Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.JigsawMock.getSnapshot
Source:BlockStateMock.java
...226 *227 * @return A snapshot of this {@link BlockStateMock}.228 */229 @NotNull230 public BlockState getSnapshot()231 {232 return new BlockStateMock(this);233 }234 @Override235 public int hashCode()236 {237 final int prime = 31;238 int hash = 1;239 hash = prime * hash + (this.isPlaced() ? this.getWorld().hashCode() : 0);240 hash = prime * hash + (this.isPlaced() ? this.getLocation().hashCode() : 0);241// hash = prime * hash + (this.getBlockData() != null ? this.getBlockData().hashCode() : 0); Not implemented242 return hash;243 }244 @Override...
Source:JigsawMockTest.java
...41 {42 assertThrowsExactly(IllegalArgumentException.class, () -> new JigsawMock(new BlockMock(Material.BEDROCK)));43 }44 @Test45 void getSnapshot_DifferentInstance()46 {47 assertNotSame(jigsaw, jigsaw.getSnapshot());48 }49 @Test50 void blockStateMock_Mock_CorrectType()51 {52 assertInstanceOf(JigsawMock.class, BlockStateMock.mockState(block));53 }54}...
Source:JigsawMock.java
...20 {21 super(state);22 }23 @Override24 public @NotNull BlockState getSnapshot()25 {26 return new JigsawMock(this);27 }28}...
getSnapshot
Using AI Code Generation
1package be.seeseemelk.mockbukkit.block.state;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.WorldMock;5import be.seeseemelk.mockbukkit.block.BlockMock;6import be.seeseemelk.mockbukkit.block.data.BlockDataMock;7import be.seeseemelk.mockbukkit.inventory.meta.BookMetaMock;8import org.bukkit.Material;9import org.bukkit.block.Block;10import org.bukkit.block.BlockState;11import org.bukkit.block.Jigsaw;12import org.bukkit.block.data.BlockData;13import org.bukkit.inventory.meta.BookMeta;14import org.junit.After;15import org.junit.Before;16import org.junit.Test;17import java.util.ArrayList;18import java.util.List;19import static org.junit.Assert.*;20{21 private ServerMock server;22 private WorldMock world;23 private Block block;24 private BlockData blockData;25 private BlockState blockState;26 private Jigsaw jigsaw;27 public void setUp() throws Exception28 {29 server = MockBukkit.mock();30 world = server.addSimpleWorld("world");31 blockData = new BlockDataMock(Material.JIGSAW);32 block = new BlockMock(Material.JIGSAW, blockData);33 blockState = block.getState();34 jigsaw = (Jigsaw) blockState;35 }36 public void tearDown() throws Exception37 {38 MockBukkit.unmock();39 }40 public void getSnapshot() throws Exception41 {42 String name = "jigsaw1";43 String target = "target1";44 String pool = "pool1";45 String finalState = "finalState1";46 String joint = "joint1";47 BookMeta book = new BookMetaMock();48 List<String> names = new ArrayList<>();49 names.add(name);50 List<String> targets = new ArrayList<>();51 targets.add(target);52 List<String> pools = new ArrayList<>();53 pools.add(pool);54 List<String> finalStates = new ArrayList<>();55 finalStates.add(finalState);56 List<String> joints = new ArrayList<>();57 joints.add(joint);58 List<BookMeta> books = new ArrayList<>();59 books.add(book);60 jigsaw.setName(name);61 jigsaw.setTarget(target);
getSnapshot
Using AI Code Generation
1import org.junit.jupiter.api.Test;2import org.junit.jupiter.api.extension.ExtendWith;3import org.mockito.junit.jupiter.MockitoExtension;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.block.state.JigsawMock;6@ExtendWith(MockitoExtension.class)7public class TestJigsawMock {8 public void test() {9 JigsawMock jigsawMock = new JigsawMock();10 jigsawMock.getSnapshot();11 }12}13 at be.seeseemelk.mockbukkit.block.state.JigsawMock.<init>(JigsawMock.java:6)
