Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.Check
MonitorStateInheritanceTests.cs
Source:MonitorStateInheritanceTests.cs
...17 [Start]18 private class Init : BaseState19 {20 }21 [OnEventDoAction(typeof(UnitEvent), nameof(Check))]22 private abstract class BaseState : State23 {24 }25 private void Check()26 {27 this.Assert(false, "Error reached.");28 }29 }30 private class M2 : Monitor31 {32 [Start]33 private class Init : BaseState34 {35 }36 [Start]37 private class BaseState : State38 {39 }40 }41 private class M3 : Monitor42 {43 [Start]44 private class Init : BaseState45 {46 }47 [OnEntry(nameof(BaseOnEntry))]48 private class BaseState : State49 {50 }51 private void BaseOnEntry()52 {53 this.Assert(false, "Error reached.");54 }55 }56 private class M4 : Monitor57 {58 [Start]59 [OnEntry(nameof(InitOnEntry))]60 private class Init : BaseState61 {62 }63 [OnEntry(nameof(BaseOnEntry))]64 private class BaseState : State65 {66 }67#pragma warning disable CA1822 // Mark members as static68 private void InitOnEntry()69#pragma warning restore CA1822 // Mark members as static70 {71 }72 private void BaseOnEntry()73 {74 this.Assert(false, "Error reached.");75 }76 }77 private class M5 : Monitor78 {79 [Start]80 private class Init : BaseState81 {82 }83 [OnEventDoAction(typeof(UnitEvent), nameof(Check))]84 private class BaseState : State85 {86 }87 private void Check()88 {89 this.Assert(false, "Error reached.");90 }91 }92 private class M6 : Monitor93 {94 [Start]95 [OnEventDoAction(typeof(UnitEvent), nameof(Check))]96 private class Init : BaseState97 {98 }99 [OnEventDoAction(typeof(UnitEvent), nameof(BaseCheck))]100 private class BaseState : State101 {102 }103#pragma warning disable CA1822 // Mark members as static104 private void Check()105#pragma warning restore CA1822 // Mark members as static106 {107 }108 private void BaseCheck()109 {110 this.Assert(false, "Error reached.");111 }112 }113 private class M7 : Monitor114 {115 [Start]116 [OnEventDoAction(typeof(UnitEvent), nameof(Check))]117 private class Init : BaseState118 {119 }120 [OnEventDoAction(typeof(UnitEvent), nameof(BaseCheck))]121 private class BaseState : BaseBaseState122 {123 }124 [OnEventDoAction(typeof(UnitEvent), nameof(BaseBaseCheck))]125 private class BaseBaseState : State126 {127 }128#pragma warning disable CA1822 // Mark members as static129 private void Check()130#pragma warning restore CA1822 // Mark members as static131 {132 }133 private void BaseCheck()134 {135 this.Assert(false, "Error reached.");136 }137 private void BaseBaseCheck()138 {139 this.Assert(false, "Error reached.");140 }141 }142 private class M8 : Monitor143 {144 [Start]145 private class Init : BaseState146 {147 }148 [OnEventDoAction(typeof(UnitEvent), nameof(BaseCheck))]149 private class BaseState : BaseBaseState150 {151 }152 [OnEventDoAction(typeof(UnitEvent), nameof(BaseBaseCheck))]153 private class BaseBaseState : State154 {155 }156#pragma warning disable CA1822 // Mark members as static157 private void BaseCheck()158#pragma warning restore CA1822 // Mark members as static159 {160 }161 private void BaseBaseCheck()162 {163 this.Assert(false, "Error reached.");164 }165 }166 private class M9 : Monitor167 {168 [Start]169 private class Init : BaseState170 {171 }172 [OnEventGotoState(typeof(UnitEvent), typeof(Done))]173 private class BaseState : State174 {175 }...
