How to use RelayCommand method of AppUIBasics.Common.RelayCommand class

Best WinAppDriver code snippet using AppUIBasics.Common.RelayCommand.RelayCommand

RelayCommand.cs

Source:RelayCommand.cs Github

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...3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Windows.Input;7// Taken from: https://raw.githubusercontent.com/Microsoft/Windows-universal-samples/master/Samples/XamlUIBasics/cs/AppUIBasics/Common/RelayCommand.cs8namespace FluentFiles.Common9{10 /// <summary>11 /// A command whose sole purpose is to relay its functionality 12 /// to other objects by invoking delegates. 13 /// The default return value for the CanExecute method is 'true'.14 /// <see cref="RaiseCanExecuteChanged"/> needs to be called whenever15 /// <see cref="CanExecute"/> is expected to return a different value.16 /// </summary>17 public class RelayCommand : ICommand18 {19 private readonly Action _execute;20 private readonly Func<bool> _canExecute;21 /// <summary>22 /// Raised when RaiseCanExecuteChanged is called.23 /// </summary>24 public event EventHandler CanExecuteChanged;25 /// <summary>26 /// Creates a new command that can always execute.27 /// </summary>28 /// <param name="execute">The execution logic.</param>29 public RelayCommand(Action execute)30 : this(execute, null)31 {32 }33 /// <summary>34 /// Creates a new command.35 /// </summary>36 /// <param name="execute">The execution logic.</param>37 /// <param name="canExecute">The execution status logic.</param>38 public RelayCommand(Action execute, Func<bool> canExecute)39 {40 if (execute == null)41 throw new ArgumentNullException("execute");42 _execute = execute;43 _canExecute = canExecute;44 }45 /// <summary>46 /// Determines whether this <see cref="RelayCommand"/> can execute in its current state.47 /// </summary>48 /// <param name="parameter">49 /// Data used by the command. If the command does not require data to be passed, this object can be set to null.50 /// </param>51 /// <returns>true if this command can be executed; otherwise, false.</returns>52 public bool CanExecute(object parameter)53 {54 return _canExecute == null ? true : _canExecute();55 }56 /// <summary>57 /// Executes the <see cref="RelayCommand"/> on the current command target.58 /// </summary>59 /// <param name="parameter">60 /// Data used by the command. If the command does not require data to be passed, this object can be set to null.61 /// </param>62 public void Execute(object parameter)63 {64 _execute();65 }66 /// <summary>67 /// Method used to raise the <see cref="CanExecuteChanged"/> event68 /// to indicate that the return value of the <see cref="CanExecute"/>69 /// method has changed.70 /// </summary>71 public void RaiseCanExecuteChanged()72 {73 var handler = CanExecuteChanged;74 if (handler != null)75 {76 handler(this, EventArgs.Empty);77 }78 }79 }80 public class RelayCommand<T> : ICommand81 {82 private readonly Action<T> _execute;83 private readonly Predicate<T> _canExecute;84 /// <summary>85 /// Occurs when changes occur that affect whether or not the command should execute.86 /// </summary>87 public event EventHandler CanExecuteChanged;88 /// <summary>89 /// Initializes a new instance of <see cref="DelegateCommand{T}" />.90 /// </summary>91 /// <param name="execute">92 /// Delegate to execute when Execute is called on the command. This can be null to just hook up a93 /// CanExecute delegate.94 /// </param>95 /// <remarks><seealso cref="CanExecute" /> will always return true.</remarks>96 public RelayCommand(Action<T> execute)97 : this(execute, null)98 {99 }100 /// <summary>101 /// Creates a new command.102 /// </summary>103 /// <param name="execute">The execution logic.</param>104 /// <param name="canExecute">The execution status logic.</param>105 public RelayCommand(Action<T> execute, Predicate<T> canExecute)106 {107 if (execute == null)108 throw new ArgumentNullException("execute");109 _execute = execute;110 _canExecute = canExecute;111 }112 /// <summary>113 /// Defines the method that determines whether the command can execute in its current state.114 /// </summary>115 /// <param name="parameter">116 /// Data used by the command. If the command does not require data to be passed, this object can117 /// be set to null.118 /// </param>119 /// <returns>...

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RelayCommand

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Windows.UI.Xaml;7using Windows.UI.Xaml.Controls;8using Windows.UI.Xaml.Controls.Primitives;9using Windows.UI.Xaml.Data;10using Windows.UI.Xaml.Input;11using Windows.UI.Xaml.Media;12using Windows.UI.Xaml.Navigation;13{14 {15 public MainPage()16 {17 this.InitializeComponent();18 }19 private void Button_Click(object sender, RoutedEventArgs e)20 {21 this.Frame.Navigate(typeof(BlankPage1));22 }23 }24}25using System;26using System.Collections.Generic;27using System.Linq;28using System.Text;29using System.Threading.Tasks;30using Windows.UI.Xaml;31using Windows.UI.Xaml.Controls;32using Windows.UI.Xaml.Controls.Primitives;33using Windows.UI.Xaml.Data;34using Windows.UI.Xaml.Input;35using Windows.UI.Xaml.Media;36using Windows.UI.Xaml.Navigation;37{38 {39 public BlankPage1()40 {41 this.InitializeComponent();42 }43 private void Button_Click(object sender, RoutedEventArgs e)44 {45 this.Frame.Navigate(typeof(MainPage));46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using Windows.UI.Xaml;55using Windows.UI.Xaml.Controls;56using Windows.UI.Xaml.Controls.Primitives;57using Windows.UI.Xaml.Data;58using Windows.UI.Xaml.Input;59using Windows.UI.Xaml.Media;60using Windows.UI.Xaml.Navigation;

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RelayCommand

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Windows.Input;7{8 {9 private Action<object> _execute;10 private Predicate<object> _canExecute;11 public RelayCommand(Action<object> execute)12 : this(execute, null)13 {14 }15 public RelayCommand(Action<object> execute, Predicate<object> canExecute)16 {17 _execute = execute;18 _canExecute = canExecute;19 }20 public bool CanExecute(object parameter)21 {22 return _canExecute == null ? true : _canExecute(parameter);23 }24 {25 {26 if (_canExecute != null)27 CommandManager.RequerySuggested += value;28 }29 {30 if (_canExecute != null)31 CommandManager.RequerySuggested -= value;32 }33 }34 public void Execute(object parameter)35 {36 _execute(parameter);37 }38 }39}

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RelayCommand

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1using System;2using System.Windows.Input;3using AppUIBasics.Common;4{5 {6 private ICommand _navigateCommand;7 public ICommand NavigateCommand => _navigateCommand ?? (_navigateCommand = new RelayCommand<string>(Navigate));8 private void Navigate(string destination)9 {10 switch (destination)11 {12 NavView_Navigate("Home", new Microsoft.UI.Xaml.Media.Animation.EntranceNavigationTransitionInfo());13 break;14 NavView_Navigate("Settings", new Microsoft.UI.Xaml.Media.Animation.EntranceNavigationTransitionInfo());15 break;16 break;17 }18 }19 }20}21private void Button_Click(object sender, RoutedEventArgs e)22 {23 this.Frame.Navigate(typeof(Page2));24 }25<Button x:Name="btnNextPage" Content="Next Page" Command="{Binding NavigateCommand}" CommandParameter="Page2" />26private void Button_Click(object sender, RoutedEventArgs e)27 {28 this.Frame.Navigate(typeof(Page2));29 }30<Button x:Name="btnNextPage" Content="Next Page" Command="{Binding NavigateCommand}" CommandParameter="Page2" />

