Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy
ActivityCoverageTests.cs
Source:ActivityCoverageTests.cs
...378 internal class Monitor1 : Monitor379 {380 [Cold]381 [Start]382 [OnEventGotoState(typeof(E1), typeof(Busy))]383 internal class Idle : State384 {385 }386 [Hot]387 [OnEventGotoState(typeof(E2), typeof(Idle))]388 internal class Busy : State389 {390 }391 }392 internal class M7 : StateMachine393 {394 [Start]395 [OnEntry(nameof(OnInit))]396 [OnEventDoAction(typeof(E1), nameof(HandleE1))]397 public class Init : State398 {399 }400#pragma warning disable CA1822 // Mark members as static401 private void OnInit()402#pragma warning restore CA1822 // Mark members as static403 {404 }405 private void HandleE1(Event e)406 {407 this.Monitor<Monitor1>(e);408 this.RaiseGotoStateEvent<Ready>();409 }410 [OnEventDoAction(typeof(E2), nameof(HandleE2))]411 public class Ready : State412 {413 }414 private void HandleE2(Event e)415 {416 this.Monitor<Monitor1>(e);417 }418 }419 // Make sure we get coverage information for Monitors.420 [Fact(Timeout = 5000)]421 public void TestMonitorActivityCoverage()422 {423 var configuration = this.GetConfiguration();424 configuration.IsActivityCoverageReported = true;425 string result = this.TestCoverage(r =>426 {427 r.RegisterMonitor<Monitor1>();428 var actor = r.CreateActor(typeof(M7));429 r.SendEvent(actor, new E1());430 r.SendEvent(actor, new E2());431 },432 configuration);433 result = result.RemoveExcessiveEmptySpace();434 var expected = @"Total event coverage: 100.0%435============================436StateMachine: M7437========================================================================================438Event coverage: 100.0%439 State: Init440 State event coverage: 100.0%441 Events received: E1442 Next states: Ready443 State: Ready444 State event coverage: 100.0%445 Events received: E2446 Previous states: Init447Monitor: Monitor1448=========================================================================================449Event coverage: 100.0%450 State: Idle451 State event coverage: 100.0%452 Events received: E1453 Next states: Busy[hot]454 State: Busy455 State event coverage: 100.0%456 Events received: E2457 Next states: Idle[cold]458StateMachine: ExternalCode459==========================460Event coverage: 100.0%461 State: ExternalState462 State has no expected events, so coverage is 100%463 Events sent: E1, E2464";465 result = result.RemoveExcessiveEmptySpace();466 expected = expected.RemoveExcessiveEmptySpace();467 Assert.Equal(expected, result);468 }...
Busy
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;6using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Shared;7using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Shared.Events;8{9 {10 [OnEventDoAction(typeof(UnitEvent), nameof(DoWork))]11 {12 }13 private void DoWork()14 {15 this.SendEvent(this.Id, new UnitEvent());16 }17 }18}19using System;20using System.Threading.Tasks;21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;24using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Shared;25using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Shared.Events;26{27 {28 [OnEventDoAction(typeof(UnitEvent), nameof(DoWork))]29 {30 }31 private void DoWork()32 {33 this.SendEvent(this.Id, new UnitEvent());34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;42using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Shared;43using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Shared.Events;44{45 {46 [OnEventDoAction(typeof(UnitEvent), nameof(DoWork))]47 {48 }49 private void DoWork()50 {51 this.SendEvent(this.Id, new Unit
Busy
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;6using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Models;7using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Models.Machines;8using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Models.Machines.Coverage;9using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Models.Machines.Coverage.