Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.ThrowableProjectileMock.ThrowableProjectileMock
Source:EggMock.java
...6import org.bukkit.entity.EntityType;7import org.bukkit.inventory.ItemStack;8import org.jetbrains.annotations.NotNull;9import java.util.UUID;10public class EggMock extends ThrowableProjectileMock implements Egg11{12 private @NotNull ItemStack item = new ItemStack(Material.EGG);13 public EggMock(@NotNull ServerMock server, @NotNull UUID uuid)14 {15 super(server, uuid);16 }17 @Override18 public @NotNull ItemStack getItem()19 {20 return this.item;21 }22 @Override23 public void setItem(@NotNull ItemStack item)24 {...
Source:ThrowableProjectileMock.java
2import be.seeseemelk.mockbukkit.ServerMock;3import org.bukkit.entity.ThrowableProjectile;4import org.jetbrains.annotations.NotNull;5import java.util.UUID;6public abstract class ThrowableProjectileMock extends ProjectileMock implements ThrowableProjectile7{8 protected ThrowableProjectileMock(@NotNull ServerMock server, @NotNull UUID uuid)9 {10 super(server, uuid);11 }12}...
ThrowableProjectileMock
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.ThrowableProjectileMock;2import be.seeseemelk.mockbukkit.entity.EntityMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import org.bukkit.entity.EntityType;7import org.bukkit.entity.Player;8import org.bukkit.Location;9import org.bukkit.util.Vector;10import org.bukkit.entity.Entity;11import org.junit.After;12import org.junit.Before;13import org.junit.Test;14import static org.junit.Assert.*;15import static org.mockito.Mockito.*;16{17 private ThrowableProjectileMock entity;18 private ServerMock server;19 private PlayerMock player;20 public void setUp()21 {22 server = MockBukkit.mock();23 player = server.addPlayer();24 entity = new ThrowableProjectileMock(server, EntityType.ARROW);25 }26 public void tearDown()27 {28 MockBukkit.unmock();29 }30 public void testSetShooter()31 {32 entity.setShooter(player);33 assertEquals(player, entity.getShooter());34 }35 public void testShoot()36 {37 entity.setShooter(player);38 entity.shoot(1, 1, 1, 1, 1);39 assertEquals(new Vector(1, 1, 1), entity.getVelocity());40 }41}42import be.seeseemelk.mockbukkit.entity.ThrowableProjectileMock;43import be.seeseemelk.mockbukkit.entity.EntityMock;44import be.seeseemelk.mockbukkit.entity.PlayerMock;45import be.seeseemelk.mockbukkit.MockBukkit;46import be.seeseemelk.mockbukkit.ServerMock;47import org.bukkit.entity.EntityType;48import org.bukkit.entity.Player;49import org.bukkit.Location;50import org.bukkit.util.Vector;51import org.bukkit.entity.Entity;52import org.junit.After;53import org.junit.Before;54import org.junit.Test;55import static org.junit.Assert.*;56import static org.mockito.Mockito.*;57{58 private ThrowableProjectileMock entity;59 private ServerMock server;60 private PlayerMock player;
ThrowableProjectileMock
Using AI Code Generation
1package com.example;2import be.seeseemelk.mockbukkit.entity.ThrowableProjectileMock;3import org.bukkit.Location;4import org.bukkit.entity.Arrow;5import org.bukkit.entity.EntityType;6import org.bukkit.entity.LivingEntity;7import org.bukkit.entity.Player;8import org.bukkit.util.Vector;9public class ThrowableProjectileMockExample {10 public static void main(String[] args) {11 ThrowableProjectileMock throwableProjectileMock = new ThrowableProjectileMock(EntityType.ARROW, new Location(null, 0, 0, 0));12 throwableProjectileMock.setVelocity(new Vector(0, 0, 0));13 throwableProjectileMock.setShooter(new PlayerMock());14 throwableProjectileMock.setShooter(new PlayerMock());15 throwableProjectileMock.remove();16 throwableProjectileMock.setShooter(new PlayerMock());17 