Best MockBukkit code snippet using be.seeseemelk.mockbukkit.scoreboard.TeamMock.setAllowFriendlyFire
Source:TeamMock.java
...94 if (!registered)throw new IllegalStateException("Team not registered");95 return allowFriendlyFire;96 }97 @Override98 public void setAllowFriendlyFire(boolean b) throws IllegalStateException99 {100 if (!registered)throw new IllegalStateException("Team not registered");101 this.allowFriendlyFire = b;102 }103 @Override104 public boolean canSeeFriendlyInvisibles() throws IllegalStateException105 {106 if (!registered)throw new IllegalStateException("Team not registered");107 return canSeeFriendly;108 }109 @Override110 public void setCanSeeFriendlyInvisibles(boolean b) throws IllegalStateException111 {112 if (!registered)throw new IllegalStateException("Team not registered");...
Source:TeamMockTest.java
...62 @Test63 void allowFriendlyFire()64 {65 assertFalse(team.allowFriendlyFire());66 team.setAllowFriendlyFire(true);67 assertTrue(team.allowFriendlyFire());68 }69 @Test70 void canSeeFriendlyInvisibles()71 {72 assertTrue(team.canSeeFriendlyInvisibles());73 team.setCanSeeFriendlyInvisibles(false);74 assertFalse(team.canSeeFriendlyInvisibles());75 }76 @SuppressWarnings("deprecation")77 @Test78 void getNameTagVisibility()79 {80 assertEquals(org.bukkit.scoreboard.NameTagVisibility.ALWAYS, team.getNameTagVisibility());...
setAllowFriendlyFire
Using AI Code Generation
1import org.junit.After;2import org.junit.Before;3import org.junit.Test;4import org.junit.runner.RunWith;5import org.mockito.junit.MockitoJUnitRunner;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.scoreboard.TeamMock;9import static org.junit.Assert.*;10@RunWith(MockitoJUnitRunner.class)11public class Test2 {12 private ServerMock mockServer;13 public void setUp() {14 mockServer = MockBukkit.mock();15 }16 public void tearDown() {17 MockBukkit.unmock();18 }19 public void test1() {20 TeamMock team = new TeamMock("test", "test");21 team.setAllowFriendlyFire(false);22 assertFalse(team.allowFriendlyFire());23 }24}25import org.junit.After;26import org.junit.Before;27import org.junit.Test;28import org.junit.runner.RunWith;29import org.mockito.junit.MockitoJUnitRunner;30import be.seeseemelk.mockbukkit.MockBukkit;31import be.seeseemelk.mockbukkit.ServerMock;32import be.seeseemelk.mockbukkit.scoreboard.TeamMock;33import static org.junit.Assert.*;34@RunWith(MockitoJUnitRunner.class)35public class Test3 {36 private ServerMock mockServer;37 public void setUp() {38 mockServer = MockBukkit.mock();39 }40 public void tearDown() {41 MockBukkit.unmock();42 }43 public void test1() {44 TeamMock team = new TeamMock("test", "test");45 team.setAllowFriendlyFire(true);46 assertTrue(team.allowFriendlyFire());47 }48}49import org.junit.After;50import org.junit.Before;51import org.junit.Test;52import org.junit.runner.RunWith;53import org.mockito.junit.MockitoJUnitRunner;54import be.seeseemelk.mockbukkit.MockBukkit;55import be.seeseemelk.mockbukkit.ServerMock;56import be.seeseemelk.mockbukkit.scoreboard.TeamMock;57import static
setAllowFriendlyFire
Using AI Code Generation
1import be.seeseemelk.mockbukkit.scoreboard.TeamMock;2import org.junit.jupiter.api.Test;3public class TestSetAllowFriendlyFire {4 public void testSetAllowFriendlyFire() {5 TeamMock teamMock = new TeamMock("teamMock", "teamMock");6 teamMock.setAllowFriendlyFire(true);7 }8}
setAllowFriendlyFire
Using AI Code Generation
1package be.seeseemelk.mockbukkit.scoreboard;2import java.util.logging.Logger;3import org.bukkit.scoreboard.Scoreboard;4import org.bukkit.scoreboard.Team;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7public class TestTeamMock {8 private static final Logger logger = Logger.getLogger(TestTeamMock.class.getName());9 public static void main(String[] args) {10 ServerMock server = MockBukkit.mock();11 Scoreboard scoreboard = server.getScoreboardManager().getMainScoreboard();12 Team team = scoreboard.registerNewTeam("TeamName");13 team.setAllowFriendlyFire(true);14 team.setAllowFriendlyFire(false);15 server.unloadWorld(server.getWorlds().get(0));16 MockBukkit.unmock();17 }18}