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Models.Machines.Interfaces;11using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Models.Machines.Interfaces.Coverage;12using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Models.Machines.Interfaces.Coverage.Interfaces;13using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Models.Machines.Interfaces.Interfaces;14using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Models.Machines.Interfaces.Interfaces.Interfaces;15using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Models.Machines.Interfaces.Interfaces.Interfaces.Interfaces;16using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Models.Machines.Interfaces.Interfaces.Interfaces.Interfaces.Interfaces;17{18 {19 private MachineId _target;20 [OnEventDoAction(typeof(UnitType), nameof(Configure))]21 private class Init : MachineState { }22 private void Configure()23 {24 this._target = (this.ReceivedEvent as UnitType).MachineId;25 this.Send(this._target, new UnitType());26 this.Raise(new Halt());27 }28 }29}30using System;31using System.Threading.Tasks;32using Microsoft.Coyote;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;35using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Models;36using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Models.Machines;37using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Models.Machines.Coverage;
Busy
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;5using Microsoft.Coyote.Tests.Common;6using Xunit;7using Xunit.Abstractions;8{9 {10 public BusyTests(ITestOutputHelper output)11 : base(output)12 {13 }14 [Fact(Timeout = 5000)]15 public async Task TestBusy()16 {17 var runtime = RuntimeFactory.Create();18 var config = Configuration.Create();19 config.MaxSchedulingSteps = 100;20 config.TestingIterations = 100;21 config.BugFindingIterationTimeout = 1000;22 config.BugFindingIterationDelay = 100;23 config.BugFindingMaxFairSchedulingSteps = 100;24 config.BugFindingMaxFairSchedulingSteps = 100;
Busy
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;5using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 ActorRuntime.RegisterMonitor(typeof(Busy));11 await ActorRuntime.CreateActorAsync(typeof(Worker));12 Console.WriteLine("Program complete");13 }14 }15 {16 [OnEventDoAction(typeof(UnitEvent), nameof(DoWork))]17 class Init : State { }18 async Task DoWork()19 {20 await Task.Delay(1);21 }22 }23}
Busy
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2{3 {4 protected override async Task OnInitializeAsync(Event initialEvent)5 {6 await Task.CompletedTask;7 }8 }9}10using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;11{12 {13 protected override async Task OnInitializeAsync(Event initialEvent)14 {15 await Task.CompletedTask;16 }17 }18}19using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;20{21 {22 protected override async Task OnInitializeAsync(Event initialEvent)23 {24 await Task.CompletedTask;25 }26 }27}28using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;29{30 {31 protected override async Task OnInitializeAsync(Event initialEvent)32 {33 await Task.CompletedTask;34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;38{39 {40 protected override async Task OnInitializeAsync(Event initialEvent)41 {42 await Task.CompletedTask;43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;
Busy
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;3using System.Threading.Tasks;4{5 {6 public static void Main()7 {8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 100000;10 config.EnableCycleDetection = true;11 config.EnableDataRaceDetection = true;12 config.EnableDeadlockDetection = true;13 config.EnableFairScheduling = true;14 config.EnableHotStateDetection = true;15 config.EnableLivenessChecking = true;16 config.EnableOperationInterleavings = true;17 config.EnableRandomExecution = true;18 config.EnableUnfairScheduling = true;19 config.EnableVerboseTrace = true;20 config.SchedulingIterations = 1;21 config.SchedulingStrategy = SchedulingStrategy.PCT;22 config.TraceFilePath = "trace.txt";23 config.Verbose = 1;24 config.VerboseTraceLevel = 1;25 config.UseRandomSeed = true;26 config.RandomSeed = 0;27 config.UserAssemblies = "Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.dll";28 var runtime = RuntimeFactory.Create(config);29 runtime.CreateActor(typeof(Busy));30 runtime.Run();31 }32 }33}34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;36using System.Threading.Tasks;37{38 {39 public static void Main()40 {41 var config = Configuration.Create();42 config.MaxSchedulingSteps = 100000;43 config.EnableCycleDetection = true;44 config.EnableDataRaceDetection = true;45 config.EnableDeadlockDetection = true;46 config.EnableFairScheduling = true;47 config.EnableHotStateDetection = true;48 config.EnableLivenessChecking = true;49 config.EnableOperationInterleavings = true;50 config.EnableRandomExecution = true;51 config.EnableUnfairScheduling = true;52 config.EnableVerboseTrace = true;53 config.SchedulingIterations = 1;54 config.SchedulingStrategy = SchedulingStrategy.PCT;55 config.TraceFilePath = "trace.txt";56 config.Verbose = 1;57 config.VerboseTraceLevel = 1;