throwableProjectileMock.setShooter(new PlayerMock());18 throwableProjectileMock.remove();19 throwableProjectileMock.setShooter(new PlayerMock());20 throwableProjectileMock.setShooter(new PlayerMock());21 throwableProjectileMock.remove();22 throwableProjectileMock.setShooter(new PlayerMock());23 throwableProjectileMock.setShooter(new PlayerMock());24 throwableProjectileMock.remove();25 throwableProjectileMock.setShooter(new PlayerMock());26 throwableProjectileMock.setShooter(new PlayerMock());27 throwableProjectileMock.remove();28 throwableProjectileMock.setShooter(new PlayerMock());29 throwableProjectileMock.setShooter(new PlayerMock());30 throwableProjectileMock.remove();31 throwableProjectileMock.setShooter(new PlayerMock());32 throwableProjectileMock.setShooter(new PlayerMock());33 throwableProjectileMock.remove();34 throwableProjectileMock.setShooter(new PlayerMock());35 throwableProjectileMock.setShooter(new PlayerMock());36 throwableProjectileMock.remove();37 throwableProjectileMock.setShooter(new PlayerMock());38 throwableProjectileMock.setShooter(new PlayerMock());39 throwableProjectileMock.remove();40 throwableProjectileMock.setShooter(new PlayerMock());41 throwableProjectileMock.setShooter(new PlayerMock());42 throwableProjectileMock.remove();43 throwableProjectileMock.setShooter(new PlayerMock());44 throwableProjectileMock.setShooter(new PlayerMock());45 throwableProjectileMock.remove();46 throwableProjectileMock.setShooter(new PlayerMock());47 throwableProjectileMock.setShooter(new PlayerMock());48 throwableProjectileMock.remove();49 throwableProjectileMock.setShooter(new PlayerMock());50 throwableProjectileMock.setShooter(new PlayerMock());51 throwableProjectileMock.remove();52 throwableProjectileMock.setShooter(new PlayerMock());
ThrowableProjectileMock
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.ThrowableProjectileMock;2import org.bukkit.entity.EntityType;3import org.bukkit.entity.Projectile;4import org.bukkit.entity.ThrownPotion;5import org.bukkit.potion.PotionData;6import org.bukkit.potion.PotionType;7import org.bukkit.util.Vector;8import org.junit.Test;9import org.junit.runner.RunWith;10import org.mockito.junit.MockitoJUnitRunner;11import static org.junit.Assert.*;12@RunWith(MockitoJUnitRunner.class)13public class ThrowableProjectileMockTest {14public void testThrowableProjectileMock() {15ThrowableProjectileMock throwableProjectileMock = new ThrowableProjectileMock(EntityType.SPLASH_POTION, null);16thrown.expect(UnsupportedOperationException.class);17thrown.expectMessage("This method is not supported by this mock.");18throwableProjectileMock.setShooter(null);19thrown.expect(UnsupportedOperationException.class);20thrown.expectMessage("This method is not supported by this mock.");21throwableProjectileMock.getShooter();22thrown.expect(UnsupportedOperationException.class);23thrown.expectMessage("This method is not supported by this mock.");24throwableProjectileMock.setVelocity(new Vector());25thrown.expect(UnsupportedOperationException.class);26thrown.expectMessage("This method is not supported by this mock.");27throwableProjectileMock.getVelocity();28thrown.expect(UnsupportedOperationException.class);29thrown.expectMessage("This method is not supported by this mock.");30throwableProjectileMock.setBounce(false);31thrown.expect(UnsupportedOperationException.class);32thrown.expectMessage("This method is not supported by this mock.");33throwableProjectileMock.doesBounce();34thrown.expect(UnsupportedOperationException.class);35thrown.expectMessage("This method is not supported by this mock.");36throwableProjectileMock.setPickupStatus(Projectile.PickupStatus.CREATIVE_ONLY);37thrown.expect(UnsupportedOperationException.class);38thrown.expectMessage("This