Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.AnimalsMock.setLoveModeTicks
Source:AnimalsMockTest.java
...83 }84 @Test85 void testIsLoveMode()86 {87 animal.setLoveModeTicks(1);88 assertTrue(animal.isLoveMode());89 }90 @Test91 void testIsLoveModeDefault()92 {93 assertFalse(animal.isLoveMode());94 }95 @Test96 void testSetLoveModeTicks()97 {98 int ticks = 10;99 animal.setLoveModeTicks(ticks);100 assertEquals(ticks, animal.getLoveModeTicks());101 }102 @Test103 void testSetLoveModeTicksNegative()104 {105 assertThrows(IllegalArgumentException.class, () -> animal.setLoveModeTicks(-1));106 }107 @Test108 void testGetSpawnCategory()109 {110 assertEquals(SpawnCategory.ANIMAL, animal.getSpawnCategory());111 }112 @Test113 void testToString()114 {115 assertEquals("AnimalsMock", animal.toString());116 }117}...
Source:AnimalsMock.java
...31 {32 return this.isInLoveTicks > 0;33 }34 @Override35 public void setLoveModeTicks(int ticks)36 {37 Preconditions.checkArgument(ticks >= 0, "Love mode ticks must be positive or 0");38 this.isInLoveTicks = ticks;39 }40 @Override41 public int getLoveModeTicks()42 {43 return isInLoveTicks;44 }45 @Override46 public boolean isBreedItem(@NotNull ItemStack stack)47 {48 Preconditions.checkNotNull(stack, "ItemStack cannot be null");49 return stack.getType() == Material.WHEAT;...
setLoveModeTicks
Using AI Code Generation
1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.entity.EntityType;3import org.bukkit.entity.Player;4import org.junit.Assert;5import org.junit.Test;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8{9 public void testSetLoveModeTicks()10 {11 ServerMock server = MockBukkit.mock();12 Player player = server.addPlayer();13 AnimalsMock animals = new AnimalsMock(server, EntityType.COW);14 animals.setLoveModeTicks(100);15 Assert.assertEquals(100, animals.getLoveModeTicks());16 }17}18package be.seeseemelk.mockbukkit.entity;19import org.bukkit.entity.EntityType;20import org.bukkit.entity.Player;21import org.junit.Assert;22import org.junit.Test;23import be.seeseemelk.mockbukkit.MockBukkit;24import be.seeseemelk.mockbukkit.ServerMock;25{26 public void testSetLoveModeTicks()27 {28 ServerMock server = MockBukkit.mock();29 Player player = server.addPlayer();30 AnimalsMock animals = new AnimalsMock(server, EntityType.COW);31 animals.setLoveModeTicks(100);32 Assert.assertEquals(100, animals.getLoveModeTicks());33 }34}35package be.seeseemelk.mockbukkit.entity;36import org.bukkit.entity.EntityType;37import org.bukkit.entity.Player;38import org.junit.Assert;39import org.junit.Test;40import be.seeseemelk.mockbukkit.MockBukkit;41import be.seeseemelk.mockbukkit.ServerMock;42{43 public void testSetLoveModeTicks()44 {45 ServerMock server = MockBukkit.mock();46 Player player = server.addPlayer();47 AnimalsMock animals = new AnimalsMock(server, EntityType.COW);48 animals.setLoveModeTicks(100);49 Assert.assertEquals(100, animals.getLoveModeTicks());50 }51}
setLoveModeTicks
Using AI Code Generation
