How to use getEntitiesInRange method of be.seeseemelk.mockbukkit.block.state.BeaconMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.BeaconMock.getEntitiesInRange

Source:BeaconMockTest.java Github

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...78 {79 assertNotSame(this.beacon.getSnapshot(), this.beacon);80 }81 @Test82 void getEntitiesInRange_NoEntities_Empty()83 {84 assertTrue(this.beacon.getEntitiesInRange().isEmpty());85 }86 @Test87 void getEntitiesInRange_OutOfRange_Empty()88 {89 this.world.spawnEntity(new Location(this.world, 6, 10, 0), EntityType.ZOMBIE);90 this.beacon.setEffectRange(5.0);91 assertTrue(this.beacon.getEntitiesInRange().isEmpty());92 }93 @Test94 void getEntitiesInRange_InRange_NotEmpty()95 {96 PlayerMock player = server.addPlayer();97 player.setLocation(new Location(this.world, 4, 10, 0));98 this.beacon.setEffectRange(5.0);99 assertFalse(this.beacon.getEntitiesInRange().isEmpty());100 assertEquals(1, this.beacon.getEntitiesInRange().size());101 assertEquals(player, this.beacon.getEntitiesInRange().stream().findFirst().orElse(null));102 }103 @Test104 void updateTier_Tier0()105 {106 this.beacon.updateTier();107 assertEquals(0, this.beacon.getTier());108 }109 @ParameterizedTest110 @CsvSource({111 "1, 1",112 "2, 2",113 "3, 3",114 "4, 4",115 "5, 4",...

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Source:BeaconMock.java Github

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...49 {50 return new BeaconMock(this);51 }52 @Override53 public @NotNull Collection<LivingEntity> getEntitiesInRange()54 {55 if (!isPlaced())56 {57 throw new IllegalStateException("Cannot get entities in range of a beacon that is not placed");58 }59 return getWorld().getLivingEntities().stream()60 .filter(Player.class::isInstance)61 .filter(p -> p.getLocation().distance(getLocation()) < getEffectRange())62 .toList();63 }64 /**65 * Calculates the Beacon's tier based off the blocks below it, just as in vanilla.66 */67 public void updateTier()...

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getEntitiesInRange

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.block.BlockMock;4import be.seeseemelk.mockbukkit.block.state.BeaconMock;5import be.seeseemelk.mockbukkit.entity.PlayerMock;6import org.bukkit.Material;7import org.bukkit.entity.Entity;8import org.bukkit.entity.Player;9import org.junit.After;10import org.junit.Before;11import org.junit.Test;12import java.util.Collection;13import static org.junit.Assert.assertEquals;14{15 private ServerMock server;16 private PlayerMock player;17 public void setUp()18 {19 server = MockBukkit.mock();20 player = server.addPlayer();21 }22 public void tearDown()23 {24 MockBukkit.unmock();25 }26 public void testGetEntitiesInRange()27 {28 BlockMock block = new BlockMock(Material.BEACON);29 BeaconMock beacon = new BeaconMock(block);30 beacon.setPrimaryEffect(Material.DIAMOND_BLOCK);31 beacon.setSecondaryEffect(Material.EMERALD_BLOCK);32 beacon.setTier(3);33 beacon.setRange(10);34 Collection<Entity> entities = beacon.getEntitiesInRange();35 assertEquals(1, entities.size());36 assertEquals(player, entities.iterator().next());37 }38}39at org.junit.Assert.fail(Assert.java:88)40at org.junit.Assert.failNotEquals(Assert.java:834)41at org.junit.Assert.assertEquals(Assert.java:645)42at org.junit.Assert.assertEquals(Assert.java:631)43at BeaconMockTest.testGetEntitiesInRange(BeaconMockTest.java:41)44import org.junit.Test;45import static org.junit.Assert.assertEquals;46{47 public void testGetEntitiesInRange()48 {49 assertEquals(1, 0);50 }51}52at org.junit.Assert.fail(Assert.java:88)53at org.junit.Assert.failNotEquals(Assert.java:834)54at org.junit.Assert.assertEquals(Assert.java:645)55at org.junit.Assert.assertEquals(Assert.java:631)56at BeaconMockTest.testGetEntitiesInRange(BeaconMockTest.java

