvedProps = workInProgress.elementType === _Component2 ? _unresolvedProps : resolveDefaultProps(_Component2, _unresolvedProps);160            return updateClassComponent(current$$1, workInProgress, _Component2, _resolvedProps, renderExpirationTime);161        }162        case HostRoot:163            return updateHostRoot(current$$1, workInProgress, renderExpirationTime);164        case HostComponent:165            return updateHostComponent(current$$1, workInProgress, renderExpirationTime);166        case HostText:167            return updateHostText(current$$1, workInProgress);168        case SuspenseComponent:169            return updateSuspenseComponent(current$$1, workInProgress, renderExpirationTime);170        case HostPortal:171            return updatePortalComponent(current$$1, workInProgress, renderExpirationTime);172        case ForwardRef: {173            var type = workInProgress.type;174            var _unresolvedProps2 = workInProgress.pendingProps;175            var _resolvedProps2 = workInProgress.elementType === type ? _unresolvedProps2 : resolveDefaultProps(type, _unresolvedProps2);176            return updateForwardRef(current$$1, workInProgress, type, _resolvedProps2, renderExpirationTime);177        }178        case Fragment:179            return updateFragment(current$$1, workInProgress, renderExpirationTime);180        case Mode:181            return updateMode(current$$1, workInProgress, renderExpirationTime);182        case Profiler:183            return updateProfiler(current$$1, workInProgress, renderExpirationTime);...FiberBeginWork.js
Source:FiberBeginWork.js  
...194    suspenseContext,195    ForceSuspenseFallback196  )197}198function updateSuspenseComponent(current, workInProgress, renderLanes){ 199  const nextProps = workInProgress.pendingProps;200  let suspenseContext = suspenseStackCursor.current;201  let showFallback = false;202  const didSuspend = (workInProgress.flags & DidCapture) !== NoFlags;203  if(204    didSuspend ||205    shouldRemainOnFallback(206      suspenseContext,207      current,208      workInProgress209    )210  ){211    // part of the subtree has suspended and render the fallback children.212    showFallback = true;213    workInProgress.flags &= ~DidCapture;214  } else {215    // Attempting the main content216    if(217      current === null ||218      (current.memoizedState !== null)219    ){220      // This is a new mount waiting for resolving content or this boundary is 221      // already showing a fallback state.222     // Mark this subtree context as having at least one invisible parent that 223     // could handle the fallback state..224      suspenseContext = addSubtreeSuspenseContext(225        suspenseContext,226        InvisibleParentSuspenseContext,227      )  228    }229  }230  // pushSuspenseContext()231  push(suspenseStackCursor, suspenseContext);232  if (current === null){233    // Initial mount234    const nextPrimaryChildren = nextProps.children;235    const nextFallbackChildren = nextProps.fallback;236    if (showFallback){237      const fallbackFragment = mountSuspenseFallbackChildren(238        workInProgress,239        nextPrimaryChildren,240        nextFallbackChildren,241        renderLanes,242      );243      const primaryChildFragment = workInProgress.child;244      primaryChildFragment.memoizedState = mountSuspenseOffscreenState(245        renderLanes,246      );247      workInProgress.memoizedState = SUSPENDED_MARKER;248      return fallbackFragment;249    } else {250      return mountSuspensePrimaryChildren(251        workInProgress,252        nextPrimaryChildren,253        renderLanes,254      )255    }256  } else {257    // Update.258    // If the current fiber has a SuspenseState, that means it's already 259    // showing a fallback.260    const prevState = current.memoizedState;261    if (prevState !== null){262      if (showFallback){263        const nextFallbackChildren = nextProps.fallback;264        const nextPrimaryChildren = nextProps.children;265        const fallbackChildFragment = updateSuspenseFallbackChildren(266          current,267          workInProgress,268          nextPrimaryChildren,269          nextFallbackChildren,270          renderLanes271        )272        const primaryChildFragment = workInProgress.child;273        const prevOffscreenState = current.child.memoizedState;274        primaryChildFragment.memoizedState = 275          prevOffscreenState === null276          ? mountSuspenseOffscreenState(renderLanes)277          : updateSuspenseOffscreenState(prevOffscreenState, renderLanes);      278        primaryChildFragment.childLanes = removeLanes(279          current.childLanes, 280          renderLanes281        );282        workInProgress.memoizedState = SUSPENDED_MARKER;283        return fallbackChildFragment;       284      } else {285        const nextPrimaryChildren = nextProps.children;286        const primaryChildFragment = updateSuspensePrimaryChildren(287          current,288          workInProgress,289          nextPrimaryChildren,290          renderLanes,291        );292        workInProgress.memoizedState = null;293        return primaryChildFragment;294      }295    } else {296      // the current tree is not showing a fallback.297      if(showFallback){298        // Timed out.299        const nextFallbackChildren = nextProps.fallback;300        const nextPrimaryChildren = nextProps.children;301        const fallbackChildFragment = updateSuspenseFallbackChildren(302          current,303          workInProgress,304          nextPrimaryChildren,305          nextFallbackChildren,306          renderLanes307        )308        const primaryChildFragment = workInProgress.child;309        const prevOffscreenState = current.child.memoizedState;310        primaryChildFragment.memoizedState = 311          prevOffscreenState === null312          ? mountSuspenseOffscreenState(renderLanes)313          : updateSuspenseOffscreenState(prevOffscreenState, renderLanes);      314        primaryChildFragment.childLanes = removeLanes(315          current.childLanes, 316          renderLanes317        );318        workInProgress.memoizedState = SUSPENDED_MARKER;319        return fallbackChildFragment;320      } else {321        const nextPrimaryChildren = nextProps.children;322        const primaryChildFragment = updateSuspensePrimaryChildren(323          current,324          workInProgress,325          nextPrimaryChildren,326          renderLanes,327        );328        workInProgress.memoizedState = null;329        return primaryChildFragment;330      }331    }332  }333}334function mountSuspensePrimaryChildren(335  workInProgress,336  primaryChildren,337  renderLanes338){339  const primaryChildProps = {340    mode: 'visible',341    children: primaryChildren,342  };343  // createFiberFromOffscreen()344  const primaryChildFragment = createFiber(345    OffscreenComponent,346    primaryChildProps347  );348  primaryChildFragment.elementType = JEACT_OFFSCREEN_TYPE;349  primaryChildFragment.lanes = renderLanes;350  primaryChildFragment.return = workInProgress;351  workInProgress.child = primaryChildFragment;352  return primaryChildFragment;353}354function mountSuspenseFallbackChildren(355  workInProgress,356  primaryChildren,357  fallbackChildren=defaultFallbackChildren,358  renderLanes,359){360  if(typeof fallbackChildren === 'string'){361    console.error('Err:Fallback Component should be an Object, got String:', fallbackChildren)362  }363  const primaryChildProps = {364    mode: 'hidden',365    children: primaryChildren,366  };367  let primaryChildFragment;368  let fallbackChildFragment;369  primaryChildFragment = createFiber(370    OffscreenComponent,371    primaryChildProps,372    null,373  );374  primaryChildFragment.elementType = JEACT_OFFSCREEN_TYPE;375  primaryChildFragment.lanes = NoLanes;376  fallbackChildFragment  = reconcileChildFibers(377      workInProgress,378      null,379      fallbackChildren,380      renderLanes381  );382  fallbackChildFragment.lanes = renderLanes;383  fallbackChildFragment.elementType = JEACT_FALLBACK_TYPE;384  primaryChildFragment.return = workInProgress;385  fallbackChildFragment.return = workInProgress;386  primaryChildFragment.sibling = fallbackChildFragment;387  workInProgress.child = primaryChildFragment;388  return fallbackChildFragment;389}390function updateSuspensePrimaryChildren(391  current,392  workInProgress,393  primaryChildren,394  renderLanes395){396  const currentPrimaryChildFragment = current.child;397  const currentFallbackChildFragment = currentPrimaryChildFragment.sibling;398  // createWorkInProgressOffscreenFiber()399  const primaryChildFragment = createWorkInProgress(400    currentPrimaryChildFragment,401    {402      mode: 'visible',403      children: primaryChildren,404    }405  )406  primaryChildFragment.return = workInProgress;407  primaryChildFragment.sibling = null;408  if (currentFallbackChildFragment !== null){409    // Delete the fallback child fragment410    const deletions = workInProgress.deletions;411    if (deletions === null){412      workInProgress.deletions = [currentFallbackChildFragment];413      workInProgress.flags |= ChildDeletion;414    } else {415      deletions.push(currentFallbackChildFragment);416    }417  }418  workInProgress.child = primaryChildFragment;419  return primaryChildFragment;420}421function updateSuspenseFallbackChildren(422  current,423  workInProgress,424  primaryChildren,425  fallbackChildren=defaultFallbackChildren,426  renderLanes,427){428  const currentPrimaryChildFragment = current.child;429  const currentFallbackChildFragment = currentPrimaryChildFragment.sibling;430  const primaryChildProps = {431    mode:'hidden',432    children: primaryChildren,433  };434  let primaryChildFragment = createWorkInProgress(435    currentPrimaryChildFragment,436    primaryChildProps,437  );438  primaryChildFragment.subtreeFlags = 439    currentPrimaryChildFragment.subtreeFlags & StaticMask;440  let fallbackChildFragment;441  if(currentFallbackChildFragment !