How to use setName method of com.intuit.karate.Main class

Best Karate code snippet using com.intuit.karate.Main.setName

Source:IdeMain.java Github

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...95 } else {96 nameTemp = null;97 }98 Main options = Main.parseKarateOptionsAndQuotePath(line);99 options.setName(nameTemp);100 return options;101 }102}...

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setName

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1com.intuit.karate.Main.setName(name)2com.intuit.karate.Main.setName(name)3com.intuit.karate.Main.setName(name)4com.intuit.karate.Main.setName(name)5com.intuit.karate.Main.setName(name)6com.intuit.karate.Main.setName(name)7com.intuit.karate.Main.setName(name)8com.intuit.karate.Main.setName(name)9com.intuit.karate.Main.setName(name)10com.intuit.karate.Main.setName(name)11com.intuit.karate.Main.setName(name)12com.intuit.karate.Main.setName(name)

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setName

Using AI Code Generation

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1import com.intuit.karate.Main2Main.setName('myName')3import com.intuit.karate.Main4Main.setName('myName')5import com.intuit.karate.Main6Main.setName('myName')7import com.intuit.karate.Main8Main.setName('myName')9import com.intuit.karate.Main10Main.setName('myName')11import com.intuit.karate.Main12Main.setName('myName')13import com.intuit.karate.Main14Main.setName('myName')15import com.intuit.karate.Main16Main.setName('myName')17import com.intuit.karate.Main18Main.setName('myName')19import com.intuit.karate.Main20Main.setName('myName')21import com.intuit.karate.Main22Main.setName('myName')23import com.intuit.karate.Main24Main.setName('myName')

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setName

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1def name = karate.setName('Test Case 1')2def category = karate.setCategory('Test Case 1')3def description = karate.setDescription('Test Case 1')4def tags = karate.setTags('Test Case 1')5def enabled = karate.setEnabled(true)6def ignore = karate.setIgnore(true)7def failFast = karate.setFailFast(true)8def failFast = karate.setFailFast(true)9def failFast = karate.setFailFast(true)10def failFast = karate.setFailFast(true)11def failFast = karate.setFailFast(true)12def failFast = karate.setFailFast(true)

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