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getEntitiesInRange

Using AI Code Generation

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1package com.example;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.block.state.BeaconMock;5import org.bukkit.Location;6import org.bukkit.World;7import org.bukkit.entity.Entity;8import org.bukkit.entity.Player;9import org.bukkit.entity.Villager;10import org.bukkit.entity.Villager.Profession;11import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;12import org.bukkit.plugin.PluginManager;13import org.junit.After;14import org.junit.Before;15import org.junit.Test;16import java.util.List;17import static org.junit.Assert.*;18public class TestBeaconMock {19 private ServerMock server;20 private BeaconMock beacon;21 private World world;22 private Player player;23 private Villager villager;24 public void setUp() {25 server = MockBukkit.mock();26 PluginManager pluginManager = server.getPluginManager();27 world = server.addSimpleWorld("world");28 beacon = new BeaconMock(world, 10, 10, 10);29 player = server.addPlayer();30 villager = world.spawn(new Location(world, 10, 10, 10), Villager.class);31 villager.setProfession(Profession.FARMER);32 }33 public void tearDown() {34 MockBukkit.unmock();35 }36 public void testGetEntitiesInRange() {37 List<Entity> entitiesInRange = beacon.getEntitiesInRange();38 assertEquals(2, entitiesInRange.size());39 assertTrue(entitiesInRange.contains(player));40 assertTrue(entitiesInRange.contains(villager));41 }42}43package com.example;44import be.seeseemelk.mockbukkit.MockBukkit;45import be.seeseemelk.mockbukkit.ServerMock;46import be.seeseemelk.mockbukkit.block.state.BeaconMock;47import org.bukkit.Location;48import org.bukkit.World;49import org.bukkit.entity.Entity;50import org.bukkit.entity.Player;51import org.bukkit.entity.Villager;52import org.bukkit.entity.Villager.Profession;53import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;54import org.bukkit.plugin.PluginManager;55import org.junit.After;56import org.junit.Before;57import org

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getEntitiesInRange

Using AI Code Generation

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1package com.example;2import org.bukkit.Location;3import org.bukkit.entity.Entity;4import org.bukkit.entity.Player;5import org.junit.jupiter.api.Test;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.block.state.BeaconMock;9import static org.junit.jupiter.api.Assertions.*;10{11 private ServerMock server;12 private BeaconMock beacon;13 private Player player;14 public void setUp()15 {16 server = MockBukkit.mock();17 beacon = new BeaconMock();18 player = server.addPlayer();19 }20 public void tearDown()21 {22 MockBukkit.unmock();23 }24 public void testGetEntitiesInRange()25 {26 setUp();27 Location location = new Location(player.getWorld(), 0, 0, 0);28 beacon.setLocation(location);29 beacon.setPrimaryEffect(1);30 Entity[] entities = beacon.getEntitiesInRange();31 assertEquals(1, entities.length);32 assertEquals(player, entities[0]);33 tearDown();34 }35}36package com.example;37import org.bukkit.Location;38import org.bukkit.entity.Entity;39import org.bukkit.entity.Player;40import org.junit.jupiter.api.Test;41import be.seeseemelk.mockbukkit.MockBukkit;42import be.seeseemelk.mockbukkit.ServerMock;43import be.seeseemelk.mockbukkit.block.state.BeaconMock;44import static org.junit.jupiter.api.Assertions.*;45{46 private ServerMock server;47 private BeaconMock beacon;48 private Player player;49 public void setUp()50 {51 server = MockBukkit.mock();52 beacon = new BeaconMock();53 player = server.addPlayer();54 }55 public void tearDown()56 {57 MockBukkit.unmock();58 }59 public void testGetEntitiesInRange()60 {61 setUp();62 Location location = new Location(player.getWorld(), 0, 0, 0);63 beacon.setLocation(location);64 beacon.setPrimaryEffect(1);65 Entity[] entities = beacon.getEntitiesInRange();66 assertEquals(1, entities.length);67 assertEquals(player, entities[0]);68 tearDown();69 }70}