== null){442    fallbackChildFragment = createWorkInProgress(443      currentFallbackChildFragment,444      fallbackChildren,445    );446  } else {447    fallbackChildFragment = reconcileChildFibers(448      workInProgress,449      null,450      fallbackChildren,451      renderLanes,452    );453    fallbackChildFragment.flags |= Placement;454  }455  fallbackChildFragment.lanes = renderLanes;456  fallbackChildFragment.elementType = JEACT_FALLBACK_TYPE;457  458  fallbackChildFragment.return = workInProgress;459  primaryChildFragment.return = workInProgress;460  primaryChildFragment.sibling = fallbackChildFragment;461  workInProgress.child = primaryChildFragment;462 463  return fallbackChildFragment;464}465function checkScheduledUpdateOrContext(current,renderLanes){466  const updateLanes = current.lanes;467  if(includesSomeLane(updateLanes, renderLanes)){468    return true;469  }470  return false;471}472function bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes){473  markSkippedUpdateLanes(workInProgress.lanes);474  // Check if the children have any pending work.475  if (!includesSomeLane(renderLanes, workInProgress.childLanes)){476    // The children don't have any work either.477    return null;478  } 479    // This fiber doesn't have work, but its subtree does. Clone the child 480    // fibers and continue. And RootFiber always clones its ChildFibers 481    // here.482    cloneChildFibers(current, workInProgress);483    return workInProgress.child;484}485function attemptEarlyBailoutIfNoScheduledUpdate(486  current,487  workInProgress,488  renderLanes,489){490  switch(workInProgress.tag){491    case HostRoot:{492      pushHostContainer(workInProgress);493      break;494    }495  }496  return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);497}498// Iterate from parent fibers to child fibers(including sibling fibers) to build the whole fiber tree.499export function beginWork(current, workInProgress, renderLanes){500  const updateLanes = workInProgress.lanes;501  if(current!==null){502    // Update phase503    const oldProps = current.memoizedProps;504    const newProps = workInProgress.pendingProps;505    if(oldProps !== newProps){506      didReceiveUpdate = true;507    } else {508      const hasScheduledUpdateOrContext = checkScheduledUpdateOrContext(509        current,510        renderLanes,511      );512      if(513        !hasScheduledUpdateOrContext &&514        (workInProgress.flags & DidCapture) === NoFlags515      ){516        didReceiveUpdate = false;517        return attemptEarlyBailoutIfNoScheduledUpdate(518          current,519          workInProgress,520          renderLanes,521        );522      }523      524    }525  } else {526    didReceiveUpdate = false;527  }528  // prevent lanes from passing to fiber.lanes of HostComponent's child fibers, and further to childLanes in bubbleProperties().529  workInProgress.lanes = NoLanes;530  switch (workInProgress.tag){531    case HostRoot://0532      return updateHostRoot(current, workInProgress, renderLanes);533    case FunctionComponent://1534      return updateFunctionComponent(current,workInProgress,renderLanes);535    case HostComponent://2536      return updateHostComponent(current, workInProgress, renderLanes);537    case HostText://3538      return null;539    case SuspenseComponent://4540      return updateSuspenseComponent(current, workInProgress, renderLanes);541    case OffscreenComponent://5542      return updateOffscreenComponent(current, workInProgress, renderLanes);543    case LazyComponent:{544      return mountLazyComponent(545        workInProgress,546        renderLanes547      );548    }549  }550}551export function markWorkInProgressReceivedUpdate(){552  didReceiveUpdate = true;...beginWork.js
Source:beginWork.js  
...95              primaryChildExpirationTime >= renderExpirationTime96            ) {97              // The primary children have pending work. Use the normal path98              // to attempt to render the primary children again.99              return updateSuspenseComponent(100                current,101                workInProgress,102                renderExpirationTime,103              );104            } else {105              pushSuspenseContext(106                workInProgress,107                setDefaultShallowSuspenseContext(suspenseStackCursor.current),108              );109              // The primary children do not have pending work with sufficient110              // priority. Bailout.111              const child = bailoutOnAlreadyFinishedWork(112                current,113                workInProgress,114                renderExpirationTime,115              );116              if (child !== null) {117                // The fallback children have pending work. Skip over the118                // primary children and work on the fallback.119                return child.sibling;120              } else {121                return null;122              }123            }124          } else {125            pushSuspenseContext(126              workInProgress,127              setDefaultShallowSuspenseContext(suspenseStackCursor.current),128            );129          }130          break;131        }132        case SuspenseListComponent: {133          const didSuspendBefore =134            (current.effectTag & DidCapture) !== NoEffect;135          const hasChildWork =136            workInProgress.childExpirationTime >= renderExpirationTime;137          if (didSuspendBefore) {138            if (hasChildWork) {139              // If something was in fallback state last time, and we have all the140              // same children then we're still in progressive loading state.141              // Something might get unblocked by state updates or retries in the142              // tree which will affect the tail. So we need to use the normal143              // path to compute the correct tail.144              return updateSuspenseListComponent(145                current,146                workInProgress,147                renderExpirationTime,148              );149            }150            // If none of the children had any work, that means that none of151            // them got retried so they'll still be blocked in the same way152            // as before. We can fast bail out.153            workInProgress.effectTag |= DidCapture;154          }155          // If nothing suspended before and we're rendering the same children,156          // then the tail doesn't matter. Anything new that suspends will work157          // in the "together" mode, so we can continue from the state we had.158          let renderState = workInProgress.memoizedState;159          if (renderState !