Best FlaUI code snippet using FlaUI.UIA2.Patterns.TransformPattern.Resize
TransformPattern.cs
Source:TransformPattern.cs
...9 public class TransformPattern : TransformPatternBase<UIA.TransformPattern>10 {11 public static readonly PatternId Pattern = PatternId.Register(AutomationType.UIA2, UIA.TransformPattern.Pattern.Id, "Transform", AutomationObjectIds.IsTransformPatternAvailableProperty);12 public static readonly PropertyId CanMoveProperty = PropertyId.Register(AutomationType.UIA2, UIA.TransformPattern.CanMoveProperty.Id, "CanMove");13 public static readonly PropertyId CanResizeProperty = PropertyId.Register(AutomationType.UIA2, UIA.TransformPattern.CanResizeProperty.Id, "CanResize");14 public static readonly PropertyId CanRotateProperty = PropertyId.Register(AutomationType.UIA2, UIA.TransformPattern.CanRotateProperty.Id, "CanRotate");1516 public TransformPattern(FrameworkAutomationElementBase frameworkAutomationElement, UIA.TransformPattern nativePattern) : base(frameworkAutomationElement, nativePattern)17 {18 }19 20 public override void Move(double x, double y)21 {22 NativePattern.Move(x, y);23 }2425 public override void Resize(double width, double height)26 {27 NativePattern.Resize(width, height);28 }2930 public override void Rotate(double degrees)31 {32 NativePattern.Rotate(degrees);33 }34 }3536 public class TransformPatternPropertyIds : ITransformPatternPropertyIds37 {38 public PropertyId CanMove => TransformPattern.CanMoveProperty;3940 public PropertyId CanResize => TransformPattern.CanResizeProperty;4142 public PropertyId CanRotate => TransformPattern.CanRotateProperty;43 }44}
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Using AI Code Generation
1using FlaUI.Core;2using FlaUI.Core.AutomationElements;3using FlaUI.Core.Definitions;4using FlaUI.Core.Input;5using FlaUI.Core.WindowsAPI;6using FlaUI.UIA2;7using FlaUI.UIA2.Patterns;8using System;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13{14 {15 static void Main(string[] args)16 {17 var application = Application.Launch(@"C:\Program Files\Windows Media Player\wmplayer.exe");18 var automation = new UIA2Automation();19 var window = application.GetMainWindow(automation);20 var button = window.FindFirstDescendant(cf => cf.ByText("Open"));21 button.Click();22 Keyboard.Type(@"C:\Users\Public\Music\Sample Music\Kalimba.mp3");23 Keyboard.Type(VirtualKeyShort.ENTER);24 System.Threading.Thread.Sleep(5000);25 var playButton = window.FindFirstDescendant(cf => cf.ByText("Play"));26 playButton.Click();27 var volumeSlider = window.FindFirstDescendant(cf => cf.ByAutomationId("VolumeSlider"));28 var transformPattern = volumeSlider.Patterns.Transform.PatternOrDefault;29 if (transformPattern != null)30 {31 transformPattern.Resize(100, 100);32 }33 Console.ReadLine();34 application.Close();35 }36 }37}
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Using AI Code Generation
1using FlaUI.Core.AutomationElements.Infrastructure;2using FlaUI.Core.Conditions;3using FlaUI.Core.Definitions;4using FlaUI.Core.Input;5using FlaUI.Core.Tools;6using FlaUI.UIA2;7using FlaUI.UIA2.Patterns;8using System;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13using System.Windows;14using System.Windows.Automation;15using System.Windows.Automation.Text;16using System.Windows.Controls;17using System.Windows.Controls.Primitives;18using System.Windows.Data;19using System.Windows.Documents;20using System.Windows.Input;21using System.Windows.Media;22using System.Windows.Media.Imaging;23using System.Windows.Shapes;24{25 {26 public Window1()27 {28 InitializeComponent();29 }30 private void Button_Click(object sender, RoutedEventArgs e)31 {32 var application = FlaUI.Core.Application.Launch(@"C:\Windows\System32\notepad.exe");33 var automation = new UIA2Automation();34 var mainWindow = application.GetMainWindow(automation);35 var edit = mainWindow.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Edit));36 edit.AsTextBox().Text = "Hello World";37 var transform = edit.Patterns.Transform.PatternOrDefault;38 if (transform != null)39 {40 transform.Resize(100, 100);41 }42 }43 }44}