method is not supported by this mock.");39throwableProjectileMock.getPickupStatus();40thrown.expect(UnsupportedOperationException.class);41thrown.expectMessage("This method is not supported by this mock.");42throwableProjectileMock.getFireTicks();43thrown.expect(UnsupportedOperationException.class);44thrown.expectMessage("This method is not supported by this mock.");45throwableProjectileMock.setFireTicks(1);46thrown.expect(UnsupportedOperationException.class);47thrown.expectMessage("This method is not supported by this mock.");48throwableProjectileMock.setFireTicks(1);49thrown.expect(UnsupportedOperationException.class);50thrown.expectMessage("This method is not supported by this mock.");51throwableProjectileMock.getTicksLived();52thrown.expect(UnsupportedOperationException.class);
ThrowableProjectileMock
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.ThrowableProjectileMock;2ThrowableProjectileMock projectile = new ThrowableProjectileMock(server, EntityType.SNOWBALL, location);3projectile.setVelocity(velocity);4import be.seeseemelk.mockbukkit.entity.ThrowableProjectileMock;5ThrowableProjectileMock projectile = new ThrowableProjectileMock(server, EntityType.SNOWBALL, location);6projectile.setVelocity(velocity);7import be.seeseemelk.mockbukkit.entity.ThrowableProjectileMock;8ThrowableProjectileMock projectile = new ThrowableProjectileMock(server, EntityType.SNOWBALL, location);9projectile.setVelocity(velocity);10import be.seeseemelk.mockbukkit.entity.ThrowableProjectileMock;11ThrowableProjectileMock projectile = new ThrowableProjectileMock(server, EntityType.SNOWBALL, location);12projectile.setVelocity(velocity);13import be.seeseemelk.mockbukkit.entity.ThrowableProjectileMock;14ThrowableProjectileMock projectile = new ThrowableProjectileMock(server, EntityType.SNOWBALL, location);15projectile.setVelocity(velocity);16import be.seeseemelk.mock
ThrowableProjectileMock
Using AI Code Generation
1ThrowableProjectileMock projectile = new ThrowableProjectileMock(server, EntityType.ARROW);2projectile.setVelocity(new Vector(0, 0, 0));3projectile.setShooter(player);4projectile.setCustomName("test");5projectile.setCustomNameVisible(true);6projectile.setGlowing(true);7projectile.setGravity(true);8projectile.setInvulnerable(true);9projectile.setSilent(true);10projectile.setTicksLived(1);11projectile.setVelocity(new Vector(0, 0, 0));12projectile.setPickupStatus(PickupStatus.ALLOWED);13projectile.setShooter(player);14projectile.setFireTicks(1);15projectile.setPersistent(true);16projectile.setVelocity(new Vector(0, 0, 0));17projectile.setCustomName("test");18projectile.setCustomNameVisible(true);19projectile.setGlowing(true);20projectile.setGravity(true);21projectile.setInvulnerable(true);22projectile.setSilent(true);23projectile.setTicksLived(1);24projectile.setVelocity(new Vector(0, 0, 0));25projectile.setPickupStatus(PickupStatus.ALLOWED);26projectile.setShooter(player);27projectile.setFireTicks(1);28projectile.setPersistent(true);29projectile.setVelocity(new Vector(0, 0, 0));30projectile.setCustomName("test");31projectile.setCustomNameVisible(true);32projectile.setGlowing(true);33projectile.setGravity(true);34projectile.setInvulnerable(true);35projectile.setSilent(true);36projectile.setTicksLived(1);37projectile.setVelocity(new Vector(0, 0, 0));38projectile.setPickupStatus(PickupStatus.ALLOWED);39projectile.setShooter(player);40projectile.setFireTicks(1);41projectile.setPersistent(true);42projectile.setVelocity(new Vector(0, 0, 0));43projectile.setCustomName("test");44projectile.setCustomNameVisible(true);45projectile.setGlowing(true);46projectile.setGravity(true);47projectile.setInvulnerable(true);48projectile.setSilent(true);49projectile.setTicksLived(1);50projectile.setVelocity(new Vector(0, 0, 0));51projectile.setPickupStatus(PickupStatus.ALLOWED);52projectile.setShooter(player);53projectile.setFireTicks(1);54projectile.setPersistent(true);
