How to use GetCurrentExecutionStatus method of lib Package

Best K6 code snippet using lib.GetCurrentExecutionStatus

status.go

Source:status.go Github

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...34}35func NewStatus(engine *core.Engine) Status {36 executionState := engine.ExecutionScheduler.GetState()37 return Status{38 Status: executionState.GetCurrentExecutionStatus(),39 Running: executionState.HasStarted() && !executionState.HasEnded(),40 Paused: null.BoolFrom(executionState.IsPaused()),41 Stopped: engine.IsStopped(),42 VUs: null.IntFrom(executionState.GetCurrentlyActiveVUsCount()),43 VUsMax: null.IntFrom(executionState.GetInitializedVUsCount()),44 Tainted: engine.IsTainted(),45 }46}...

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GetCurrentExecutionStatus

Using AI Code Generation

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1import (2func main() {3 fmt.Println(lib.GetCurrentExecutionStatus())4}5import (6func GetCurrentExecutionStatus() string {7 return fmt.Sprintf("Execution time: %v", time.Now())8}9import (10func main() {11 fmt.Println("Hello World!")12}13import (14func main() {15 fmt.Println("Hello World!")16 fmt.Println("Execution time: ", time.Now())17}18import (19func main() {20 fmt.Println("Hello World!")21 fmt.Println("Execution time: ", time.Now())22 fmt.Println("Execution time: ", time.Now())23}24import (25func main() {26 fmt.Println("Hello World!")27 fmt.Println("Execution time: ", time.Now())28 fmt.Println("Execution time: ", time.Now())29 fmt.Println("Execution time: ", time.Now())30}31import (32func main() {33 fmt.Println("Hello World!")34 fmt.Println("Execution time: ", time.Now())35 fmt.Println("Execution time: ", time.Now())36 fmt.Println("Execution time: ", time.Now())37 fmt.Println("Execution time: ", time.Now())38}39import (40func main() {41 fmt.Println("Hello World!"

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GetCurrentExecutionStatus

Using AI Code Generation

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1import (2func main() {3 status := lib.GetCurrentExecutionStatus()4 fmt.Println(status)5}6func GetCurrentExecutionStatus() string {7}8Go import package with alias9import (10func main() {11 status := lib.GetCurrentExecutionStatus()12 fmt.Println(status)13}14func GetCurrentExecutionStatus() string {15}16Go import multiple packages17import (18func main() {19 status := lib.GetCurrentExecutionStatus()20 fmt.Println(status)21}22func GetCurrentExecutionStatus() string {23}24func GetCurrentExecutionStatus() string {25}26Go import package from local path27import (28func main() {29 status := lib.GetCurrentExecutionStatus()30 fmt.Println(status)31}32func GetCurrentExecutionStatus() string {33}34The above example shows how to import a package from local

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GetCurrentExecutionStatus

Using AI Code Generation

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1import (2func main() {3 fmt.Println(lib.GetCurrentExecutionStatus())4}5import (6func main() {7 fmt.Println(lib.GetCurrentExecutionStatus())8}

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GetCurrentExecutionStatus

Using AI Code Generation

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1func main() {2 fmt.Println("Hello World!")3 lib.GetCurrentExecutionStatus()4}5import (6func GetCurrentExecutionStatus() {7 fmt.Println("Hello World from lib!")8}9import "lib"10import "github.com/user/lib"11import "lib" as "mylib"12import "github.com/user/lib" as "mylib"13import "lib" as "mylib" from "github.com/user/lib"14import "github.com/user/lib" as "mylib" from "github.com/user/lib"15package com.mygdx.game;16import com.badlogic.gdx.ApplicationAdapter;17import com.badlogic.gdx.Gdx;18import com.badlogic.gdx.graphics.GL20;19import com.badlogic.gdx.graphics.Texture;20import com.badlogic.gdx.graphics.g2d.SpriteBatch;21public class MyGdxGame extends ApplicationAdapter {22 SpriteBatch batch;23 Texture img;24 public void create () {25 batch = new SpriteBatch();26 img = new Texture("badlogic.jpg");27 }28 public void render () {29 Gdx.gl.glClearColor(1, 0, 0, 1);30 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);31 batch.begin();32 batch.draw(img, 0, 0);33 batch.end();34 }35}36 at org.lwjgl.system.NativeLibrary.loadLibrary(NativeLibrary.java:264)

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GetCurrentExecutionStatus

Using AI Code Generation

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1import (2func main() {3 fmt.Println(lib.GetCurrentExecutionStatus())4}5import (6func GetCurrentExecutionStatus() string {

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GetCurrentExecutionStatus

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1import (2func main() {3 status := lib.GetCurrentExecutionStatus()4 fmt.Println(status)5}6import (7func main() {8 status := lib.GetCurrentExecutionStatus()9 fmt.Println(status)10}11import (12func main() {13 status := lib.GetCurrentExecutionStatus()14 fmt.Println(status)15}16import (17func main() {18 status := lib.GetCurrentExecutionStatus()19 fmt.Println(status)20}21import (22func main() {23 status := lib.GetCurrentExecutionStatus()24 fmt.Println(status)25}26import (27func main() {28 status := lib.GetCurrentExecutionStatus()29 fmt.Println(status)30}31import (32func main() {33 status := lib.GetCurrentExecutionStatus()34 fmt.Println(status)35}36import (37func main() {38 status := lib.GetCurrentExecutionStatus()39 fmt.Println(status)40}41import (

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