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Using AI Code Generation
1{2 using System;3 using System.Collections.Generic;4 using System.Linq;5 using System.Text;6 using System.Threading.Tasks;7 using Microsoft.Coyote.Actors;8 using Microsoft.Coyote.Actors.BugFinding.Tests;9 using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;10 using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests;11 using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.Events;12 using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.Machines;13 using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.States;14 using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.States.M;15 using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.States.M.M1;16 using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.States.M.M2;17 using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.States.M.M3;18 using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.States.M.M4;19 using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.States.M.M5;20 using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.States.M.M6;21 using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.States.M.M7;22 using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.States.M.M8;23 using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.States.M.M9;24 using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.States.M.M10;25 using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.States.M.M11;
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Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;2using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.Events;4using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.Machines;5using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.Machines.Monitor;6using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.Machines.Monitor.State;7using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.Machines.Monitor.State.SubState;8using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.Machines.Monitor.State.SubState.SubSubState;9using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.Machines.Monitor.State.SubState.SubSubState.SubSubSubState;10using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.Machines.Monitor.State.SubState.SubSubState.SubSubSubState.SubSubSubSubState;11using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.Machines.Monitor.State.SubState.SubSubState.SubSubSubState.SubSubSubSubState.SubSubSubSubSubState;12using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.Machines.Monitor.State.SubState.SubSubState.SubSubSubState.SubSubSubSubState.SubSubSubSubSubState.SubSubSubSubSubSubState;13using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.Machines.Monitor.State.SubState.SubSubState.SubSubSubState.SubSubSubSubState.SubSubSubSubSubState.SubSubSubSubSubSubState.SubSubSubSubSubSubSubState;14using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.Machines.Monitor.State.SubState.SubSubState.SubSubSubState.SubSubSubSubState.SubSubSubSubSubState.SubSubSubSubSubSubState.SubSubSubSubSubSubSubState.SubSubSubSubSubSubSubSubState;
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Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.ScheduleTreeStrategies;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.ScheduleTreeStrategies.Optimizations;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.ScheduleTreeStrategies.Optimizations.Strategies;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.ScheduleTreeStrategies.Optimizations.Strategies.ContextSensitive;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.ScheduleTreeStrategies.Optimizations.Strategies.ContextSensitive.Strategies;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.ScheduleTreeStrategies.Optimizations.Strategies.ContextSensitive.Strategies.StateSpacePartitioning;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.ScheduleTreeStrategies.Optimizations.Strategies.ContextSensitive.Strategies.StateSpacePartitioning.PartitionStrategies;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.ScheduleTreeStrategies.Optimizations.Strategies.ContextSensitive.Strategies.StateSpacePartitioning.PartitionStrategies.Interleavings;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.ScheduleTreeStrategies.Optimizations.Strategies.ContextSensitive.Strategies.StateSpacePartitioning.PartitionStrategies.Interleavings.Strategies;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.ScheduleTreeStrategies.Optimizations.Strategies.ContextSensitive.Strategies.StateSpacePartitioning.PartitionStrategies.Interleavings.Strategies.Fair;
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Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;2using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests;3using Microsoft.Coyote.Specifications;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 Check();14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;18using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests;19using Microsoft.Coyote.Specifications;20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25{26 {27 static void Main(string[] args)28 {29 Check();30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;34using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests;35using Microsoft.Coyote.Specifications;36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41{42 {43 static void Main(string[] args)44 {45 Check();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;50using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests;51using Microsoft.Coyote.Specifications;52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;
