How to use ActivePotionEffect method of be.seeseemelk.mockbukkit.potion.ActivePotionEffect class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.potion.ActivePotionEffect.ActivePotionEffect

Source:LivingEntityMock.java Github

copy

Full Screen

...33import com.google.common.base.Function;34import be.seeseemelk.mockbukkit.ServerMock;35import be.seeseemelk.mockbukkit.UnimplementedOperationException;36import be.seeseemelk.mockbukkit.attribute.AttributeInstanceMock;37import be.seeseemelk.mockbukkit.potion.ActivePotionEffect;38public abstract class LivingEntityMock extends EntityMock implements LivingEntity39{40 private static final double MAX_HEALTH = 20.0;41 protected double health;42 private double maxHealth = MAX_HEALTH;43 private int maxAirTicks = 300;44 private int remainingAirTicks = 300;45 protected boolean alive = true;46 private boolean gliding = false;47 protected Map<Attribute, AttributeInstanceMock> attributes;48 private final Set<ActivePotionEffect> activeEffects = new HashSet<>();49 protected LivingEntityMock(@NotNull ServerMock server, @NotNull UUID uuid)50 {51 super(server, uuid);52 attributes = new EnumMap<>(Attribute.class);53 attributes.put(Attribute.GENERIC_MAX_HEALTH, new AttributeInstanceMock(Attribute.GENERIC_MAX_HEALTH, 20));54 this.setMaxHealth(MAX_HEALTH);55 this.setHealth(MAX_HEALTH);56 }57 @Override58 public double getHealth()59 {60 return health;61 }62 @Override63 public boolean isDead()64 {65 return !alive;66 }67 @Override68 public void setHealth(double health)69 {70 if (health > 0)71 {72 this.health = Math.min(health, getMaxHealth());73 return;74 }75 this.health = 0;76 EntityDeathEvent event = new EntityDeathEvent(this, new ArrayList<>(), 0);77 Bukkit.getPluginManager().callEvent(event);78 alive = false;79 }80 @Override81 public double getMaxHealth()82 {83 return getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue();84 }85 @Override86 public void setMaxHealth(double health)87 {88 getAttribute(Attribute.GENERIC_MAX_HEALTH).setBaseValue(health);89 if (this.health > health)90 {91 this.health = health;92 }93 }94 @Override95 public void resetMaxHealth()96 {97 setMaxHealth(maxHealth);98 }99 @Override100 public void damage(double amount)101 {102 damage(amount, null);103 }104 @SuppressWarnings("deprecation")105 @Override106 public void damage(double amount, Entity source)107 {108 if (isInvulnerable())109 {110 if (source instanceof HumanEntity)111 {112 if (((Player) source).getGameMode() != GameMode.CREATIVE)113 {114 return;115 }116 }117 else118 {119 return;120 }121 }122 Map<EntityDamageEvent.DamageModifier, Double> modifiers = new EnumMap<>(EntityDamageEvent.DamageModifier.class);123 modifiers.put(EntityDamageEvent.DamageModifier.BASE, 1.0);124 Map<EntityDamageEvent.DamageModifier, Function<Double, Double>> modifierFunctions = new EnumMap<>(125 EntityDamageEvent.DamageModifier.class);126 modifierFunctions.put(EntityDamageEvent.DamageModifier.BASE, damage -> damage);127 EntityDamageEvent event = source != null ?128 new EntityDamageByEntityEvent(source, this,129 EntityDamageEvent.DamageCause.ENTITY_ATTACK, modifiers, modifierFunctions)130 :131 new EntityDamageEvent(this, EntityDamageEvent.DamageCause.CUSTOM, modifiers,132 modifierFunctions)133 ;134 event.setDamage(amount);135 Bukkit.getPluginManager().callEvent(event);136 if (!event.isCancelled())137 {138 setLastDamageCause(event);139 amount = event.getDamage();140 setHealth(health - amount);141 }142 }143 @Override144 public AttributeInstance getAttribute(Attribute attribute)145 {146 if (attributes.containsKey(attribute))147 return attributes.get(attribute);148 else149 throw new UnimplementedOperationException();150 }151 @Override152 public <T extends Projectile> T launchProjectile(Class<? extends T> projectile)153 {154 // TODO Auto-generated method stub155 throw new UnimplementedOperationException();156 }157 @Override158 public <T extends Projectile> T launchProjectile(Class<? extends T> projectile, Vector velocity)159 {160 T entity = launchProjectile(projectile);161 entity.setVelocity(velocity);162 return entity;163 }164 @Override165 public double getEyeHeight()166 {167 // TODO Auto-generated method stub168 throw new UnimplementedOperationException();169 }170 @Override171 public double getEyeHeight(boolean ignorePose)172 {173 // TODO Auto-generated method stub174 throw new UnimplementedOperationException();175 }176 @Override177 public Location getEyeLocation()178 {179 return getLocation().add(0, getEyeHeight(), 