How to use HumanEntityMockTest class of be.seeseemelk.mockbukkit.entity package

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.HumanEntityMockTest

Source:HumanEntityMockTest.java Github

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...12import java.util.concurrent.atomic.AtomicBoolean;13import static org.junit.jupiter.api.Assertions.assertEquals;14import static org.junit.jupiter.api.Assertions.assertFalse;15import static org.junit.jupiter.api.Assertions.assertThrows;16class HumanEntityMockTest17{18 private static final int[] REQUIRED_EXP =19 {20 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31, 33, 35, 37, 42, 47, 52, 57, 62, 67, 72, 77, 82, 87, 92, 97, 102,21 107, 112, 121, 130, 139, 148, 157, 166, 175, 184, 19322 };23 private ServerMock server;24 private HumanEntityMock human;25 @BeforeEach26 void setUp()27 {28 server = MockBukkit.mock();29 human = server.addPlayer();30 }...

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HumanEntityMockTest

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.entity;2import static org.junit.jupiter.api.Assertions.assertEquals;3import static org.junit.jupiter.api.Assertions.assertFalse;4import static org.junit.jupiter.api.Assertions.assertTrue;5import java.util.UUID;6import org.bukkit.GameMode;7import org.bukkit.Location;8import org.bukkit.Material;9import org.bukkit.entity.EntityType;10import org.bukkit.entity.HumanEntity;11import org.bukkit.event.player.PlayerBedEnterEvent;12import org.bukkit.event.player.PlayerBedEnterEvent.BedEnterResult;13import org.bukkit.inventory.EquipmentSlot;14import org.bukkit.inventory.Inventory;15import org.bukkit.inventory.InventoryView;16import org.bukkit.inventory.ItemStack;17import org.junit.jupiter.api.AfterEach;18import org.junit.jupiter.api.BeforeEach;19import org.junit.jupiter.api.Test;20import be.seeseemelk.mockbukkit.MockBukkit;21import be.seeseemelk.mockbukkit.ServerMock;22{23 private ServerMock server;24 private HumanEntityMock human;25 public void setUp()26 {27 server = MockBukkit.mock();28 human = new HumanEntityMock(server, "MockBukkit");29 }30 public void tearDown()31 {32 MockBukkit.unmock();33 }34 public void testGetGameMode()35 {36 assertEquals(GameMode.SURVIVAL, human.getGameMode());37 }38 public void testSetGameMode()39 {40 human.setGameMode(GameMode.CREATIVE);41 assertEquals(GameMode.CREATIVE, human.getGameMode());42 }43 public void testGetInventory()44 {45 Inventory inventory = human.getInventory();46 assertEquals(36, inventory.getSize());47 }48 public void testGetEnderChest()49 {50 Inventory enderChest = human.getEnderChest();51 assertEquals(27, enderChest.getSize());52 }53 public void testGetPlayer()54 {55 assertEquals(human, human.getPlayer());56 }57 public void testGetSleepTicks()58 {59 assertEquals(0, human.getSleepTicks());60 }61 public void testIsSleeping()62 {63 assertFalse(human.isSleeping());64 }65 public void testIsSleepingIgnored()66 {67 assertFalse(human.isSleepingIgnored());68 }

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HumanEntityMockTest

Using AI Code Generation

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1public class HumanEntityMockTest {2 private PlayerInventory inventory;3 private PlayerInventory enderChest;4 private PlayerInventory craftingInventory;5 private InventoryView inventoryView;6 private InventoryView craftingInventoryView;7 private InventoryView enderChestView;8 private InventoryView enderChestView2;9 private InventoryView enderChestView3;10 private InventoryView enderChestView4;11 private InventoryView enderChestView5;12 private InventoryView enderChestView6;13 private InventoryView enderChestView7;14 private InventoryView enderChestView8;15 private InventoryView enderChestView9;16 private InventoryView enderChestView10;17 private InventoryView enderChestView11;18 private InventoryView enderChestView12;19 private InventoryView enderChestView13;20 private InventoryView enderChestView14;21 private InventoryView enderChestView15;22 private InventoryView enderChestView16;23 private InventoryView enderChestView17;24 private InventoryView enderChestView18;25 private InventoryView enderChestView19;26 private InventoryView enderChestView20;27 private InventoryView enderChestView21;28 private InventoryView enderChestView22;29 private InventoryView enderChestView23;30 private InventoryView enderChestView24;31 private InventoryView enderChestView25;32 private InventoryView enderChestView26;33 private InventoryView enderChestView27;34 private InventoryView enderChestView28;35 private InventoryView enderChestView29;

