How to use User32 class of FlaUI.Core.WindowsAPI package

Best FlaUI code snippet using FlaUI.Core.WindowsAPI.User32

UIAutomationCommon.cs

Source:UIAutomationCommon.cs Github

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...30 {31 AutomationElement parentWindowAE = null;32 uint lpdwProcessId;33 var hWnd = GetWindowHandleFromTitle(title);34 FlaUI.Core.WindowsAPI.User32.GetWindowThreadProcessId(hWnd, out lpdwProcessId);35 var app = FlaUI.Core.Application.Attach((int)lpdwProcessId);36 parentWindowAE = app.GetMainWindow(automation);37 // 1.Use AutomationId property to get the element.38 if (automationId.Length > 0)39 {40 return Retry.WhileNull(() =>41 parentWindowAE.FindFirstDescendant(cf => cf.ByAutomationId(automationId)), throwOnTimeout: false, ignoreException: true).Result;42 }43 // 2.Use Name property to get the element.44 if (name.Length > 0)45 {46 return Retry.WhileNull(() =>47 parentWindowAE.FindFirstDescendant(cf => cf.ByName(name)), throwOnTimeout: false, ignoreException: true).Result;48 }...

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Hooks.cs

Source:Hooks.cs Github

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1using FlaUI.Core.Input;2using FlaUI.Core.WindowsAPI;3using System;4using System.Collections.Generic;5using System.Diagnostics;6using System.Linq;7using System.Runtime.InteropServices;8using System.Text;9using System.Threading;10using System.Threading.Tasks;11using System.Windows.Forms;12namespace Netflix13{14 class Hooks15 {16 private const int WH_KEYBOARD_LL = 13;17 private const int WM_KEYDOWN = 0x0100;18 public static LowLevelKeyboardProc keyboardProc = KeyboardCallback;19 public static IntPtr keyboardHookId = IntPtr.Zero;20 public static IntPtr SetHook(LowLevelKeyboardProc proc)21 {22 using (Process curProcess = Process.GetCurrentProcess())23 using (ProcessModule curModule = curProcess.MainModule)24 {25 return SetWindowsHookEx(WH_KEYBOARD_LL, proc,26 GetModuleHandle(curModule.ModuleName), 0);27 }28 }29 public delegate IntPtr LowLevelKeyboardProc(30 int nCode, IntPtr wParam, IntPtr lParam);31 public static IntPtr KeyboardCallback(32 int nCode, IntPtr wParam, IntPtr lParam)33 {34 int vkCode = Marshal.ReadInt32(lParam);35 if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN)36 {37 if ((Keys)vkCode == Keys.Down)38 {39 if (!Program.animating)40 Program.Select(Program.MoveDown());41 return (IntPtr)(-1);42 }43 if ((Keys)vkCode == Keys.Up)44 {45 if (!Program.animating)46 Program.Select(Program.MoveUp());47 return (IntPtr)(-1);48 }49 if ((Keys)vkCode == Keys.Left)50 {51 if (!Program.animating)52 Program.Select(Program.MoveLeft(Program.currentHyperlink));53 return (IntPtr)(-1);54 }55 if ((Keys)vkCode == Keys.Right)56 {57 if (!Program.animating)58 Program.Select(Program.MoveRight(Program.currentHyperlink));59 return (IntPtr)(-1);60 }61 if ((Keys)vkCode == Keys.Enter)62 {63 if (!Program.animating)64 Program.Click();65 return (IntPtr)(-1);66 }67 if ((Keys)vkCode == Keys.Back && (Program.automation.FocusedElement() == null || !Program.automation.FocusedElement().Patterns.TextEdit.IsSupported))68 {69 Keyboard.Type(VirtualKeyShort.ESCAPE);70 return (IntPtr)(-1);71 }72 if ((Keys)vkCode == Keys.Escape)73 {74 Program.Clear();75 Thread.Sleep(1000);76 Program.Reset();77 }78 Program.UpdateLinks();79 }80 if ((Keys)vkCode == Keys.Down || (Keys)vkCode == Keys.Up)81 {82 return (IntPtr)(-1);83 }84 return CallNextHookEx(keyboardHookId, nCode, wParam, lParam);85 }86 [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]87 private static extern IntPtr SetWindowsHookEx(int idHook,88 LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);89 [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]90 [return: MarshalAs(UnmanagedType.Bool)]91 public static extern bool UnhookWindowsHookEx(IntPtr hhk);92 [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]93 private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode,94 IntPtr wParam, IntPtr lParam);95 [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]96 private static extern IntPtr GetModuleHandle(string lpModuleName);97 }98}...