0);180 }181 @Override182 public List<Block> getLineOfSight(Set<Material> transparent, int maxDistance)183 {184 // TODO Auto-generated method stub185 throw new UnimplementedOperationException();186 }187 @Override188 public Block getTargetBlock(Set<Material> transparent, int maxDistance)189 {190 // TODO Auto-generated method stub191 throw new UnimplementedOperationException();192 }193 @Override194 public List<Block> getLastTwoTargetBlocks(Set<Material> transparent, int maxDistance)195 {196 // TODO Auto-generated method stub197 throw new UnimplementedOperationException();198 }199 @Override200 public Block getTargetBlockExact(int maxDistance)201 {202 // TODO Auto-generated method stub203 throw new UnimplementedOperationException();204 }205 @Override206 public Block getTargetBlockExact(int maxDistance, FluidCollisionMode fluidCollisionMode)207 {208 // TODO Auto-generated method stub209 throw new UnimplementedOperationException();210 }211 @Override212 public RayTraceResult rayTraceBlocks(double maxDistance)213 {214 // TODO Auto-generated method stub215 throw new UnimplementedOperationException();216 }217 @Override218 public RayTraceResult rayTraceBlocks(double maxDistance, FluidCollisionMode fluidCollisionMode)219 {220 // TODO Auto-generated method stub221 throw new UnimplementedOperationException();222 }223 @Override224 public int getRemainingAir()225 {226 return remainingAirTicks;227 }228 @Override229 public void setRemainingAir(int ticks)230 {231 this.remainingAirTicks = ticks;232 }233 @Override234 public int getMaximumAir()235 {236 return maxAirTicks;237 }238 @Override239 public void setMaximumAir(int ticks)240 {241 this.maxAirTicks = ticks;242 }243 @Override244 public int getMaximumNoDamageTicks()245 {246 // TODO Auto-generated method stub247 throw new UnimplementedOperationException();248 }249 @Override250 public void setMaximumNoDamageTicks(int ticks)251 {252 // TODO Auto-generated method stub253 throw new UnimplementedOperationException();254 }255 @Override256 public double getLastDamage()257 {258 // TODO Auto-generated method stub259 throw new UnimplementedOperationException();260 }261 @Override262 public void setLastDamage(double damage)263 {264 // TODO Auto-generated method stub265 throw new UnimplementedOperationException();266 }267 @Override268 public int getNoDamageTicks()269 {270 // TODO Auto-generated method stub271 throw new UnimplementedOperationException();272 }273 @Override274 public void setNoDamageTicks(int ticks)275 {276 // TODO Auto-generated method stub277 throw new UnimplementedOperationException();278 }279 @Override280 public Player getKiller()281 {282 // TODO Auto-generated method stub283 throw new UnimplementedOperationException();284 }285 @Override286 public boolean addPotionEffect(PotionEffect effect)287 {288 return addPotionEffect(effect, false);289 }290 @Override291 @Deprecated292 public boolean addPotionEffect(PotionEffect effect, boolean force)293 {294 if (effect != null)295 {296 // Bukkit now allows multiple effects of the same type,297 // the force/success attributes are now obsolete298 activeEffects.add(new ActivePotionEffect(effect));299 return true;300 }301 else302 {303 return false;304 }305 }306 @Override307 public boolean addPotionEffects(Collection<PotionEffect> effects)308 {309 boolean successful = true;310 for (PotionEffect effect : effects)311 {312 if (!addPotionEffect(effect))313 {314 successful = false;315 }316 }317 return successful;318 }319 @Override320 public boolean hasPotionEffect(PotionEffectType type)321 {322 return getPotionEffect(type) != null;323 }324 @Override325 public PotionEffect getPotionEffect(PotionEffectType type)326 {327 for (PotionEffect effect : getActivePotionEffects())328 {329 if (effect.getType().equals(type))330 {331 return effect;332 }333 }334 return null;335 }336 @Override337 public void removePotionEffect(PotionEffectType type)338 {339 activeEffects.removeIf(effect -> effect.hasExpired() || effect.getPotionEffect().getType().equals(type));340 }341 @Override342 public Collection<PotionEffect> getActivePotionEffects()343 {344 Set<PotionEffect> effects = new HashSet<>();345 Iterator<ActivePotionEffect> iterator = activeEffects.iterator();346 while (iterator.hasNext())347 {348 ActivePotionEffect effect = iterator.next();349 if (effect.hasExpired())350 {351 iterator.remove();352 }353 else354 {355 effects.add(effect.getPotionEffect());356 }357 }358 return effects;359 }360 @Override361 public boolean hasLineOfSight(Entity other)362 {...