1import org.junit.jupiter.api.Test;2import be.seeseemelk.mockbukkit.entity.AnimalsMock;3public class AnimalsMockTest {4 public void test() {5 AnimalsMock animal = new AnimalsMock();6 animal.setLoveModeTicks(1000);7 }8}9import org.junit.jupiter.api.Test;10import be.seeseemelk.mockbukkit.entity.AnimalsMock;11public class AnimalsMockTest {12 public void test() {13 AnimalsMock animal = new AnimalsMock();14 animal.setLoveModeTicks(1000);15 }16}17import org.junit.jupiter.api.Test;18import be.seeseemelk.mockbukkit.entity.AnimalsMock;19public class AnimalsMockTest {20 public void test() {21 AnimalsMock animal = new AnimalsMock();22 animal.setLoveModeTicks(1000);23 }24}25import org.junit.jupiter.api.Test;26import be.seeseemelk.mockbukkit.entity.AnimalsMock;27public class AnimalsMockTest {28 public void test() {29 AnimalsMock animal = new AnimalsMock();30 animal.setLoveModeTicks(1000);31 }32}33import org.junit.jupiter.api.Test;34import be.seeseemelk.mockbukkit.entity.AnimalsMock;35public class AnimalsMockTest {36 public void test() {37 AnimalsMock animal = new AnimalsMock();38 animal.setLoveModeTicks(1000);39 }40}41import org.junit.jupiter.api.Test;42import be.seeseemelk.mockbukkit.entity.AnimalsMock;43public class AnimalsMockTest {
setLoveModeTicks
Using AI Code Generation
1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.entity.Animals;3public class AnimalsMock extends AgeableMock implements Animals {4 private int loveModeTicks = 0;5 public AnimalsMock() {6 super();7 }8 public int getLoveModeTicks() {9 return loveModeTicks;10 }11 public void setLoveModeTicks(int ticks) {12 loveModeTicks = ticks;13 }14 public boolean isLoveMode() {15 return loveModeTicks > 0;16 }17}18package be.seeseemelk.mockbukkit.entity;19import org.bukkit.entity.Animals;20import org.junit.jupiter.api.BeforeEach;21import org.junit.jupiter.api.Test;22import static org.junit.jupiter.api.Assertions.*;23public class AnimalsMockTest {24 private AnimalsMock animals;25 public void setUp() {26 animals = new AnimalsMock();27 }28 public void testIsLoveMode() {29 assertFalse(animals.isLoveMode());30 animals.setLoveModeTicks(1);31 assertTrue(animals.isLoveMode());32 }33}34package be.seeseemelk.mockbukkit.entity;35import org.bukkit.entity.Animals;36import org.junit.jupiter.api.BeforeEach;37import org.junit.jupiter.api.Test;38import static org.junit.jupiter.api.Assertions.*;39public class AnimalsMockTest {40 private AnimalsMock animals;41 public void setUp() {42 animals = new AnimalsMock();43 }44 public void testGetLoveModeTicks() {45 assertEquals(0, animals.getLoveModeTicks());46 animals.setLoveModeTicks(1);47 assertEquals(1, animals.getLoveModeTicks());48 }49}50package be.seeseemelk.mockbukkit.entity;51import org.bukkit.entity.Animals;52import org.junit.jupiter.api.BeforeEach;53import org.junit.jupiter.api.Test;54import static org.junit.jupiter.api.Assertions.*;
setLoveModeTicks
Using AI Code Generation
1package test;2import org.junit.jupiter.api.Assertions;3import org.junit.jupiter.api.Test;4import be.seeseemelk.mockbukkit.entity.AnimalsMock;5{6 public void testSetLoveModeTicks()7 {8 AnimalsMock animal = new AnimalsMock();9 animal.setLoveModeTicks(100);10 Assertions.assertEquals(100, animal.getLoveModeTicks());11 }12}13package test;14import org.junit.jupiter.api.Assertions;15import org.junit.jupiter.api.Test;16import be.seeseemelk.mockbukkit.entity.AnimalsMock;17{18 public void testSetLoveModeTicks()19 {20 AnimalsMock animal = new AnimalsMock();21 animal.setLoveModeTicks(100);22 Assertions.assertEquals(100, animal.getLoveModeTicks());23 }24}25package test;26import org.junit.jupiter.api.Assertions;27import org.junit.jupiter.api.Test;28import be.seeseemelk.mockbukkit.entity.AnimalsMock;29{30 