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HumanEntityMockTest

Using AI Code Generation

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1import org.junit.Test;2import org.junit.Before;3import org.junit.After;4import static org.junit.Assert.*;5import org.bukkit.entity.HumanEntity;6import org.bukkit.inventory.Inventory;7import org.bukkit.inventory.InventoryView;8import org.bukkit.inventory.ItemStack;9import org.bukkit.inventory.PlayerInventory;10import org.bukkit.inventory.InventoryHolder;11import org.bukkit.inventory.EquipmentSlot;12import org.bukkit.inventory.MainHand;13import org.bukkit.inventory.meta.ItemMeta;14import org.bukkit.entity.Player;15import org.bukkit.GameMode;16import org.bukkit.Location;17import org.bukkit.World;18import org.bukkit.entity.EntityType;19import org.bukkit.entity.LivingEntity;20import org.bukkit.entity.Player;21import org.bukkit.entity.HumanEntity;22import org.bukkit.entity.Entity;23import org.bukkit.entity.EntityType;24import org.bukkit.entity.HumanEntity;25import org.bukkit.Location;26import org.bukkit.World;27import org.bukkit.inventory.Inventory;28import org.bukkit.inventory.InventoryView;29import org.bukkit.inventory.ItemStack;30import org.bukkit.inventory.PlayerInventory;31import org.bukkit.inventory.InventoryHolder;32import org.bukkit.inventory.EquipmentSlot;33import org.bukkit.inventory.MainHand;34import org.bukkit.inventory.meta.ItemMeta;35import org.bukkit.GameMode;36import org.bukkit.entity.EntityType;37import org.bukkit.entity.LivingEntity;38import org.bukkit.entity.Player;39import org.bukkit.entity.HumanEntity;40import org.bukkit.entity.Entity;41import org.bukkit.entity.EntityType;42import org.bukkit.entity.HumanEntity;43import org.bukkit.Location;44import org.bukkit.World;45import org.bukkit.inventory.Inventory;46import org.bukkit.inventory.InventoryView;47import org.bukkit.inventory.ItemStack;48import org.bukkit.inventory.PlayerInventory;49import org.bukkit.inventory.InventoryHolder;50import org.bukkit.inventory.EquipmentSlot;51import org.bukkit.inventory.MainHand;52import org.bukkit.inventory.meta.ItemMeta;53import org.bukkit.GameMode;54import org.bukkit.entity.EntityType;55import org.bukkit.entity.LivingEntity;56import org.bukkit.entity.Player;57import org.bukkit.entity.HumanEntity;58import org.bukkit.entity.Entity;59import org.bukkit.entity.EntityType;60import org.bukkit.entity.HumanEntity;61import java.util.UUID;62import java.util.List;63import java.util.Set;64import java.util.Map;65import java.util.HashMap;66import java.util.HashSet;67import java.util.Arrays;68import java.util.ArrayList;69import java.util.Collections;70import java.util.Collection;71import java.util.Iterator;72import java.util.Spliterator;73import java.util.function.Consumer;74import java.util.function.Predicate;75import be.seeseemelk.mockbukkit.entity.HumanEntityMock;76import

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HumanEntityMockTest

Using AI Code Generation

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1HumanEntityMock humanEntity = new HumanEntityMock(server, "HumanEntityMock");2String name = humanEntity.getName();3UUID uuid = humanEntity.getUniqueId();4Inventory inventory = humanEntity.getInventory();5Inventory openInventory = humanEntity.getOpenInventory();6humanEntity.setOpenInventory(inventory);7String playerListName = humanEntity.getPlayerListName();8humanEntity.setPlayerListName("PlayerListName");9long playerTime = humanEntity.getPlayerTime();10humanEntity.setPlayerTime(100);11long playerTimeOffset = humanEntity.getPlayerTimeOffset();12humanEntity.setPlayerTimeOffset(100);13WeatherType playerWeather = humanEntity.getPlayerWeather();14humanEntity.setPlayerWeather(WeatherType.DOWNFALL);15humanEntity.setPlayerWeather(WeatherType.CLEAR);16long time = humanEntity.getTime();17humanEntity.setTime(100);18WeatherType weather = humanEntity.getWeather();19humanEntity.setWeather(WeatherType.DOWNFALL);20humanEntity.setWeather(WeatherType.CLEAR);21long time = humanEntity.getTime();22humanEntity.setTime(100);23WeatherType weather = humanEntity.getWeather();24humanEntity.setWeather(WeatherType.DOWNFALL);

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