Best FlaUI code snippet using FlaUI.UIA3.EventHandlers.UIA3AutomationEventHandler
UIA3AutomationEventHandler.cs
Source:UIA3AutomationEventHandler.cs
...5using FlaUI.Core.Identifiers;6using UIA = Interop.UIAutomationClient;7namespace FlaUI.UIA3.EventHandlers8{9 public class UIA3AutomationEventHandler : AutomationEventHandlerBase, UIA.IUIAutomationEventHandler10 {11 public UIA3AutomationEventHandler(FrameworkAutomationElementBase frameworkElement, EventId @event, Action<AutomationElement, EventId> callAction) : base(frameworkElement, @event, callAction)12 {13 }14 public void HandleAutomationEvent(UIA.IUIAutomationElement sender, int eventId)15 {16 var frameworkElement = new UIA3FrameworkAutomationElement((UIA3Automation)Automation, sender);17 var senderElement = new AutomationElement(frameworkElement);18 var @event = EventId.Find(AutomationType.UIA3, eventId);19 HandleAutomationEvent(senderElement, @event);20 }21 }22}
UIA3AutomationEventHandler
Using AI Code Generation
1using FlaUI.Core;2using FlaUI.Core.AutomationElements;3using FlaUI.Core.Definitions;4using FlaUI.Core.EventHandlers;5using FlaUI.Core.Identifiers;6using FlaUI.Core.Tools;7using FlaUI.UIA3.EventHandlers;8using System;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13{14 {15 private readonly Action<AutomationBase, EventId, AutomationElement, object[]> _action;16 private readonly EventId _eventId;17 private readonly AutomationElement _automationElement;18 private readonly AutomationBase _automation;19 public UIA3AutomationEventHandler(AutomationBase automation, EventId eventId, AutomationElement automationElement, Action<AutomationBase, EventId, AutomationElement, object[]> action)20 {21 _automation = automation;22 _action = action;23 _eventId = eventId;24 _automationElement = automationElement;25 }26 public void HandleAutomationEvent(EventId eventId, object[] properties)27 {28 _action(_automation, eventId, _automationElement, properties);29 }30 }31}32using FlaUI.Core;33using FlaUI.Core.AutomationElements;34using FlaUI.Core.Definitions;35using FlaUI.Core.EventHandlers;36using FlaUI.Core.Identifiers;37using FlaUI.Core.Tools;38using FlaUI.UIA3.EventHandlers;39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44{45 {46 private readonly Action<AutomationBase, AutomationElement, PropertyId, object> _action;47 private readonly AutomationElement _automationElement;48 private readonly AutomationBase _automation;49 public UIA3AutomationPropertyChangedEventHandler(AutomationBase automation, AutomationElement automationElement, Action<AutomationBase, AutomationElement, PropertyId, object> action)50 {51 _automation = automation;52 _action = action;53 _automationElement = automationElement;54 }55 public void HandleAutomationPropertyChangedEvent(PropertyId propertyId, object newValue)56 {57 _action(_automation, _automationElement, propertyId, newValue);58 }59 }60}
UIA3AutomationEventHandler
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.AutomationElements;7using FlaUI.Core.Definitions;8using FlaUI.Core.EventHandlers;9using FlaUI.Core.Identifiers;10using FlaUI.Core.Tools;11using FlaUI.UIA3.EventHandlers;12{13 {14 private readonly Action<AutomationElement, EventId> _callAction;15 public UIA3AutomationEventHandler(Action<AutomationElement, EventId> callAction)16 {17 _callAction = callAction;18 }19 public void HandleAutomationEvent(AutomationElement sender, EventId @event)20 {21 _callAction(sender, @event);22 }23 }24}25using System;26using System.Collections.Generic;27using System.Linq;28using System.Text;29using System.Threading.Tasks;30using FlaUI.Core.AutomationElements;31using FlaUI.Core.Definitions;32using FlaUI.Core.EventHandlers;33using FlaUI.Core.Identifiers;34using FlaUI.Core.Tools;35using FlaUI.UIA3.EventHandlers;36{37 {38 private readonly Action<AutomationElement, PropertyId, object, object> _callAction;39 public UIA3AutomationPropertyChangedEventHandler(Action<AutomationElement, PropertyId, object, object> callAction)40 {41 _callAction = callAction;42 }43 public void HandleAutomationPropertyChangedEvent(AutomationElement sender, PropertyId propertyId, object oldValue, object newValue)44 {45 _callAction(sender, propertyId, oldValue, newValue);46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using FlaUI.Core.AutomationElements;55using FlaUI.Core.Definitions;56using FlaUI.Core.EventHandlers;57using FlaUI.Core.Identifiers;58using FlaUI.Core.Tools;59using FlaUI.UIA3.EventHandlers;60{