public void testSetLoveModeTicks()31 {32 AnimalsMock animal = new AnimalsMock();33 animal.setLoveModeTicks(100);34 Assertions.assertEquals(100, animal.getLoveModeTicks());35 }36}37package test;38import org.junit.jupiter.api.Assertions;39import org.junit.jupiter.api.Test;40import be.seeseemelk.mockbukkit.entity.AnimalsMock;41{42 public void testSetLoveModeTicks()43 {44 AnimalsMock animal = new AnimalsMock();45 animal.setLoveModeTicks(100);46 Assertions.assertEquals(100, animal.getLoveModeTicks());47 }48}49package test;50import org.junit.jupiter.api.Assertions;51import org.junit.jupiter.api.Test;52import be.seeseem
setLoveModeTicks
Using AI Code Generation
1package be.seeseemelk.mockbukkit;2import org.bukkit.entity.Animals;3import org.bukkit.entity.EntityType;4import org.bukkit.entity.Player;5import org.bukkit.event.entity.EntityBreedEvent;6import org.bukkit.event.entity.EntityDamageByEntityEvent;7import org.bukkit.event.entity.EntityDamageEvent;8import org.bukkit.event.entity.EntityDeathEvent;9import org.bukkit.event.entity.EntityEvent;10import org.bukkit.event.entity.EntityInteractEvent;11import org.bukkit.event.entity.EntityPortalEnterEvent;12import org.bukkit.event.entity.EntityPortalEvent;13import org.bukkit.event.entity.EntityPortalExitEvent;14import org.bukkit.event.entity.EntityRegainHealthEvent;15import org.bukkit.event.entity.EntityResurrectEvent;16import org.bukkit.event.entity.EntityShootBowEvent;17import org.bukkit.event.entity.EntitySpawnEvent;18import org.bukkit.event.entity.EntityTameEvent;19import org.bukkit.event.entity.EntityTargetEvent;20import org.bukkit.event.entity.EntityTeleportEvent;21import org.bukkit.event.entity.EntityUnleashEvent;22import org.bukkit.event.entity.EntityUnleashEvent.UnleashReason;23import org.bukkit.event.entity.EntityUpdateEvent;24import org.bukkit.event.entity.FoodLevelChangeEvent;25import org.bukkit.event.entity.PigZapEvent;26import org.bukkit.event.entity.ProjectileHitEvent;27import org.bukkit.event.entity.ProjectileLaunchEvent;28import org.bukkit.event.entity.SlimeSplitEvent;29import org.bukkit.event.player.PlayerInteractEntityEvent;30import org.bukkit.event.player.PlayerInteractEvent;31import org.bukkit.event.player.PlayerItemConsumeEvent;32import org.bukkit.event.player.PlayerItemDamageEvent;33import org.bukkit.event.player.PlayerItemHeldEvent;34import org.bukkit.event.player.PlayerItemMendEvent;35import org.bukkit.event.player.PlayerItemPickupEvent;36import org.bukkit.event.player.PlayerItemProjectileLaunchEvent;37import org.bukkit.event.player.PlayerItemThrowEvent;38import org.bukkit.event.player.PlayerShearEntityEvent;39import org.bukkit.event.player.PlayerSwapHandItemsEvent;40import org.bukkit.inventory.EquipmentSlot;41import org.bukkit.inventory.ItemStack;42import org.bukkit.projectiles.ProjectileSource;43import org.junit.Assert;44import org.junit.Test;45import be.seeseemelk.mockbukkit.entity.AnimalsMock;46{47 public void testSetLoveModeTicks() {48 AnimalsMock animal = new AnimalsMock(Material.COW_SPAWN_EGG, EntityType.COW);49 animal.setLoveModeTicks(100);50 Assert.assertEquals(100, animal.get
setLoveModeTicks
Using AI Code Generation