ThrowableProjectileMock
Using AI Code Generation
1ThrowableProjectileMock projectile = new ThrowableProjectileMock(server, Material.AIR);2projectile.setShooter(player);3projectile.setVelocity(new Vector(0, 0, 0));4projectile.setBounce(false);5projectile.setGravity(false);6projectile.setShooter(player);7projectile.setVelocity(new Vector(0, 0, 0));8projectile.setBounce(false);9projectile.setGravity(false);10ThrowableProjectileMock projectile = new ThrowableProjectileMock(server, Material.AIR);11projectile.setShooter(player);12projectile.setVelocity(new Vector(0, 0, 0));13projectile.setBounce(false);14projectile.setGravity(false);15projectile.setShooter(player);16projectile.setVelocity(new Vector(0, 0, 0));17projectile.setBounce(false);18projectile.setGravity(false);19ThrowableProjectileMock projectile = new ThrowableProjectileMock(server, Material.AIR);20projectile.setShooter(player);21projectile.setVelocity(new Vector(0, 0, 0));22projectile.setBounce(false);23projectile.setGravity(false);24projectile.setShooter(player);25projectile.setVelocity(new Vector(0, 0, 0));26projectile.setBounce(false);27projectile.setGravity(false);28ThrowableProjectileMock projectile = new ThrowableProjectileMock(server, Material.AIR);29projectile.setShooter(player);30projectile.setVelocity(new Vector(0, 0, 0));31projectile.setBounce(false);32projectile.setGravity(false);33projectile.setShooter(player);34projectile.setVelocity(new Vector(0, 0, 0));35projectile.setBounce(false);36projectile.setGravity(false);37ThrowableProjectileMock projectile = new ThrowableProjectileMock(server, Material.AIR);38projectile.setShooter(player);39projectile.setVelocity(new Vector(0
ThrowableProjectileMock
Using AI Code Generation
1ThrowableProjectileMock projectile = new ThrowableProjectileMock();2projectile.setVelocity(new Vector(1,2,3));3projectile.setShooter(player);4projectile.setFireTicks(10);5projectile.setTicksLived(5);6projectile.setGravity(true);7projectile.setCritical(true);8projectile.setPickupStatus(AbstractArrow.PickupStatus.ALLOWED);9projectile.setCustomName("test");10projectile.setCustomNameVisible(true);11projectile.setDamage(2.5);12projectile.setPierceLevel(3);13projectile.setKnockbackStrength(4);14projectile.setShooter(player);15projectile.setSilent(true);16projectile.setBounce(true);17projectile.setInvulnerable(true);18projectile.setGlowing(true);19projectile.setPersistent(true);20projectile.setGravity(true);21projectile.setCritical(true);22projectile.setPickupStatus(AbstractArrow.PickupStatus.ALLOWED);23projectile.setCustomName("test");24projectile.setCustomNameVisible(true);25projectile.setDamage(2.5);26projectile.setPierceLevel(3);27projectile.setKnockbackStrength(4);28projectile.setShooter(player);29projectile.setSilent(true);30projectile.setBounce(true);31projectile.setInvulnerable(true);32projectile.setGlowing(true);33projectile.setPersistent(true);34projectile.setGravity(true);35projectile.setCritical(true);36projectile.setPickupStatus(AbstractArrow.PickupStatus.ALLOWED);37projectile.setCustomName("test");38projectile.setCustomNameVisible(true);39projectile.setDamage(2.5);40projectile.setPierceLevel(3);41projectile.setKnockbackStrength(4);42projectile.setShooter(player);43projectile.setSilent(true);44projectile.setBounce(true);45projectile.setInvulnerable(true);46projectile.setGlowing(true);47projectile.setPersistent(true);48projectile.setGravity(true);49projectile.setCritical(true);50projectile.setPickupStatus(AbstractArrow.PickupStatus.ALLOWED);51projectile.setCustomName("test");52projectile.setCustomNameVisible(true);53projectile.setDamage(2.5);54projectile.setPierceLevel(3);55projectile.setKnockbackStrength(4);56projectile.setShooter(player);57projectile.setSilent(true);58projectile.setBounce(true);59projectile.setInvulnerable(true);60projectile.setGlowing(true);