setAllowFriendlyFire
Using AI Code Generation
1import be.seeseemelk.mockbukkit.scoreboard.TeamMock;2import org.bukkit.scoreboard.Team;3import org.junit.Test;4import static org.junit.Assert.*;5public class Test2 {6 public void testSetAllowFriendlyFire() {7 TeamMock team = new TeamMock("Team", "Team");8 team.setAllowFriendlyFire(true);9 assertTrue(team.allowFriendlyFire());10 }11}12import be.seeseemelk.mockbukkit.scoreboard.TeamMock;13import org.bukkit.scoreboard.Team;14import org.junit.Test;15import static org.junit.Assert.*;16public class Test3 {17 public void testSetCanSeeFriendlyInvisibles() {18 TeamMock team = new TeamMock("Team", "Team");19 team.setCanSeeFriendlyInvisibles(true);20 assertTrue(team.canSeeFriendlyInvisibles());21 }22}23import be.seeseemelk.mockbukkit.scoreboard.TeamMock;24import org.bukkit.scoreboard.Team;25import org.junit.Test;26import static org.junit.Assert.*;27public class Test4 {28 public void testSetDisplayName() {29 TeamMock team = new TeamMock("Team", "Team");30 team.setDisplayName("Team");31 assertEquals("Team", team.getDisplayName());32 }33}34import be.seeseemelk.mockbukkit.scoreboard.TeamMock;35import org.bukkit.scoreboard.Team;36import org.junit.Test;37import static org.junit.Assert.*;38public class Test5 {39 public void testSetOption() {40 TeamMock team = new TeamMock("Team", "Team");41 team.setOption(Team.Option.COLLISION_RULE, Team.OptionStatus.ALWAYS);42 assertEquals(Team.OptionStatus.ALWAYS, team.getOption(Team.Option.COLLISION_RULE));43 }44}45import be.seeseemelk.mock
setAllowFriendlyFire
Using AI Code Generation
1package be.seeseemelk.mockbukkit.scoreboard;2import org.bukkit.scoreboard.Team;3public class TeamMockTest {4 public static void main(String[] args) {5 TeamMock team = new TeamMock("Team", new ScoreboardMock());6 team.setAllowFriendlyFire(true);7 System.out.println("Allow friendly fire: " + team.allowFriendlyFire());8 }9}10package be.seeseemelk.mockbukkit.scoreboard;11import org.bukkit.scoreboard.Team;12public class TeamMockTest {13 public static void main(String[] args) {14 TeamMock team = new TeamMock("Team", new ScoreboardMock());15 team.setCanSeeFriendlyInvisibles(true);16 System.out.println("Can see friendly invisibles: " + team.canSeeFriendlyInvisibles());17 }18}19package be.seeseemelk.mockbukkit.scoreboard;20import org.bukkit.scoreboard.Team;21public class TeamMockTest {22 public static void main(String[] args) {23 TeamMock team = new TeamMock("Team", new ScoreboardMock());24 team.setDisplayName("Mock Team");25 System.out.println("Display name: " + team.getDisplayName());26 }27}28package be.seeseemelk.mockbukkit.scoreboard;29import org.bukkit.scoreboard.Team;30public class TeamMockTest {31 public static void main(String[] args) {32 TeamMock team = new TeamMock("Team", new ScoreboardMock());33 team.setPrefix("Mock Prefix");34 System.out.println("Prefix: " + team.getPrefix());35 }36}37package be.seeseemelk.mockbukkit.scoreboard;38import org.bukkit.scoreboard.Team;
setAllowFriendlyFire
Using AI Code Generation
1import org.junit.Test;2import org.junit.Before;3import org.junit.After;4import static org.junit.Assert.*;5import org.junit.runner.RunWith;6import org.mockito.Mock;7import org.mockito.Mockito;8import org.mockito.MockitoAnnotations;9import org.mockito.Spy;10import org.powermock.api.mockito.PowerMockito;11import org.powermock.core.classloader.annotations.PrepareForTest;12import org.powermock.modules.junit4.PowerMockRunner;13import be.seeseemelk.mockbukkit.MockBukkit;14import be.seeseemelk.mockbukkit.ServerMock;15import be.seeseemelk.mockbukkit.scoreboard.ScoreboardMock;16import be.seeseemelk.mockbukkit.scoreboard.TeamMock;17import org.bukkit.scoreboard.Team;18@RunWith(PowerMockRunner.class)19@PrepareForTest({TeamMock.class})20public class TestTeamMock {21 ServerMock server;22 ScoreboardMock scoreboard;23 TeamMock team;24 Team teamMock;25 public void setUp() {26 server = MockBukkit.mock();27 scoreboard = new ScoreboardMock(server);28 team = new TeamMock("team", scoreboard);29 }30 public void tearDown() {31 MockBukkit.unmock();32 }33 public void testSetAllowFriendlyFire() {34 team.setAllowFriendlyFire(true);35 assertTrue(team.allowFriendlyFire());36 }37}38import org.junit.Test;39import org.junit.Before;40import org.junit.After;41import static org.junit.Assert.