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RelayCommand

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1using System;2using System.Collections.Generic;3using System.IO;4using System.Linq;5using System.Runtime.InteropServices.WindowsRuntime;6using Windows.Foundation;7using Windows.Foundation.Collections;8using Windows.UI.Xaml;9using Windows.UI.Xaml.Controls;10using Windows.UI.Xaml.Controls.Primitives;11using Windows.UI.Xaml.Data;12using Windows.UI.Xaml.Input;13using Windows.UI.Xaml.Media;14using Windows.UI.Xaml.Navigation;15{16 {17 public Page4()18 {19 this.InitializeComponent();20 }21 }22}23 <Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">24using System;25using System.Collections.Generic;26using System.IO;27using System.Linq;28using System.Runtime.InteropServices.WindowsRuntime;29using Windows.Foundation;30using Windows.Foundation.Collections;31using Windows.UI.Xaml;32using Windows.UI.Xaml.Controls;33using Windows.UI.Xaml.Controls.Primitives;34using Windows.UI.Xaml.Data;35using Windows.UI.Xaml.Input;36using Windows.UI.Xaml.Media;37using Windows.UI.Xaml.Navigation;38{

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RelayCommand

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using AppUIBasics.Common;7using Windows.UI.Xaml;8using Windows.UI.Xaml.Controls;9{10 {11 public RelayCommand ButtonCommand { get; private set; }12 public CommandPage()13 {14 this.InitializeComponent();15 ButtonCommand = new RelayCommand(OnButtonCommand);

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RelayCommand

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1{2 {3 private Action<object> execute;4 private Predicate<object> canExecute;5 public RelayCommand(Action<object> execute, Predicate<object> canExecute = null)6 {7 this.execute = execute;8 this.canExecute = canExecute;9 }10 public bool CanExecute(object parameter)11 {12 return canExecute == null || canExecute(parameter);13 }14 {15 add { CommandManager.RequerySuggested += value; }16 remove { CommandManager.RequerySuggested -= value; }17 }18 public void Execute(object parameter)19 {20 execute(parameter);21 }22 }23}24{25 {26 private Action<object> execute;27 private Predicate<object> canExecute;28 public RelayCommand(Action<object> execute, Predicate<object> canExecute = null)29 {30 this.execute = execute;31 this.canExecute = canExecute;32 }33 public bool CanExecute(object parameter)34 {35 return canExecute == null || canExecute(parameter);36 }37 {38 add { CommandManager.RequerySuggested += value; }39 remove { CommandManager.RequerySuggested -= value; }40 }41 public void Execute(object parameter)42 {43 execute(parameter);44 }45 }46}47{48 {49 private Action<object> execute;50 private Predicate<object> canExecute;51 public RelayCommand(Action<object> execute, Predicate<object> canExecute = null)52 {53 this.execute = execute;54 this.canExecute = canExecute;55 }56 public bool CanExecute(object parameter)57 {58 return canExecute == null || canExecute(parameter);59 }60 {61 add { CommandManager.RequerySuggested += value; }62 remove { CommandManager.RequerySuggested -= value; }63 }

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RelayCommand

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1private RelayCommand _navigateCommand;2{3 {4 ?? (_navigateCommand = new RelayCommand(5 () =>6 {7 }));8 }9}10<Button Content="Navigate" Command="{Binding NavigateCommand}" />11private void Button_Click(object sender, RoutedEventArgs e)12{13}14private void Button_Click(object sender, RoutedEventArgs e)15{16}17private void Button_Click(object sender, RoutedEventArgs e)18{19}20private void Button_Click(object sender, RoutedEventArgs e)21{22}

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RelayCommand

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1{2 {3 return new RelayCommand(() => MyMethod());4 }5}6<Button Content="Click Me" Command="{Binding MyCommand}" />7{8 {9 return new RelayCommand(() => MyMethod(), () => CanExecute);10 }11}12<Button Content="Click Me" Command="{Binding MyCommand}" />13{14 {15 return new RelayCommand(() => MyMethod(), (parameter) => CanExecute);16 }17}18<Button Content="Click Me" Command="{Binding MyCommand}" />19{20 {21 return new RelayCommand(() => MyMethod(), (parameter) => CanExecute, false);22 }23}24<Button Content="Click Me" Command="{Binding MyCommand}" />25{26 {27 return new RelayCommand(() => MyMethod(), (parameter) => CanExecute, true);28 }29}30<Button Content="Click Me" Command="{Binding MyCommand}" />31{32 {33 return new RelayCommand(() => MyMethod(), (parameter) => CanExecute, true);34 }35}36<Button Content="Click Me" Command="{Binding MyCommand}" />

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