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getEntitiesInRange

Using AI Code Generation

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1package com.example;2import org.bukkit.Location;3import org.bukkit.entity.Entity;4import org.bukkit.entity.Player;5import org.bukkit.entity.Villager;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.block.state.BeaconMock;9public class Main {10 public static void main(String[] args) {11 ServerMock server = MockBukkit.mock();12 Location beaconLocation = new Location(null, 0, 0, 0);13 BeaconMock beacon = new BeaconMock(beaconLocation);14 Player player = server.addPlayer();15 Villager villager = server.addSimpleWorld("world").spawn(beaconLocation, Villager.class);16 Entity[] entitiesInRange = beacon.getEntitiesInRange();17 System.out.println("Entities in range: " + entitiesInRange.length);18 }19}20package com.example;21import org.bukkit.Location;22import org.bukkit.entity.Entity;23import org.bukkit.entity.Player;24import org.bukkit.entity.Villager;25import be.seeseemelk.mockbukkit.MockBukkit;26import be.seeseemelk.mockbukkit.ServerMock;27import be.seeseemelk.mockbukkit.block.state.BeaconMock;28public class Main {29 public static void main(String[] args) {30 ServerMock server = MockBukkit.mock();31 Location beaconLocation = new Location(null, 0, 0, 0);32 BeaconMock beacon = new BeaconMock(beaconLocation);33 Player player = server.addPlayer();34 Villager villager = server.addSimpleWorld("world").spawn(beaconLocation, Villager.class);35 Entity[] entitiesInRange = beacon.getEntitiesInRange();36 System.out.println("Entities in range: " + entitiesInRange.length);37 }38}39package com.example;40import org.bukkit.Location;41import org.bukkit.entity.Entity;42import org.bukkit.entity.Player;43import org.bukkit.entity.Villager;44import be.seeseemelk.mockbukkit.MockBukkit;45import be.seeseemelk.mockbukkit.Server

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getEntitiesInRange

Using AI Code Generation

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1package com.example;2import org.bukkit.Location;3import org.bukkit.entity.Entity;4import org.bukkit.entity.Player;5import org.bukkit.entity.Villager;6import org.bukkit.plugin.java.JavaPlugin;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.ServerMock;9import be.seeseemelk.mockbukkit.block.state.BeaconMock;10{11 private ServerMock server;12 public void onEnable()13 {14 server = MockBukkit.mock();15 Player player = server.addPlayer();16 Location location = player.getLocation();17 BeaconMock beacon = new BeaconMock(location);18 Entity[] entities = beacon.getEntitiesInRange(5);19 for (Entity entity : entities)20 {21 if (entity instanceof Villager)22 {23 System.out.println("Villager found");24 }25 }26 }27}28package com.example;29import org.bukkit.Location;30import org.bukkit.entity.Entity;31import org.bukkit.entity.Player;32import org.bukkit.entity.Villager;33import org.bukkit.plugin.java.JavaPlugin;34import be.seeseemelk.mockbukkit.MockBukkit;35import be.seeseemelk.mockbukkit.ServerMock;36import be.seeseemelk.mockbukkit.block.state.BeaconMock;37{38 private ServerMock server;39 public void onEnable()40 {41 server = MockBukkit.mock();42 Player player = server.addPlayer();43 Location location = player.getLocation();44 BeaconMock beacon = new BeaconMock(location);45 Entity[] entities = beacon.getEntitiesInRange(5);46 for (Entity entity : entities)47 {48 if (entity instanceof Villager)49 {50 System.out.println("Villager found");51 }52 }53 }54}55package com.example;56import org.bukkit.Location;57import org.bukkit.entity.Entity;58import org.bukkit.entity.Player;59import org.bukkit.entity.Villager;60import org.bukkit.plugin.java.JavaPlugin;61import be.seeseemelk.mockb

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getEntitiesInRange

Using AI Code Generation

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1package com.example.test;2import org.bukkit.Location;3import org.bukkit.World;4import org.bukkit.entity.Entity;5import org.bukkit.entity.Player;6import org.junit.jupiter.api.Test;7import org.junit.jupiter.api.extension.ExtendWith;8import be.seeseemelk.mockbukkit.MockBukkit;9import be.seeseemelk.mockbukkit.ServerMock;10import be.seeseemelk.mockbukkit.entity.PlayerMock;11import be.seeseemelk.mockbukkit.entity.ProjectileMock;12import be.seeseemelk.mockbukkit.entity.VehicleMock;13import be.seeseemelk.mockbukkit.entity.ZombieMock;14import be.seeseemelk.mockbukkit.inventory.InventoryMock;15import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;16import be.seeseemelk.mockbukkit.inventory.meta.ItemMetaMock;17import be.seeseemelk.mockbukkit.inventory.meta.SkullMetaMock;18import be.seeseemelk.mockbukkit.inventory.meta.SuspiciousStewMetaMock;19import be.seeseemelk.mockbukkit.inventory.meta.tags.ItemTagType;20import be.seeseemelk.mockbukkit.inventory.meta.tags.ItemTagTypeRegistry;21import be.seeseemelk.mockbukkit.inventory.meta.tags.MockItemTagTypeRegistry;22import be.seeseemelk.mockbukkit.inventory.meta.tags.MockPersistentDataContainer;23import be.seeseemelk.mockbukkit.inventory.meta.tags.PersistentDataContainerMock;24import be.seeseemelk.mockbukkit.inventory.meta.tags.PersistentDataTypeMock;25import be.seeseemelk.mockbukkit.inventory.meta.tags.TagAdapterContext;26import be.seeseemelk.mockbukkit.inventory.meta.tags.TagAdapterContextMock;27import be.seeseemelk.mockbukkit.inventory.meta.tags.TagType;28import be.seeseemelk.mockbukkit.inventory.meta.tags.TagTypeMock;29import be.seeseemelk.mockbukkit.inventory.meta.tags.TagTypeRegistry;30import be.seeseemelk.mockbukkit.inventory.meta.tags.TagTypeRegistryMock;31import be.seeseemelk.mockbukkit.inventory.meta.tags.TagTypeRegistryMock.TagTypeBuilder;32import be.seeseemelk.mockbukkit.inventory.meta.tags.TagTypeRegistryMock.TagTypeBuilderMock;33import be.seeseemelk.mockbukkit.inventory.meta.tags.TagTypeRegistryMock.TagTypeRegistryBuilder;34import be.seeseemelk.mockbukkit

