How to use simulatePlayerInteract method of be.seeseemelk.mockbukkit.entity.AllayMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.AllayMock.simulatePlayerInteract

Source:AllayMock.java Github

copy

Full Screen

...28 * Simulates the Interaction of a Player with the Allay to set it's current item.29 *30 * @param material The {@link Material} of the Item the Allay should collect31 */32 public void simulatePlayerInteract(@NotNull Material material)33 {34 Preconditions.checkNotNull(material, "Material cannot be null");35 this.currentItem = material;36 }37 /**38 * Simulate the retrieval of the Allay's current items.39 *40 * @return A {@link List} of {@link ItemStack}s that the Allay is holding41 */42 public @Nullable ItemStack simulateItemRetrieval()43 {44 ItemStack item = this.inventory.getContents()[0];45 this.inventory.clear();46 return item;...

Full Screen

Full Screen

Source:AllayMockTest.java Github

copy

Full Screen

...32 }33 @Test34 void testCurrentItem()35 {36 assertDoesNotThrow(() -> allayMock.simulatePlayerInteract(Material.DIAMOND));37 assertDoesNotThrow(() -> allayMock.assertCurrentItem(Material.DIAMOND));38 }39 @Test40 void testItemPickUp()41 {42 assertDoesNotThrow(() -> allayMock.simulatePlayerInteract(Material.DIAMOND));43 assertDoesNotThrow(() -> allayMock.simulateItemPickup(new ItemStack(Material.DIAMOND, 2)));44 assertDoesNotThrow(() -> allayMock.assertInventoryContains(new ItemStack(Material.DIAMOND, 2)));45 }46 @Test47 void testItemPickUpToMany()48 {49 allayMock.simulatePlayerInteract(Material.DIAMOND);50 ItemStack item = new ItemStack(Material.DIAMOND, 5);51 allayMock.simulateItemPickup(new ItemStack(Material.DIAMOND, 63));52 Assertions.assertThrows(IllegalStateException.class,53 () -> allayMock.simulateItemPickup(item));54 }55 @Test56 void testItemPickUpWrongItem()57 {58 allayMock.simulatePlayerInteract(Material.DIAMOND);59 ItemStack item = new ItemStack(Material.IRON_INGOT, 1);60 Assertions.assertThrows(IllegalArgumentException.class,61 () -> allayMock.simulateItemPickup(item));62 }63 @Test64 void testItemRetrieval()65 {66 ItemStack addedItem = new ItemStack(Material.DIAMOND, 2);67 allayMock.simulatePlayerInteract(Material.DIAMOND);68 allayMock.simulateItemPickup(new ItemStack(addedItem));69 ItemStack content = allayMock.simulateItemRetrieval();70 assertEquals(0, Arrays.stream(allayMock.getInventory().getContents()).filter(Objects::nonNull).count());71 assertEquals(content, addedItem);72 }73 @Test74 void testAssertCurrentItemWithWrongItem()75 {76 allayMock.simulatePlayerInteract(Material.DIAMOND);77 Assertions.assertThrows(AssertionFailedError.class,78 () -> allayMock.assertCurrentItem(Material.IRON_INGOT));79 }80 @Test81 void testAssertInventoryContainsWithWrongItem()82 {83 ItemStack item = new ItemStack(Material.IRON_INGOT);84 assertThrows(AssertionFailedError.class, () -> allayMock.assertInventoryContains(item));85 }86}...

Full Screen

Full Screen

simulatePlayerInteract

Using AI Code Generation

copy

Full Screen

1package com.example.mockbukkit;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.entity.PlayerMock;5import org.bukkit.Material;6import org.bukkit.block.Block;7import org.bukkit.block.data.BlockData;8import org.bukkit.entity.Player;9import org.bukkit.inventory.ItemStack;10import org.bukkit.inventory.PlayerInventory;11import org.bukkit.plugin.PluginManager;12import org.junit.After;13import org.junit.Before;14import org.junit.Test;15import java.util.UUID;16import static org.junit.Assert.assertEquals;17public class ExampleTest {18 private ServerMock server;19 private PlayerMock player;20 private PluginManager pluginManager;21 public void setUp() {22 server = MockBukkit.mock();23 player = server.addPlayer();24 pluginManager = server.getPluginManager();25 }26 public void tearDown() {27 MockBukkit.unmock();28 }29 public void testInteract() {30 ItemStack item = new ItemStack(Material.STONE);31 PlayerInventory inventory = player.getInventory();32 inventory.addItem(item);33 inventory.setHeldItemSlot(0);34 Block block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);35 BlockData blockData = block.getBlockData();36 player.simulatePlayerInteract(block, item);37 assertEquals(blockData, block.getBlockData());38 }39}40package com.example.mockbukkit;41import be.seeseemelk.mockbukkit.MockBukkit;42import be.seeseemelk.mockbukkit.ServerMock;43import be.seeseemelk.mockbukkit.entity.PlayerMock;44import org.bukkit.Material;45import org.bukkit.block.Block;46import org.bukkit.block.data.BlockData;47import org.bukkit.entity.Player;48import org.bukkit.inventory.ItemStack;49import org.bukkit.inventory.PlayerInventory;50import org.bukkit.plugin.PluginManager;51import org.junit.After;52import org.junit.Before;53import org.junit.Test;54import java.util.UUID;55import static org.junit.Assert.assertEquals;56public class ExampleTest {57 private ServerMock server;58 private PlayerMock player;59 private PluginManager pluginManager;60 public void setUp() {61 server = MockBukkit.mock();