== null) {160            // Reset to the "together" mode in case we've started a different161            // update in the past but didn't complete it.162            renderState.rendering = null;163            renderState.tail = null;164          }165          pushSuspenseContext(workInProgress, suspenseStackCursor.current);166          if (hasChildWork) {167            break;168          } else {169            // If none of the children had any work, that means that none of170            // them got retried so they'll still be blocked in the same way171            // as before. We can fast bail out.172            return null;173          }174        }175      }176      return bailoutOnAlreadyFinishedWork(177        current,178        workInProgress,179        renderExpirationTime,180      );181    } else {182      didReceiveUpdate = false;183    }184  } else {185    didReceiveUpdate = false;186  }187  workInProgress.expirationTime = NoWork;188  switch (workInProgress.tag) {189    case IndeterminateComponent: {190      return mountIndeterminateComponent(191        current,192        workInProgress,193        workInProgress.type,194        renderExpirationTime,195      );196    }197    case LazyComponent: {198      const elementType = workInProgress.elementType;199      return mountLazyComponent(200        current,201        workInProgress,202        elementType,203        updateExpirationTime,204        renderExpirationTime,205      );206    }207    case FunctionComponent: {208      const Component = workInProgress.type;209      const unresolvedProps = workInProgress.pendingProps;210      const resolvedProps =211        workInProgress.elementType === Component212          ? unresolvedProps213          : resolveDefaultProps(Component, unresolvedProps);214      return updateFunctionComponent(215        current,216        workInProgress,217        Component,218        resolvedProps,219        renderExpirationTime,220      );221    }222    case ClassComponent: {223      const Component = workInProgress.type;224      const unresolvedProps = workInProgress.pendingProps;225      const resolvedProps =226        workInProgress.elementType === Component227          ? unresolvedProps228          : resolveDefaultProps(Component, unresolvedProps);229      return updateClassComponent(230        current,231        workInProgress,232        Component,233        resolvedProps,234        renderExpirationTime,235      );236    }237    case HostRoot:238      return updateHostRoot(current, workInProgress, renderExpirationTime);239    case HostComponent:240      return updateHostComponent(current, workInProgress, renderExpirationTime);241    case HostText:242      return updateHostText(current, workInProgress);243    case SuspenseComponent:244      return updateSuspenseComponent(245        current,246        workInProgress,247        renderExpirationTime,248      );249    case HostPortal:250      return updatePortalComponent(251        current,252        workInProgress,253        renderExpirationTime,254      );255    case ForwardRef: {256      const type = workInProgress.type;257      const unresolvedProps = workInProgress.pendingProps;258      const resolvedProps =...ReactFiberBeginWork.js
Source:ReactFiberBeginWork.js  
...79              primaryChildExpirationTime >= renderExpirationTime80            ) {81              // The primary children have pending work. Use the normal path82              // to attempt to render the primary children again.83              return updateSuspenseComponent(84                current,85                workInProgress,86                renderExpirationTime,87              );88            } else {89              // The primary children do not have pending work with sufficient90              // priority. Bailout.91              const child = bailoutOnAlreadyFinishedWork(92                current,93                workInProgress,94                renderExpirationTime,95              );96              if (child !== null) {97                // The fallback children have pending work. Skip over the98                // primary children and work on the fallback.99                return child.sibling;100              } else {101                return null;102              }103            }104          }105          break;106        }107        case DehydratedSuspenseComponent: {108          if (enableSuspenseServerRenderer) {109            // We know that this component will suspend again because if it has110            // been unsuspended it has committed as a regular Suspense component.111            // If it needs to be retried, it should have work scheduled on it.112            workInProgress.effectTag |= DidCapture;113            break;114          }115        }116      }117      return bailoutOnAlreadyFinishedWork(118        current,119        workInProgress,120        renderExpirationTime,121      );122    }123  } else {124    didReceiveUpdate = false;125  }126  // Before entering the begin phase, clear the expiration time.127  workInProgress.expirationTime = NoWork;128  switch (workInProgress.tag) {129    case IndeterminateComponent: {130      const elementType = workInProgress.elementType;131      return mountIndeterminateComponent(132        current,133        workInProgress,134        elementType,135        renderExpirationTime,136      );137    }138    case LazyComponent: {139      const elementType = workInProgress.elementType;140      return mountLazyComponent(141        current,142        workInProgress,143        elementType,144        updateExpirationTime,145        renderExpirationTime,146      );147    }148    case FunctionComponent: {149      const Component = workInProgress.type;150      const unresolvedProps = workInProgress.pendingProps;151      const resolvedProps =152        workInProgress.elementType === Component ?153        unresolvedProps :154        resolveDefaultProps(Component, unresolvedProps);155      return updateFunctionComponent(156        current,157        workInProgress,158        Component,159        resolvedProps,160        renderExpirationTime,161      );162    }163    case ClassComponent: {164      const Component = workInProgress.type;165      const unresolvedProps = workInProgress.pendingProps;166      const resolvedProps =167        workInProgress.elementType === Component ?168        unresolvedProps :169        resolveDefaultProps(Component, unresolvedProps);170      return updateClassComponent(171        current,172        workInProgress,173        Component,174        resolvedProps,175        renderExpirationTime,176      );177    }178    case HostRoot:179      return updateHostRoot(current, workInProgress, renderExpirationTime);180    case HostComponent:181      return updateHostComponent(current, workInProgress,182        renderExpirationTime);183    case HostText:184      return updateHostText(current, workInProgress);185    case SuspenseComponent:186      return updateSuspenseComponent(187        current,188        workInProgress,189        renderExpirationTime,190      );191    case HostPortal:192      return updatePortalComponent(193        current,194        workInProgress,195        renderExpirationTime,196      );197    case ForwardRef: {198      const type = workInProgress.type;199      const unresolvedProps = workInProgress.pendingProps;200      const resolvedProps =...Using AI Code Generation
1const { chromium } = require('playwright');2const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement');3(async () => {4  const browser = await chromium.launch({ headless: false });5  const context = await browser.newContext();6  const page = await context.newPage();7  const element = await page.$('input#searchInput');8  console.log(await updateSuspenseComponent(page, element));9  await browser.close();10})();11{Using AI Code Generation
1const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');2const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');3const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');4const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');5const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');6const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');7const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');8const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');9const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');10const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');11const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');12const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');13const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');Using AI Code Generation
1const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');2const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');3const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');4const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');5const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');6const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');7const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');8const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');9const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');10const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');11const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');12const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');13const {Using AI Code Generation
1const { updateSuspenseComponent } = require('playwright/lib/server/support/suspense');2const { chromium } = require('playwright');3(async () => {4  const browser = await chromium.launch();5  const context = await browser.newContext();6  const page = await context.newPage();7  await page.waitForLoadState('load');8  console.log('Page loaded');9  updateSuspenseComponent(1000);10  await page.waitForTimeout(1000);11  await page.waitForLoadState('load');12  console.log('Page loaded after suspense update');13  await browser.close();14})();15const { updateSuspenseComponent } = require('playwright/lib/server/support/suspense');16updateSuspenseComponent(1000);LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.
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