How to use setLootTable method of be.seeseemelk.mockbukkit.block.state.BarrelMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.BarrelMock.setLootTable

Source:BarrelMock.java Github

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...30 {31 super(state);32 }33 @Override34 public void setLootTable(LootTable table)35 {36 // TODO Auto-generated method stub37 throw new UnimplementedOperationException();38 }39 @Override40 public LootTable getLootTable()41 {42 // TODO Auto-generated method stub43 throw new UnimplementedOperationException();44 }45 @Override46 public void setSeed(long seed)47 {48 // TODO Auto-generated method stub...

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setLootTable

Using AI Code Generation

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1import static org.junit.Assert.assertEquals;2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.block.BlockState;5import org.bukkit.block.data.BlockData;6import org.bukkit.loot.LootTable;7import org.junit.After;8import org.junit.Before;9import org.junit.Test;10import be.seeseemelk.mockbukkit.MockBukkit;11import be.seeseemelk.mockbukkit.ServerMock;12import be.seeseemelk.mockbukkit.block.data.BlockDataMock;13import be.seeseemelk.mockbukkit.block.state.BarrelMock;14import be.seeseemelk.mockbukkit.block.state.BlockStateMock;15{16 private ServerMock server;17 private Block block;18 private BlockState blockState;19 private BlockData blockData;20 private BarrelMock barrelMock;21 public void setUp() throws Exception22 {23 server = MockBukkit.mock();24 block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);25 blockData = new BlockDataMock(Material.BARREL);26 blockState = new BlockStateMock(block, blockData);27 barrelMock = new BarrelMock(blockState);28 }29 public void tearDown() throws Exception30 {31 MockBukkit.unmock();32 }33 public void testGetLootTable()34 {35 LootTable lootTable = barrelMock.getLootTable();36 assertEquals(null, lootTable);37 }38 public void testSetLootTable()39 {40 LootTable lootTable = server.createLootTable("testLootTable");41 barrelMock.setLootTable(lootTable);42 assertEquals(lootTable, barrelMock.getLootTable());43 }44}

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setLootTable

Using AI Code Generation

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1BarrelMock barrelMock = new BarrelMock(Material.BARREL);2barrelMock.setLootTable(new NamespacedKey("mockbukkit", "test_loot_table"));3LootTable lootTable = barrelMock.getLootTable();4barrelMock.setLootTableSeed(123456789L);5long lootTableSeed = barrelMock.getLootTableSeed();6boolean isLootTableLocked = barrelMock.isLootTableLocked();7barrelMock.setLootTableLocked(true);8Inventory inventory = barrelMock.getLootTableInventory();9InventoryView inventoryView = barrelMock.getLootTableInventoryView();10InventoryHolder inventoryHolder = barrelMock.getLootTableInventoryHolder();11InventoryType inventoryType = barrelMock.getLootTableInventoryType();12String inventoryTitle = barrelMock.getLootTableInventoryTitle();13int inventorySize = barrelMock.getLootTableInventorySize();

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setLootTable

Using AI Code Generation

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1BarrelMock barrelMock = new BarrelMock(Material.BARREL, 1);2barrelMock.setLootTable(new NamespacedKey("minecraft", "chests/simple_dungeon"), 1L);3BarrelMock barrelMock = new BarrelMock(Material.BARREL, 1);4barrelMock.setLootTable(new NamespacedKey("minecraft", "chests/simple_dungeon"), 1L);5NamespacedKey lootTable = barrelMock.getLootTable();6BarrelMock barrelMock = new BarrelMock(Material.BARREL, 1);7barrelMock.setLootTable(new NamespacedKey("minecraft", "chests/simple_dungeon"), 1L);8long lootTableSeed = barrelMock.getLootTableSeed();9BarrelMock barrelMock = new BarrelMock(Material.BARREL, 1);10barrelMock.setLootTable(new NamespacedKey("minecraft", "chests/simple_dungeon"), 1L);11barrelMock.setLootTableSeed(1L);12BarrelMock barrelMock = new BarrelMock(Material.BARREL, 1);13barrelMock.setLootTable(new NamespacedKey("minecraft", "chests/simple_dungeon"), 1L);14barrelMock.setLootTableSeed(1L);15long lootTableSeed = barrelMock.getLootTableSeed();16BarrelMock barrelMock = new BarrelMock(Material.BARREL, 1);17barrelMock.setLootTable(new NamespacedKey("minecraft", "chests/simple_dungeon"), 1L);18barrelMock.setLootTableSeed(1L);19long lootTableSeed = barrelMock.getLootTableSeed();

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setLootTable

Using AI Code Generation

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1@DisplayName("BarrelMock.setLootTable(LootTable)")2{3 @DisplayName("Should set the loot table")4 void shouldSetLootTable()5 {6 LootTable lootTable = mock(LootTable.class);7 BarrelMock barrel = new BarrelMock();8 barrel.setLootTable(lootTable);9 assertEquals(lootTable, barrel.getLootTable());10 }11}12@DisplayName("BarrelMock.setLootTable(LootTable)")13{14 @DisplayName("Should set the loot table")15 void shouldSetLootTable()16 {17 LootTable lootTable = mock(LootTable.class);18 BarrelMock barrel = new BarrelMock();19 barrel.setLootTable(lootTable);20 assertEquals(lootTable, barrel.getLootTable());21 }22}23@DisplayName("BarrelMock.setLootTable(LootTable)")24{25 @DisplayName("Should set the loot table")26 void shouldSetLootTable()27 {28 LootTable lootTable = mock(LootTable.class);29 BarrelMock barrel = new BarrelMock();30 barrel.setLootTable(lootTable);31 assertEquals(lootTable, barrel.getLootTable());32 }33}34@DisplayName("BarrelMock.setLootTable(LootTable)")35{36 @DisplayName("Should set the loot table")37 void shouldSetLootTable()38 {39 LootTable lootTable = mock(LootTable.class);40 BarrelMock barrel = new BarrelMock();41 barrel.setLootTable(lootTable);42 assertEquals(lootTable, barrel.getLootTable());43 }44}45@DisplayName("BarrelMock.setLootTable(LootTable)")46{47 @DisplayName("Should set the loot table")48 void shouldSetLootTable()49 {50 LootTable lootTable = mock(LootTable.class);51 BarrelMock barrel = new BarrelMock();52 barrel.setLootTable(lootTable);53 assertEquals(lootTable, barrel.getLootTable());54 }55}56@DisplayName("BarrelMock.setLootTable(LootTable)")

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setLootTable

Using AI Code Generation

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1{2 private BarrelMock barrel;3 private LootTable lootTable;4 public void setUp()5 {6 barrel = new BarrelMock();7 lootTable = LootTables.CHESTS_ABANDONED_MINESHAFT;8 }9 public void setLootTable()10 {11 barrel.setLootTable(lootTable);12 assertEquals(lootTable, barrel.getLootTable());13 }14 public void getLootTable()15 {16 barrel.setLootTable(lootTable);17 assertEquals(lootTable, barrel.getLootTable());18 }19 public void getInventory()20 {21 barrel.setLootTable(lootTable);22 assertTrue(barrel.getInventory().containsAtLeast(new ItemStack(Material.IRON_INGOT), 1));23 }24 public void getSnapshot()25 {26 barrel.setLootTable(lootTable);27 assertEquals(lootTable, barrel.getSnapshot().getLootTable());28 }29}

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