getSnapshot
Using AI Code Generation
1package be.seeseemelk.mockbukkit.block.state;2import org.bukkit.block.Block;3import org.bukkit.block.BlockFace;4import org.bukkit.block.Jigsaw;5import org.bukkit.block.data.BlockData;6import org.bukkit.block.data.type.Jigsaw.Orientation;7import org.bukkit.block.data.type.Jigsaw.Type;8import org.bukkit.persistence.PersistentDataContainer;9{10 private Orientation orientation;11 private Type type;12 private String name;13 private BlockData attachmentType;14 private BlockFace attachmentFacing;15 private String target;16 private String pool;17 public JigsawMock(Block block)18 {19 super(block);20 }21 public Orientation getOrientation()22 {23 return orientation;24 }25 public void setOrientation(Orientation orientation)26 {27 this.orientation = orientation;28 }29 public Type getType()30 {31 return type;32 }33 public void setType(Type type)34 {35 this.type = type;36 }37 public String getName()38 {39 return name;40 }41 public void setName(String name)42 {43 this.name = name;44 }45 public BlockData getAttachmentType()46 {47 return attachmentType;48 }49 public void setAttachmentType(BlockData attachmentType)50 {51 this.attachmentType = attachmentType;52 }53 public BlockFace getAttachmentFacing()54 {55 return attachmentFacing;56 }57 public void setAttachmentFacing(BlockFace attachmentFacing)58 {59 this.attachmentFacing = attachmentFacing;60 }61 public String getTarget()62 {63 return target;64 }65 public void setTarget(String target)66 {67 this.target = target;68 }69 public String getPool()70 {71 return pool;72 }73 public void setPool(String pool)74 {75 this.pool = pool;76 }77 public PersistentDataContainer getPersistentDataContainer()78 {79 return null;80 }81 public Jigsaw getSnapshot()82 {83 JigsawMock snapshot = new JigsawMock(getBlock());84 snapshot.orientation = orientation;85 snapshot.type = type;86 snapshot.name = name;
getSnapshot
Using AI Code Generation
1import be.seeseemelk.mockbukkit.block.state.JigsawMock;2import org.bukkit.block.Block;3import org.bukkit.block.BlockState;4import org.bukkit.block.data.BlockData;5import org.bukkit.block.data.type.Jigsaw;6import org.bukkit.block.data.type.Jigsaw.Orientation;7import org.bukkit.block.data.type.Jigsaw.Type;8import org.bukkit.entity.Player;9import org.bukkit.inventory.ItemStack;10import org.bukkit.inventory.meta.BlockStateMeta;11public class TestJigsawMock {12 public static void main(String[] args) {13 JigsawMock jigsawMock = new JigsawMock();14 jigsawMock.setOrientation(Orientation.DOWN_EAST);15 jigsawMock.setType(Type.LOWER_LEG);16 Jigsaw jigsaw = jigsawMock.getSnapshot();17 System.out.println(jigsaw.getOrientation());18 System.out.println(jigsaw.getType());19 }20}
getSnapshot
Using AI Code Generation
1package com.example;2import org.bukkit.Material;3import org.bukkit.block.BlockFace;4import org.bukkit.block.Jigsaw;5import org.bukkit.block.data.type.Jigsaw.Orientation;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.block.state.JigsawMock;9{10 public static void main(String[] args)11 {12 ServerMock server = MockBukkit.mock();13 JigsawMock jigsawMock = new JigsawMock(server, Material.JIGSAW, BlockFace.NORTH, Orientation.UPRIGHT);14 jigsawMock.setAttachmentType("minecraft:bottom");15 jigsawMock.setAttachmentFacing(BlockFace.UP);16 jigsawMock.setTarget("minecraft:bottom");17 jigsawMock.setPool("minecraft:bottom");18 