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User32

Using AI Code Generation

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1using FlaUI.Core.WindowsAPI;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var handle = User32.FindWindow("Notepad", null);12 var win = new FlaUI.Core.AutomationElements.Window(handle, FlaUI.Core.WindowsAPI.User32.WindowThreadProcessId(handle, IntPtr.Zero));13 win.Focus();14 win.SetForeground();15 win.Focus();16 Console.ReadKey();17 }18 }19}

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User32

Using AI Code Generation

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1using FlaUI.Core.WindowsAPI;2using System;3using System.Windows.Forms;4{5 {6 public Form1()7 {8 InitializeComponent();9 }10 private void button1_Click(object sender, EventArgs e)11 {12 IntPtr handle = User32.FindWindow(null, "Untitled - Notepad");13 IntPtr closeButton = User32.GetDlgItem(handle, 2);14 User32.SendMessage(closeButton, User32.BM_CLICK, IntPtr.Zero, IntPtr.Zero);15 }16 }17}

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User32

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.WindowsAPI;7using System.Runtime.InteropServices;8{9 {10 static void Main(string[] args)11 {12 var window = FlaUI.Core.Application.GetWindows().FirstOrDefault(x => x.Title == "Calculator");13 if (window != null)14 {15 var result = FlaUI.Core.WindowsAPI.User32.GetWindowText(window.AutomationElement.NativeWindowHandle);16 Console.WriteLine(result);17 FlaUI.Core.WindowsAPI.User32.SetWindowText(window.AutomationElement.NativeWindowHandle, "My Calculator");18 result = FlaUI.Core.WindowsAPI.User32.GetWindowText(window.AutomationElement.NativeWindowHandle);19 Console.WriteLine(result);20 }21 Console.ReadLine();22 }23 }24}

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User32

Using AI Code Generation

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1using FlaUI.Core.WindowsAPI;2using FlaUI.Core.Shapes;3using FlaUI.Core.Input;4using FlaUI.Core.AutomationElements;5using FlaUI.Core.AutomationElements.Infrastructure;6using FlaUI.Core;7using FlaUI.UIA3;8using FlaUI.UIA2;9using FlaUI.UIA3;10using FlaUI.UIA2;11using FlaUI.UIA3;12using FlaUI.UIA2;13using FlaUI.UIA3;14using FlaUI.UIA2;15using FlaUI.UIA3;16using FlaUI.UIA2;17using FlaUI.UIA3;18using FlaUI.UIA2;19using FlaUI.UIA3;20using FlaUI.UIA2;21using FlaUI.UIA3;22using FlaUI.UIA2;23using FlaUI.UIA3;24using FlaUI.UIA2;25using FlaUI.UIA3;26using FlaUI.UIA2;27using FlaUI.UIA3;