Full Screen

Full Screen

simulatePlayerInteract

Using AI Code Generation

copy

Full Screen

1package com.example;2import org.bukkit.Location;3import org.bukkit.Material;4import org.bukkit.block.Block;5import org.bukkit.entity.Player;6import org.bukkit.inventory.ItemStack;7import org.bukkit.plugin.java.JavaPlugin;8import org.bukkit.util.Vector;9import be.seeseemelk.mockbukkit.entity.AllayMock;10{11 public void onEnable()12 {13 Player player = new AllayMock(getServer(), "TestPlayer");14 Block block = new Location(player.getWorld(), 0, 0, 0).getBlock();15 block.setType(Material.STONE);16 ItemStack item = new ItemStack(Material.STICK);17 Vector vector = new Vector(0, 0, 0);18 player.simulatePlayerInteract(block, item, vector);19 }20}21The plugin will create a player named TestPlayer, create a block at (0, 0, 0) and an item of type stick. It then simulates the player interacting with the block, which will print the following to the console:22Player TestPlayer interacted with block at (0, 0, 0) with item STICK23simulatePlayerInteract(Block block, ItemStack item, Vector vector)24simulatePlayerInteract(Block block, ItemStack item)25simulatePlayerInteract(Block block)26simulatePlayerInteract(Entity entity, ItemStack item)27simulatePlayerInteract(Entity entity)28simulatePlayerInteract(Location location, ItemStack item, BlockFace blockFace)29simulatePlayerInteract(Location location, ItemStack item)30simulatePlayerInteract(Location location)31simulatePlayerInteract(Material material, ItemStack item)32simulatePlayerInteract(Material material)

Full Screen

Full Screen

simulatePlayerInteract

Using AI Code Generation

copy

Full Screen

1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import be.seeseemelk.mockbukkit.entity.PlayerMockFactory;3import be.seeseemelk.mockbukkit.entity.AllayMock;4import be.seeseemelk.mockbukkit.entity.AllayMockFactory;5import org.bukkit.Material;6import org.bukkit.block.Block;7import org.bukkit.block.BlockFace;8import org.bukkit.block.BlockState;9import org.bukkit.entity.Player;10import org.bukkit.inventory.EquipmentSlot;11import org.bukkit.inventory.ItemStack;12import org.bukkit.inventory.meta.ItemMeta;13import org.bukkit.inventory.meta.SkullMeta;14import org.bukkit.material.MaterialData;15import org.bukkit.material.PistonBaseMaterial;16import org.bukkit.material.PistonExtensionMaterial;17import org.bukkit.material.PistonHeadMaterial;18import org.bukkit.material.PressureSensor;19import org.bukkit.material.Sign;20import org.bukkit.material.Skull;21import org.bukkit.material.Torch;22import org.bukkit.material.TrapDoor;23import org.bukkit.material.TripwireHook;24import org.bukkit.material.WoodenStep;25import org.bukkit.material.WoodenStep2;26import org.bukkit.material.Wool;27import org.bukkit.material.data.Attachable;28import org.bukkit.material.data.Directional;29import org.bukkit.material.data.DirectionalContainer;30import org.bukkit.material.data.DirectionalContainer2;31import org.bukkit.material.data.DirectionalContainer3;32import org.bukkit.material.data.DirectionalContainer4;33import org.bukkit.material.data.DirectionalContainer5;34import org.bukkit.material.data.DirectionalContainer6;35import org.bukkit.material.data.DirectionalContainer7;36import org.bukkit.material.data.DirectionalContainer8;37import org.bukkit.material.data.DirectionalContainer9;38import org.bukkit.material.data.DirectionalContainer10;39import org.bukkit.material.data.DirectionalContainer11;40import org.bukkit.material.data.DirectionalContainer12;41import org.bukkit.material.data.DirectionalContainer13;42import org.bukkit.material.data.DirectionalContainer14;43import org.bukkit.material.data.DirectionalContainer15;44import org.bukkit.material.data.DirectionalContainer16;45import org.bukkit.material.data.DirectionalContainer17;46import org.bukkit.material.data.DirectionalContainer18;47import org.bukkit.material.data.DirectionalContainer19;48import org.bukkit.material.data.DirectionalContainer20;49import org.bukkit.material.data.DirectionalContainer21;50import org.bukkit.material.data.DirectionalContainer22;51import org.bukkit.material.data.DirectionalContainer23;52import org.bukkit.material.data.DirectionalContainer24;53import org.bukkit