*;42import org.junit.runner.RunWith;43import org.mockito.Mock;44import org.mockito.Mockito;45import org.mockito.MockitoAnnotations;46import org.mockito.Spy;47import org.powermock.api.mockito.PowerMockito;48import org.powermock.core.classloader.annotations.PrepareForTest;49import org.powermock.modules.junit4.PowerMockRunner;50import be.seeseemelk.mockbukkit.MockBukkit;51import be.seeseemelk.mockbukkit.ServerMock;52import be.seeseemelk.mockbukkit.scoreboard.ScoreboardMock;53import be.seeseemelk.mockbukkit.scoreboard.TeamMock;54import org.bukkit.scoreboard.Team;55@RunWith(PowerMockRunner.class)56@PrepareForTest({TeamMock.class})
setAllowFriendlyFire
Using AI Code Generation
1package be.seeseemelk.mockbukkit;2import org.bukkit.Bukkit;3import org.bukkit.scoreboard.Scoreboard;4import org.bukkit.scoreboard.Team;5public class TeamMockTest {6 public static void main(String[] args) {7 ServerMock server = MockBukkit.mock();8 Scoreboard scoreboard = Bukkit.getScoreboardManager().getMainScoreboard();9 Team team = scoreboard.registerNewTeam("testTeam");10 team.setAllowFriendlyFire(true);11 System.out.println(team.allowFriendlyFire());12 MockBukkit.unmock();13 }14}15package be.seeseemelk.mockbukkit;16import org.bukkit.Bukkit;17import org.bukkit.scoreboard.Scoreboard;18import org.bukkit.scoreboard.Team;19public class TeamMockTest {20 public static void main(String[] args) {21 ServerMock server = MockBukkit.mock();22 Scoreboard scoreboard = Bukkit.getScoreboardManager().getMainScoreboard();23 Team team = scoreboard.registerNewTeam("testTeam");24 team.setAllowFriendlyFire(false);25 System.out.println(team.allowFriendlyFire());26 MockBukkit.unmock();27 }28}29package be.seeseemelk.mockbukkit;30import org.bukkit.Bukkit;31import org.bukkit.scoreboard.Scoreboard;32import org.bukkit.scoreboard.Team;33public class TeamMockTest {34 public static void main(String[] args) {35 ServerMock server = MockBukkit.mock();36 Scoreboard scoreboard = Bukkit.getScoreboardManager().getMainScoreboard();37 Team team = scoreboard.registerNewTeam("testTeam");38 team.setCanSeeFriendlyInvisibles(true);39 System.out.println(team.canSeeFriendlyInvisibles());40 MockBukkit.unmock();41 }42}43package be.seeseemelk.mockbukkit;44import org.bukkit.Bukkit;
setAllowFriendlyFire
Using AI Code Generation
1package com.example;2import org.bukkit.Bukkit;3import org.bukkit.scoreboard.Scoreboard;4import org.bukkit.scoreboard.Team;5import org.junit.jupiter.api.Test;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.scoreboard.ScoreboardMock;8{9 private Scoreboard scoreboard = MockBukkit.getMock().getScoreboardManager().getMainScoreboard();10 private Team team = scoreboard.getTeam("team1");11 public void testAllowFriendlyFire()12 {13 team.setAllowFriendlyFire(true);14 }15}16package com.example;17import org.bukkit.Bukkit;18import org.bukkit.scoreboard.Scoreboard;19import org.bukkit.scoreboard.Team;20import org.junit.jupiter.api.Test;21import be.seeseemelk.mockbukkit.MockBukkit;22import be.seeseemelk.mockbukkit.scoreboard.ScoreboardMock;23{24 private Scoreboard scoreboard = MockBukkit.getMock().getScoreboardManager().getMainScoreboard();25 private Team team = scoreboard.getTeam("team1");26 public void testCanSeeFriendlyInvisibles()27 {28 team.setCanSeeFriendlyInvisibles(true);29 }30}31package com.example;32import org.bukkit.Bukkit;33import org.bukkit.scoreboard.Scoreboard;34import org.bukkit.scoreboard.Team;35import org.junit.jupiter.api.Test;36import be.seeseemelk.mockbukkit.MockBukkit;37import be.seeseemelk.mockbukkit.scoreboard.ScoreboardMock;38{39 private Scoreboard scoreboard = MockBukkit.getMock().getScoreboardManager().getMainScoreboard();40 private Team team = scoreboard.getTeam("team1");41 public void testDisplayName()42 {43 team.setDisplayName("team1");44 }45}
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