Best MockBukkit code snippet using be.seeseemelk.mockbukkit.enchantments.EnchantmentMock.getDamageIncrease
Source:EnchantmentMock.java
...87 // TODO Auto-generated method stub88 throw new UnimplementedOperationException();89 }90 @Override91 public float getDamageIncrease(int level, @NotNull EntityCategory entityCategory)92 {93 // TODO Auto-generated method stub94 throw new UnimplementedOperationException();95 }96 @Override97 public @NotNull Set<EquipmentSlot> getActiveSlots()98 {99 // TODO Auto-generated method stub100 throw new UnimplementedOperationException();101 }102 @Override103 public boolean conflictsWith(@NotNull Enchantment other)104 {105 // We just let it only conflict with itself, it's enough for our tests...
getDamageIncrease
Using AI Code Generation
1import java.util.Map;2import org.bukkit.enchantments.Enchantment;3import org.bukkit.enchantments.EnchantmentTarget;4import org.bukkit.inventory.ItemStack;5import be.seeseemelk.mockbukkit.enchantments.EnchantmentMock;6{7 private int level;8 public CustomEnchantment(int level)9 {10 super("custom_enchantment", level);11 this.level = level;12 }13 public int getStartLevel()14 {15 return 1;16 }17 public int getMaxLevel()18 {19 return 1;20 }21 public boolean canEnchantItem(ItemStack item)22 {23 return true;24 }25 public boolean conflictsWith(Enchantment other)26 {27 return false;28 }29 public EnchantmentTarget getItemTarget()30 {31 return EnchantmentTarget.ALL;32 }33 public String getName()34 {35 return "Custom Enchantment";36 }37 public int getDamageIncrease(int level, ItemStack item)38 {39 return 1;40 }41}42import static org.junit.Assert.assertEquals;43import org.bukkit.Material;44import org.bukkit.enchantments.Enchantment;45import org.bukkit.inventory.ItemStack;46import org.junit.Before;47import org.junit.Test;48import be.seeseemelk.mockbukkit.MockBukkit;49import be.seeseemelk.mockbukkit.ServerMock;50{51 private ServerMock server;52 public void setUp()53 {54 server = MockBukkit.mock();55 }56 public void testCustomEnchantment()57 {58 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);59 item.addEnchantment(Enchantment.DAMAGE_ALL, 1);60 item.addEnchantment(Enchantment.DAMAGE_ARTHROPODS, 1);61 item.addEnchantment(Enchantment.DAMAGE_UNDEAD, 1);62 item.addEnchantment(new CustomEnchantment(1), 1);63 Map<Enchantment, Integer> enchantments = item.getEnchantments();64 assertEquals(4, enchantments.size());65 assertEquals(1, (int) enchantments.get(Enchantment.D
getDamageIncrease
Using AI Code Generation
1import static org.junit.jupiter.api.Assertions.assertEquals;2import org.bukkit.Material;3import org.bukkit.enchantments.Enchantment;4import org.bukkit.inventory.ItemStack;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7import be.seeseemelk.mockbukkit.enchantments.EnchantmentMock;8{9 private ServerMock server;10 public static void loadServer()11 {12 MockBukkit.mock();13 }14 public static void unloadServer()15 {16 MockBukkit.unmock();17 }18 public void setUp()19 {20 server = MockBukkit.mock();21 }22 public void tearDown()23 {24 MockBukkit.unmock();25 }26 public void testDamageIncrease()27 {28 EnchantmentMock enchantment = new EnchantmentMock(Enchantment.DAMAGE_ALL, 1);29 ItemStack sword = new ItemStack(Material.DIAMOND_SWORD);30 sword.addEnchantment(enchantment, 1);31 assertEquals(1.5, enchantment.getDamageIncrease(1, sword));32 }33}34package be.seeseemelk.mockbukkit.enchantments;35import java.util.HashMap;36import java.util.Map;37import org.bukkit.enchantments.Enchantment;38import org.bukkit.enchantments.EnchantmentTarget;39import org.bukkit.inventory.ItemStack;40{41 private final EnchantmentTarget target;42 private final int maxLevel;43 public EnchantmentMock(EnchantmentTarget target, int maxLevel)44 {45 super(EnchantmentWrapper.getNextFreeId());46 this.target = target;47 this.maxLevel = maxLevel;48 }49 public String getName()50 {51 return "Mock Enchantment";52 }53 public int getMaxLevel()54 {55 return maxLevel;56 }57 public int getStartLevel()58 {59 return 1;60 }61 public EnchantmentTarget getItemTarget()62 {63 return target;64 }
getDamageIncrease
Using AI Code Generation
1public void testDamageIncrease()2{3 EnchantmentMock enchantment = new EnchantmentMock(Enchantment.DAMAGE_ALL);4 double damageIncrease = enchantment.getDamageIncrease(5);5 assertEquals(2.5, damageIncrease);6}7public void testDamageIncrease()8{9 EnchantmentMock enchantment = new EnchantmentMock(Enchantment.DAMAGE_ALL);10 double damageIncrease = enchantment.getDamageIncrease(5);11 assertEquals(2.5, damageIncrease);12}13public void testDamageIncrease()14{15 EnchantmentMock enchantment = new EnchantmentMock(Enchantment.DAMAGE_ALL);16 double damageIncrease = enchantment.getDamageIncrease(5);17 assertEquals(2.5, damageIncrease);18}19public void testDamageIncrease()20{21 EnchantmentMock enchantment = new EnchantmentMock(Enchantment.DAMAGE_ALL);22 double damageIncrease = enchantment.getDamageIncrease(5);23 assertEquals(2.5, damageIncrease);24}
getDamageIncrease
Using AI Code Generation
1import be.seeseemelk.mockbukkit.enchantments.EnchantmentMock;2import org.bukkit.enchantments.Enchantment;3import org.bukkit.inventory.ItemStack;4import org.bukkit.inventory.meta.ItemMeta;5public double getDamageIncrease(ItemStack item, Enchantment enchantment) {6 ItemMeta meta = item.getItemMeta();7 int level = meta.getEnchantLevel(enchantment);8 double damageIncrease = EnchantmentMock.getDamageIncrease(enchantment, level);9 return damageIncrease;10}11import be.seeseemelk.mockbukkit.enchantments.EnchantmentMock;12import org.bukkit.enchantments.Enchantment;13import org.bukkit.inventory.ItemStack;14import org.bukkit.inventory.meta.ItemMeta;15public double getDamageIncrease(ItemStack item, Enchantment enchantment) {
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