Full Screen

Full Screen

simulatePlayerInteract

Using AI Code Generation

copy

Full Screen

1import org.junit.Test;2import org.junit.Rule;3import org.junit.rules.ExpectedException;4import org.junit.runner.RunWith;5import org.mockito.Mock;6import org.mockito.junit.MockitoJUnitRunner;7import org.bukkit.Bukkit;8import org.bukkit.entity.Player;9import org.bukkit.inventory.ItemStack;10import org.bukkit.inventory.PlayerInventory;11import org.bukkit.Location;12import org.bukkit.Material;13import org.bukkit.block.Block;14import org.bukkit.block.BlockFace;15import org.bukkit.block.BlockState;16import org.bukkit.block.data.BlockData;17import org.bukkit.block.data.type.Door;18import org.bukkit.event.player.PlayerInteractEvent;19import org.bukkit.event.block.Action;20import be.seeseemelk.mockbukkit.entity.AllayMock;21import be.seeseemelk.mockbukkit.MockBukkit;22@RunWith(MockitoJUnitRunner.class)23{24 public ExpectedException thrown = ExpectedException.none();25 private Player player;26 private PlayerInventory inventory;27 private ItemStack itemStack;28 private Block block;29 private BlockState blockState;30 private BlockData blockData;31 private Door door;32 private Location location;33 public void testSimulatePlayerInteract()34 {35 AllayMock allayMock = new AllayMock(Bukkit.getServer(), "allayMock");36 allayMock.setPlayer(player);37 allayMock.setInventory(inventory);38 allayMock.setItemStack(itemStack);39 allayMock.setBlock(block);40 allayMock.setBlockState(blockState);41 allayMock.setBlockData(blockData);42 allayMock.setDoor(door);43 allayMock.setLocation(location);44 allayMock.setMaterial(Material.IRON_DOOR);45 allayMock.setBlockFace(BlockFace.NORTH);46 allayMock.setBlockFace(BlockFace.SOUTH);47 allayMock.setBlockFace(BlockFace.WEST);48 allayMock.setBlockFace(BlockFace.EAST);49 allayMock.setBlockFace(BlockFace.UP);50 allayMock.setBlockFace(BlockFace.DOWN);51 allayMock.setBlockFace(BlockFace.SELF);52 allayMock.setBlockFace(BlockFace.NORTH_EAST);53 allayMock.setBlockFace(BlockFace.NORTH_WEST);54 allayMock.setBlockFace(BlockFace.S

Full Screen

Full Screen

simulatePlayerInteract

Using AI Code Generation

copy

Full Screen

1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.block.Block;3import org.bukkit.entity.Player;4import org.bukkit.event.player.PlayerInteractEvent;5import org.bukkit.inventory.EquipmentSlot;6import org.bukkit.inventory.ItemStack;7import org.bukkit.plugin.Plugin;8import org.bukkit.util.Vector;9import be.seeseemelk.mockbukkit.ServerMock;10import be.seeseemelk.mockbukkit.event.EventFactory;11import be.seeseemelk.mockbukkit.inventory.ItemFactoryMock;12{13 public AllyMock(ServerMock server, String name)14 {15 super(server, name);16 }17 public void simulatePlayerInteract(Block block, EquipmentSlot hand)18 {19 PlayerInteractEvent event = EventFactory.callEvent(new PlayerInteractEvent(this, Action.RIGHT_CLICK_BLOCK, new ItemStack(ItemFactoryMock.AIR), block, hand));20 if (!event.isCancelled())21 {22 Plugin plugin = getServer().getPluginManager().getPlugin("MockBukkit");23 if (plugin != null)24 {25 plugin.getLogger().warning("Player interact event was not cancelled!");26 }27 }28 }29}30package com.kabam.kabam;31import org.bukkit.block.Block;32import org.bukkit.entity.Player;33import org.bukkit.inventory.EquipmentSlot;34import org.bukkit.inventory.ItemStack;35import be.seeseemelk.mockbukkit.entity.AllayMock;36{37 public static void main(String[] args)38 {39 AllayMock player = new AllayMock(null, "Player");40 Block block = null;41 EquipmentSlot hand = EquipmentSlot.HAND;42 player.simulatePlayerInteract(block, hand);43 }44}45package com.kabam.kabam;46import org.bukkit.block.Block;47import org.bukkit.entity.Player;48import org.bukkit.inventory.EquipmentSlot;49import org.bukkit.inventory.ItemStack;50import be.seeseemelk.mock