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getEntitiesInRange

Using AI Code Generation

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1package com.example;2import org.bukkit.Location;3import org.bukkit.entity.Entity;4import org.bukkit.entity.EntityType;5import org.bukkit.entity.Player;6import org.bukkit.entity.Wolf;7import org.bukkit.plugin.java.JavaPlugin;8import be.seeseemelk.mockbukkit.MockBukkit;9import be.seeseemelk.mockbukkit.ServerMock;10import be.seeseemelk.mockbukkit.block.state.BeaconMock;11import be.seeseemelk.mockbukkit.entity.PlayerMock;12{13 private ServerMock server;14 public void onEnable()15 {16 server = MockBukkit.mock();17 server.addSimpleWorld("world");18 server.setSpawnRadius(0);19 PlayerMock player = server.addPlayer();20 player.setOp(true);21 player.setGameMode(Player.GameMode.CREATIVE);22 player.setHealth(20);23 player.setFoodLevel(20);24 player.setSaturation(20);25 player.setLevel(0);26 BeaconMock beacon = new BeaconMock(server.createMockBlockState(0, 0, 0));27 beacon.setPrimaryEffect(EntityType.WOLF);28 beacon.setSecondaryEffect(EntityType.WOLF);29 beacon.setPower(1);30 Location beaconLocation = beacon.getLocation();31 for (Entity entity : beacon.getEntitiesInRange())32 {33 if (entity instanceof Wolf)34 {35 Wolf wolf = (Wolf) entity;36 wolf.setOwner(player);37 wolf.setSitting(false);38 wolf.teleport(beaconLocation);39 }40 }41 }42 public void onDisable()43 {44 MockBukkit.unmock();45 }46}47package com.example;48import org.bukkit.Location;49import org.bukkit.entity.Entity;50import org.bukkit.entity.EntityType;51import org.bukkit.entity.Player;52import org.bukkit.entity.Wolf;53import org.bukkit.plugin.java.JavaPlugin;54import be.seeseemelk.mockbukkit.MockBukkit;55import be.seeseemelk.mockbukkit.ServerMock;56import be.seeseemelk.mockbukkit

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getEntitiesInRange

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.block.state.BeaconMock;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import org.bukkit.entity.Entity;5import org.bukkit.entity.Player;6import org.bukkit.Location;7import org.bukkit.World;8import org.bukkit.Material;9import java.util.List;10import java.util.ArrayList;11import java.util.Iterator;12import java.util.UUID;13import java.util.Random;14import java.util.Arrays;15import java.util.HashMap;16public class 2 {17 public static void main(String[] args) {18 ServerMock server = MockBukkit.mock();19 World world = server.addSimpleWorld("world");20 Player player = server.addPlayer();21 BeaconMock beacon = new BeaconMock(Material.BEACON, 1);22 beacon.setWorld(world);23 beacon.setLocation(new Location(world, 0, 0, 0));24 List<Entity> entities = beacon.getEntitiesInRange();25 System.out.println(entities);26 server.shutdown();27 }28}29We create a ServerMock object and a World object and add a player to the server. Then, we create a beacon object and set the location of the beacon to a 3D coordinate (0, 0, 0). We then get the

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