How to use hasPlayerLooted method of be.seeseemelk.mockbukkit.block.state.DropperMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.DropperMock.hasPlayerLooted

Source:DropperMock.java Github

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...83 // TODO Auto-generated method stub84 throw new UnimplementedOperationException();85 }86 @Override87 public boolean hasPlayerLooted(@NotNull UUID player)88 {89 // TODO Auto-generated method stub90 throw new UnimplementedOperationException();91 }92 @Override93 public @Nullable Long getLastLooted(@NotNull UUID player)94 {95 // TODO Auto-generated method stub96 throw new UnimplementedOperationException();97 }98 @Override99 public boolean setHasPlayerLooted(@NotNull UUID player, boolean looted)100 {101 // TODO Auto-generated method stub...

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hasPlayerLooted

Using AI Code Generation

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1 public void testHasPlayerLooted() {2 DropperMock dropper = new DropperMock();3 assertFalse(dropper.hasPlayerLooted("testPlayer"));4 dropper.setPlayerLooted("testPlayer", true);5 assertTrue(dropper.hasPlayerLooted("testPlayer"));6 dropper.setPlayerLooted("testPlayer", false);7 assertFalse(dropper.hasPlayerLooted("testPlayer"));8 }9}

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hasPlayerLooted

Using AI Code Generation

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1import static org.junit.jupiter.api.Assertions.*;2import org.junit.jupiter.api.Test;3import org.junit.jupiter.api.BeforeEach;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.block.state.DropperMock;7import org.bukkit.Material;8import org.bukkit.inventory.ItemStack;9public class DropperMockTest {10 private ServerMock server;11 private DropperMock dropper;12 public void setUp()13 {14 server = MockBukkit.mock();15 dropper = new DropperMock(Material.DROPPER);16 }17 public void hasPlayerLootedTest()18 {19 assertFalse(dropper.hasPlayerLooted("Player1"));20 dropper.setPlayerLooted("Player1");21 assertTrue(dropper.hasPlayerLooted("Player1"));22 }23 public void getInventoryTest()24 {25 assertNotNull(dropper.getInventory());26 assertEquals(0, dropper.getInventory().getSize());27 dropper.getInventory().addItem(new ItemStack(Material.DIAMOND));28 assertEquals(1, dropper.getInventory().getSize());29 }30 public void getSnapshotInventoryTest()31 {32 assertNotNull(dropper.getSnapshotInventory());33 assertEquals(0, dropper.getSnapshotInventory().getSize());34 dropper.getSnapshotInventory().addItem(new ItemStack(Material.DIAMOND));35 assertEquals(1, dropper.getSnapshotInventory().getSize());36 }37 public void getCustomNameTest()38 {39 assertNull(dropper.getCustomName());40 dropper.setCustomName("Test");41 assertEquals("Test", dropper.getCustomName());42 }43 public void setCustomNameTest()44 {45 dropper.setCustomName("Test");46 assertEquals("Test", dropper.getCustomName());

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hasPlayerLooted

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.block.state.DropperMock;2import org.bukkit.event.EventHandler;3import org.bukkit.event.Listener;4import org.bukkit.event.block.BlockBreakEvent;5import org.bukkit.event.player.PlayerDropItemEvent;6import org.bukkit.event.player.PlayerPickupItemEvent;7import org.bukkit.event.player.PlayerQuitEvent;8import org.bukkit.inventory.ItemStack;9import org.bukkit.plugin.java.JavaPlugin;10import java.util.ArrayList;11import java.util.List;12public class Main extends JavaPlugin implements Listener {13 private List<DropperMock> droppers = new ArrayList<>();14 public void onEnable() {15 getServer().getPluginManager().registerEvents(this, this);16 }17 public void onDropperBreak(BlockBreakEvent event) {18 if (event.getBlock().getType().equals(Material.DROPPER)) {19 DropperMock dropperMock = new DropperMock(event.getBlock().getLocation(), Material.DROPPER);20 droppers.add(dropperMock);21 }22 }23 public void onPlayerDropItem(PlayerDropItemEvent event) {24 ItemStack item = event.getItemDrop().getItemStack();25 for (DropperMock dropperMock : droppers) {26 if (dropperMock.hasPlayerLooted(event.getPlayer())) {27 dropperMock.getInventory().addItem(item);28 }29 }30 }31 public void onPlayerPickupItem(PlayerPickupItemEvent event) {32 ItemStack item = event.getItem().getItemStack();33 for (DropperMock dropperMock : droppers) {34 if (dropperMock.hasPlayerLooted(event.getPlayer())) {35 dropperMock.getInventory().removeItem(item);36 }37 }38 }39 public void onPlayerQuit(PlayerQuitEvent event) {40 for (DropperMock dropperMock : droppers) {41 dropperMock.removePlayerLooted(event.getPlayer());42 }43 }44}

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hasPlayerLooted

Using AI Code Generation

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1DropperMock dropper = new DropperMock(Material.DROPPER);2dropper.getInventory().addItem(new ItemStack(Material.GOLD_INGOT));3dropper.setLootTable(new NamespacedKey("test", "test"));4dropper.hasPlayerLooted(player);5Player player = server.addPlayer();6dropper.hasPlayerLooted(player);7Player player = server.addPlayer();8dropper.setLootTable(new NamespacedKey("test", "test"));9dropper.hasPlayerLooted(player);10Player player = server.addPlayer();11dropper.setLootTable(new NamespacedKey("test", "test"));12dropper.hasPlayerLooted(player);13dropper.setPlayerLooted(player, true);14dropper.hasPlayerLooted(player);15Player player = server.addPlayer();16dropper.setLootTable(new NamespacedKey("test", "test"));17dropper.hasPlayerLooted(player);18dropper.setPlayerLooted(player, true);19dropper.hasPlayerLooted(player);20dropper.setPlayerLooted(player, false);21dropper.hasPlayerLooted(player);22Player player = server.addPlayer();23dropper.setLootTable(new NamespacedKey("test", "test"));

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hasPlayerLooted

Using AI Code Generation

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1import org.bukkit.Material;2import org.bukkit.event.EventHandler;3import org.bukkit.event.Listener;4import org.bukkit.event.block.Action;5import org.bukkit.event.player.PlayerInteractEvent;6import org.bukkit.inventory.ItemStack;7import org.bukkit.inventory.meta.ItemMeta;8import org.bukkit.plugin.java.JavaPlugin;9public class LootDropper extends JavaPlugin implements Listener {10 public void onEnable() {11 getServer().getPluginManager().registerEvents(this, this);12 }13 public void onPlayerInteract(PlayerInteractEvent event) {14 if (event.getAction() == Action.RIGHT_CLICK_BLOCK) {15 if (event.getClickedBlock().getType() == Material.DROPPER) {16 if (!event.getClickedBlock().getState().hasPlayerLooted(event.getPlayer())) {17 ItemStack diamond = new ItemStack(Material.DIAMOND, 1);18 ItemMeta meta = diamond.getItemMeta();19 meta.setDisplayName("Looted Dropper");20 diamond.setItemMeta(meta);21 event.getPlayer().getInventory().addItem(diamond);22 event.getClickedBlock().getState().setPlayerLooted(event.getPlayer(), true);23 }24 }25 }26 }27}

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