How to use FrameWaitForXPathTests class of PuppeteerSharp.Tests.WaitTaskTests package

Best Puppeteer-sharp code snippet using PuppeteerSharp.Tests.WaitTaskTests.FrameWaitForXPathTests

FrameWaitForXPathTests.cs

Source:FrameWaitForXPathTests.cs Github

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...8using PuppeteerSharp.Tests.Attributes;9namespace PuppeteerSharp.Tests.WaitTaskTests10{11 [Collection(TestConstants.TestFixtureCollectionName)]12 public class FrameWaitForXPathTests : PuppeteerPageBaseTest13 {14 const string addElement = "tag => document.body.appendChild(document.createElement(tag))";15 public FrameWaitForXPathTests(ITestOutputHelper output) : base(output)16 {17 }18 [PuppeteerTest("waittask.spec.ts", "Frame.waitForXPath", "should support some fancy xpath")]19 [PuppeteerFact]20 public async Task ShouldSupportSomeFancyXpath()21 {22 await Page.SetContentAsync("<p>red herring</p><p>hello world </p>");23 var waitForXPath = Page.WaitForXPathAsync("//p[normalize-space(.)=\"hello world\"]");24 Assert.Equal("hello world ", await Page.EvaluateFunctionAsync<string>("x => x.textContent", await waitForXPath));25 }26 [PuppeteerTest("waittask.spec.ts", "Frame.waitForXPath", "should run in specified frame")]27 [PuppeteerFact]28 public async Task ShouldRunInSpecifiedFrame()29 {...

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FrameWaitForXPathTests

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1using PuppeteerSharp.Tests.WaitTaskTests;2using System.Threading.Tasks;3{4 {5 [PuppeteerTest("waittask.spec.ts", "Frame.waitForXPath", "should immediately resolve promise if node exists")]6 public async Task ShouldImmediatelyResolvePromiseIfNodeExists()7 {8 await Page.GoToAsync(TestConstants.ServerUrl + "/playground.html");9 var frame = Page.MainFrame;10 Assert.Equal("div", await frame.EvaluateFunctionAsync<string>("x => x.nodeName", element));11 }12 [PuppeteerTest("waittask.spec.ts", "Frame.waitForXPath", "should work when node is added")]13 public async Task ShouldWorkWhenNodeIsAdded()14 {15 await Page.GoToAsync(TestConstants.ServerUrl + "/playground.html");16 var frame = Page.MainFrame;17 await frame.EvaluateFunctionAsync("() => setTimeout(() => document.body.appendChild(document.createElement('div')), 100)");18 var element = await watchdog;19 Assert.Equal("div", await frame.EvaluateFunctionAsync<string>("x => x.nodeName", element));20 }21 [PuppeteerTest("waittask.spec.ts", "Frame.waitForXPath", "should work when node is added through innerHTML")]22 public async Task ShouldWorkWhenNodeIsAddedThroughInnerHTML()23 {24 await Page.GoToAsync(TestConstants.ServerUrl + "/playground.html");25 var frame = Page.MainFrame;26 await frame.EvaluateFunctionAsync("() => setTimeout(() => document.body.innerHTML += '<div></div>', 100)");27 var element = await watchdog;28 Assert.Equal("div", await frame.EvaluateFunctionAsync<string>("x => x.nodeName", element));29 }30 [PuppeteerTest("waittask.spec.ts", "Frame.waitForXPath", "should resolve promise when node is added")]31 public async Task ShouldResolvePromiseWhenNodeIsAdded()32 {33 await Page.GoToAsync(TestConstants.ServerUrl + "/playground.html");34 var frame = Page.MainFrame;

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FrameWaitForXPathTests

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1using PuppeteerSharp.Tests.WaitTaskTests;2using System.Threading.Tasks;3using Xunit;4using Xunit.Abstractions;5{6 {7 public FrameWaitForXPathTests(ITestOutputHelper output) : base(output)8 {9 }10 public async Task ShouldImmediatelyResolveTaskIfNodeExists()11 {12 await Page.GoToAsync(TestConstants.ServerUrl + "/playground.html");13 var frame = Page.MainFrame;14 var element = await frame.WaitForXPathAsync("/html/body/div");15 Assert.Equal("PLAYGROUND", element.TagName);16 }17 }18}19using PuppeteerSharp.Tests.WaitTaskTests;20using System.Threading.Tasks;21using Xunit;22using Xunit.Abstractions;23{24 {25 public FrameWaitForXPathTests(ITestOutputHelper output) : base(output)26 {27 }28 public async Task ShouldResolveTaskWhenNodeIsAdded()29 {30 await Page.GoToAsync(TestConstants.ServerUrl + "/playground.html");31 var frame = Page.MainFrame;32 var watchdog = frame.WaitForXPathAsync("/html/body/div");33 await Task.WhenAll(34 frame.EvaluateFunctionAsync("() => setTimeout(() => document.body.appendChild(document.createElement('div')), 100)"));35 Assert.Equal("DIV", (await watchdog).TagName);36 }37 }38}39using PuppeteerSharp.Tests.WaitTaskTests;40using System.Threading.Tasks;41using Xunit;42using Xunit.Abstractions;43{44 {45 public FrameWaitForXPathTests(ITestOutputHelper output) : base(output)46 {47 }48 public async Task ShouldRespectTimeout()49 {50 await Page.GoToAsync(TestConstants.ServerUrl + "/playground.html");51 var frame = Page.MainFrame;52 var exception = await Assert.ThrowsAnyAsync<TimeoutException>(() => frame.WaitForXPathAsync("/html/body/div", new

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FrameWaitForXPathTests

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1using PuppeteerSharp.Tests.WaitTaskTests;2using System.Threading.Tasks;3namespace PuppeteerSharp.Tests.WaitTaskTests{4 {5 [PuppeteerTest("waittask.spec.ts", "Frame.waitForXPath", "should immediately resolve promise if node exists")]6 public async Task ShouldImmediatelyResolvePromiseIfNodeExists()7 {8 await Page.GoToAsync(TestConstants.ServerUrl + "/playground.html");9 await Page.SetContentAsync("<div>some text</div>");10 var frame = Page.MainFrame;11 }12 }13}14using PuppeteerSharp.Tests.WaitTaskTests;15using System.Threading.Tasks;16namespace PuppeteerSharp.Tests.WaitTaskTests{17 {18 [PuppeteerTest("waittask.spec.ts", "Frame.waitForXPath", "should wait for visible")]19 public async Task ShouldWaitForVisible()20 {21 await Page.GoToAsync(TestConstants.ServerUrl + "/playground.html");22 await Page.SetContentAsync("<div style=\"display: none; visibility: hidden;\">hi</div>");23 await Page.EvalOnSelectorAsync("div", "div => div.style.removeProperty('display')");24 Assert.Equal("hi", await watchdog.EvaluateFunctionAsync<string>("x => x.textContent"));25 }26 }27}28using PuppeteerSharp.Tests.WaitTaskTests;29using System.Threading.Tasks;30namespace PuppeteerSharp.Tests.WaitTaskTests{31 {32 [PuppeteerTest("waittask.spec.ts", "Frame.waitForXPath", "Page.waitForXPath is shortcut for main frame")]33 public async Task PageWaitForXPathIsShortcutForMainFrame()34 {35 await FrameUtils.AttachFrame(Page, "frame1", TestConstants.ServerUrl + "/playground.html");

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FrameWaitForXPathTests

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1using NUnit.Framework;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using PuppeteerSharp.Tests.WaitTaskTests;8using System.Threading;9{10 {11 public async Task ShouldImmediatelyResolvePromiseIfNodeIsPresent()12 {13 await Page.GoToAsync(TestConstants.ServerUrl + "/playground.html");14 var frame = Page.MainFrame;15 var element = await frame.WaitForXPathAsync("/html/body/div");16 Assert.AreEqual("DIV", element.TagName);17 }18 public async Task ShouldResolvePromiseWhenNodeIsAdded()19 {20 await Page.GoToAsync(TestConstants.ServerUrl + "/playground.html");21 var frame = Page.MainFrame;22 var watchdog = frame.WaitForXPathAsync("/html/body/div/div");23 await Task.WhenAll(24 Page.EvaluateFunctionAsync("() => { var div = document.createElement('div'); document.querySelector('div').appendChild(div); div.appendChild(document.createTextNode('test')); }")25 );26 var element = await watchdog;27 Assert.AreEqual("DIV", element.TagName);28 }29 public async Task ShouldWorkWhenNodeIsAddedThroughInnerHTML()30 {31 await Page.GoToAsync(TestConstants.ServerUrl + "/playground.html");32 var frame = Page.MainFrame;33 var watchdog = frame.WaitForXPathAsync("/html/body/div/div");34 await Task.WhenAll(35 Page.EvaluateFunctionAsync("() => document.querySelector('div').innerHTML = '<div>test</div>'")36 );37 var element = await watchdog;38 Assert.AreEqual("DIV", element.TagName);39 }40 public async Task ShouldWorkWhenNodeIsAddedThroughDOM()41 {42 await Page.GoToAsync(TestConstants.ServerUrl + "/playground.html");43 var frame = Page.MainFrame;44 var watchdog = frame.WaitForXPathAsync("/html/body/div/div");45 await Task.WhenAll(46 Page.EvaluateFunctionAsync("() => { var div = document.createElement('div'); document.querySelector('div').appendChild(div); div.appendChild(document.createTextNode('test')); }")47 );48 var element = await watchdog;49 Assert.AreEqual("DIV", element.TagName

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