Best Kotest code snippet using io.kotest.property.arbitrary.floats.Arb.Companion.negativeFloat
floats.kt
Source:floats.kt
1package io.kotest.property.arbitrary2import io.kotest.property.Arb3import io.kotest.property.Gen4import io.kotest.property.Shrinker5import kotlin.math.absoluteValue6private val numericEdgeCases = listOf(-1.0F, -Float.MIN_VALUE, -0.0F, 0.0F, Float.MIN_VALUE, 1.0F)7private val nonFiniteEdgeCases = listOf(Float.NEGATIVE_INFINITY, Float.NaN, Float.POSITIVE_INFINITY)8object FloatShrinker : Shrinker<Float> {9 override fun shrink(value: Float): List<Float> =10 if (value == 0f || !value.isFinite() || value.absoluteValue < 10 * Float.MIN_VALUE)11 emptyList()12 else13 listOfNotNull(DoubleShrinker.shrink(value.toString())?.toFloat())14}15/**16 * Returns an [Arb] that produces [Float]s from [min] to [max] (inclusive).17 * The edge cases are [Float.NEGATIVE_INFINITY], [min], -1.0, -[Float.MIN_VALUE], -0.0, 0.0, [Float.MIN_VALUE], 1.0,18 * [max], [Float.POSITIVE_INFINITY] and [Float.NaN] which are only included if they are in the provided range.19 *20 * @see numericFloat to only produce numeric [Float]s21 */22fun Arb.Companion.float(min: Float = -Float.MAX_VALUE, max: Float = Float.MAX_VALUE): Arb<Float> = float(min..max)23/**24 * Returns an [Arb] that produces [Float]s in [range].25 * The edge cases are [Float.NEGATIVE_INFINITY], [ClosedFloatingPointRange.start], -1.0, -[Float.MIN_VALUE], -0.0,26 * 0.0, [Float.MIN_VALUE], 1.0, [ClosedFloatingPointRange.endInclusive], [Float.POSITIVE_INFINITY] and [Float.NaN] which27 * are only included if they are in the provided range.28 */29fun Arb.Companion.float(range: ClosedFloatingPointRange<Float> = -Float.MAX_VALUE..Float.MAX_VALUE): Arb<Float> =30 arbitrary(31 (numericEdgeCases.filter { it in range } +32 listOf(-1.0F, -0.0F, 0.0F, 1.0F).filter { it in range }.map { it / 0.0F } +33 listOf(range.start, range.endInclusive)34 ).distinct(),35 FloatShrinker36 ) {37 it.random.nextDouble(range.start.toDouble(), range.endInclusive.toDouble()).toFloat()38 }39/**40 * Returns an [Arb] that produces positive [Float]s from [Float.MIN_VALUE] to [max] (inclusive).41 * The edge cases are [Float.MIN_VALUE], 1.0, [max] and [Float.POSITIVE_INFINITY] which are only included if they are42 * in the provided range.43 */44fun Arb.Companion.positiveFloat(): Arb<Float> = float(Float.MIN_VALUE, Float.MAX_VALUE)45/**46 * Returns an [Arb] that produces negative [Float]s from [min] to -[Float.MIN_VALUE] (inclusive).47 * The edge cases are [Float.NEGATIVE_INFINITY], [min], -1.0 and -[Float.MIN_VALUE] which are only included if they48 * are in the provided range.49 */50fun Arb.Companion.negativeFloat(): Arb<Float> = float(-Float.MAX_VALUE, -Float.MIN_VALUE)51/**52 * Returns an [Arb] that produces numeric [Float]s from [min] to [max] (inclusive).53 * The edge cases are [min], -1.0, -[Float.MIN_VALUE], -0.0, 0.0, [Float.MIN_VALUE], 1.0 and [max] which are only54 * included if they are in the provided range.55 *56 * @see float to also have non numeric [Float]s as edge cases.57 */58fun Arb.Companion.numericFloat(59 min: Float = -Float.MAX_VALUE,60 max: Float = Float.MAX_VALUE61): Arb<Float> = arbitrary((numericEdgeCases.filter { it in min..max } + listOf(min, max)).distinct(), FloatShrinker) {62 it.random.nextDouble(min.toDouble(), max.toDouble()).toFloat()63}64@Deprecated("use numericFloat", ReplaceWith("numericFloat(from, to)"))65fun Arb.Companion.numericFloats(from: Float = -Float.MAX_VALUE, to: Float = Float.MAX_VALUE): Arb<Float> =66 numericFloat(from, to)67/**68 * Returns an [Arb] that produces [FloatArray]s where [length] produces the length of the arrays and69 * [content] produces the content of the arrays.70 */71fun Arb.Companion.floatArray(length: Gen<Int>, content: Arb<Float>): Arb<FloatArray> =72 toPrimitiveArray(length, content, Collection<Float>::toFloatArray)...
Arb.Companion.negativeFloat
Using AI Code Generation
1val arb = Arb.Companion.negativeFloat()2val arb = Arb.Companion.positiveFloat()3val arb = Arb.Companion.floatRange(0.0f, 10.0f)4val arb = Arb.Companion.floats()5val arb = Arb.Companion.floats(0.0f, 10.0f)6val arb = Arb.Companion.floats(0.0f, 10.0f, 0.0f, 1.0f)7val arb = Arb.Companion.floats(0.0f, 10.0f, 0.0f, 1.0f, 0.0f, 1.0f)8val arb = Arb.Companion.floats(0.0f, 10.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f)9val arb = Arb.Companion.floats(0.0f, 10.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f)10val arb = Arb.Companion.floats(0.0f, 10.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f
Arb.Companion.negativeFloat
Using AI Code Generation
1 Arb.negativeFloat()2 Arb.positiveFloat()3 Arb.floats(1f, 10f)4 Arb.floats(1f..10f)5 Arb.floats(1f, 10f, 2f)6 Arb.floats(1f..10f, 2f)7 Arb.floats(1f, 10f, 2f..3f)8 Arb.floats(1f..10f, 2f..3f)9 Arb.floats(1f, 10f, 2f, 3f)10 Arb.floats(1f..10f, 2f, 3f)11 Arb.floats(1f,
Arb.Companion.negativeFloat
Using AI Code Generation
1fun `should return negative float`(value: Float) {2 value.shouldBeLessThan(0f)3}4fun `should return float`(value: Float) {5 value.shouldBeGreaterThanOrEqual(0f)6}7fun `should return float between 1 and 10`(value: Float) {8 value.shouldBeGreaterThanOrEqual(1f)9 value.shouldBeLessThanOrEqual(10f)10}11fun `should return float between 1 and 10`(value: Float) {12 value.shouldBeGreaterThanOrEqual(1f)13 value.shouldBeLessThanOrEqual(10f)14}15fun `should return float between 1 and 10`(value: Float) {16 value.shouldBeGreaterThanOrEqual(1f)17 value.shouldBeLessThanOrEqual(10f)18}19fun `should return float between 1 and 10`(value: Float) {20 value.shouldBeGreaterThanOrEqual(1f)21 value.shouldBeLessThanOrEqual(10f)22}23fun `should return float between 1 and 10`(value: Float) {24 value.shouldBeGreaterThanOrEqual(1f)25 value.shouldBeLessThanOrEqual(10f)26}27fun `should return float between 1 and 10`(value: Float) {28 value.shouldBeGreaterThanOrEqual(1f)29 value.shouldBeLessThanOrEqual(10f)30}31fun `should return float between 1 and 10`(value: Float) {
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