Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Done.OnInit
ActivityCoverageTests.cs
Source:ActivityCoverageTests.cs
...316 }317 internal class M6 : StateMachine318 {319 [Start]320 [OnEntry(nameof(OnInit))]321 [OnEventDoAction(typeof(E1), nameof(HandleE1))]322 public class Init : State323 {324 }325 private void HandleE1()326 {327 Debug.WriteLine("Handling E1 in State {0}", this.CurrentState);328 }329 private void OnInit()330 {331 this.RaisePushStateEvent<Ready>();332 }333 [OnEventDoAction(typeof(E2), nameof(HandleE2))]334 public class Ready : State335 {336 }337 private void HandleE2()338 {339 Debug.WriteLine("Handling E2 in State {0}", this.CurrentState);340 }341 }342 [Fact(Timeout = 5000)]343 public void TestPushStateActivityCoverage()344 {345 var configuration = this.GetConfiguration();346 configuration.IsActivityCoverageReported = true;347 string report = this.TestCoverage(r =>348 {349 var actor = r.CreateActor(typeof(M6));350 r.SendEvent(actor, new E1()); // even though Ready state is pushed E1 can still be handled by Init state because Init state is still active.351 r.SendEvent(actor, new E2()); // and that handling does not pop the Ready state, so Ready can still handle E2.352 },353 configuration);354 string result = report.RemoveExcessiveEmptySpace();355 var expected = @"Total event coverage: 100.0%356============================357StateMachine: M6358========================================================================================359Event coverage: 100.0%360 State: Init361 State event coverage: 100.0%362 Events received: E1363 Next states: Ready364 State: Ready365 State event coverage: 100.0%366 Events received: E2367 Previous states: Init368StateMachine: ExternalCode369==========================370Event coverage: 100.0%371 State: ExternalState372 State has no expected events, so coverage is 100%373 Events sent: E1, E2374";375 expected = expected.RemoveExcessiveEmptySpace();376 Assert.Equal(expected, result);377 }378 internal class Monitor1 : Monitor379 {380 [Cold]381 [Start]382 [OnEventGotoState(typeof(E1), typeof(Busy))]383 internal class Idle : State384 {385 }386 [Hot]387 [OnEventGotoState(typeof(E2), typeof(Idle))]388 internal class Busy : State389 {390 }391 }392 internal class M7 : StateMachine393 {394 [Start]395 [OnEntry(nameof(OnInit))]396 [OnEventDoAction(typeof(E1), nameof(HandleE1))]397 public class Init : State398 {399 }400#pragma warning disable CA1822 // Mark members as static401 private void OnInit()402#pragma warning restore CA1822 // Mark members as static403 {404 }405 private void HandleE1(Event e)406 {407 this.Monitor<Monitor1>(e);408 this.RaiseGotoStateEvent<Ready>();409 }410 [OnEventDoAction(typeof(E2), nameof(HandleE2))]411 public class Ready : State412 {413 }414 private void HandleE2(Event e)415 {...
