How to use nextEntityId method of be.seeseemelk.mockbukkit.MockUnsafeValues class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.MockUnsafeValues.nextEntityId

Source:MockUnsafeValues.java Github

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...233 // TODO Auto-generated method stub234 throw new UnimplementedOperationException();235 }236 @Override237 public int nextEntityId()238 {239 // TODO Auto-generated method stub240 throw new UnimplementedOperationException();241 }242 @Override243 public @NotNull <T extends Keyed> Registry<T> registryFor(Class<T> classOfT)244 {245 // TODO Auto-generated method stub246 throw new UnimplementedOperationException();247 }248 @Override249 public @NotNull String getMainLevelName()250 {251 return "world"; // TODO: Allow this to be changed when server properties are implemented....

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nextEntityId

Using AI Code Generation

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1package com.example.plugin;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.UnsafeValues;5import be.seeseemelk.mockbukkit.entity.PlayerMock;6import be.seeseemelk.mockbukkit.inventory.InventoryMock;7import be.seeseemelk.mockbukkit.inventory.InventoryTypeMock;8import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;9import be.seeseemelk.mockbukkit.inventory.meta.BookMetaMock;10import be.seeseemelk.mockbukkit.inventory.meta.ItemMetaMock;11import be.seeseemelk.mockbukkit.inventory.meta.MapMetaMock;12import be.seeseemelk.mockbukkit.inventory.meta.SkullMetaMock;13import be.seeseemelk.mockbukkit.item.ItemFactoryMock;14import be.seeseemelk.mockbukkit.item.ItemMock;15import be.seeseemelk.mockbukkit.item.ItemStackMock;16import be.seeseemelk.mockbukkit.item.MaterialMock;17import be.seeseemelk.mockbukkit.item.SimpleItemFactory;18import be.seeseemelk.mockbukkit.item.SimpleItemFactoryMock;19import be.seeseemelk.mockbukkit.item.SimpleMaterial;20import be.seeseemelk.mockbukkit.item.SimpleMaterialMock;21import be.seeseemelk.mockbukkit.scoreboard.ScoreboardMock;22import be.seeseemelk.mockbukkit.scheduler.BukkitSchedulerMock;23import be.seeseemelk.mockbukkit.scheduler.SchedulerMock;24import be.seeseemelk.mockbukkit.scoreboard.ScoreboardManagerMock;25import be.seeseemelk.mockbukkit.scoreboard.TeamMock;26import java.util.ArrayList;27import java.util.Arrays;28import java.util.List;29import java.util.UUID;30import org.bukkit.Bukkit;31import org.bukkit.Color;32import org.bukkit.GameMode;33import org.bukkit.Location;34import org.bukkit.Material;35import org.bukkit.OfflinePlayer;36import org.bukkit.Server;37import org.bukkit.Statistic;38import org.bukkit.World;39import org.bukkit.attribute.Attribute;40import org.bukkit.attribute.AttributeInstance;41import org.bukkit.attribute.AttributeModifier;42import org.bukkit.attribute.AttributeModifier.Operation;43import org.bukkit.block.Block;44import org.bukkit.block.BlockFace;45import org.bukkit.block.BlockState;46import org.bukkit.block.Chest;47import org.bukkit.block.Container;48import

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nextEntityId

Using AI Code Generation

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1{2 public void testNextEntityId()3 {4 MockUnsafeValues mockUnsafeValues = new MockUnsafeValues();5 int nextEntityId = mockUnsafeValues.nextEntityId();6 System.out.println("Next Entity Id: " + nextEntityId);7 }8}

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nextEntityId

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1{2 public TestEntity(World world)3 {4 super(world, MockBukkit.getMock().getUnsafe().nextEntityId());5 }6}7{8 public TestEntity(World world)9 {10 super(world, MockBukkit.getMock().getUnsafe().nextEntityId());11 }12}13{14 public TestEntity(World world)15 {16 super(world, MockBukkit.getMock().getUnsafe().nextEntityId());17 }18}19{20 public TestEntity(World world)21 {22 super(world, MockBukkit.getMock().getUnsafe().nextEntityId());23 }24}25{26 public TestEntity(World world)27 {28 super(world, MockBukkit.getMock().getUnsafe().nextEntityId());29 }30}31{32 public TestEntity(World world)33 {34 super(world, MockBukkit.getMock().getUnsafe().nextEntityId());35 }36}37{38 public TestEntity(World world)39 {40 super(world, MockBukkit.getMock().getUnsafe().nextEntityId());41 }42}43{44 public TestEntity(World world

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nextEntityId

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1int entityId = MockBukkit.getMock().getUnsafe().nextEntityId();2TestEntity testEntity = new TestEntity(server.addEntity(EntityType.SKELETON, entityId));3MockPlayer mockPlayer = server.addPlayer();4mockPlayer.setLocation(new Location(server.getWorlds().get(0), 0, 0, 0));5mockPlayer.setRotation(0, 0);6MockEntity mockEntity = server.addEntity(EntityType.SKELETON);7mockEntity.setLocation(new Location(server.getWorlds().get(0), 0, 0, 0));8mockEntity.setRotation(0, 0);9MockArrow mockArrow = server.addEntity(EntityType.ARROW);10mockArrow.setLocation(new Location(server.getWorlds().get(0), 0, 0, 0));11mockArrow.setRotation(0, 0);12MockProjectile mockProjectile = server.addEntity(EntityType.SPECTRAL_ARROW);13mockProjectile.setLocation(new Location(server.getWorlds().get(0), 0, 0, 0));14mockProjectile.setRotation(0, 0);15MockProjectile mockProjectile = server.addEntity(EntityType.SPECTRAL_ARROW);16mockProjectile.setLocation(new Location(server.getWorlds().get(0), 0, 0, 0));17mockProjectile.setRotation(0, 0);18MockArrow mockArrow = server.addEntity(EntityType.ARROW);19mockArrow.setLocation(new Location(server.getWorlds().get(0), 0, 0, 0));

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