How to use GetCursorPos method of FlaUI.Core.WindowsAPI.User32 class

Best FlaUI code snippet using FlaUI.Core.WindowsAPI.User32.GetCursorPos

Mouse.cs

Source:Mouse.cs Github

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...63 public static Point Position64 {65 get66 {67 User32.GetCursorPos(out var point);68 return new Point(point.X, point.Y);69 }70 set => User32.SetCursorPos(value.X, value.Y);71 }7273 /// <summary>74 /// Flag to indicate if the buttons are swapped (left-handed)75 /// </summary>76 public static bool AreButtonsSwapped => User32.GetSystemMetrics(SystemMetric.SM_SWAPBUTTON) != 0;7778 /// <summary>79 /// Moves the mouse by a given delta from the current position80 /// </summary>81 /// <param name="deltaX">The delta for the x-axis</param> ...

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User32.cs

Source:User32.cs Github

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...28 [DllImport("user32.dll", SetLastError = true)]29 public static extern bool SetLayeredWindowAttributes(IntPtr hwnd, uint crKey, byte bAlpha, uint dwFlags);3031 [DllImport("user32.dll", SetLastError = true)]32 public static extern bool GetCursorPos(out POINT lpPoint);3334 [DllImport("user32.dll", SetLastError = true)]35 public static extern bool SetCursorPos(int x, int y);3637 [DllImport("user32.dll", SetLastError = true)]38 public static extern uint GetDoubleClickTime();3940 [DllImport("user32.dll", SetLastError = true)]41 public static extern int GetSystemMetrics(SystemMetric nIndex);4243 [DllImport("user32.dll", SetLastError = true)]44 public static extern IntPtr GetMessageExtraInfo();4546 [DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)] ...

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GetCursorPos

Using AI Code Generation

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1using System;2using System.Drawing;3using FlaUI.Core.WindowsAPI;4{5 {6 [System.Runtime.InteropServices.DllImport("user32.dll")]7 public static extern bool GetCursorPos(out Point pt);8 }9}10using System;11using System.Drawing;12using FlaUI.Core.WindowsAPI;13{14 {15 [System.Runtime.InteropServices.DllImport("user32.dll")]16 public static extern bool GetCursorPos(out Point pt);17 }18}19using System;20using System.Drawing;21using FlaUI.Core.WindowsAPI;22{23 {24 [System.Runtime.InteropServices.DllImport("user32.dll")]25 public static extern bool GetCursorPos(out Point pt);26 }27}28using System;29using System.Drawing;30using FlaUI.Core.WindowsAPI;31{32 {33 [System.Runtime.InteropServices.DllImport("user32.dll")]34 public static extern bool GetCursorPos(out Point pt);35 }36}37using System;38using System.Drawing;39using FlaUI.Core.WindowsAPI;40{41 {42 [System.Runtime.InteropServices.DllImport("user32.dll")]43 public static extern bool GetCursorPos(out Point pt);44 }45}46using System;47using System.Drawing;48using FlaUI.Core.WindowsAPI;49{50 {51 [System.Runtime.InteropServices.DllImport("user32.dll")]52 public static extern bool GetCursorPos(out Point pt);53 }54}55using System;

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GetCursorPos

Using AI Code Generation

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1using FlaUI.Core.WindowsAPI;2{3 {4 [DllImport("user32.dll")]5 public static extern bool GetCursorPos(out POINT lpPoint);6 }7}8using FlaUI.Core.WindowsAPI;9{10 {11 [DllImport("user32.dll")]12 public static extern bool GetCursorPos(out POINT lpPoint);13 }14}15using FlaUI.Core.WindowsAPI;16{17 {18 [DllImport("user32.dll")]19 public static extern bool GetCursorPos(out POINT lpPoint);20 }21}22using FlaUI.Core.WindowsAPI;23{24 {25 [DllImport("user32.dll")]26 public static extern bool GetCursorPos(out POINT lpPoint);27 }28}29using FlaUI.Core.WindowsAPI;30{31 {32 [DllImport("user32.dll")]33 public static extern bool GetCursorPos(out POINT lpPoint);34 }35}36using FlaUI.Core.WindowsAPI;37{38 {39 [DllImport("user32.dll")]40 public static extern bool GetCursorPos(out POINT lpPoint);41 }42}43using FlaUI.Core.WindowsAPI;44{45 {46 [DllImport("user32.dll")]47 public static extern bool GetCursorPos(out POINT lpPoint);48 }49}