OnInit
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;8using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Monitor;9using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Monitoring;10using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Monitoring2;11using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Runtime;12using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Runtime2;13using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Runtime3;14using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Runtime4;15using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Runtime5;16using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Runtime6;17using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Runtime7;18using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Runtime8;19using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Runtime9;20using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Runtime10;21using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Runtime11;22using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Runtime12;23using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Runtime13;24using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Runtime14;25using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Runtime15;26using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Runtime16;27using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Runtime17;28using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Runtime18;29using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Runtime19;30using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Runtime20;31using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Runtime21;32using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Runtime22;33using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Runtime23;
OnInit
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public ActorId Id { get; private set; }10 public Done(ActorId id)11 {12 this.Id = id;13 }14 }15 {16 [OnEntry(nameof(OnInit))]17 class Init : State { }18 void OnInit()19 {20 this.Raise(new Done(this.Id));21 }22 }23 {24 static void Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 runtime.CreateActor(typeof(M));28 runtime.Run();29 }30 }31}32 at Microsoft.Coyote.Actors.StateMachine`1.HandleEvent(Event e, EventInfo info)33 at Microsoft.Coyote.Actors.Actor.HandleEvent(Event e, EventInfo info)34 at Microsoft.Coyote.Actors.Actor.Run()35 at Microsoft.Coyote.Actors.ActorTask.Execute()36 at Microsoft.Coyote.Tasks.Task.Execute()37 at Microsoft.Coyote.Tasks.Task.Run()38 at Microsoft.Coyote.Runtime.Scheduling.Strategies.FairFairStrategy.ExecuteTask(Task task)39 at Microsoft.Coyote.Runtime.Scheduling.Strategies.FairFairStrategy.Schedule()40 at Microsoft.Coyote.Runtime.Scheduling.Controller.ExecuteStrategy()41 at Microsoft.Coyote.Runtime.Scheduling.Controller.Run()42 at Microsoft.Coyote.Runtime.Scheduling.Controller.Run(Boolean isReplay)43 at Microsoft.Coyote.Runtime.Scheduling.Controller.Run()44 at Microsoft.Coyote.Runtime.CoyoteRuntime.Run()45 at Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Program.Main(String[] args) in C:\Users\user\source\repos\Microsoft.Coyote\Source\Examples\BugFinding.Tests\Coverage\3.cs:line 50
OnInit
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;8{9 {10 static void Main(string[] args)11 {12 ActorRuntime.RegisterActor(typeof(Done));13 var a = ActorRuntime.CreateActor(typeof(Done));14 ActorRuntime.SendEvent(a, new Init());15 Console.ReadLine();16 }17 }18 class Init : Event { }19 {20 [OnEventDoAction(typeof(Init), nameof(InitAction))]21 class InitState : State { }22 void InitAction()23 {24 this.RaiseEvent(new Halt());25 }26 }27}28using System;29using System.Collections.Generic;30using System.Linq;31using System.Text;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;35{36 {37 static void Main(string[] args)38 {39 ActorRuntime.RegisterActor(typeof(Done));40 var a = ActorRuntime.CreateActor(typeof(Done));41 ActorRuntime.SendEvent(a, new Init());42 Console.ReadLine();43 }44 }45 class Init : Event { }46 {47 [OnEventDoAction(typeof(Init), nameof(InitAction))]48 class InitState : State { }49 void InitAction()50 {51 this.RaiseEvent(new Halt());52 }53 }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60using Microsoft.Coyote.Actors;61using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;62{63 {64 static void Main(string[] args)65 {
OnInit
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;5{6 {7 [OnEntry(nameof(OnInit))]8 [OnEventGotoState(typeof(UnitEvent), typeof(Done))]9 {10 }11 void OnInit()12 {13 this.RaiseEvent(new UnitEvent());14 }15 }16}17using Microsoft.Coyote.Actors;18using System;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;21{22 {23 [OnEntry(nameof(OnHalt))]24 [OnEventGotoState(typeof(UnitEvent), typeof(Done))]25 {26 }27 void OnHalt()28 {29 this.RaiseEvent(new UnitEvent());30 }31 }32}33using Microsoft.Coyote.Actors;34using System;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;37{38 {39 [OnEntry(nameof(OnException))]40 [OnEventGotoState(typeof(UnitEvent), typeof(Done))]41 {42 }43 void OnException()44 {45 this.RaiseEvent(new UnitEvent());46 }47 }48}49using Microsoft.Coyote.Actors;50using System;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;53{54 {
OnInit
Using AI Code Generation
1{2 {3 public Done()4 {5 this.OnInit();6 }7 partial void OnInit();8 }9}10{11 {12 partial void OnInit()13 {14 }15 }16}17{18 {19 partial void OnInit()20 {21 }22 }23}24{25 {26 partial void OnInit()27 {28 }29 }30}31{32 {33 partial void OnInit()34 {35 }36 }37}38{39 {40 partial void OnInit()41 {42 }43 }44}45{46 {47 partial void OnInit()48 {49 }50 }51}
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