Full Screen

Full Screen

Source:ActivePotionEffect.java Github

copy

Full Screen

...10 * @author TheBusyBiscuit11 *12 * @see LivingEntityMock#addPotionEffect(PotionEffect)13 */14public final class ActivePotionEffect15{16 private final PotionEffect effect;17 private final long timestamp;18 public ActivePotionEffect(@NotNull PotionEffect effect)19 {20 this.effect = effect;21 this.timestamp = System.currentTimeMillis();22 }23 /**24 * This returns whether this {@link PotionEffect} has expired.25 *26 * @return Whether the effect wore off.27 */28 public boolean hasExpired()29 {30 int ticks = effect.getDuration() * 20;31 return ticks < 1 || timestamp + TimeUnit.SECONDS.toMillis(ticks) < System.currentTimeMillis();32 }...

Full Screen

Full Screen

ActivePotionEffect

Using AI Code Generation

copy

Full Screen

1import org.bukkit.potion.PotionEffect;2import org.bukkit.potion.PotionEffectType;3import org.junit.Assert;4import org.junit.Test;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7import be.seeseemelk.mockbukkit.entity.PlayerMock;8import be.seeseemelk.mockbukkit.potion.ActivePotionEffect;9public class PotionEffectTest {10 private ServerMock server;11 private PlayerMock player;12 public void testActivePotionEffect() {13 server = MockBukkit.mock();14 player = server.addPlayer();15 PotionEffect effect = new PotionEffect(PotionEffectType.SPEED, 10, 1);16 player.addPotionEffect(effect);17 ActivePotionEffect activeEffect = new ActivePotionEffect(effect);18 Assert.assertEquals(activeEffect.getDuration(), 10);19 Assert.assertEquals(activeEffect.getAmplifier(), 1);20 Assert.assertEquals(activeEffect.getType(), PotionEffectType.SPEED);21 activeEffect.setDuration(20);22 activeEffect.setAmplifier(2);23 activeEffect.setType(PotionEffectType.INCREASE_DAMAGE);24 Assert.assertEquals(activeEffect.getDuration(), 20);25 Assert.assertEquals(activeEffect.getAmplifier(), 2);26 Assert.assertEquals(activeEffect.getType(), PotionEffectType.INCREASE_DAMAGE);27 MockBukkit.unmock();28 }29}30import org.bukkit.potion.PotionEffect;31import org.bukkit.potion.PotionEffectType;32import org.junit.Assert;33import org.junit.Test;34import be.seeseemelk.mockbukkit.MockBukkit;35import be.seeseemelk.mockbukkit.ServerMock;36import be.seeseemelk.mockbukkit.entity.PlayerMock;37import be.seeseemelk.mockbukkit.potion.ActivePotionEffect;38public class PotionEffectTest {39 private ServerMock server;40 private PlayerMock player;41 public void testActivePotionEffect() {42 server = MockBukkit.mock();43 player = server.addPlayer();44 PotionEffect effect = new PotionEffect(PotionEffectType.SPEED, 10, 1);45 player.addPotionEffect(effect);