1package org.example;2import org.bukkit.Bukkit;3import org.bukkit.entity.Animals;4public class Main {5 public static void main(String[] args) {6 Animals animal = (Animals) Bukkit.getWorld("world").spawnEntity(Bukkit.getWorld("world").getSpawnLocation(), org.bukkit.entity.EntityType.PIG);7 animal.setLoveModeTicks(1000);8 }9}10package org.example;11import org.bukkit.Bukkit;12import org.bukkit.entity.Animals;13public class Main {14 public static void main(String[] args) {15 Animals animal = (Animals) Bukkit.getWorld("world").spawnEntity(Bukkit.getWorld("world").getSpawnLocation(), org.bukkit.entity.EntityType.PIG);16 animal.setLoveModeTicks(1000);17 }18}19package org.example;20import org.bukkit.Bukkit;21import org.bukkit.entity.Animals;22public class Main {23 public static void main(String[] args) {24 Animals animal = (Animals) Bukkit.getWorld("world").spawnEntity(Bukkit.getWorld("world").getSpawnLocation(), org.bukkit.entity.EntityType.PIG);25 animal.setLoveModeTicks(1000);26 }27}28package org.example;29import org.bukkit.Bukkit;30import org.bukkit.entity.Animals;31public class Main {32 public static void main(String[] args) {33 Animals animal = (Animals) Bukkit.getWorld("world").spawnEntity(Bukkit.getWorld("world").getSpawnLocation(), org.bukkit.entity.EntityType.PIG);34 animal.setLoveModeTicks(1000);35 }36}37package org.example;38import org.bukkit.Bukkit;39import org.bukkit.entity.Animals;40public class Main {41 public static void main(String[] args) {42 Animals animal = (Animals) Bukkit.getWorld("world").spawnEntity(Bukkit.getWorld("world").getSpawnLocation(), org.bukkit.entity.EntityType.P
setLoveModeTicks
Using AI Code Generation
1import org.bukkit.entity.AnimalTamer;2import org.bukkit.entity.Player;3import org.bukkit.entity.Sheep;4import org.bukkit.entity.Tameable;5import org.bukkit.event.EventHandler;6import org.bukkit.event.Listener;7import org.bukkit.event.player.PlayerInteractEntityEvent;8import org.bukkit.plugin.java.JavaPlugin;9import be.seeseemelk.mockbukkit.entity.AnimalsMock;10import be.seeseemelk.mockbukkit.entity.AgeableMock;11{12 public void onEnable()13 {14 getServer().getPluginManager().registerEvents(this, this);15 }16 public void onPlayerInteractEntity(PlayerInteractEntityEvent event)17 {18 if(event.getRightClicked() instanceof Sheep)19 {20 Sheep sheep = (Sheep) event.getRightClicked();21 if(sheep.isAdult())22 {23 if(sheep.isTamed())24 {25 if(sheep.getOwner() == event.getPlayer())26 {27 }28 }29 }30 }31 }32}33import org.bukkit.entity.AnimalTamer;34import org.bukkit.entity.Player;35import org.bukkit.entity.Sheep;36import org.bukkit.entity.Tameable;37import org.bukkit.event.EventHandler;38import org
setLoveModeTicks
Using AI Code Generation
1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.entity.Animals;3{4 private boolean loveMode;5 private int loveModeTicks;6 public AnimalsMock()7 {8 this.loveMode = false;9 this.loveModeTicks = 0;10 }11 public boolean isLoveMode()12 {13 return loveMode;14 }15 public void setLoveModeTicks(int ticks)16 {17 this.loveModeTicks = ticks;18 }19 public int getLoveModeTicks()20 {21 return loveModeTicks;22 }23}24package be.seeseemelk.mockbukkit.entity;25import org.bukkit.entity.Animals;26{27 private boolean loveMode;28 private int loveModeTicks;29 public AnimalsMock()30 {31 this.loveMode = false;32 this.loveModeTicks = 0;33 }34 public boolean isLoveMode()35 {36 return loveMode;37 }38 public void setLoveModeTicks(int ticks)39 {
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