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Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create();13 configuration.AssemblyToBeAnalyzed = typeof(MonitorStateInheritanceTests).Assembly;14 configuration.TestingIterations = 10;15 configuration.SchedulingIterations = 10;16 configuration.TestReporters.Add(new Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.TestReporters.ConsoleReporter());17 configuration.SchedulingStrategy = SchedulingStrategy.ProbabilisticRandom;18 configuration.ProbabilisticRandomSchedulingSeed = 12345;19 configuration.ProbabilisticRandomSchedulingProbability = 0.7;20 Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.TestRunner.Run(configuration);21 }22 }23}24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31{32 {33 static void Main(string[] args)34 {35 var configuration = Configuration.Create();36 configuration.AssemblyToBeAnalyzed = typeof(MonitorStateInheritanceTests).Assembly;37 configuration.TestingIterations = 10;38 configuration.SchedulingIterations = 10;39 configuration.TestReporters.Add(new Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.TestReporters.ConsoleReporter());40 configuration.SchedulingStrategy = SchedulingStrategy.ProbabilisticRandom;41 configuration.ProbabilisticRandomSchedulingSeed = 12345;42 configuration.ProbabilisticRandomSchedulingProbability = 0.7;43 Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.TestRunner.Run(configuration);44 }45 }46}47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;49using System;
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Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;7{8 {9 static void Main(string[] args)10 {11 var monitor = new MonitorStateInheritanceTests();12 monitor.Check();13 }14 }15}16Thanks for the quick response. I have attached a small repro. I have also attached the output of the test run. I am using the latest version of Coyote (
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Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;2using Microsoft.Coyote.Specifications;3using Microsoft.Coyote.Specifications.Tasks;4using Microsoft.Coyote.SystematicTesting;5using System.Threading.Tasks;6{7 {8 public static async Task Main()9 {10 var configuration = Configuration.Create();11 configuration.TestingIterations = 20;12 configuration.SchedulingIterations = 100;13 configuration.RandomSchedulingSeed = 1;14 configuration.ReportActivityCoverage = true;15 configuration.ReportBugFindingCoverage = true;16 configuration.ReportCodeCoverage = true;17 configuration.ReportDataRaces = true;18 configuration.ReportFairScheduling = true;19 configuration.ReportLivenessSafetyViolations = true;20 configuration.ReportRaceDetections = true;21 configuration.ReportStateGraphs = true;22 configuration.ReportStateGraphErrors = true;23 configuration.ReportStateGraphCoverage = true;24 configuration.ReportTaskWaitStatistics = true;25 configuration.ReportUnfairScheduling = true;26 configuration.ReportWaitOperations = true;27 configuration.ReportWaitOperations = true;28 configuration.LogWriter = new LogWriter();29 configuration.Verbose = 3;30 configuration.EnableDataRaceDetection = true;31 configuration.EnableRaceDetection = true;32 configuration.EnableActivityCoverage = true;33 configuration.EnableStateGraphCoverage = true;34 configuration.EnableTaskWaitStatistics = true;35 configuration.EnableUnfairScheduling = true;36 configuration.EnableWaitOperations = true;37 configuration.EnableFairScheduling = true;38 configuration.EnableLivenessSafetyViolations = true;39 configuration.EnableStateGraphs = true;40 configuration.EnableStateGraphErrors = true;41 configuration.EnableCodeCoverage = true;42 configuration.EnableBugFindingCoverage = true;43 configuration.EnableActorGarbageCollection = true;44 configuration.EnableActorShadowStack = true;45 configuration.EnableActorCycleDetection = true;46 configuration.EnableActorTaskInterleavings = true;47 configuration.EnableActorTaskFairScheduling = true;48 configuration.EnableActorTaskWaitStatistics = true;49 configuration.EnableActorTaskWaitOperations = true;50 configuration.EnableActorTaskDataRaceDetection = true;51 configuration.EnableActorTaskRaceDetection = true;52 configuration.EnableActorTaskLivenessSafetyViolations = true;53 configuration.EnableActorTaskStateGraphs = true;54 configuration.EnableActorTaskStateGraphErrors = true;55 configuration.EnableActorTaskStateGraphCoverage = true;
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Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;3var monitor = Actor.Create<MonitorStateInheritanceTests>();4var isMonitorInState = await monitor.Check(m => m is MonitorStateInheritanceTests.MonitorStateA);5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;7var monitor = Actor.Create<MonitorStateInheritanceTests>();8var isMonitorInState = await monitor.Check(m => m is MonitorStateInheritanceTests.MonitorStateA);9using Microsoft.Coyote.Actors;10using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;11var monitor = Actor.Create<MonitorStateInheritanceTests>();12var isMonitorInState = await monitor.Check(m => m is MonitorStateInheritanceTests.MonitorStateB);13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;15var monitor = Actor.Create<MonitorStateInheritanceTests>();16var isMonitorInState = await monitor.Check(m => m is MonitorStateInheritanceTests.MonitorStateC);17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;19var monitor = Actor.Create<MonitorStateInheritanceTests>();20var isMonitorInState = await monitor.Check(m => m is MonitorStateInheritanceTests.MonitorStateD);21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;23var monitor = Actor.Create<MonitorStateInheritanceTests>();24var isMonitorInState = await monitor.Check(m => m is MonitorStateInheritanceTests.MonitorStateE);
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Using AI Code Generation
1using Microsoft.Coyote.Runtime;2using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;3using Microsoft.Coyote.Actors;4using System;5using System.Threading.Tasks;6{7 {8 [Fact(Timeout = 5000)]9 public void TestMonitorStateInheritance()10 {11 this.Test(r =>12 {13 r.RegisterMonitor(typeof(StateInheritanceMonitor));14 r.CreateActor(typeof(M));15 });16 }17 }18}19using Microsoft.Coyote.Runtime;20using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;21using Microsoft.Coyote.Actors;22using System;23using System.Threading.Tasks;24{25 {26 [Fact(Timeout = 5000)]27 public void TestMonitorStateInheritance()28 {29 this.Test(r =>30 {31 r.RegisterMonitor(typeof(StateInheritanceMonitor));32 r.CreateActor(typeof(M));33 });34 }35 }36}37using Microsoft.Coyote.Runtime;38using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;39using Microsoft.Coyote.Actors;40using System;41using System.Threading.Tasks;42{43 {44 [Fact(Timeout = 5000)]45 public void TestMonitorStateInheritance()46 {47 this.Test(r =>48 {49 r.RegisterMonitor(typeof(StateInheritanceMonitor));50 r.CreateActor(typeof(M));51 });52 }53 }54}
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