Full Screen

Full Screen

ActivePotionEffect

Using AI Code Generation

copy

Full Screen

1package com.example;2import org.bukkit.potion.PotionEffect;3import org.bukkit.potion.PotionEffectType;4import be.seeseemelk.mockbukkit.potion.ActivePotionEffect;5public class Example {6 public static void main(String[] args) {7 PotionEffect effect = new ActivePotionEffect(PotionEffectType.SPEED, 100, 2);8 }9}10package com.example;11import org.bukkit.potion.PotionEffect;12import org.bukkit.potion.PotionEffectType;13import be.seeseemelk.mockbukkit.potion.ActivePotionEffect;14public class Example {15 public static void main(String[] args) {16 PotionEffect effect = new ActivePotionEffect(PotionEffectType.SPEED, 100, 2, false, true);17 }18}19package com.example;20import org.bukkit.potion.PotionEffect;21import org.bukkit.potion.PotionEffectType;22import be.seeseemelk.mockbukkit.potion.ActivePotionEffect;23public class Example {24 public static void main(String[] args) {25 PotionEffect effect = new ActivePotionEffect(PotionEffectType.SPEED, 100, 2, false, true, true);26 }27}28package com.example;29import org.bukkit.potion.PotionEffect;30import org.bukkit.potion.PotionEffectType;31import be.seeseemelk.mockbukkit.potion.ActivePotionEffect;32public class Example {33 public static void main(String[] args) {34 PotionEffect effect = new ActivePotionEffect(PotionEffectType.SPEED, 100, 2, false, true, true, true);35 }36}

Full Screen

Full Screen

ActivePotionEffect

Using AI Code Generation

copy

Full Screen

1package test;2import java.util.Collection;3import java.util.Set;4import org.bukkit.entity.Player;5import org.bukkit.potion.PotionEffect;6import org.bukkit.potion.PotionEffectType;7import org.junit.Assert;8import org.junit.Before;9import org.junit.Test;10import be.seeseem

Full Screen

Full Screen

ActivePotionEffect

Using AI Code Generation

copy

Full Screen

1import org.bukkit.Bukkit;2import org.bukkit.entity.Player;3import org.bukkit.potion.PotionEffect;4import org.bukkit.potion.PotionEffectType;5public class 2 {6 public static void main(String[] args) {7 Player player = Bukkit.getPlayer("PlayerName");8 PotionEffect potionEffect = new PotionEffect(PotionEffectType.SLOW, 20*10, 2);9 player.addPotionEffect(potionEffect);10 }11}12import org.bukkit.Bukkit;13import org.bukkit.entity.Player;14import org.bukkit.potion.PotionEffect;15import org.bukkit.potion.PotionEffectType;16public class 3 {17 public static void main(String[] args) {18 Player player = Bukkit.getPlayer("PlayerName");19 PotionEffect potionEffect = new PotionEffect(PotionEffectType.SLOW, 20*10, 2);20 player.removePotionEffect(potionEffect.getType());21 }22}23import org.bukkit.Bukkit;24import org.bukkit.entity.Player;25import org.bukkit.potion.PotionEffect;26import org.bukkit.potion.PotionEffectType;27public class 4 {28 public static void main(String[] args) {29 Player player = Bukkit.getPlayer("PlayerName");30 PotionEffect potionEffect = new PotionEffect(PotionEffectType.SLOW, 20*10, 2);31 if(player.hasPotionEffect(potionEffect.getType())) {32 System.out.println("Player has potion effect");33 }34 }35}36import org.bukkit.Bukkit;37import org.bukkit.entity.Player;38import org.bukkit.potion.PotionEffect;39import org.bukkit.potion.PotionEffectType;40public class 5 {41 public static void main(String[] args) {42 Player player = Bukkit.getPlayer("PlayerName");43 PotionEffect potionEffect = new PotionEffect(PotionEffect

