How to use BoundedBuffer method of Microsoft.Coyote.BugFinding.Tests.ExtremeProgrammingChallenge14Tests class

Best Coyote code snippet using Microsoft.Coyote.BugFinding.Tests.ExtremeProgrammingChallenge14Tests.BoundedBuffer

ExtremeProgrammingChallenge14Tests.cs

Source:ExtremeProgrammingChallenge14Tests.cs Github

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...18 public ExtremeProgrammingChallenge14Tests(ITestOutputHelper output)19 : base(output)20 {21 }22 internal class BoundedBuffer23 {24 private readonly object syncObject = new object();25 private readonly object[] buffer = new object[1];26 private int putAt;27 private int takeAt;28 private int occupied;29 private readonly bool pulseAll;30 public BoundedBuffer(bool pulseAll)31 {32 this.pulseAll = pulseAll;33 }34 public void Put(object x)35 {36 lock (this.syncObject)37 {38 while (this.occupied == this.buffer.Length)39 {40 Monitor.Wait(this.syncObject);41 }42 ++this.occupied;43 this.putAt %= this.buffer.Length;44 this.buffer[this.putAt++] = x;45 if (this.pulseAll)46 {47 Monitor.PulseAll(this.syncObject);48 }49 else50 {51 Monitor.Pulse(this.syncObject);52 }53 }54 }55 public object Take()56 {57 object result = null;58 lock (this.syncObject)59 {60 while (this.occupied is 0)61 {62 Monitor.Wait(this.syncObject);63 }64 --this.occupied;65 this.takeAt %= this.buffer.Length;66 result = this.buffer[this.takeAt++];67 if (this.pulseAll)68 {69 Monitor.PulseAll(this.syncObject);70 }71 else72 {73 Monitor.Pulse(this.syncObject);74 }75 }76 return result;77 }78 }79 private static void Reader(BoundedBuffer buffer)80 {81 for (int i = 0; i < 10; i++)82 {83 buffer.Take();84 }85 }86 private static void Writer(BoundedBuffer buffer)87 {88 for (int i = 0; i < 20; i++)89 {90 buffer.Put("hello " + i);91 }92 }93 [Fact(Timeout = 5000)]94 public void TestChallenge14WithDeadlock()95 {96 this.TestWithError(() =>97 {98 BoundedBuffer buffer = new BoundedBuffer(false);99 var tasks = new List<Task>100 {101 Task.Run(() => Reader(buffer)),102 Task.Run(() => Reader(buffer)),103 Task.Run(() => Writer(buffer))104 };105 Task.WaitAll(tasks.ToArray());106 },107 configuration: this.GetConfiguration().WithTestingIterations(100),108 errorChecker: (e) =>109 {110 Assert.StartsWith("Deadlock detected.", e);111 },112 replay: true);113 }114 [Fact(Timeout = 5000)]115 public void TestChallenge14WithFix()116 {117 this.Test(() =>118 {119 BoundedBuffer buffer = new BoundedBuffer(true);120 var tasks = new List<Task>121 {122 Task.Run(() => Reader(buffer)),123 Task.Run(() => Reader(buffer)),124 Task.Run(() => Writer(buffer))125 };126 Task.WaitAll(tasks.ToArray());127 },128 configuration: this.GetConfiguration().WithTestingIterations(100));129 }130 }131}...

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BoundedBuffer

Using AI Code Generation

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1using Microsoft.Coyote.BugFinding.Tests;2{3 {4 public static void BoundedBuffer()5 {6 }7 }8}9using Microsoft.Coyote.BugFinding.Tests;10{11 {12 public static void BoundedBuffer()13 {14 }15 }16}17using Microsoft.Coyote.BugFinding.Tests;18{19 {20 public static void BoundedBuffer()21 {22 }23 }24}25using Microsoft.Coyote.BugFinding.Tests;26{27 {28 public static void BoundedBuffer()29 {30 }31 }32}33using Microsoft.Coyote.BugFinding.Tests;34{35 {36 public static void BoundedBuffer()37 {38 }39 }40}

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BoundedBuffer

Using AI Code Generation

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1 using System;2 using System.Threading.Tasks;3 using Microsoft.Coyote;4 using Microsoft.Coyote.BugFinding.Tests;5 using Microsoft.Coyote.SystematicTesting;6 using Microsoft.Coyote.Tasks;7 using Microsoft.Coyote.TestingServices;8 using Microsoft.Coyote.TestingServices.Runtime;9 using Microsoft.Coyote.TestingServices.SchedulingStrategies;10 using Microsoft.Coyote.TestingServices.Tracing.Schedule;11 {12 {13 private static BoundedBuffer<int> buffer;14 public static void BoundedBuffer()15 {16 var configuration = Configuration.Create();17 configuration.SchedulingIterations = 1000;18 configuration.SchedulingStrategy = SchedulingStrategy.DFS;19 configuration.TestingIterations = 1000;20 configuration.Verbose = 2;21 configuration.MaxFairSchedulingSteps = 100;22 configuration.EnableCycleDetection = true;23 configuration.EnableDataRaceDetection = true;24 configuration.EnableHotStateDetection = true;25 configuration.EnableLivenessChecking = true;26 configuration.EnableOperationInterleavings = true;27 configuration.EnablePCT = true;28 configuration.EnableRandomExecution = true;29 configuration.EnableStateGraphTesting = true;30 var test = new Action<PSharpRuntime>((r) => {31 buffer = new BoundedBuffer<int>(2);32 r.RegisterMonitor(typeof(BufferMonitor));33 r.RegisterMonitor(typeof(ProducerConsumerMonitor));34 r.CreateMachine(typeof(Producer));35 r.CreateMachine(typeof(Consumer));36 });37 var bugFindingTest = new BugFindingTest(test, configuration);38 bugFindingTest.Run();39 }40 }41 {42 private int count;43 [OnEventDoAction(typeof(PutEvent), nameof(ProcessPut))]44 [OnEventDoAction(typeof(GetEvent), nameof(ProcessGet))]45 class Init : MonitorState { }46 private void ProcessPut()47 {48 this.count++;49 this.Assert(this.count <= 2, "Buffer overflow.");50 }51 private void ProcessGet()52 {53 this.count--;54 this.Assert(this.count >= 0, "Buffer underflow.");55 }56 }

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BoundedBuffer

Using AI Code Generation

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1using System;2using Microsoft.Coyote.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 int[] a = new int[3];8 a[0] = 1;9 a[1] = 2;10 a[2] = 3;11 int[] b = new int[3];12 b[0] = 1;13 b[1] = 2;14 b[2] = 3;15 int[] c = new int[3];16 c[0] = 1;17 c[1] = 2;18 c[2] = 3;19 Console.WriteLine("Hello World!");20 Console.WriteLine(ExtremeProgrammingChallenge14Tests.BoundedBuffer(a, b, c));21 }22 }23}

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