How to use Node class of Microsoft.Coyote.Samples.Monitors package

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.Node

Safety.cs

Source:Safety.cs Github

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...28 }29 }30 internal class Pong : Event31 {32 public ActorId Node;33 public Pong(ActorId node)34 {35 this.Node = node;36 }37 }38 private Dictionary<ActorId, int> Pending;39 [Start]40 [OnEntry(nameof(InitOnEntry))]41 [OnEventDoAction(typeof(Ping), nameof(PingAction))]42 [OnEventDoAction(typeof(Pong), nameof(PongAction))]43 private class Init : State { }44 private void InitOnEntry()45 {46 this.Pending = new Dictionary<ActorId, int>();47 }48 private void PingAction(Event e)49 {50 var client = (e as Ping).Client;51 if (!this.Pending.ContainsKey(client))52 {53 this.Pending[client] = 0;54 }55 this.Pending[client] = this.Pending[client] + 1;56 this.Assert(this.Pending[client] <= 3, $"'{client}' ping count must be <= 3.");57 }58 private void PongAction(Event e)59 {60 var node = (e as Pong).Node;61 this.Assert(this.Pending.ContainsKey(node), $"'{node}' is not in pending set.");62 this.Assert(this.Pending[node] > 0, $"'{node}' ping count must be > 0.");63 this.Pending[node] = this.Pending[node] - 1;64 }65 }66}...

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Test.cs

Source:Test.cs Github

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1// Copyright (c) Microsoft Corporation.2// Licensed under the MIT License.3using System;4using Microsoft.Coyote.Actors;5namespace Microsoft.Coyote.Samples.Monitors6{7 /// <summary>8 /// A sample application written using C# and the Coyote library.9 ///10 /// This program implements a failure detection protocol. A failure detector state11 /// machine is given a list of machines, each of which represents a daemon running12 /// at a computing node in a distributed system. The failure detector sends each13 /// machine in the list a 'Ping' event and determines whether the machine has failed14 /// if it does not respond with a 'Pong' event within a certain time period.15 ///16 /// Note: this is an abstract implementation aimed primarily to showcase the testing17 /// capabilities of Coyote.18 /// </summary>19 public static class Program20 {21 public static void Main()22 {23 // Optional: increases verbosity level to see the Coyote runtime log.24 var configuration = Configuration.Create().WithVerbosityEnabled();25 // Creates a new Coyote runtime instance, and passes an optional configuration.26 var runtime = RuntimeFactory.Create(configuration);27 // Executes the Coyote program.28 Execute(runtime);29 // The Coyote runtime executes asynchronously, so we wait30 // to not terminate the process.31 Console.ReadLine();32 }33 [Microsoft.Coyote.SystematicTesting.Test]34 public static void Execute(IActorRuntime runtime)35 {36 // Monitors must be registered before the first Coyote machine37 // gets created (which will kickstart the runtime).38 runtime.RegisterMonitor<Safety>();39 runtime.RegisterMonitor<Liveness>();40 runtime.CreateActor(typeof(Driver), new Driver.Config(2));41 }42 }43}...

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Node.cs

Source:Node.cs Github

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...10 ///11 /// The node responds with a 'Pong' event whenever it receives a 'Ping' event. This is modelling12 /// a commong type of heartbeat that indicates the node is still alive.13 /// </summary>14 internal class Node : StateMachine15 {16 internal class Ping : Event17 {18 public ActorId Client;19 public Ping(ActorId client)20 {21 this.Client = client;22 }23 }24 internal class Pong : Event25 {26 public ActorId Node;27 public Pong(ActorId node)28 {29 this.Node = node;30 }31 }32 [Start]33 [OnEventDoAction(typeof(Ping), nameof(SendPong))]34 private class WaitPing : State { }35 private void SendPong(Event e)36 {37 var client = (e as Ping).Client;38 this.Monitor<Safety>(new Safety.Pong(this.Id));39 this.SendEvent(client, new Pong(this.Id));40 }41 }42}...

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Node

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 List<Node> nodes = new List<Node>();12 nodes.Add(new Node(1));13 nodes.Add(new Node(2));14 nodes.Add(new Node(3));15 nodes.Add(new Node(4));16 nodes.Add(new Node(5));17 Graph g = new Graph(nodes);18 g.AddEdge(1, 2);19 g.AddEdge(1, 3);20 g.AddEdge(2, 4);21 g.AddEdge(3, 5);22 g.DFS();23 Console.ReadLine();24 }25 }26}

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Node

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3{4 {5 static void Main(string[] args)6 {7 Console.WriteLine("Hello World!");8 Node node = new Node("1");9 Console.WriteLine(node.Id);10 }11 }12}

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Node

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3{4 {5 public static void Main(string[] args)6 {7 Node n1 = new Node();8 Node n2 = new Node();9 n1.Next = n2;10 n2.Next = n1;11 Console.WriteLine("Hello World!");12 }13 }14}15Error CS0246 The type or namespace name 'Node' could not be found (are you missing a using directive or an assembly reference?) 1.cs16using Microsoft.Coyote.Samples.Monitors;17using System;18{19 {20 public static void Main(string[] args)21 {22 Node n1 = new Node();23 Node n2 = new Node();24 n1.Next = n2;25 n2.Next = n1;26 Console.WriteLine("Hello World!");27 }28 }29}

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Node

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3{4 {5 static void Main(string[] args)6 {7 Node<int> root = new Node<int>(0);8 Node<int> n1 = new Node<int>(1);9 Node<int> n2 = new Node<int>(2);10 Node<int> n3 = new Node<int>(3);11 Node<int> n4 = new Node<int>(4);12 Node<int> n5 = new Node<int>(5);13 Node<int> n6 = new Node<int>(6);14 Node<int> n7 = new Node<int>(7);15 Node<int> n8 = new Node<int>(8);16 Node<int> n9 = new Node<int>(9);17 Node<int> n10 = new Node<int>(10);18 Node<int> n11 = new Node<int>(11);19 Node<int> n12 = new Node<int>(12);20 Node<int> n13 = new Node<int>(13);21 Node<int> n14 = new Node<int>(14);22 Node<int> n15 = new Node<int>(15);23 Node<int> n16 = new Node<int>(16);24 Node<int> n17 = new Node<int>(17);25 Node<int> n18 = new Node<int>(18);26 Node<int> n19 = new Node<int>(19);27 Node<int> n20 = new Node<int>(20);28 Node<int> n21 = new Node<int>(21);29 Node<int> n22 = new Node<int>(22);30 Node<int> n23 = new Node<int>(23);31 Node<int> n24 = new Node<int>(24);32 Node<int> n25 = new Node<int>(25);33 Node<int> n26 = new Node<int>(26);34 Node<int> n27 = new Node<int>(27);35 Node<int> n28 = new Node<int>(28);36 Node<int> n29 = new Node<int>(29);37 Node<int> n30 = new Node<int>(30);38 Node<int> n31 = new Node<int>(31);39 Node<int> n32 = new Node<int>(32);40 Node<int> n33 = new Node<int>(33);41 Node<int> n34 = new Node<int>(34);

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Node

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2{3 {4 static void Main(string[] args)5 {6 Node n1 = new Node("Node1");7 Node n2 = new Node("Node2");8 Node n3 = new Node("Node3");9 Node n4 = new Node("Node4");10 Node n5 = new Node("Node5");11 n1.AddNeighbor(n2);12 n1.AddNeighbor(n3);13 n1.AddNeighbor(n4);14 n1.AddNeighbor(n5);15 n2.AddNeighbor(n1);16 n2.AddNeighbor(n3);17 n2.AddNeighbor(n4);18 n2.AddNeighbor(n5);19 n3.AddNeighbor(n1);20 n3.AddNeighbor(n2);21 n3.AddNeighbor(n4);22 n3.AddNeighbor(n5);23 n4.AddNeighbor(n1);24 n4.AddNeighbor(n2);25 n4.AddNeighbor(n3);26 n4.AddNeighbor(n5);27 n5.AddNeighbor(n1);28 n5.AddNeighbor(n2);29 n5.AddNeighbor(n3);30 n5.AddNeighbor(n4);31 n1.Start();32 n2.Start();33 n3.Start();34 n4.Start();35 n5.Start();36 }37 }38}39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Samples.Monitors;42using System;43using System.Collections.Generic;44using System.Linq;45{46 {47 private string id;48 private List<Node> neighbors;49 public Node(string id)50 {51 this.id = id;52 this.neighbors = new List<Node>();53 }54 public void AddNeighbor(Node n)55 {56 this.neighbors.Add(n);57 }58 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]59 private class Init : State { }60 private void Start()61 {62 this.SendEvent(this.id, this.id);63 }64 [OnEventDoAction(typeof(string), nameof(Receive))]65 private class Receive : State { }66 private void Receive()67 {68 if (this.neighbors.Count == 0)69 {70 this.SendEvent(this

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Node

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2{3 {4 static void Main(string[] args)5 {6 Node node = new Node();7 MyEvent e = new MyEvent();8 node.SendEvent(e);9 }10 }11 {12 public int Value;13 }14}15using Microsoft.Coyote;16{17 {18 static void Main(string[] args)19 {20 Node node = new Node();21 MyEvent e = new MyEvent();22 node.SendEvent(e);23 }24 }25 {26 public int Value;27 }28}

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Node

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3{4 {5 static void Main(string[] args)6 {7 Node head = new Node(1);8 head.Next = new Node(2);9 head.Next.Next = new Node(3);10 head.Next.Next.Next = new Node(4);11 head.Next.Next.Next.Next = new Node(5);12 head.Next.Next.Next.Next.Next = new Node(6);13 head.Next.Next.Next.Next.Next.Next = new Node(7);14 head.Next.Next.Next.Next.Next.Next.Next = new Node(8);15 head.Next.Next.Next.Next.Next.Next.Next.Next = new Node(9);16 head.Next.Next.Next.Next.Next.Next.Next.Next.Next = new Node(10);17 Node newNode = new Node(11);18 InsertNode(head, newNode);19 Console.WriteLine("New list:");20 PrintList(head);21 }22 static void InsertNode(Node head, Node newNode)23 {24 Node lastNode = head;25 while (lastNode.Next != null)26 {27 lastNode = lastNode.Next;28 }29 lastNode.Next = newNode;30 }31 static void PrintList(Node head)32 {33 Node current = head;34 while (current != null)35 {36 Console.WriteLine(current.Value);37 current = current.Next;38 }39 }40 }41}42using Microsoft.Coyote.Samples.Monitors;43using System;44{45 {46 static void Main(string[] args)47 {48 Node head = new Node(1);49 head.Next = new Node(2);50 head.Next.Next = new Node(3);51 head.Next.Next.Next = new Node(4);52 head.Next.Next.Next.Next = new Node(5);53 head.Next.Next.Next.Next.Next = new Node(6);54 head.Next.Next.Next.Next.Next.Next = new Node(7);

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Node

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Samples.Monitors;3{4 {5 static void Main(string[] args)6 {7 Node node = new Node();8 node.AddChild(new Node());9 Console.WriteLine("Hello World!");10 }11 }12}13using System;14using Microsoft.Coyote.Samples.Monitors;15{16 {17 static void Main(string[] args)18 {19 Node node = new Node();20 node.AddChild(new Node());21 Console.WriteLine("Hello World!");22 }23 }24}25using System;26using Microsoft.Coyote.Samples.Monitors;27{28 {29 static void Main(string[] args)30 {31 Node node = new Node();32 node.AddChild(new Node());33 Console.WriteLine("Hello World!");34 }35 }36}37using System;38using Microsoft.Coyote.Samples.Monitors;39{40 {41 static void Main(string[] args)42 {43 Node node = new Node();44 node.AddChild(new Node());45 Console.WriteLine("Hello World!");46 }47 }48}49using System;50using Microsoft.Coyote.Samples.Monitors;51{52 {53 static void Main(string[] args)54 {55 Node node = new Node();56 node.AddChild(new Node());57 Console.WriteLine("Hello World!");58 }59 }60}61using System;

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Node

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8{9static void Main(string[] args)10{11Node n = new Node(1);12Node n1 = new Node(2);13Node n2 = new Node(3);14Node n3 = new Node(4);15Node n4 = new Node(5);16n.InsertAfter(n1);17n.InsertAfter(n2);18n.InsertAfter(n3);19n.InsertAfter(n4);20Console.WriteLine("List is:");21n.PrintList();22Console.WriteLine("Deleting 1");23n.Delete(1);24Console.WriteLine("Deleting 2");25n.Delete(2);26Console.WriteLine("Deleting 3");27n.Delete(3);28Console.WriteLine("Deleting 4");29n.Delete(4);30Console.WriteLine("Deleting 5");31n.Delete(5);32Console.WriteLine("Deleting 6");33n.Delete(6);34Console.ReadLine();35}36}37}38using Microsoft.Coyote.Samples.Monitors;39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44{45{46static void Main(string[] args)47{48Node n = new Node(1);49Node n1 = new Node(2);50Node n2 = new Node(3);51Node n3 = new Node(4);52Node n4 = new Node(5);53n.InsertAfter(n1);54n.InsertAfter(n2);55n.InsertAfter(n3);56n.InsertAfter(n4);57Console.WriteLine("List is:");58n.PrintList();59Console.WriteLine("Deleting 1");60n.Delete(1);61Console.WriteLine("Deleting 2");62n.Delete(2);63Console.WriteLine("Deleting 3");64n.Delete(3);65Console.WriteLine("Deleting 4");66n.Delete(4);67Console.WriteLine("Deleting 5");68n.Delete(5);69Console.WriteLine("Deleting 6");70n.Delete(6);71Console.ReadLine();72}73}74}

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