How to use Trace method of Microsoft.Coyote.Tests.Common.Actors.TraceableStateMachine class

Best Coyote code snippet using Microsoft.Coyote.Tests.Common.Actors.TraceableStateMachine.Trace

ClassHandlerTests.cs

Source:ClassHandlerTests.cs Github

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...24 private class E3 : Event25 {26 }27 [OnEventDoAction(typeof(E1), nameof(HandleE1))]28 private class M1 : TraceableStateMachine29 {30 [Start]31 private class Init : State32 {33 }34 private void HandleE1()35 {36 this.Trace("HandleE1");37 this.OnFinalEvent();38 }39 }40 [OnEventDoAction(typeof(E1), nameof(HandleE1))]41 private class M2 : TraceableStateMachine42 {43 [Start]44 [OnEventDoAction(typeof(E1), nameof(HandleInitE1))]45 private class Init : State46 {47 }48 private void HandleE1()49 {50 this.Trace("HandleE1");51 this.OnFinalEvent();52 }53 private void HandleInitE1()54 {55 this.Trace("HandleInitE1");56 this.OnFinalEvent();57 }58 }59 [OnEventDoAction(typeof(E1), nameof(HandleE1))]60 private class M3 : TraceableStateMachine61 {62 [Start]63 [OnEntry(nameof(OnInitEntry))]64 [DeferEvents(typeof(E1))]65 private class Init : State66 {67 }68 private void OnInitEntry()69 {70 this.Trace("OnInitEntry");71 this.RaiseGotoStateEvent<Active>();72 }73 [OnEventDoAction(typeof(E1), nameof(HandleActiveE1))]74 private class Active : State75 {76 }77 private void HandleE1()78 {79 this.Trace("HandleE1");80 this.OnFinalEvent();81 }82 private void HandleActiveE1()83 {84 this.Trace("HandleActiveE1");85 this.OnFinalEvent();86 }87 }88 [OnEventDoAction(typeof(E1), nameof(HandleE1))]89 private class M4 : TraceableStateMachine90 {91 [Start]92 [OnEventDoAction(typeof(WildCardEvent), nameof(HandleWildCard))]93 private class Init : State94 {95 }96 private void HandleE1()97 {98 this.Trace("HandleE1");99 this.OnFinalEvent();100 }101 private void HandleWildCard()102 {103 this.Trace("HandleWildCard");104 this.OnFinalEvent();105 }106 }107 [Fact(Timeout = 5000)]108 public void TestClassEventHandler()109 {110 this.Test(async (IActorRuntime runtime) =>111 {112 var op = new EventGroupList();113 var id = runtime.CreateActor(typeof(M1), null, op);114 runtime.SendEvent(id, new E1());115 await this.GetResultAsync(op.Task);116 var actual = op.ToString();117 Assert.Equal("HandleE1", actual);...

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GotoStateTransitionTests.cs

Source:GotoStateTransitionTests.cs Github

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...13 }14 private class Message : Event15 {16 }17 private class M1 : TraceableStateMachine18 {19 [Start]20 [OnEntry(nameof(InitOnEntry))]21 private class Init : State22 {23 }24 private void InitOnEntry()25 {26 this.Trace("InitOnEntry");27 this.RaiseGotoStateEvent<Final>();28 }29 [OnEntry(nameof(FinalOnEntry))]30 private class Final : State31 {32 }33 private void FinalOnEntry()34 {35 this.Trace("FinalOnEntry");36 this.OnFinalEvent();37 }38 }39 private class M2 : TraceableStateMachine40 {41 [Start]42 [OnEntry(nameof(InitOnEntry))]43 [OnEventGotoState(typeof(Message), typeof(Final))]44 private class Init : State45 {46 }47 private void InitOnEntry()48 {49 this.Trace("InitOnEntry");50 }51 [OnEntry(nameof(FinalOnEntry))]52 private class Final : State53 {54 }55 private void FinalOnEntry()56 {57 this.Trace("FinalOnEntry");58 this.OnFinalEvent();59 }60 }61 private class M3 : TraceableStateMachine62 {63 [Start]64 [OnEntry(nameof(InitOnEntry))]65 [OnEventGotoState(typeof(Message), typeof(Final))]66 private class Init : State67 {68 }69 private void InitOnEntry()70 {71 this.Trace("InitOnEntry");72 this.RaiseEvent(new Message());73 }74 [OnEntry(nameof(FinalOnEntry))]75 private class Final : State76 {77 }78 private void FinalOnEntry()79 {80 this.Trace("FinalOnEntry");81 this.OnFinalEvent();82 }83 }84 [Fact(Timeout = 5000)]85 public void TestGotoStateTransition()86 {87 this.Test(async (IActorRuntime runtime) =>88 {89 var op = new EventGroupList();90 runtime.CreateActor(typeof(M1), null, op);91 await this.GetResultAsync(op.Task);92 var actual = op.ToString();93 Assert.Equal("InitOnEntry, CurrentState=Final, FinalOnEntry", actual);94 });...

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HandleEventTests.cs

Source:HandleEventTests.cs Github

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...19 }20 private class E3 : Event21 {22 }23 private class M1 : TraceableStateMachine24 {25 [Start]26 [OnEntry(nameof(InitOnEntry))]27 [OnEventDoAction(typeof(E1), nameof(HandleE1))]28 private class Init : State29 {30 }31 private void InitOnEntry()32 {33 this.Trace("InitOnEntry");34 }35 private void HandleE1()36 {37 this.Trace("HandleE1");38 this.OnFinalEvent();39 }40 }41 private class M2 : TraceableStateMachine42 {43 [Start]44 [OnEntry(nameof(InitOnEntry))]45 [OnEventDoAction(typeof(E1), nameof(HandleE1))]46 [OnEventDoAction(typeof(E2), nameof(HandleE2))]47 [OnEventDoAction(typeof(E3), nameof(HandleE3))]48 private class Init : State49 {50 }51 private void InitOnEntry()52 {53 this.Trace("InitOnEntry");54 }55 private void HandleE1()56 {57 this.Trace("HandleE1");58 }59 private void HandleE2()60 {61 this.Trace("HandleE2");62 }63 private void HandleE3()64 {65 this.Trace("HandleE3");66 this.OnFinalEvent();67 }68 }69 [Fact(Timeout = 5000)]70 public void TestHandleEventInStateMachine()71 {72 this.Test(async (IActorRuntime runtime) =>73 {74 var op = new EventGroupList();75 var id = runtime.CreateActor(typeof(M1), null, op);76 runtime.SendEvent(id, new E1());77 await this.GetResultAsync(op.Task);78 var actual = op.ToString();79 Assert.Equal("InitOnEntry, HandleE1", actual);...

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Trace

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Tests.Common.Actors;3using System;4using System.Threading.Tasks;5{6 {7 protected override Task OnInitializeAsync(Event initialEvent)8 {9 this.Trace("OnInitializeAsync");10 return Task.CompletedTask;11 }12 protected override Task OnEventReceivedAsync(Event e)13 {14 this.Trace("OnEventReceivedAsync");15 return Task.CompletedTask;16 }17 protected override Task OnHaltAsync(Event e)18 {19 this.Trace("OnHaltAsync");20 return Task.CompletedTask;21 }22 protected override Task OnRaiseEventFailedAsync(Event e, string errorMessage)23 {24 this.Trace("OnRaiseEventFailedAsync");25 return Task.CompletedTask;26 }27 protected override Task OnExceptionThrownAsync(Exception exception, Event currentEvent)28 {29 this.Trace("OnExceptionThrownAsync");30 return Task.CompletedTask;31 }32 protected override Task OnCancelTaskAsync(Task task)33 {34 this.Trace("OnCancelTaskAsync");35 return Task.CompletedTask;36 }37 protected override Task OnWaitTaskAsync(Task task)38 {39 this.Trace("OnWaitTaskAsync");40 return Task.CompletedTask;41 }42 protected override Task OnWaitTaskCompletedAsync(Task task)43 {44 this.Trace("OnWaitTaskCompletedAsync");45 return Task.CompletedTask;46 }47 protected override Task OnWaitTaskCanceledAsync(Task task)48 {49 this.Trace("OnWaitTaskCanceledAsync");50 return Task.CompletedTask;51 }52 protected override Task OnWaitTaskFaultedAsync(Task task)53 {54 this.Trace("OnWaitTaskFaultedAsync");55 return Task.CompletedTask;56 }57 protected override Task OnWaitTaskFailedAsync(Task task, string errorMessage)58 {59 this.Trace("OnWaitTaskFailedAsync");60 return Task.CompletedTask;61 }62 protected override Task OnWaitEventAsync(Event e)63 {64 this.Trace("OnWaitEventAsync");65 return Task.CompletedTask;66 }67 protected override Task OnWaitEventCompletedAsync(Event e)68 {69 this.Trace("OnWaitEventCompletedAsync");70 return Task.CompletedTask;71 }72 protected override Task OnWaitEventTimeoutAsync(Event e)73 {74 this.Trace("OnWaitEventTimeoutAsync");75 return Task.CompletedTask;76 }

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Trace

Using AI Code Generation

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1 var actor = this.Runtime.CreateActor(typeof(Actor1), "Actor1");2 this.Runtime.SendEvent(actor, new E1());3 this.Runtime.SendEvent(actor, new E2());4 this.Runtime.SendEvent(actor, new E3());5 this.Runtime.SendEvent(actor, new E4());6 var actor = this.Runtime.CreateActor(typeof(Actor2), "Actor2");7 this.Runtime.SendEvent(actor, new E1());8 this.Runtime.SendEvent(actor, new E2());9 this.Runtime.SendEvent(actor, new E3());10 this.Runtime.SendEvent(actor, new E4());11 var actor = this.Runtime.CreateActor(typeof(Actor3), "Actor3");12 this.Runtime.SendEvent(actor, new E1());13 this.Runtime.SendEvent(actor, new E2());14 this.Runtime.SendEvent(actor, new E3());15 this.Runtime.SendEvent(actor, new E4());16 var actor = this.Runtime.CreateActor(typeof(Actor4), "Actor4");17 this.Runtime.SendEvent(actor, new E1());18 this.Runtime.SendEvent(actor, new E2());19 this.Runtime.SendEvent(actor, new E3());20 this.Runtime.SendEvent(actor, new E4());21 var actor = this.Runtime.CreateActor(typeof(Actor5), "Actor5");22 this.Runtime.SendEvent(actor, new E1());23 this.Runtime.SendEvent(actor, new E2());24 this.Runtime.SendEvent(actor, new E3());25 this.Runtime.SendEvent(actor, new E4());26 var actor = this.Runtime.CreateActor(typeof(Actor6), "Actor6");27 this.Runtime.SendEvent(actor, new E1());28 this.Runtime.SendEvent(actor, new E2());29 this.Runtime.SendEvent(actor, new E3());30 this.Runtime.SendEvent(actor, new

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Trace

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Tasks;3using Microsoft.Coyote.Tests.Common.Actors;4using System;5{6 {7 static void Main(string[] args)8 {9 Task.Run(async () =>10 {11 await Task.Run(() => { TraceableStateMachine.Trace("Hello World!"); });12 });13 }14 }15}16using Microsoft.Coyote;17using Microsoft.Coyote.Tasks;18using Microsoft.Coyote.Actors;19using System;20{21 {22 static void Main(string[] args)23 {24 Task.Run(async () =>25 {26 await Task.Run(() => { TraceableStateMachine.Trace("Hello World!")

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Trace

Using AI Code Generation

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1{2 {3 public static void Main(string[] args)4 {5 }6 }7}8{9 {10 public static void Main(string[] args)11 {12 }13 }14}15{16 {17 public static void Main(string[] args)18 {19 }20 }21}22using System.Diagnostics;23{24 {25 public static void Main(string[] args)26 {27 Trace.WriteLine("Hello World");28 }29 }30}31using System.Diagnostics;32{33 {34 public static void Main(string[] args)35 {36 System.Diagnostics.Trace.WriteLine("Hello World");37 }38 }39}40using System.Diagnostics;41{42 {43 public static void Main(string[] args)44 {45 System.Diagnostics.Trace.WriteLine("Hello World");46 }47 }48}49using System.Diagnostics;50{51 {52 public static void Main(string[] args)53 {54 Trace.WriteLine("Hello World");55 }56 }57}

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