Full Screen

Full Screen

ActivePotionEffect

Using AI Code Generation

copy

Full Screen

1import java.util.ArrayList;2import java.util.Collection;3import java.util.List;4import org.bukkit.Bukkit;5import org.bukkit.ChatColor;6import org.bukkit.Location;7import org.bukkit.Material;8import org.bukkit.NamespacedKey;9import org.bukkit.Particle;10import org.bukkit.Sound;11import org.bukkit.World;12import org.bukkit.attribute.Attribute;13import org.bukkit.attribute.AttributeInstance;14import org.bukkit.block.Block;15import org.bukkit.entity.Entity;16import org.bukkit.entity.EntityType;17import org.bukkit.entity.Player;18import org.bukkit.entity.Projectile;19import org.bukkit.entity.Snowball;20import org.bukkit.event.EventHandler;21import org.bukkit.event.Listener;22import org.bukkit.event.block.Action;23import org.bukkit.event.entity.EntityDamageByEntityEvent;24import org.bukkit.event.entity.EntityDamageEvent;25import org.bukkit.event.entity.EntityDeathEvent;26import org.bukkit.event.entity.EntityExplodeEvent;27import org.bukkit.event.entity.EntityShootBowEvent;28import org.bukkit.event.entity.ProjectileHitEvent;29import org.bukkit.event.player.PlayerInteractEvent;30import org.bukkit.event.player.PlayerItemConsumeEvent;31import org.bukkit.event.player.PlayerJoinEvent;32import org.bukkit.event.player.PlayerMoveEvent;33import org.bukkit.event.player.PlayerToggleSneakEvent;34import org.bukkit.event.player.PlayerToggleSprintEvent;35import org.bukkit.inventory.ItemStack;36import org.bukkit.inventory.PlayerInventory;37import org.bukkit.inventory.ShapedRecipe;38import org.bukkit.inventory.meta.ItemMeta;39import org.bukkit.inventory.meta.PotionMeta;40import org.bukkit.potion.PotionData;41import org.bukkit.potion.PotionEffect;42import org.bukkit.potion.PotionEffectType;43import be.seeseemelk.mockbukkit.potion.ActivePotionEffect;44public class PlayerListener implements Listener{45 private final Main plugin;46 public PlayerListener(Main plugin) {47 this.plugin = plugin;48 }49 public void onPlayerJoin(PlayerJoinEvent e) {50 Player player = e.getPlayer();51 player.sendMessage(ChatColor.GOLD + "Welcome to the server!");52 }53 public void onPlayerMove(PlayerMoveEvent e) {54 Player player = e.getPlayer();55 Location loc = player.getLocation();56 World world = player.getWorld();57 world.spawnParticle(Particle.SMOKE_NORMAL, loc, 10);58 }59 public void onPlayerInteract(PlayerInteractEvent e) {

Full Screen

Full Screen

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

Run MockBukkit automation tests on LambdaTest cloud grid

Perform automation testing on 3000+ real desktop and mobile devices online.

Most used method in ActivePotionEffect

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful