Best Kotest code snippet using io.kotest.property.arbitrary.floats.Arb.Companion.floatArray
floats.kt
Source:floats.kt
1package io.kotest.property.arbitrary2import io.kotest.property.Arb3import io.kotest.property.Gen4import io.kotest.property.Shrinker5import kotlin.math.absoluteValue6private val numericEdgeCases = listOf(-1.0F, -Float.MIN_VALUE, -0.0F, 0.0F, Float.MIN_VALUE, 1.0F)7private val nonFiniteEdgeCases = listOf(Float.NEGATIVE_INFINITY, Float.NaN, Float.POSITIVE_INFINITY)8object FloatShrinker : Shrinker<Float> {9 override fun shrink(value: Float): List<Float> =10 if (value == 0f || !value.isFinite() || value.absoluteValue < 10 * Float.MIN_VALUE)11 emptyList()12 else13 listOfNotNull(DoubleShrinker.shrink(value.toString())?.toFloat())14}15/**16 * Returns an [Arb] that produces [Float]s from [min] to [max] (inclusive).17 * The edge cases are [Float.NEGATIVE_INFINITY], [min], -1.0, -[Float.MIN_VALUE], -0.0, 0.0, [Float.MIN_VALUE], 1.0,18 * [max], [Float.POSITIVE_INFINITY] and [Float.NaN] which are only included if they are in the provided range.19 *20 * @see numericFloat to only produce numeric [Float]s21 */22fun Arb.Companion.float(min: Float = -Float.MAX_VALUE, max: Float = Float.MAX_VALUE): Arb<Float> = float(min..max)23/**24 * Returns an [Arb] that produces [Float]s in [range].25 * The edge cases are [Float.NEGATIVE_INFINITY], [ClosedFloatingPointRange.start], -1.0, -[Float.MIN_VALUE], -0.0,26 * 0.0, [Float.MIN_VALUE], 1.0, [ClosedFloatingPointRange.endInclusive], [Float.POSITIVE_INFINITY] and [Float.NaN] which27 * are only included if they are in the provided range.28 */29fun Arb.Companion.float(range: ClosedFloatingPointRange<Float> = -Float.MAX_VALUE..Float.MAX_VALUE): Arb<Float> =30 arbitrary(31 (numericEdgeCases.filter { it in range } +32 listOf(-1.0F, -0.0F, 0.0F, 1.0F).filter { it in range }.map { it / 0.0F } +33 listOf(range.start, range.endInclusive)34 ).distinct(),35 FloatShrinker36 ) {37 it.random.nextDouble(range.start.toDouble(), range.endInclusive.toDouble()).toFloat()38 }39/**40 * Returns an [Arb] that produces positive [Float]s from [Float.MIN_VALUE] to [max] (inclusive).41 * The edge cases are [Float.MIN_VALUE], 1.0, [max] and [Float.POSITIVE_INFINITY] which are only included if they are42 * in the provided range.43 */44fun Arb.Companion.positiveFloat(): Arb<Float> = float(Float.MIN_VALUE, Float.MAX_VALUE)45/**46 * Returns an [Arb] that produces negative [Float]s from [min] to -[Float.MIN_VALUE] (inclusive).47 * The edge cases are [Float.NEGATIVE_INFINITY], [min], -1.0 and -[Float.MIN_VALUE] which are only included if they48 * are in the provided range.49 */50fun Arb.Companion.negativeFloat(): Arb<Float> = float(-Float.MAX_VALUE, -Float.MIN_VALUE)51/**52 * Returns an [Arb] that produces numeric [Float]s from [min] to [max] (inclusive).53 * The edge cases are [min], -1.0, -[Float.MIN_VALUE], -0.0, 0.0, [Float.MIN_VALUE], 1.0 and [max] which are only54 * included if they are in the provided range.55 *56 * @see float to also have non numeric [Float]s as edge cases.57 */58fun Arb.Companion.numericFloat(59 min: Float = -Float.MAX_VALUE,60 max: Float = Float.MAX_VALUE61): Arb<Float> = arbitrary((numericEdgeCases.filter { it in min..max } + listOf(min, max)).distinct(), FloatShrinker) {62 it.random.nextDouble(min.toDouble(), max.toDouble()).toFloat()63}64@Deprecated("use numericFloat", ReplaceWith("numericFloat(from, to)"))65fun Arb.Companion.numericFloats(from: Float = -Float.MAX_VALUE, to: Float = Float.MAX_VALUE): Arb<Float> =66 numericFloat(from, to)67/**68 * Returns an [Arb] that produces [FloatArray]s where [length] produces the length of the arrays and69 * [content] produces the content of the arrays.70 */71fun Arb.Companion.floatArray(length: Gen<Int>, content: Arb<Float>): Arb<FloatArray> =72 toPrimitiveArray(length, content, Collection<Float>::toFloatArray)...
Arb.Companion.floatArray
Using AI Code Generation
1val arbFloatArray = Arb.floatArray(10)2val arbIntArray = Arb.intArray(10)3val arbLongArray = Arb.longArray(10)4val arbShortArray = Arb.shortArray(10)5val arbStringArray = Arb.stringArray(10)6val arbUByteArray = Arb.uByteArray(10)7val arbUIntArray = Arb.uIntArray(10)8val arbULongArray = Arb.uLongArray(10)9val arbUShortArray = Arb.uShortArray(10)10val arbCharArray = Arb.charArray(10)11val arbCharSequence = Arb.charSequence(10)12val arbEnum = Arb.enum(MyEnum::class)13val arbEnum = Arb.enum(MyEnum::class, MyEnum.A)14val arbEnum = Arb.enum(MyEnum::class, MyEnum.A, MyEnum.B)15val arbEnum = Arb.enum(MyEnum::class, MyEnum.A, MyEnum.B, MyEnum.C)
Arb.Companion.floatArray
Using AI Code Generation
1val arb = Arb.floats(0f, 1f)2val floatArray = arb.floatArray(100)3val arb = Arb.doubles(0.0, 1.0)4val doubleArray = arb.doubleArray(100)5val arb = Arb.chars('a', 'z')6val charArray = arb.charArray(100)7val arb = Arb.strings(1..10, Arb.chars('a', 'z'))8val stringArray = arb.stringArray(100)9val arb = Arb.enums(Colors::class)10val enumArray = arb.enumArray(100)11val arb = Arb.enums(Colors::class)12val enumArray = arb.enumArray(100)13val arb = Arb.enums(Colors::class)14val enumArray = arb.enumArray(100)15val arb = Arb.enums(Colors::class)16val enumArray = arb.enumArray(100)17val arb = Arb.enums(Colors::class)18val enumArray = arb.enumArray(100)19val arb = Arb.enums(Colors::class)20val enumArray = arb.enumArray(100)21val arb = Arb.enums(Colors::class)22val enumArray = arb.enumArray(100)23val arb = Arb.enums(Colors::class)24val enumArray = arb.enumArray(100)
Arb.Companion.floatArray
Using AI Code Generation
1val arbFloats = Arb.floatArray(10, 20, 0.0f, 1.0f)2val arbFloats = Arb.floatArray(10, 20, Arb.float(0.0f, 1.0f))3val arbFloats = Arb.floatArray(10, 20, Arb.float(0.0f, 1.0f))4val arbFloats = Arb.floatArray(10, 20, Arb.float(0.0f, 1.0f))5val arbFloats = Arb.floatArray(10, 20, Arb.float(0.0f, 1.0f))6val arbFloats = Arb.floatArray(10, 20, Arb.float(0.0f, 1.0f))7val arbFloats = Arb.floatArray(10, 20, Arb.float(0.0f, 1.0f))8val arbFloats = Arb.floatArray(10, 20, Arb.float(0.0f, 1.0f))9val arbFloats = Arb.floatArray(10, 20, Arb.float(0.0f, 1.0f))10val arbFloats = Arb.floatArray(10, 20, Arb.float(0.0f, 1.0f))11val arbFloats = Arb.floatArray(10
Arb.Companion.floatArray
Using AI Code Generation
1val floatArray = Arb.floats().floatArray(5)2println(floatArray.toList())3val floatArray = Arb.floats().floatArray(5)4println(floatArray.toList())5val floatArray = Arb.floats().floatArray(5)6println(floatArray.toList())7val floatArray = Arb.floats().floatArray(5)8println(floatArray.toList())9val floatArray = Arb.floats().floatArray(5)10println(floatArray.toList())11val floatArray = Arb.floats().floatArray(5)12println(floatArray.toList())13val floatArray = Arb.floats().floatArray(5)14println(floatArray.toList())15val floatArray = Arb.floats().floatArray(5)16println(floatArray.toList())17val floatArray = Arb.floats().floatArray(5)18println(floatArray.toList())19val floatArray = Arb.floats().floatArray(5)20println(floatArray.toList())21val floatArray = Arb.floats().floatArray(5)22println(floatArray.toList())
Arb.Companion.floatArray
Using AI Code Generation
1val floats = Arb.floats(-100f, 100f)2val floatArray = Arb.floatArray(floats, 1..10)3floatArray.generate(RandomSource.Default).value4val doubles = Arb.doubles(-100.0, 100.0)5val doubleArray = Arb.doubleArray(doubles, 1..10)6doubleArray.generate(RandomSource.Default).value7val chars = Arb.chars('a'..'z')8val charArray = Arb.charArray(chars, 1..10)9charArray.generate(RandomSource.Default).value10val strings = Arb.strings(1..10, Arb.chars('a'..'z'))11val stringArray = Arb.stringArray(strings, 1..10)12stringArray.generate(RandomSource.Default).value13val bools = Arb.bools()14val booleanArray = Arb.booleanArray(bools, 1..10)15booleanArray.generate(RandomSource.Default).value16val bytes = Arb.bytes()17val byteArray = Arb.byteArray(bytes, 1..10)18byteArray.generate(RandomSource.Default).value19val shorts = Arb.shorts()20val shortArray = Arb.shortArray(shorts, 1..10)21shortArray.generate(RandomSource.Default).value22val ints = Arb.ints()23val intArray = Arb.intArray(ints, 1..10)24intArray.generate(RandomSource.Default).value25val longs = Arb.longs()26val longArray = Arb.longArray(longs, 1..10)27longArray.generate(RandomSource.Default).value
Arb.Companion.floatArray
Using AI Code Generation
1floatArray(5, 0.0f..1.0f)2intArray(5, 0..10)3longArray(5, 0L..10L)4shortArray(5, 0..10)5stringArray(5, 0..10)6charSequenceArray(5, 0..10)7charArray(5, 0..10)8byteArray(5, 0..10)9booleanArray(5, 0..10)
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