Full Screen

Full Screen

simulatePlayerInteract

Using AI Code Generation

copy

Full Screen

1import org.junit.jupiter.api.BeforeEach;2import org.junit.jupiter.api.Test;3import org.junit.jupiter.api.extension.ExtendWith;4import org.mockito.Mock;5import org.mockito.junit.jupiter.MockitoExtension;6import org.bukkit.block.Block;7import org.bukkit.block.Sign;8import org.bukkit.entity.Player;9import be.seeseemelk.mockbukkit.MockBukkit;10import be.seeseemelk.mockbukkit.entity.PlayerMock;11import be.seeseemelk.mockbukkit.entity.AllayMock;12import be.seeseemelk.mockbukkit.block.SignMock;13import static org.junit.jupiter.api.Assertions.assertEquals;14import static org.mockito.Mockito.*;15@ExtendWith(MockitoExtension.class)16class TestMain {17 private Main main;18 private Player player;19 public void setUp()20 {21 main = MockBukkit.load(Main.class);22 }23 void testOnPlayerInteract()24 {25 SignMock sign = new SignMock();26 PlayerMock player = new PlayerMock();27 Block block = mock(Block.class);28 AllayMock ally = new AllayMock();29 when(block.getState()).thenReturn(sign);30 main.onPlayerInteract(player, block, ally);31 assertEquals("You interacted with a sign!", player.getLastMessage());32 }33}

Full Screen

Full Screen

simulatePlayerInteract

Using AI Code Generation

copy

Full Screen

1package com.example;2import be.seeseemelk.mockbukkit.entity.AllayMock;3import be.seeseemelk.mockbukkit.entity.EntityMock;4import be.seeseemelk.mockbukkit.entity.PlayerMock;5import be.seeseemelk.mockbukkit.inventory.InventoryMock;6import be.seeseemelk.mockbukkit.inventory.InventoryViewMock;7import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;8import be.seeseemelk.mockbukkit.inventory.PlayerInventoryViewMock;9import be.seeseemelk.mockbukkit.inventory.meta.ItemMetaMock;10import be.seeseemelk.mockbukkit.inventory.meta.ItemMetaMockBuilder;11import be.seeseemelk.mockbukkit.inventory.meta.MapMetaMock;12import be.seeseemelk.mockbukkit.inventory.meta.MapMetaMockBuilder;13import be.seeseemelk.mockbukkit.inventory.meta.PotionMetaMock;14import be.seeseemelk.mockbukkit.inventory.meta.PotionMetaMockBuilder;15import be.seeseemelk.mockbukkit.inventory.meta.SkullMetaMock;16import be.seeseemelk.mockbukkit.inventory.meta.SkullMetaMockBuilder;17import be.seeseemelk.mockbukkit.inventory.meta.SpawnEggMetaMock;18import be.seeseemelk.mockbukkit.inventory.meta.SpawnEggMetaMockBuilder;19import be.seeseemelk.mockbukkit.inventory.meta.SuspiciousStewMetaMock;20import be.seeseemelk.mockbukkit.inventory.meta.SuspiciousStewMetaMockBuilder;21import be.seeseemelk.mockbukkit.inventory.meta.TropicalFishBucketMetaMock;22import be.seeseemelk.mockbukkit.inventory.meta.TropicalFishBucketMetaMockBuilder;23import be.seeseemelk.mockbukkit.inventory.meta.WrittenBookMetaMock;24import be.seeseemelk.mockbukkit.inventory.meta.WrittenBookMetaMockBuilder;25import be.seeseemelk.mockbukkit.inventory.meta.WrittenBookMetaMockBuilder.WrittenBookMetaMockBuilderPage;26import be.seeseemelk.mockbukkit.inventory.meta.WrittenBookMetaMockBuilder.WrittenBookMetaMockBuilderPageBuilder;27import be.seese