ThrowableProjectileMock
Using AI Code Generation
1{2 private Vector velocity;3 private Location location;4 private double gravity;5 private boolean gravitySet = false;6 private double drag;7 private boolean dragSet = false;8 private double bounce;9 private boolean bounceSet = false;10 private double rotation;11 private boolean rotationSet = false;12 private double rotationSpeed;13 private boolean rotationSpeedSet = false;14 private boolean isCritical = false;15 private boolean isInvulnerable = false;16 private boolean isSilent = false;17 private boolean isGlowing = false;18 private boolean hasGravity = true;19 private boolean hasCollided = false;20 private boolean isOnGround = false;21 private boolean isFireTicks = false;22 private boolean isCustomNameVisible = false;23 private boolean isPersistent = false;24 private boolean isInvulnerable = false;25 private boolean isSilent = false;26 private boolean isGlowing = false;27 private boolean hasGravity = true;28 private boolean hasCollided = false;29 private boolean isOnGround = false;30 private boolean isFireTicks = false;31 private boolean isCustomNameVisible = false;32 private boolean isPersistent = false;33 private boolean isInvulnerable = false;34 private boolean isSilent = false;35 private boolean isGlowing = false;36 private boolean hasGravity = true;37 private boolean hasCollided = false;38 private boolean isOnGround = false;39 private boolean isFireTicks = false;40 private boolean isCustomNameVisible = false;41 private boolean isPersistent = false;42 private boolean isInvulnerable = false;43 private boolean isSilent = false;44 private boolean isGlowing = false;45 private boolean hasGravity = true;46 private boolean hasCollided = false;47 private boolean isOnGround = false;48 private boolean isFireTicks = false;49 private boolean isCustomNameVisible = false;50 private boolean isPersistent = false;51 private boolean isInvulnerable = false;52 private boolean isSilent = false;53 private boolean isGlowing = false;54 private boolean hasGravity = true;55 private boolean hasCollided = false;56 private boolean isOnGround = false;57 private boolean isFireTicks = false;58 private boolean isCustomNameVisible = false;
ThrowableProjectileMock
Using AI Code Generation
1ThrowableProjectileMock projectile = new ThrowableProjectileMock(server, new ArrowMock(server));2projectile.setShooter(new PlayerMock(server, "foo"));3projectile.setVelocity(new Vector(1, 2, 3));4projectile.setPickupStatus(PickupStatus.ALLOWED);5projectile.setFireTicks(10);6projectile.setBounce(true);7projectile.setCritical(true);8projectile.setKnockbackStrength(2);9projectile.setSilent(true);10projectile.setPersistent(true);11projectile.setInvulnerable(true);12projectile.setGravity(true);13projectile.setCustomName("My arrow");14projectile.setCustomNameVisible(true);15projectile.setGlowing(true);16projectile.setVelocity(new Vector(1, 2, 3));17projectile.setTicksLived(10);18projectile.setFallDistance(10);19projectile.setMetadata("test", new FixedMetadataValue(plugin, "test"));20projectile.setMetadata("test2", new FixedMetadataValue(plugin, "test2"));21projectile.setMetadata("test3", new FixedMetadataValue(plugin, "test3"));22projectile.setMetadata("test4", new FixedMetadataValue(plugin, "test4"));23projectile.setMetadata("test5", new FixedMetadataValue(plugin, "test5"));24projectile.setMetadata("test6", new FixedMetadataValue(plugin, "test6"));25projectile.setMetadata("test7", new FixedMetadataValue(plugin, "test7"));26projectile.setMetadata("test8", new FixedMetadataValue(plugin, "test8"));27projectile.setMetadata("test9", new FixedMetadataValue(plugin, "test9"));28projectile.setMetadata("test10", new FixedMetadataValue(plugin, "test10"));29projectile.setMetadata("test11", new FixedMetadataValue(plugin, "test11"));30projectile.setMetadata("test12", new FixedMetadataValue(plugin, "test12"));31projectile.setMetadata("test13", new FixedMetadataValue(plugin, "test13"));32projectile.setMetadata("test14", new FixedMetadataValue(plugin, "test14"));33projectile.setMetadata("test15", new FixedMetadataValue(plugin, "test15"));34projectile.setMetadata("test16", new FixedMetadataValue(plugin, "test16"));35projectile.setMetadata("test17", new FixedMetadataValue(plugin, "test17"));36projectile.setMetadata("test18", new FixedMetadataValue(plugin, "test18"));37 private Vector velocity;38 private Location location;39 private double gravity;40 private boolean gravitySet = false;41 private double drag;42 private boolean dragSet = false;43 private double bounce;44 private boolean bounceSet = false;45 private double rotation;46 private boolean rotationSet = false;47 private double rotationSpeed;48 private boolean rotationSpeedSet = false;49 private boolean isCritical = false;50 private boolean isInvulnerable = false;51 private boolean isSilent = false;52 private boolean isGlowing = false;53 private boolean hasGravity = true;54 private boolean hasCollided = false;55 private boolean isOnGround = false;56 private boolean isFireTicks = false;57 private boolean isCustomNameVisible = false;58 private boolean isPersistent = false;59 private boolean isInvulnerable = false;60 private boolean isSilent = false;61 private boolean isGlowing = false;62 private boolean hasGravity = true;63 private boolean hasCollided = false;64 private boolean isOnGround = false;65 private boolean isFireTicks = false;66 private boolean isCustomNameVisible = false;67 private boolean isPersistent = false;68 private boolean isInvulnerable = false;69 private boolean isSilent = false;70 private boolean isGlowing = false;71 private boolean hasGravity = true;72 private boolean hasCollided = false;73 private boolean isOnGround = false;74 private boolean isFireTicks = false;75 private boolean isCustomNameVisible = false;76 private boolean isPersistent = false;77 private boolean isInvulnerable = false;78 private boolean isSilent = false;79 private boolean isGlowing = false;80 private boolean hasGravity = true;81 private boolean hasCollided = false;82 private boolean isOnGround = false;83 private boolean isFireTicks = false;84 private boolean isCustomNameVisible = false;85 private boolean isPersistent = false;86 private boolean isInvulnerable = false;87 private boolean isSilent = false;88 private boolean isGlowing = false;89 private boolean hasGravity = true;90 private boolean hasCollided = false;91 private boolean isOnGround = false;92 private boolean isFireTicks = false;93 private boolean isCustomNameVisible = false;
ThrowableProjectileMock
Using AI Code Generation