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Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.AutomationElements;7using FlaUI.Core.Patterns;8using FlaUI.Core.Definitions;9using FlaUI.UIA2.Patterns;10{11 {12 public TransformPattern(AutomationObjectBase automationObject, UIA2PatternNativeMethods.IUIAutomationTransformPattern nativePattern) : base(automationObject, nativePattern)13 {14 }15 public override void Resize(double width, double height)16 {17 NativePattern.Resize(width, height);18 }19 public override void Move(double x, double y)20 {21 NativePattern.Move(x, y);22 }23 public override void Rotate(double degree)24 {25 NativePattern.Rotate(degree);26 }27 }28}29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34using FlaUI.Core.AutomationElements;35using FlaUI.Core.Patterns;36using FlaUI.Core.Definitions;37using FlaUI.UIA2.Patterns;38{39 {40 public TransformPattern(AutomationObjectBase automationObject, UIA2PatternNativeMethods.IUIAutomationTransformPattern nativePattern) : base(automationObject, nativePattern)41 {42 }43 public override void Resize(double width, double height)44 {45 NativePattern.Resize(width, height);46 }47 public override void Move(double x, double y)48 {49 NativePattern.Move(x, y);50 }51 public override void Rotate(double degree)52 {53 NativePattern.Rotate(degree);54 }55 }56}57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62using FlaUI.Core.AutomationElements;63using FlaUI.Core.Patterns;64using FlaUI.Core.Definitions;65using FlaUI.UIA2.Patterns;66{
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Using AI Code Generation
1using System;2using System.Drawing;3using FlaUI.Core;4using FlaUI.Core.AutomationElements;5using FlaUI.Core.Input;6using FlaUI.Core.Tools;7using FlaUI.UIA2;8using FlaUI.UIA2.Patterns;9using FlaUI.UIA3;10using FlaUI.UIA3.Patterns;11using FlaUI.UIA3.Tools;12using FlaUI.Core.Definitions;13using FlaUI.Core.Conditions;14using FlaUI.Core.AutomationElements.Infrastructure;15using FlaUI.Core.WindowsAPI;16using FlaUI.Core.WindowsAPI;17using System.Diagnostics;18using System.Threading;19using System.Windows.Automation;20using FlaUI.Core.Identifiers;21using FlaUI.Core.AutomationElements.Infrastructure;22using FlaUI.Core.WindowsAPI;23using FlaUI.Core.WindowsAPI;24using System.Diagnostics;25using System.Threading;26using System.Windows.Automation;27using FlaUI.Core.Identifiers;28using FlaUI.Core.Identifiers;29using FlaUI.UIA2;30using FlaUI.UIA2.Identifiers;31using FlaUI.UIA2.Tools;32using FlaUI.Core.Identifiers;33using FlaUI.Core.Identifiers;34using FlaUI.UIA2;35using FlaUI.UIA2.Identifiers;36using FlaUI.UIA2.Tools;37using FlaUI.Core.Identifiers;38using FlaUI.Core.Identifiers;39using FlaUI.UIA2;40using FlaUI.UIA2.Identifiers;41using FlaUI.UIA2.Tools;42using FlaUI.Core.Identifiers;43using FlaUI.Core.Identifiers;44using FlaUI.UIA2;45using FlaUI.UIA2.Identifiers;46using FlaUI.UIA2.Tools;47using FlaUI.Core.Identifiers;48using FlaUI.Core.Identifiers;49using FlaUI.UIA2;50using FlaUI.UIA2.Identifiers;51using FlaUI.UIA2.Tools;52using FlaUI.Core.Identifiers;53using FlaUI.Core.Identifiers;54using FlaUI.UIA2;55using FlaUI.UIA2.Identifiers;56using FlaUI.UIA2.Tools;57using FlaUI.Core.Identifiers;58using FlaUI.Core.Identifiers;59using FlaUI.UIA2;60using FlaUI.UIA2.Identifiers;61using FlaUI.UIA2.Tools;62using FlaUI.Core.Identifiers;63using FlaUI.Core.Identifiers;64using FlaUI.UIA2;65using FlaUI.UIA2.Identifiers;66using FlaUI.UIA2.Tools;
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