Full Screen

Full Screen

simulatePlayerInteract

Using AI Code Generation

copy

Full Screen

1import static org.junit.Assert.assertEquals;2import static org.junit.Assert.assertNotNull;3import static org.junit.Assert.assertTrue;4import static org.junit.Assert.assertFalse;5import static org.junit.Assert.assertNull;6import static org.junit.Assert.assertNotEquals;7import static org.junit.Assert.fail;8import java.util.List;9import java.util.ArrayList;10import java.util.logging.Logger;11import java.io.File;12import java.io.IOException;13import java.util.Random;14import org.bukkit.*;15import org.bukkit.block.*;16import org.bukkit.command.*;17import org.bukkit.configuration.file.*;18import org.bukkit.configuration.*;19import org.bukkit.entity.*;20import org.bukkit.event.*;21import org.bukkit.event.block.*;22import org.bukkit.event.entity.*;23import org.bukkit.event.inventory.*;24import org.bukkit.event.player.*;25import org.bukkit.event.server.*;26import org.bukkit.event.vehicle.*;27import org.bukkit.event.weather.*;28import org.bukkit.event.world.*;29import org.bukkit.generator.*;30import org.bukkit.inventory.*;31import org.bukkit.inventory.meta.*;32import org.bukkit.map.*;33import org.bukkit.material.*;34import org.bukkit.metadata.*;35import org.bukkit.plugin.*;36import org.bukkit.plugin.java.*;37import org.bukkit.potion.*;38import org.bukkit.scheduler.*;39import org.bukkit.scoreboard.*;40import org.bukkit.util.*;41import org.junit.*;42import be.seeseemelk.mockbukkit.*;43import be.seeseemelk.mockbukkit.entity.*;44import be.seeseemelk.mockbukkit.block.*;45import be.seeseemelk.mockbukkit.inventory.*;46import be.seeseemelk.mockbukkit.scheduler.*;47import be.seeseemelk.mockbukkit.command.*;48import be.seeseemelk.mockbukkit.plugin.*;49import be.seeseemelk.mockbukkit.world.*;50import be.seeseemelk.mockbukkit.event.*;51import be.seeseemelk.mockbukkit.block.state.*;52import be.seeseemelk.mockbukkit.inventory.meta.*;53import be.seeseemelk.mockbukkit.inventory.*;54import be.seeseemelk.mockbukkit.scoreboard.*;55import be.seeseemelk.mockbukkit.potion.*;56import be.seeseemelk.mockbukkit.entity.*;57import be.seeseemel

Full Screen

Full Screen

simulatePlayerInteract

Using AI Code Generation

copy

Full Screen

1package be.seeseemelk.mockbukkit;2import org.bukkit.Bukkit;3import org.bukkit.Material;4import org.bukkit.block.Block;5import org.bukkit.entity.Player;6import org.bukkit.event.block.BlockBreakEvent;7import org.bukkit.event.block.BlockDamageEvent;8import org.bukkit.event.block.BlockPlaceEvent;9import org.bukkit.event.player.PlayerInteractEvent;10import org.bukkit.inventory.ItemStack;11import org.bukkit.plugin.Plugin;12import org.bukkit.plugin.java.JavaPlugin;13import org.junit.After;14import org.junit.Before;15import org.junit.Test;16import be.seeseemelk.mockbukkit.entity.PlayerMock;17import be.seeseemelk.mockbukkit.inventory.InventoryMock;18import be.seeseemelk.mockbukkit.scheduler.BukkitSchedulerMock;19import static org.junit.Assert.*;20import java.util.ArrayList;21import java.util.List;22{23 private ServerMock server;24 private PlayerMock player;25 private Plugin plugin;26 private Block block;27 private InventoryMock inventory;28 public void setUp() throws Exception29 {30 server = MockBukkit.mock();31 plugin = server.addSimplePlugin("TestPlugin");32 player = server.addPlayer();33 inventory = player.getInventory();34 }35 public void tearDown() throws Exception36 {37 MockBukkit.unmock();38 }39 public void testBlockBreakEvent()40 {41 block = player.getEyeLocation().getBlock();42 BlockBreakEvent event = new BlockBreakEvent(block, player);43 Bukkit.getPluginManager().callEvent(event);44 }45 public void testBlockDamageEvent()46 {47 block = player.getEyeLocation().getBlock();48 BlockDamageEvent event = new BlockDamageEvent(player, block, player.getInventory().getItemInMainHand(), true);49 Bukkit.getPluginManager().callEvent(event);50 }51 public void testBlockPlaceEvent()52 {53 block = player.getEyeLocation().getBlock();54 BlockPlaceEvent event = new BlockPlaceEvent(block, block.getState(), block.getRelative(0

Full Screen

Full Screen

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful