How to use getUniqueRandomName method of be.seeseemelk.mockbukkit.entity.PlayerMockFactory class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.PlayerMockFactory.getUniqueRandomName

Source:PlayerMockFactory.java Github

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...32 * Gets a unique random name.33 * Any name that is generated will never be generated again.34 * @return A unique random name. 35 */36 private String getUniqueRandomName()37 {38 if (usedNames.size() >= 100)39 {40 throw new RuntimeException("Out of names");41 }42 43 while (true)44 {45 String name = getRandomName();46 if (!usedNames.contains(name))47 {48 usedNames.add(name);49 return name;50 }51 }52 }53 /**54 * Create a random player mock object with a unique name.55 * @return A newly created player mock object.56 */57 public PlayerMock createRandomPlayer()58 {59 String name = getUniqueRandomName();60 UUID uuid = new UUID(random.nextLong(), random.nextLong());61 return new PlayerMock(server, name, uuid);62 }63 /**64 * Create a random player mock object with a unique name.65 * It will not however contain a UUID. 66 * @return A newly created player mock object.67 */68 public PlayerMock createRandomOfflinePlayer()69 {70 PlayerMock player = new PlayerMock(server, getUniqueRandomName());71 return player;72 }73}...

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getUniqueRandomName

Using AI Code Generation

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1import static org.junit.jupiter.api.Assertions.*;2import static org.mockito.Mockito.*;3import org.bukkit.Location;4import org.bukkit.entity.Player;5import org.junit.jupiter.api.Test;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.entity.PlayerMock;9import be.seeseemelk.mockbukkit.entity.PlayerMockFactory;10public class PlayerMockFactoryTest {11 public void testGetUniqueRandomName() {12 ServerMock server = MockBukkit.mock();13 PlayerMockFactory factory = new PlayerMockFactory(server);14 PlayerMock player1 = factory.createPlayer();15 PlayerMock player2 = factory.createPlayer();16 assertNotEquals(player1.getName(), player2.getName());17 }18}19package be.seeseemelk.mockbukkit.entity;20import static org.junit.jupiter.api.Assertions.*;21import static org.mockito.Mockito.*;22import org.bukkit.Location;23import org.bukkit.entity.Player;24import org.junit.jupiter.api.Test;25import be.seeseemelk.mockbukkit.MockBukkit;26import be.seeseemelk.mockbukkit.ServerMock;27import be.seeseemelk.mockbukkit.entity.PlayerMock;28import be.seeseemelk.mockbukkit.entity.PlayerMockFactory;29public class PlayerMockFactoryTest {30 public void testGetUniqueRandomName() {31 ServerMock server = MockBukkit.mock();32 PlayerMockFactory factory = new PlayerMockFactory(server);33 PlayerMock player1 = factory.createPlayer();34 PlayerMock player2 = factory.createPlayer();35 assertNotEquals(player1.getName(), player2.getName());36 }37 public void testCreatePlayerWithLocation() {38 ServerMock server = MockBukkit.mock();39 PlayerMockFactory factory = new PlayerMockFactory(server);40 Location location = mock(Location.class);41 PlayerMock player = factory.createPlayer(location);42 assertEquals(location, player.getLocation());43 }44}

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getUniqueRandomName

Using AI Code Generation

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1import java.util.UUID;2import java.util.concurrent.ThreadLocalRandom;3import org.bukkit.OfflinePlayer;4import org.bukkit.entity.Player;5import org.jetbrains.annotations.NotNull;6import org.jetbrains.annotations.Nullable;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.entity.PlayerMock;9{10 private final ServerMock server;11 public PlayerMockFactory(@NotNull ServerMock server)12 {13 this.server = server;14 }15 public PlayerMock createPlayer()16 {17 return createPlayer(getUniqueRandomName());18 }19 public PlayerMock createPlayer(@NotNull String name)20 {21 return createPlayer(name, getUniqueRandomId());22 }23 public PlayerMock createPlayer(@NotNull String name, @NotNull UUID uuid)24 {25 return createPlayer(name, uuid, null);26 }27 * Creates a new {@link PlayerMock} instance with the given name, UUID and28 public PlayerMock createPlayer(@NotNull String name, @NotNull UUID uuid, @Nullable OfflinePlayer

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getUniqueRandomName

Using AI Code Generation

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1 PlayerMock player = server.addPlayer(server.getPlayerMockFactory().getUniqueRandomName());2 symbol: method getUniqueRandomName()3package com.example.test;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7import org.junit.After;8import org.junit.Before;9import org.junit.Test;10public class PlayerMockTest {11 private ServerMock server;12 public void setUp() {13 server = MockBukkit.mock();14 }15 public void tearDown() {16 MockBukkit.unmock();17 }18 public void testPlayer() {19 PlayerMock player = server.addPlayer(server.getPlayerMockFactory().getUniqueRandomName());20 player.setDisplayName("test");21 player.setPlayerListName("test");22 player.setPlayerTime(1000L, false);23 player.setPlayerWeather(WeatherType.DOWNFALL);24 player.setSaturation(1.0F);25 player.setSneaking(true);26 player.setSprinting(true);27 player.setStatistic(Statistic.ANIMALS_BRED, 1);28 player.setStatistic(Statistic.ANIMALS_BRED, Material.COW_SPAWN_EGG, 1);29 player.setStatistic(Statistic.ANIMALS_BRED, EntityType.COW, 1);30 player.setStatistic(Statistic.ANIMALS_BRED, Material.COW_SPAWN_EGG, EntityType.COW, 1);31 player.setStatistic(Statistic.ANIMALS_BRED, Material.COW_SPAWN_EGG, EntityType.COW, Material.COW_SPAWN_EGG, 1);32 player.setStatistic(Statistic.ANIMALS_BRED, EntityType.COW, Material.COW_SPAWN_EGG, EntityType.COW, Material.COW_SPAWN_EGG, 1);33 player.setStatistic(Statistic.ANIMALS_BRED, Material.COW_SPAWN_EGG, EntityType

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getUniqueRandomName

Using AI Code Generation

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1String name = PlayerMockFactory.getUniqueRandomName();2PlayerMock player = server.addPlayer(name);3PlayerMock player = server.addPlayer();4PlayerMock player = server.addPlayer("PlayerName");5PlayerMock player = server.addPlayer("PlayerName", UUID.randomUUID());6PlayerMock player = server.addPlayer(UUID.randomUUID());7PlayerMock player = server.addPlayer("PlayerName", UUID.randomUUID(), "PlayerDisplayName");8PlayerMock player = server.addPlayer(UUID.randomUUID(), "PlayerDisplayName");9PlayerMock player = server.addPlayer("PlayerName", UUID.randomUUID(), "PlayerDisplayName", "PlayerListName");10PlayerMock player = server.addPlayer(UUID.randomUUID(), "PlayerDisplayName", "PlayerListName");11PlayerMock player = server.addPlayer("PlayerName", UUID.randomUUID(), "PlayerDisplayName", "PlayerListName", PlayerMockFactory.createGameMode(GameMode.SURVIVAL));

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getUniqueRandomName

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.PlayerMockFactory;2import org.bukkit.entity.Player;3import java.util.HashSet;4import java.util.Set;5public class UniqueRandomName {6 private static Set<String> names = new HashSet<String>();7 public static String getUniqueRandomName() {8 PlayerMockFactory factory = new PlayerMockFactory();9 Player player = factory.createPlayer();10 String name = player.getName();11 while (names.contains(name)) {12 player = factory.createPlayer();13 name = player.getName();14 }15 names.add(name);16 return name;17 }18}19import be.seeseemelk.mockbukkit.entity.PlayerMockFactory;20import org.bukkit.entity.Player;21import java.util.HashSet;22import java.util.Set;23public class UniqueRandomName {24 private static Set<String> names = new HashSet<String>();25 public static String getUniqueRandomName() {26 PlayerMockFactory factory = new PlayerMockFactory();27 Player player = factory.createPlayer();28 String name = player.getName();29 while (names.contains(name)) {30 player = factory.createPlayer();31 name = player.getName();32 }33 names.add(name);34 return name;35 }36}37import be.seeseemelk.mockbukkit.entity.PlayerMockFactory;38import org.bukkit.entity.Player;39import java.util.HashSet;40import java.util.Set;41public class UniqueRandomName {42 private static Set<String> names = new HashSet<String>();43 public static String getUniqueRandomName() {44 PlayerMockFactory factory = new PlayerMockFactory();45 Player player = factory.createPlayer();46 String name = player.getName();47 while (names.contains(name)) {48 player = factory.createPlayer();49 name = player.getName();50 }51 names.add(name);52 return name;53 }54}

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