Busy
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 public static async Task Main(string[] args)9 {10 var config = Configuration.Create().WithTestingIterations(10000);11 var runtime = RuntimeFactory.Create(config);12 await runtime.CreateActor(typeof(Busy));13 await runtime.Wait();14 }15 }16 {17 [OnEventDoAction(typeof(UnitEvent), nameof(DoWork))]18 class Init : State { }19 void DoWork()20 {21 this.RaiseEvent(new UnitEvent());22 }23 }24}25 at CoyoteBugFinding.Busy.DoWork() in 3.cs:line 026 at CoyoteBugFinding.Busy.<>c__DisplayClass0_0.<.ctor>b__0() in 3.cs:line 027 at Microsoft.Coyote.Actors.StateMachine`1.<>c__DisplayClass0_0.<.ctor>b__0() in StateMachine.cs:line 028 at Microsoft.Coyote.Actors.StateMachine`1.RunOnCurrentEvent() in StateMachine.cs:line 029 at Microsoft.Coyote.Actors.StateMachine`1.Run() in StateMachine.cs:line 030 at Microsoft.Coyote.Actors.ActorRuntime.<>c__DisplayClass70_0.<CreateActor>b__0() in ActorRuntime.cs:line 031 at Microsoft.Coyote.Actors.ActorRuntime.RunActor(ActorId id, Actor actor, Boolean isFresh, Boolean isReplaying, Boolean isHotState, Boolean isColdState, Boolean isHotStateTransition, Boolean isColdStateTransition, Boolean isStateTransition, Boolean isAction, Boolean isEvent, Boolean isEnqueue
Busy
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 var busy = new Busy();10 busy.Start();11 busy.Wait();12 busy.Stop();13 busy.Wait();14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;18using Microsoft.Coyote.Specifications;19using System;20using System.Threading.Tasks;21{22 {23 public static async Task Main(string[] args)24 {25 var busy = new Busy();26 busy.Start();27 busy.Wait();28 busy.Stop();29 busy.Wait();30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;34using Microsoft.Coyote.Specifications;35using System;36using System.Threading.Tasks;37{38 {39 public static async Task Main(string[] args)40 {41 var busy = new Busy();42 busy.Start();43 busy.Wait();44 busy.Stop();45 busy.Wait();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;50using Microsoft.Coyote.Specifications;51using System;52using System.Threading.Tasks;53{54 {55 public static async Task Main(string[] args)56 {57 var busy = new Busy();58 busy.Start();59 busy.Wait();60 busy.Stop();61 busy.Wait();62 }63 }64}65using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;66using Microsoft.Coyote.Specifications;67using System;68using System.Threading.Tasks;69{70 {
Busy
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Tasks;3using System.Threading.Tasks;4{5 {6 [OnEventDoAction(typeof(UnitEvent), nameof(TestMethod))]7 {8 }9 private async Task TestMethod()10 {11 await Task.Run(() => { Busy.Wait(1000); });12 }13 }14}
Busy
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2{3 {4 static void Main(string[] args)5 {6 var config = Configuration.Create();7 config.EnableActivityCoverage();8 config.EnableStateCoverage();9 config.EnableEventCoverage();10 config.EnableActorStateCoverage();11 config.EnableActorStateGroupCoverage();12 config.EnableActorEventCoverage();13 config.EnableActorEventGroupCoverage();14 config.EnableActorPairwiseCoverage();15 var runtime = RuntimeFactory.Create(config);16 runtime.CreateActor(typeof(Busy));17 runtime.Wait();18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;22{23 {24 static void Main(string[] args)25 {26 var config = Configuration.Create();27 config.EnableActivityCoverage();28 config.EnableStateCoverage();29 config.EnableEventCoverage();30 config.EnableActorStateCoverage();31 config.EnableActorStateGroupCoverage();32 config.EnableActorEventCoverage();33 config.EnableActorEventGroupCoverage();34 config.EnableActorPairwiseCoverage();35 var runtime = RuntimeFactory.Create(config);36 runtime.CreateActor(typeof(Busy));37 runtime.Wait();38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;42{43 {44 static void Main(string[] args)45 {46 var config = Configuration.Create();47 config.EnableActivityCoverage();48 config.EnableStateCoverage();49 config.EnableEventCoverage();50 config.EnableActorStateCoverage();51 config.EnableActorStateGroupCoverage();52 config.EnableActorEventCoverage();53 config.EnableActorEventGroupCoverage();54 config.EnableActorPairwiseCoverage();55 var runtime = RuntimeFactory.Create(config);56 runtime.CreateActor(typeof(Busy));57 runtime.Wait();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;62{63 {64 static void Main(string[] args)65 {
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