1ThrowableProjectileMock projectile = new ThrowableProjectileMock(server, new ArrowMock(server));2projectile.setShooter(new PlayerMock(server, "foo"));3projectile.setVelocity(new Vector(1, 2, 3));4projectile.setPickupStatus(PickupStatus.ALLOWED);5projectile.setFireTicks(10);6projectile.setBounce(true);7projectile.setCritical(true);8projectile.setKnockbackStrength(2);9projectile.setSilent(true);10projectile.setPersistent(true);11projectile.setInvulnerable(true);12projectile.setGravity(true);13projectile.setCustomName("My arrow");14projectile.setCustomNameVisible(true);15projectile.setGlowing(true);16projectile.setVelocity(new Vector(1, 2, 3));17projectile.setTicksLived(10);18projectile.setFallDistance(10);19projectile.setMetadata("test", new FixedMetadataValue(plugin, "test"));20projectile.setMetadata("test2", new FixedMetadataValue(plugin, "test2"));21projectile.setMetadata("test3", new FixedMetadataValue(plugin, "test3"));22projectile.setMetadata("test4", new FixedMetadataValue(plugin, "test4"));23projectile.setMetadata("test5", new FixedMetadataValue(plugin, "test5"));24projectile.setMetadata("test6", new FixedMetadataValue(plugin, "test6"));25projectile.setMetadata("test7", new FixedMetadataValue(plugin, "test7"));26projectile.setMetadata("test8", new FixedMetadataValue(plugin, "test8"));27projectile.setMetadata("test9", new FixedMetadataValue(plugin, "test9"));28projectile.setMetadata("test10", new FixedMetadataValue(plugin, "test10"));29projectile.setMetadata("test11", new FixedMetadataValue(plugin, "test11"));30projectile.setMetadata("test12", new FixedMetadataValue(plugin, "test12"));31projectile.setMetadata("test13", new FixedMetadataValue(plugin, "test13"));32projectile.setMetadata("test14", new FixedMetadataValue(plugin, "test14"));33projectile.setMetadata("test15", new FixedMetadataValue(plugin, "test15"));34projectile.setMetadata("test16", new FixedMetadataValue(plugin, "test16"));35projectile.setMetadata("test17", new FixedMetadataValue(plugin, "test17"));36projectile.setMetadata("test18", new FixedMetadataValue(plugin, "test18"));37ThrowableProjectileMock projectile = new ThrowableProjectileMock(server, Material.AIR);38projectile.setShooter(player);39projectile.setVelocity(new Vector(0, 0, 0));40projectile.setBounce(false);41projectile.setGravity(false);42projectile.setShooter(player);43projectile.setVelocity(new Vector(0, 0, 0));44projectile.setBounce(false);45projectile.setGravity(false);46ThrowableProjectileMock projectile = new ThrowableProjectileMock(server, Material.AIR);47projectile.setShooter(player);48projectile.setVelocity(new Vector(0, 0, 0));49projectile.setBounce(false);50projectile.setGravity(false);51projectile.setShooter(player);52projectile.setVelocity(new Vector(0, 0, 0));53projectile.setBounce(false);54projectile.setGravity(false);55ThrowableProjectileMock projectile = new ThrowableProjectileMock(server, Material.AIR);56projectile.setShooter(player);57projectile.setVelocity(new Vector(0, 0, 0));58projectile.setBounce(false);59projectile.setGravity(false);60projectile.setShooter(player);61projectile.setVelocity(new Vector(0, 0, 0));62projectile.setBounce(false);63projectile.setGravity(false);64ThrowableProjectileMock projectile = new ThrowableProjectileMock(server, Material.AIR);65projectile.setShooter(player);66projectile.setVelocity(new Vector(0
ThrowableProjectileMock
Using AI Code Generation
1ThrowableProjectileMock projectile = new ThrowableProjectileMock();2projectile.setVelocity(new