UIA3AutomationEventHandler
Using AI Code Generation
1using System;2using FlaUI.Core;3using FlaUI.Core.AutomationElements;4using FlaUI.Core.Conditions;5using FlaUI.Core.EventHandlers;6using FlaUI.Core.Identifiers;7using FlaUI.Core.Tools;8using FlaUI.UIA3.EventHandlers;9using UIA = FlaUI.UIA3.UIA3Framework;10{11 {12 public UIA3AutomationEventHandler(FrameworkAutomationElementBase frameworkAutomationElement, EventId @event, Action<AutomationElement, EventId> callAction) : base(frameworkAutomationElement, @event, callAction)13 {14 }15 protected override void StartListeningNativeEvent()16 {17 UIA3Automation.AddAutomationEventHandler(Event.Id, AutomationElement.NativeAutomationElement, TreeScope.Element, this, out _nativeAutomationEventHandler);18 }19 protected override void StopListeningNativeEvent()20 {21 UIA3Automation.RemoveAutomationEventHandler(Event.Id, AutomationElement.NativeAutomationElement, _nativeAutomationEventHandler);22 }23 }24}25using System;26using FlaUI.Core;27using FlaUI.Core.AutomationElements;28using FlaUI.Core.Conditions;29using FlaUI.Core.EventHandlers;30using FlaUI.Core.Identifiers;31using FlaUI.Core.Tools;32using FlaUI.UIA3.EventHandlers;33using UIA = FlaUI.UIA3.UIA3Framework;34{35 {36 public UIA3AutomationPropertyChangedEventHandler(FrameworkAutomationElementBase frameworkAutomationElement, Action<AutomationElement, PropertyId, object, object> callAction) : base(frameworkAutomationElement, PropertyChangedEvent, callAction)37 {38 }39 protected override void StartListeningNativeEvent()40 {41 UIA3Automation.AddAutomationPropertyChangedEventHandler(AutomationElement.NativeAutomationElement, TreeScope.Element, this, out _nativeAutomationEventHandler);42 }43 protected override void StopListeningNativeEvent()44 {45 UIA3Automation.RemoveAutomationPropertyChangedEventHandler(AutomationElement.NativeAutomationElement, _nativeAutomationEventHandler);46 }47 }48}
UIA3AutomationEventHandler
Using AI Code Generation
1using FlaUI.Core.AutomationElements;2using FlaUI.Core.Definitions;3using FlaUI.Core.EventHandlers;4using FlaUI.Core.Identifiers;5using FlaUI.UIA3.EventHandlers;6using System;7{8 {9 public void HandleAutomationEvent(AutomationBase automation, EventId eventId, AutomationElement sender, object[] args)10 {11 Console.WriteLine("HandleAutomationEvent: " + automation + ", " + eventId + ", " + sender + ", " + args);12 }13 }14}15using FlaUI.Core.AutomationElements;16using FlaUI.Core.Definitions;17using FlaUI.Core.EventHandlers;18using FlaUI.Core.Identifiers;19using FlaUI.UIA3.EventHandlers;20using System;21{22 {23 public void HandleAutomationPropertyChangedEvent(AutomationBase automation, EventId eventId, AutomationElement sender, AutomationPropertyChangedEventArgs e)24 {25 Console.WriteLine("HandleAutomationPropertyChangedEvent: " + automation + ", " + eventId + ", " + sender + ", " + e);26 }27 }28}29using FlaUI.Core.AutomationElements;30using FlaUI.Core.Definitions;31using FlaUI.Core.EventHandlers;32using FlaUI.Core.Identifiers;33using FlaUI.UIA3.EventHandlers;34using System;35{36 {37 public void HandleAutomationStructureChangedEvent(AutomationBase automation, EventId eventId, AutomationElement sender, AutomationStructureChangedEventArgs e)38 {39 Console.WriteLine("HandleAutomationStructureChangedEvent: " + automation + ", " + eventId + ", " + sender + ", " + e);40 }41 }42}43using FlaUI.Core.AutomationElements;44using FlaUI.Core.Definitions;45using FlaUI.Core.EventHandlers;46using FlaUI.Core.Identifiers;
UIA3AutomationEventHandler
Using AI Code Generation
