How to use GetScenarioState method of lib Package

Best K6 code snippet using lib.GetScenarioState

execution.go

Source:execution.go Github

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...84 if rt == nil {85 return nil, errors.New("goja runtime is nil in context")86 }87 getScenarioState := func() *lib.ScenarioState {88 ss := lib.GetScenarioState(mi.GetContext())89 if ss == nil {90 common.Throw(rt, errors.New("getting scenario information in the init context is not supported"))91 }92 return ss93 }94 si := map[string]func() interface{}{95 "name": func() interface{} {96 return getScenarioState().Name97 },98 "executor": func() interface{} {99 return getScenarioState().Executor100 },101 "startTime": func() interface{} {102 //nolint:lll...

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GetScenarioState

Using AI Code Generation

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1import (2type FeatureContext struct {3 scenarioState map[string]interface{}4}5func (f *FeatureContext) iOpenBrowser() error {6 chromeCaps := selenium.Capabilities{"browserName": "chrome"}7 chromeCaps.AddChrome(chrome.Capabilities{8 Args: []string{9 },10 })11 if err != nil {12 }13}14func (f *FeatureContext) iNavigateToUrl(url string) error {15 err := f.wd.Get(url)16 if err != nil {17 }18}19func (f *FeatureContext) iClickOnElement(locatorType string, locatorValue string) error {20 switch strings.ToLower(locatorType) {21 element, err = f.wd.FindElement(selenium.ByID, locatorValue)22 if err != nil {23 }24 element, err = f.wd.FindElement(selenium.ByXPATH, locatorValue)25 if err != nil {26 }27 return fmt.Errorf("invalid locator type")28 }29 err = element.Click()30 if err != nil {31 }32}33func (f *FeatureContext) iEnterTextInElement(locatorType string, locatorValue string, text string) error {34 switch strings.ToLower(locatorType) {35 element, err = f.wd.FindElement(selenium.ByID, locatorValue)

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GetScenarioState

Using AI Code Generation

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1import (2func main() {3 scenario := serenity.GetScenarioState()4 fmt.Println(scenario)5}6import (7func main() {8 actor := serenity.GetActor("John")9 fmt.Println(actor)10}11import (12func main() {13 actor := serenity.GetActor("John")14 fmt.Println(actor)15}16import (17func main() {18 actor := serenity.GetActor("John")19 fmt.Println(actor)20}21import (22func main() {23 actor := serenity.GetActor("John")24 fmt.Println(actor)25}26import (27func main() {28 actor := serenity.GetActor("John")29 fmt.Println(actor)30}31import (32func main() {33 actor := serenity.GetActor("John")34 fmt.Println(actor)35}36import (37func main() {38 actor := serenity.GetActor("John")39 fmt.Println(actor)40}

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GetScenarioState

Using AI Code Generation

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1import (2func main() {3 lib := lib.New()4 fmt.Println(lib.GetScenarioState())5}6import (7type Lib struct {8}9func New() *Lib {10 return &Lib{11 }12}13func (lib *Lib) GetScenarioState() string {14 fmt.Println("ScenarioState")15}

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