Vector(1,2,3));3projectile.setShooter(player);4projectile.setFireTicks(10);5projectile.setTicksLived(5);6projectile.setGravity(true);7projectile.setCritical(true);8projectile.setPickupStatus(AbstractArrow.PickupStatus.ALLOWED);9projectile.setCustomName("test");10projectile.setCustomNameVisible(true);11projectile.setDamage(2.5);12projectile.setPierceLevel(3);13projectile.setKnockbackStrength(4);14projectile.setShooter(player);15projectile.setSilent(true);16projectile.setBounce(true);17projectile.setInvulnerable(true);18projectile.setGlowing(true);19projectile.setPersistent(true);20projectile.setGravity(true);21projectile.setCritical(true);22projectile.setPickupStatus(AbstractArrow.PickupStatus.ALLOWED);23projectile.setCustomName("test");24projectile.setCustomNameVisible(true);25projectile.setDamage(2.5);26projectile.setPierceLevel(3);27projectile.setKnockbackStrength(4);28projectile.setShooter(player);29projectile.setSilent(true);30projectile.setBounce(true);31projectile.setInvulnerable(true);32projectile.setGlowing(true);33projectile.setPersistent(true);34projectile.setGravity(true);35projectile.setCritical(true);36projectile.setPickupStatus(AbstractArrow.PickupStatus.ALLOWED);37projectile.setCustomName("test");38projectile.setCustomNameVisible(true);39projectile.setDamage(2.5);40projectile.setPierceLevel(3);41projectile.setKnockbackStrength(4);42projectile.setShooter(player);43projectile.setSilent(true);44projectile.setBounce(true);45projectile.setInvulnerable(true);46projectile.setGlowing(true);47projectile.setPersistent(true);48projectile.setGravity(true);49projectile.setCritical(true);50projectile.setPickupStatus(AbstractArrow.PickupStatus.ALLOWED);51projectile.setCustomName("test");52projectile.setCustomNameVisible(true);53projectile.setDamage(2.5);54projectile.setPierceLevel(3);55projectile.setKnockbackStrength(4);56projectile.setShooter(player);57projectile.setSilent(true);58projectile.setBounce(true);59projectile.setInvulnerable(true);60projectile.setGlowing(true);
ThrowableProjectileMock
Using AI Code Generation
1ThrowableProjectileMock projectile = new ThrowableProjectileMock(server, new ArrowMock(server));2projectile.setShooter(new PlayerMock(server, "foo"));3projectile.setVelocity(new Vector(1, 2, 3));4projectile.setPickupStatus(PickupStatus.ALLOWED);5projectile.setFireTicks(10);6projectile.setBounce(true);7projectile.setCritical(true);8projectile.setKnockbackStrength(2);9projectile.setSilent(true);10projectile.setPersistent(true);11projectile.setInvulnerable(true);12projectile.setGravity(true);13projectile.setCustomName("My arrow");14projectile.setCustomNameVisible(true);15projectile.setGlowing(true);16projectile.setVelocity(new Vector(1, 2, 3));17projectile.setTicksLived(10);18projectile.setFallDistance(10);19projectile.setMetadata("test", new FixedMetadataValue(plugin, "test"));20projectile.setMetadata("test2", new FixedMetadataValue(plugin, "test2"));21projectile.setMetadata("test3", new FixedMetadataValue(plugin, "test3"));22projectile.setMetadata("test4", new FixedMetadataValue(plugin, "test4"));23projectile.setMetadata("test5", new FixedMetadataValue(plugin, "test5"));24projectile.setMetadata("test6", new FixedMetadataValue(plugin, "test6"));25projectile.setMetadata("test7", new FixedMetadataValue(plugin, "test7"));26projectile.setMetadata("test8", new FixedMetadataValue(plugin, "test8"));27projectile.setMetadata("test9", new FixedMetadataValue(plugin, "test9"));28projectile.setMetadata("test10", new FixedMetadataValue(plugin, "test10"));29projectile.setMetadata("test11", new FixedMetadataValue(plugin, "test11"));30projectile.setMetadata("test12", new FixedMetadataValue(plugin, "test12"));31projectile.setMetadata("test13", new FixedMetadataValue(plugin, "test13"));32projectile.setMetadata("test14", new FixedMetadataValue(plugin, "test14"));33projectile.setMetadata("test15", new FixedMetadataValue(plugin, "test15"));34projectile.setMetadata("test16", new FixedMetadataValue(plugin, "test16"));35projectile.setMetadata("test17", new FixedMetadataValue(plugin, "test17"));36projectile.setMetadata("test18", new FixedMetadataValue(plugin, "test18"));
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