jigsawMock.setFinalState("minecraft:bottom");19 jigsawMock.setJoint(Jigsaw.Joint.ROLLABLE);20 Jigsaw jigsaw = jigsawMock.getSnapshot();21 System.out.println(jigsaw.getAttachmentType());22 System.out.println(jigsaw.getAttachmentFacing());23 System.out.println(jigsaw.getTarget());24 System.out.println(jigsaw.getPool());25 System.out.println(jigsaw.getFinalState());26 System.out.println(jigsaw.getJoint());27 }28}29package com.example;30import org.bukkit.Material;31import org.bukkit.block.BlockFace;32import org.bukkit.block.Jigsaw;33import org.bukkit.block.data.type.Jigsaw.Orientation;34import be.seeseemelk.mockbukkit.MockBukkit;35import be.seeseemelk.mockbukkit.ServerMock;36import be.seeseemelk.mockbukkit.block.state.JigsawMock;37{38 public static void main(String[] args)39 {40 ServerMock server = MockBukkit.mock();41 JigsawMock jigsawMock = new JigsawMock(server, Material.JIGSAW, BlockFace.NORTH, Orientation.UPRIGHT);42 jigsawMock.setAttachmentType("minecraft:bottom");43 jigsawMock.setAttachmentFacing(BlockFace.UP);44 jigsawMock.setTarget("minecraft:bottom");45 jigsawMock.setPool("minecraft:bottom");
getSnapshot
Using AI Code Generation
1Block block = server.getWorld("world").getBlockAt(0, 0, 0);2Jigsaw jigsaw = (Jigsaw) block.getState();3JigsawSnapshot snapshot = jigsaw.getSnapshot();4System.out.println("Snapshot: " + snapshot);5Block block = server.getWorld("world").getBlockAt(0, 0, 0);6Jigsaw jigsaw = (Jigsaw) block.getState();7JigsawSnapshot snapshot = jigsaw.getSnapshot();8System.out.println("Snapshot: " + snapshot);9Block block = server.getWorld("world").getBlockAt(0, 0, 0);10Jigsaw jigsaw = (Jigsaw) block.getState();11JigsawSnapshot snapshot = jigsaw.getSnapshot();12System.out.println("Snapshot: " + snapshot);13Block block = server.getWorld("world").getBlockAt(0, 0, 0);14Jigsaw jigsaw = (Jigsaw) block.getState();15JigsawSnapshot snapshot = jigsaw.getSnapshot();16System.out.println("Snapshot: " + snapshot);17Block block = server.getWorld("world").getBlockAt(0, 0, 0);18Jigsaw jigsaw = (Jigsaw) block.getState();19JigsawSnapshot snapshot = jigsaw.getSnapshot();20System.out.println("Snapshot: " + snapshot);21Block block = server.getWorld("world").getBlockAt(0, 0,
getSnapshot
Using AI Code Generation
1package be.seeseemelk.mockbukkit.block.state;2import org.bukkit.block.Jigsaw;3import be.seeseemelk.mockbukkit.block.BlockMock;4{5 private Jigsaw.Orientation orientation;6 public JigsawMock(BlockMock block)7 {8 super(block);9 }10 public JigsawSnapshot getSnapshot()11 {12 return new JigsawSnapshot(this);13 }14 public Jigsaw.Orientation getOrientation()15 {16 return orientation;17 }18 public void setOrientation(Jigsaw.Orientation orientation)19 {20 this.orientation = orientation;21 }22}23package be.seeseemelk.mockbukkit.block.state;24import org.bukkit.block.Jigsaw;25import be.seeseemelk.mockbukkit.block.BlockMock;26{27 private Jigsaw.Orientation orientation;28 private Jigsaw.AttachedFace attachedFace;29 public JigsawMock(BlockMock block)30 {31 super(block);32 }33 public JigsawSnapshot getSnapshot()34 {35 return new JigsawSnapshot(this);36 }37 public Jigsaw.Orientation getOrientation()38 {39 return orientation;40 }41 public void setOrientation(Jigsaw.Orientation orientation)42 {43 this.orientation = orientation;44 }45 public Jigsaw.AttachedFace getAttachedFace()46 {47 return attachedFace;48 }49 public void setAttachedFace(Jigsaw.AttachedFace attachedFace)50 {51 this.attachedFace = attachedFace;52 }53}
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