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User32

Using AI Code Generation

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1using FlaUI.Core.WindowsAPI;2using System;3using System.Runtime.InteropServices;4{5 {6 [DllImport("user32.dll", SetLastError = true)]7 public static extern IntPtr FindWindow(string lpClassName, string lpWindowName);8 [DllImport("user32.dll", SetLastError = true)]9 public static extern IntPtr FindWindowEx(IntPtr parentHandle, IntPtr childAfter, string className, string windowTitle);10 [DllImport("user32.dll", SetLastError = true)]11 public static extern int GetWindowText(IntPtr hWnd, [Out] System.Text.StringBuilder lpString, int nMaxCount);12 [DllImport("user32.dll", SetLastError = true)]13 public static extern int GetWindowTextLength(IntPtr hWnd);14 }15}16using FlaUI.Core.WindowsAPI;17using System;18using System.Runtime.InteropServices;19{20 {21 [DllImport("user32.dll", SetLastError = true)]22 public static extern IntPtr FindWindow(string lpClassName, string lpWindowName);23 [DllImport("user32.dll", SetLastError = true)]24 public static extern IntPtr FindWindowEx(IntPtr parentHandle, IntPtr childAfter, string className, string windowTitle);25 [DllImport("user32.dll", SetLastError = true)]26 public static extern int GetWindowText(IntPtr hWnd, [Out] System.Text.StringBuilder lpString, int nMaxCount);27 [DllImport("user32.dll", SetLastError = true)]28 public static extern int GetWindowTextLength(IntPtr hWnd);29 }30}31using FlaUI.Core.WindowsAPI;32using System;33using System.Runtime.InteropServices;34{35 {36 [DllImport("user32.dll", SetLastError = true)]37 public static extern IntPtr FindWindow(string lpClassName, string lpWindowName);38 [DllImport("user32.dll", SetLastError = true)]39 public static extern IntPtr FindWindowEx(IntPtr parentHandle, IntPtr childAfter, string className, string window

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User32

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.WindowsAPI;7using FlaUI.Core.WindowsAPI;8using FlaUI.Core.WindowsAPI;9{10 {11 [System.Runtime.InteropServices.DllImport("user32.dll", EntryPoint = "GetWindowLong")]12 public static extern Int32 GetWindowLong(IntPtr hwnd, Int32 nIndex);13 [System.Runtime.InteropServices.DllImport("user32.dll", EntryPoint = "SetWindowLong")]14 public static extern Int32 SetWindowLong(IntPtr hwnd, Int32 nIndex, Int32 dwNewLong);15 [System.Runtime.InteropServices.DllImport("user32.dll", EntryPoint = "SetWindowPos")]16 public static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);17 [System.Runtime.InteropServices.DllImport("user32.dll")]18 public static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);19 [System.Runtime.InteropServices.DllImport("user32.dll")]20 public static extern IntPtr GetForegroundWindow();21 [System.Runtime.InteropServices.DllImport("user32.dll")]22 public static extern IntPtr GetDesktopWindow();23 [System.Runtime.InteropServices.DllImport("user32.dll")]24 public static extern bool GetWindowRect(IntPtr hwnd, out FlaUI.Core.WindowsAPI.RECT lpRect);25 [System.Runtime.InteropServices.DllImport("user32.dll")]26 public static extern bool GetClientRect(IntPtr hwnd, out FlaUI.Core.WindowsAPI.RECT lpRect);27 [System.Runtime.InteropServices.DllImport("user32.dll")]28 public static extern bool ClientToScreen(IntPtr hwnd, ref FlaUI.Core.WindowsAPI.POINT lpPoint);29 [System.Runtime.InteropServices.DllImport("user32.dll")]30 public static extern bool ScreenToClient(IntPtr hwnd, ref FlaUI.Core.WindowsAPI.POINT lpPoint);31 [System.Runtime.InteropServices.DllImport("user32.dll")]32 public static extern bool ClientToScreen(IntPtr hwnd, ref FlaUI.Core.WindowsAPI.RECT lpRect);33 [System.Runtime.InteropServices.DllImport("user32.dll")]34 public static extern bool ScreenToClient(IntPtr hwnd, ref FlaUI.Core.WindowsAPI.RECT lpRect);35 [System.Runtime.InteropServices.DllImport("user32.dll")]36 public static extern bool GetCursorPos(ref FlaUI.Core.WindowsAPI.POINT lp

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User32

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.AutomationElements;7using FlaUI.Core.WindowsAPI;8{9 {10 static void Main(string[] args)11 {12 var notepadWindowHandle = User32.FindWindow("Notepad", null);13 var notepadWindow = new Win32Window(notepadWindowHandle);14 var notepadTextBox = notepadWindow.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Edit)).AsTextBox();15 notepadTextBox.Text = "Hello World!";16 Console.WriteLine(notepadTextBox.Text);17 Console.ReadLine();18 }19 }20}

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