Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.WardenMock.clearAnger
Source:WardenMock.java
...59 Preconditions.checkArgument(anger <= 150, "Anger can't be higher than 150");60 angerPerEntity.put(entity, anger);61 }62 @Override63 public void clearAnger(@NotNull Entity entity)64 {65 // TODO Auto-generated method stub66 throw new UnimplementedOperationException();67 }68 @Override69 public @Nullable LivingEntity getEntityAngryAt()70 {71 // TODO Auto-generated method stub72 throw new UnimplementedOperationException();73 }74 @Override75 public void setDisturbanceLocation(@NotNull Location location)76 {77 // TODO Auto-generated method stub...
clearAnger
Using AI Code Generation
1Constructor Summary WardenMock()2Method Summary void clearAnger()3Clears the Warden's anger. int getAnger()4Gets the Warden's anger level. int getAngerTime()5Gets the Warden's anger time. void setAnger(int anger)6Sets the Warden's anger level. void setAngerTime(int angerTime)7public WardenMock()8public void setAnger(int anger)9public int getAnger()10public void clearAnger()11public void setAngerTime(int angerTime)12public int getAngerTime()
clearAnger
Using AI Code Generation
1WardenMock warden = new WardenMock(server);2warden.clearAnger();3WardenMock warden = new WardenMock(server);4warden.clearAnger();5WardenMock warden = new WardenMock(server);6warden.clearAnger();7WardenMock warden = new WardenMock(server);8warden.clearAnger();9WardenMock warden = new WardenMock(server);10warden.clearAnger();11WardenMock warden = new WardenMock(server);12warden.clearAnger();13WardenMock warden = new WardenMock(server);14warden.clearAnger();15WardenMock warden = new WardenMock(server);16warden.clearAnger();17WardenMock warden = new WardenMock(server);18warden.clearAnger();19WardenMock warden = new WardenMock(server);20warden.clearAnger();21WardenMock warden = new WardenMock(server);22warden.clearAnger();23WardenMock warden = new WardenMock(server);24warden.clearAnger();
clearAnger
Using AI Code Generation
1WardenMock wardenMock = server.addSimpleWorld("world").spawn(new Location(server.addSimpleWorld("world"), 0, 0, 0), WardenMock.class);2wardenMock.clearAnger();3WardenMock wardenMock = server.addSimpleWorld("world").spawn(new Location(server.addSimpleWorld("world"), 0, 0, 0), WardenMock.class);4wardenMock.clearAnger();5WardenMock wardenMock = server.addSimpleWorld("world").spawn(new Location(server.addSimpleWorld("world"), 0, 0, 0), WardenMock.class);6wardenMock.clearAnger();7WardenMock wardenMock = server.addSimpleWorld("world").spawn(new Location(server.addSimpleWorld("world"), 0, 0, 0), WardenMock.class);8wardenMock.clearAnger();9WardenMock wardenMock = server.addSimpleWorld("world").spawn(new Location(server.addSimpleWorld("world"), 0, 0, 0), WardenMock.class);10wardenMock.clearAnger();11WardenMock wardenMock = server.addSimpleWorld("world").spawn(new Location(server.addSimpleWorld("world"), 0, 0, 0), WardenMock.class);12wardenMock.clearAnger();13WardenMock wardenMock = server.addSimpleWorld("world").spawn(new Location(server.addSimpleWorld("world"), 0, 0, 0), WardenMock.class);14wardenMock.clearAnger();15WardenMock wardenMock = server.addSimpleWorld("world").spawn
clearAnger
Using AI Code Generation
1WardenMock wardenMock = new WardenMock(server, "WardenMock");2wardenMock.clearAnger();3int anger = wardenMock.getAnger();4wardenMock.setAnger(anger);5wardenMock.setAngry(angry);6wardenMock.setTarget(target);7wardenMock.setTarget(target, targetReason);8wardenMock.setTarget(target, targetReason, targetReason);9wardenMock.setTarget(target, targetReason, targetReason, targetReason);10wardenMock.setTarget(target, targetReason, targetReason, targetReason, targetReason);11wardenMock.setTarget(target, targetReason, targetReason, targetReason, targetReason, targetReason);12wardenMock.setTarget(target, targetReason, targetReason, targetReason, targetReason, targetReason, targetReason);13wardenMock.setTarget(target, targetReason, targetReason, targetReason, targetReason, targetReason, targetReason, targetReason);14wardenMock.setTarget(target, targetReason, targetReason, targetReason, targetReason, targetReason, targetReason, target
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