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GetCursorPos

Using AI Code Generation

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1using System;2using System.Runtime.InteropServices;3using System.Drawing;4{5 {6 [DllImport("user32.dll")]7 public static extern bool GetCursorPos(out Point pt);8 }9}10using System;11using System.Runtime.InteropServices;12using System.Drawing;13{14 {15 [DllImport("user32.dll")]16 public static extern bool GetCursorPos(out Point pt);17 }18}19using System;20using System.Runtime.InteropServices;21using System.Drawing;22{23 {24 [DllImport("user32.dll")]25 public static extern bool GetCursorPos(out Point pt);26 }27}28using System;29using System.Runtime.InteropServices;30using System.Drawing;31{32 {33 [DllImport("user32.dll")]34 public static extern bool GetCursorPos(out Point pt);35 }36}37using System;38using System.Runtime.InteropServices;39using System.Drawing;40{41 {42 [DllImport("user32.dll")]43 public static extern bool GetCursorPos(out Point pt);44 }45}46using System;47using System.Runtime.InteropServices;48using System.Drawing;49{50 {51 [DllImport("user32.dll")]52 public static extern bool GetCursorPos(out Point pt);53 }54}55using System;56using System.Runtime.InteropServices;57using System.Drawing;58{59 {60 [DllImport("user32.dll

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GetCursorPos

Using AI Code Generation

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1using FlaUI.Core.WindowsAPI;2using System;3using System.Runtime.InteropServices;4using System.Windows.Forms;5{6 {7 public Form1()8 {9 InitializeComponent();10 }11 private void Form1_Load(object sender, EventArgs e)12 {13 Point p = new Point();14 User32.GetCursorPos(ref p);15 MessageBox.Show("X: " + p.X + " Y: " + p.Y);16 }17 }18}

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GetCursorPos

Using AI Code Generation

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1using FlaUI.Core.WindowsAPI;2using System;3using System.Drawing;4using System.Runtime.InteropServices;5using System.Windows.Forms;6{7 {8 public Form1()9 {10 InitializeComponent();11 }12 private void button1_Click(object sender, EventArgs e)13 {14 var p = User32.GetCursorPos();15 MessageBox.Show("X: " + p.X + " Y: " + p.Y);16 }17 }18}

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GetCursorPos

Using AI Code Generation

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1using FlaUI.Core.WindowsAPI;2using System;3using System.Drawing;4{5 {6 static void Main(string[] args)7 {8 Point p = User32.GetCursorPos();9 Console.WriteLine("Mouse Position: " + p);10 Console.ReadKey();11 }12 }13}14Mouse Position: {X=0,Y=0}

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GetCursorPos

Using AI Code Generation

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1using System;2using FlaUI.Core.WindowsAPI;3{4 {5 static void Main(string[] args)6 {7 Console.WriteLine("Getting Cursor Position");8 var pos = User32.GetCursorPos();9 Console.WriteLine("X: " + pos.X + " Y: " + pos.Y);10 Console.ReadKey();11 }12 }13}14[return: MarshalAs(UnmanagedType.Bool)]15[DllImport("user32.dll")]16public static extern bool GetCursorPos(out Point lpPoint);17[return: MarshalAs(UnmanagedType.Bool)]18[DllImport("user32.dll")]19public static extern bool GetCursorPos(out Point lpPoint);20using System;21using FlaUI.Core.WindowsAPI;22{23 {24 static void Main(string[] args)

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GetCursorPos

Using AI Code Generation

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1using FlaUI.Core.WindowsAPI;2using System;3using System.Drawing;4using System.Runtime.InteropServices;5{6 {7 [DllImport("user32.dll")]8 public static extern bool GetCursorPos(out Point lpPoint);9 }10}11{12 {13 static void Main(string[] args)14 {15 Point point;16 User32.GetCursorPos(out point);17 Console.WriteLine("X: " + point.X);18 Console.WriteLine("Y: " + point.Y);19 Console.ReadLine();20 }21 }22}23using FlaUI.Core.WindowsAPI;24using System;25using System.Drawing;26using System.Runtime.InteropServices;27{28 {29 [DllImport("user32.dll")]30 public static extern bool GetCursorPos(out Point lpPoint);31 }32 {33 static void Main(string[] args)34 {35 Point point;36 User32.GetCursorPos(out point);37 Console.WriteLine("X: " + point.X);38 Console.WriteLine("Y: " + point.Y);39 Console.ReadLine();40 }41 }42}43using FlaUI.Core.WindowsAPI;44using System;45using System.Drawing;46using System.Runtime.InteropServices;47{48 {49 [DllImport("user32.dll")]50 public static extern bool GetCursorPos(out Point lpPoint);51 }52 {53 static void Main(string[] args)54 {55 Point point;56 User32.GetCursorPos(out point);57 Console.WriteLine("X: " + point.X);58 Console.WriteLine("Y: " + point.Y);59 Console.ReadLine();60 }61 }62}

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