1using FlaUI.UIA3.EventHandlers;2using FlaUI.Core.AutomationElements;3using FlaUI.Core.Definitions;4using FlaUI.Core.EventHandlers;5using FlaUI.Core.Identifiers;6using FlaUI.Core.Patterns;7using FlaUI.Core.Shapes;8using FlaUI.Core.WindowsAPI;9using System;10using System.Collections.Generic;11using System.Linq;12using System.Text;13using System.Threading.Tasks;14using FlaUI.Core;15using FlaUI.Core.AutomationElements.Infrastructure;16using FlaUI.Core.Conditions;17using FlaUI.Core.Input;18using FlaUI.Core.Tools;19using FlaUI.Core.WindowsAPI;20using FlaUI.UIA3;21using FlaUI.UIA3.Converters;22using FlaUI.UIA3.Identifiers;23using FlaUI.UIA3.Patterns;24using UIA = interop.UIAutomationCore;25using FlaUI.Core.EventHandlers;26using FlaUI.Core.EventHandlers;27using FlaUI.Core.EventHandlers;28{29 {30 private readonly UIA.IUIAutomationEventHandler _eventHandler;31 private readonly Action<object, AutomationEventArgs> _handler;32 public AutomationEventId EventId { get; }33 public UIA3AutomationEventHandler(AutomationEventId eventId, Action<object, AutomationEventArgs> handler)34 {35 EventId = eventId;36 _handler = handler;37 _eventHandler = HandleEvent;38 }39 public UIA.IUIAutomationEventHandler NativeHandler => _eventHandler;40 private void HandleEvent(UIA.IUIAutomationElement sender, int eventId)41 {42 var automation = AutomationObject as UIA3Automation;43 if (automation == null)44 {45 return;46 }47 var element = automation.WrapNativeElement(sender);48 var args = new AutomationEventArgs(automation, element, eventId);49 _handler(element, args);50 }51 public object AutomationObject { get; set; }52 }53}54using FlaUI.UIA3.EventHandlers;55using FlaUI.Core.AutomationElements;56using FlaUI.Core.Definitions;57using FlaUI.Core.EventHandlers;58using FlaUI.Core.Identifiers;59using FlaUI.Core.Patterns;60using FlaUI.Core.Shapes;61using FlaUI.Core.WindowsAPI;62using System;63using System.Collections.Generic;64using System.Linq;
UIA3AutomationEventHandler
Using AI Code Generation
1using FlaUI.Core.AutomationElements;2using FlaUI.UIA3.EventHandlers;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8using System.Windows.Automation;9{10 {11 static void Main(string[] args)12 {13 var automation = new FlaUI.UIA3.UIA3Automation();14 var eventHandler = new UIA3AutomationEventHandler(automation);15 eventHandler.AddAutomationEventHandler(AutomationElementIdentifiers.AutomationFocusChangedEvent, automation.AutomationElement.RootElement, TreeScope.Element, (s, e) =>16 {17 Console.WriteLine("Event received: " + e.EventId);18 });19 Console.WriteLine("Press any key to exit");20 Console.ReadKey();21 }22 }23}
UIA3AutomationEventHandler
Using AI Code Generation
1using System;2using FlaUI.Core.AutomationElements;3using FlaUI.Core.EventHandlers;4using FlaUI.UIA3.EventHandlers;5{6 {7 static void Main(string[] args)8 {9 var app = Application.Launch(@"C:\Windows\System32\calc.exe");10 var automation = new UIA3Automation();11 var window = app.GetMainWindow(automation);12 var button = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Button).And(cf.ByText("1")));13 var button2 = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Button).And(cf.ByText("2")));14 var button3 = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Button).And(cf.ByText("3")));15 var button4 = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Button).And(cf.ByText("4")));16 var button5 = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Button).And(cf.ByText("5")));17 var button6 = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Button).And(cf.ByText("6")));18 var button7 = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Button).And(cf.ByText("7")));19 var button8 = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Button).And(cf.ByText("8")));20 var button9 = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Button).And(cf.ByText("9")));21 var button0 = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Button).And(cf.ByText("0")));22 var buttonPlus = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Button).And(cf.ByText("+")));23 var buttonMinus = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definition
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